379 lines
11 KiB
Rust
379 lines
11 KiB
Rust
use std::collections::HashMap;
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use pumpkin_data::scoreboard::ScoreboardDisplaySlot;
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use pumpkin_protocol::{
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BClientPacket, ClientPacket, NumberFormat,
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bedrock::client::scoreboard::{
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CRemoveObjective as BRemoveObjective, CSetDisplayObjective as BSetDisplayObjective,
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CSetScore as BSetScore, ScoreEntry as BScoreEntry,
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},
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codec::var_int::VarInt,
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java::client::play::{
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CDisplayObjective, CSetPlayerTeam, CUpdateObjectives, CUpdateScore, Mode, RenderType,
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TeamMethod, TeamParameters,
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},
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};
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use pumpkin_util::text::{TextComponent, color::NamedColor};
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use tracing::warn;
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use super::World;
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#[derive(Default)]
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pub struct Scoreboard {
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objectives: HashMap<String, ScoreboardObjective<'static>>,
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teams: HashMap<String, Team>,
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scores: HashMap<String, HashMap<String, ScoreboardScore<'static>>>,
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}
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impl Scoreboard {
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async fn broadcast_editioned<J: ClientPacket, B: BClientPacket>(
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world: &World,
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je_packet: &J,
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be_packet: &B,
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) {
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world.broadcast_editioned(je_packet, be_packet).await;
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}
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pub async fn add_objective(&mut self, world: &World, objective: ScoreboardObjective<'static>) {
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if self.objectives.contains_key(objective.name) {
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warn!(
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"Tried to create an objective which already exists: {}",
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&objective.name
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);
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return;
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}
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let je_update = CUpdateObjectives::new(
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objective.name.to_string(),
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Mode::Add,
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objective.display_name.clone(),
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objective.render_type,
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objective.number_format.clone(),
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);
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let be_update = BSetDisplayObjective {
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display_slot: "sidebar".to_string(), // Default to sidebar
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objective_name: objective.name.to_string(),
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display_name: objective.display_name.clone().get_text(),
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criteria_name: "dummy".to_string(),
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sort_order: VarInt(0),
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};
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Self::broadcast_editioned(world, &je_update, &be_update).await;
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let je_display =
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CDisplayObjective::new(ScoreboardDisplaySlot::Sidebar, objective.name.to_string());
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// Bedrock's SetDisplayObjective already sets the slot.
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world.broadcast_packet_all(&je_display);
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self.objectives
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.insert(objective.name.to_string(), objective);
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}
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pub async fn remove_objective(&mut self, world: &World, name: &str) {
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if !self.objectives.contains_key(name) {
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warn!(
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"Tried to remove an objective which does not exist: {}",
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name
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);
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return;
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}
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let je_packet = CUpdateObjectives::new(
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name.to_string(),
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Mode::Remove,
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TextComponent::empty(),
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RenderType::Integer,
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None,
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);
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let be_packet = BRemoveObjective {
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objective_name: name.to_string(),
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};
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Self::broadcast_editioned(world, &je_packet, &be_packet).await;
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self.objectives.remove(name);
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self.scores.remove(name);
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}
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pub async fn update_score(&mut self, world: &World, score: ScoreboardScore<'static>) {
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if !self.objectives.contains_key(score.objective_name) {
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warn!(
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"Tried to place a score into an objective which does not exist: {}",
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&score.objective_name
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);
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return;
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}
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let je_packet = CUpdateScore::new(
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score.entity_name.to_string(),
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score.objective_name.to_string(),
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score.value,
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score.display_name.clone(),
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score.number_format.clone(),
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);
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let be_packet = BSetScore {
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action: VarInt(0), // Change
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entries: vec![BScoreEntry {
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scoreboard_id: score.entity_name.as_ptr() as i64, // Hacky ID
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objective_name: score.objective_name.to_string(),
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score: score.value,
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entry_type: VarInt(3), // Fake player/Literal
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entity_unique_id: 0,
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custom_name: score.entity_name.to_string(),
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}],
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};
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Self::broadcast_editioned(world, &je_packet, &be_packet).await;
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self.scores
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.entry(score.objective_name.to_string())
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.or_default()
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.insert(score.entity_name.to_string(), score);
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}
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pub async fn remove_score(&mut self, world: &World, entity_name: &str, objective_name: &str) {
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let je_packet =
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CUpdateScore::new_remove(entity_name.to_string(), objective_name.to_string());
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let be_packet = BSetScore {
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action: VarInt(1), // Remove
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entries: vec![BScoreEntry {
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scoreboard_id: entity_name.as_ptr() as i64,
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objective_name: objective_name.to_string(),
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score: VarInt(0),
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entry_type: VarInt(3),
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entity_unique_id: 0,
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custom_name: entity_name.to_string(),
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}],
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};
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Self::broadcast_editioned(world, &je_packet, &be_packet).await;
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if let Some(objective_scores) = self.scores.get_mut(objective_name) {
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objective_scores.remove(entity_name);
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}
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}
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pub fn add_team(&mut self, world: &World, team: Team) {
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if self.teams.contains_key(&team.name) {
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warn!(
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"Tried to create Team which does already exist, {}",
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team.name
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);
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return;
