Pumpkin/pumpkin-protocol/src/client/play/c_chunk_data.rs
DaniD3v 43164ee4f1 Added abstraction for BlockId
`i32` is really ambiguous and it is not immediately obvious what it is supposed to represent.
`BlockId` is much more readable.

Changed internal type to u16 because we currently have ~30k/64k block states.
(and i32 doesn't make a lot of sense for an Id, except when replicating mojang behavior)
2024-08-28 12:52:07 +02:00

135 lines
5.1 KiB
Rust

use std::collections::HashMap;
use crate::{bytebuf::ByteBuffer, BitSet, ClientPacket, VarInt};
use itertools::Itertools;
use pumpkin_macros::packet;
use pumpkin_world::{block::block_registry::BlockId, chunk::ChunkData, DIRECT_PALETTE_BITS};
#[packet(0x27)]
pub struct CChunkData<'a>(pub &'a ChunkData);
impl<'a> ClientPacket for CChunkData<'a> {
fn write(&self, buf: &mut crate::bytebuf::ByteBuffer) {
// Chunk X
buf.put_i32(self.0.position.x);
// Chunk Z
buf.put_i32(self.0.position.z);
let heightmap_nbt =
fastnbt::to_bytes_with_opts(&self.0.heightmaps, fastnbt::SerOpts::network_nbt())
.unwrap();
// Heightmaps
buf.put_slice(&heightmap_nbt);
let mut data_buf = ByteBuffer::empty();
self.0.blocks.chunks(16 * 16 * 16).for_each(|chunk| {
let block_count = chunk
.iter()
.dedup()
.filter(|block| {
!block.is_air()
&& **block != BlockId::from_id(12959)
&& **block != BlockId::from_id(12958)
})
.count() as i16;
// Block count
data_buf.put_i16(block_count);
//// Block states
let palette = chunk.iter().dedup().collect_vec();
// TODO: make dynamic block_size work
// TODO: make direct block_size work
enum PaletteType {
Indirect(u32),
Direct,
}
let palette_type = {
let palette_bit_len = 64 - (palette.len() as i64 - 1).leading_zeros();
if palette_bit_len > 8 {
PaletteType::Direct
} else if palette_bit_len > 3 {
PaletteType::Indirect(palette_bit_len)
} else {
PaletteType::Indirect(4)
}
// TODO: fix indirect palette to work correctly
// PaletteType::Direct
};
let mut block_data_array = Vec::new();
match palette_type {
PaletteType::Indirect(block_size) => {
// Bits per entry
data_buf.put_u8(block_size as u8);
// Palette length
data_buf.put_var_int(&VarInt(palette.len() as i32));
let mut palette_map = HashMap::new();
palette.iter().enumerate().for_each(|(i, id)| {
palette_map.insert(*id, i);
// Palette
data_buf.put_var_int(&VarInt(id.get_id_mojang_repr()));
});
for block_clump in chunk.chunks(64 / block_size as usize) {
let mut out_long: i64 = 0;
for block in block_clump.iter().rev() {
let index = palette_map
.get(block)
.expect("Its just got added, ofc it should be there");
out_long = out_long << block_size | (*index as i64);
}
block_data_array.push(out_long);
}
}
PaletteType::Direct => {
// Bits per entry
data_buf.put_u8(DIRECT_PALETTE_BITS as u8);
for block_clump in chunk.chunks(64 / DIRECT_PALETTE_BITS as usize) {
let mut out_long: i64 = 0;
let mut shift = 0;
for block in block_clump {
out_long |= (block.get_id() as i64) << shift;
shift += DIRECT_PALETTE_BITS;
}
block_data_array.push(out_long);
}
}
}
// Data array length
// TODO: precompute this and omit making the `block_data_array`
data_buf.put_var_int(&VarInt(block_data_array.len() as i32));
// Data array
for data_int in block_data_array {
data_buf.put_i64(data_int);
}
//// Biomes
// TODO: make biomes work
data_buf.put_u8(0);
data_buf.put_var_int(&VarInt(0));
data_buf.put_var_int(&VarInt(0));
});
// Size
buf.put_var_int(&VarInt(data_buf.buf().len() as i32));
// Data
buf.put_slice(data_buf.buf());
// TODO: block entities
buf.put_var_int(&VarInt(0));
// TODO
buf.put_bit_set(&BitSet(VarInt(1), &[0]));
buf.put_bit_set(&BitSet(VarInt(1), &[0]));
buf.put_bit_set(&BitSet(VarInt(1), &[0]));
buf.put_bit_set(&BitSet(VarInt(1), &[0]));
// buf.put_bit_set(&BitSet(VarInt(0), vec![]));
// buf.put_bit_set(&BitSet(VarInt(0), vec![]));
// buf.put_bit_set(&BitSet(VarInt(0), vec![]));
// buf.put_bit_set(&BitSet(VarInt(0), vec![]));
buf.put_var_int(&VarInt(0));
buf.put_var_int(&VarInt(0));
}
}