Pumpkin/pumpkin-data/build
Alexander Medvedev 3d1e0bf35c Check for correct tool when breaking blocks
Also rewrite how we handle tags. Now we can use tags everywhere we want!. I also decided to make the json assets pretty printed which is so much easier to debug, The decision was made because of the reason that we are moving to compile time assets, so pretty printing does not affect performance
2025-02-14 22:47:09 +01:00
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biome.rs Parse Items at Compile time 2025-02-08 19:23:59 +01:00
build.rs Parse Items at Compile time 2025-02-08 19:23:59 +01:00
chunk_status.rs Drop item when destroying blocks 2025-02-07 21:20:03 +01:00
damage_type.rs Add Particle command 2025-02-11 20:43:16 +01:00
entity_pose.rs Parse Items at Compile time 2025-02-08 19:23:59 +01:00
entity_type.rs Fix HoverEvent::show_entity calls (#539) 2025-02-10 21:41:15 +01:00
game_event.rs Parse Items at Compile time 2025-02-08 19:23:59 +01:00
item.rs Check for correct tool when breaking blocks 2025-02-14 22:47:09 +01:00
message_type.rs Drop item when destroying blocks 2025-02-07 21:20:03 +01:00
noise_parameter.rs Density Function Re-Work (#525) 2025-02-10 22:24:08 +01:00
packet.rs Drop item when destroying blocks 2025-02-07 21:20:03 +01:00
particle.rs Add Particle command 2025-02-11 20:43:16 +01:00
scoreboard_slot.rs Parse Items at Compile time 2025-02-08 19:23:59 +01:00
screen.rs Parse Items at Compile time 2025-02-08 19:23:59 +01:00
sound_category.rs Parse Items at Compile time 2025-02-08 19:23:59 +01:00
sound.rs Parse Items at Compile time 2025-02-08 19:23:59 +01:00
spawn_egg.rs Parse Items at Compile time 2025-02-08 19:23:59 +01:00
world_event.rs Drop item when destroying blocks 2025-02-07 21:20:03 +01:00