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}
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let parameters = TeamParameters {
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display_name: &team.display_name,
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options: team.options,
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nametag_visibility: team.nametag_visibility.to_str(),
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collision_rule: team.collision_rule.to_str(),
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color: team.color as i32,
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player_prefix: &team.player_prefix,
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player_suffix: &team.player_suffix,
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};
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world.broadcast_packet_all(&CSetPlayerTeam {
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team_name: team.name.clone(),
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method: TeamMethod::Create,
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parameters: Some(parameters),
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players: team.players.clone().into(),
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});
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self.teams.insert(team.name.clone(), team);
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}
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pub fn update_team(&mut self, world: &World, team: Team) {
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if !self.teams.contains_key(&team.name) {
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warn!("Tried to update Team which does not exist, {}", team.name);
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return;
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}
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let parameters = TeamParameters {
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display_name: &team.display_name,
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options: team.options,
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nametag_visibility: team.nametag_visibility.to_str(),
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collision_rule: team.collision_rule.to_str(),
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color: team.color as i32,
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player_prefix: &team.player_prefix,
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player_suffix: &team.player_suffix,
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};
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world.broadcast_packet_all(&CSetPlayerTeam {
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team_name: team.name.clone(),
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method: TeamMethod::Update,
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parameters: Some(parameters),
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players: Box::new([]),
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});
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self.teams.insert(team.name.clone(), team);
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}
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pub fn remove_team(&mut self, world: &World, name: &str) {
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if !self.teams.contains_key(name) {
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warn!("Tried to remove Team which does not exist, {}", name);
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return;
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}
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world.broadcast_packet_all(&CSetPlayerTeam {
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team_name: name.to_string(),
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method: TeamMethod::Remove,
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parameters: None,
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players: Box::new([]),
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});
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self.teams.remove(name);
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}
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pub fn add_player_to_team(&mut self, world: &World, team_name: &str, player: String) {
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let Some(team) = self.teams.get_mut(team_name) else {
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warn!(
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"Tried to add player to Team which does not exist, {}",
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team_name
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);
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return;
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};
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if team.players.contains(&player) {
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return;
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}
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world.broadcast_packet_all(&CSetPlayerTeam {
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team_name: team_name.to_string(),
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method: TeamMethod::AddPlayers,
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parameters: None,
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players: vec![player.clone()].into(),
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});
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team.players.push(player);
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}
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pub fn remove_player_from_team(&mut self, world: &World, team_name: &str, player: &str) {
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let Some(team) = self.teams.get_mut(team_name) else {
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warn!(
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"Tried to remove player from Team which does not exist, {}",
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team_name
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);
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return;
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};
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if !team.players.contains(&player.to_string()) {
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return;
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}
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world.broadcast_packet_all(&CSetPlayerTeam {
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team_name: team_name.to_string(),
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method: TeamMethod::RemovePlayers,
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parameters: None,
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players: vec![player.to_string()].into(),
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});
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team.players.retain(|p| p != player);
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}
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}
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pub struct ScoreboardObjective<'a> {
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pub name: &'a str,
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pub display_name: TextComponent,
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pub render_type: RenderType,
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pub number_format: Option<NumberFormat>,
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}
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impl<'a> ScoreboardObjective<'a> {
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#[must_use]
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pub const fn new(
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name: &'a str,
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display_name: TextComponent,
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render_type: RenderType,
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number_format: Option<NumberFormat>,
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) -> Self {
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Self {
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name,
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display_name,
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render_type,
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number_format,
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}
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}
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}
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pub struct ScoreboardScore<'a> {
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pub entity_name: &'a str,
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pub objective_name: &'a str,
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pub value: VarInt,
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pub display_name: Option<TextComponent>,
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pub number_format: Option<NumberFormat>,
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}
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impl<'a> ScoreboardScore<'a> {
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#[must_use]
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pub const fn new(
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entity_name: &'a str,
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objective_name: &'a str,
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value: VarInt,
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display_name: Option<TextComponent>,
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number_format: Option<NumberFormat>,
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) -> Self {
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Self {
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entity_name,
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objective_name,
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value,
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display_name,
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number_format,
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}
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}
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}
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pub enum NameTagVisibility {
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Always,
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Never,
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HideForOtherTeams,
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HideForOwnTeam,
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}
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impl NameTagVisibility {
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#[must_use]
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pub const fn to_str(&self) -> &'static str {
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match self {
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Self::Always => "always",
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Self::Never => "never",
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Self::HideForOtherTeams => "hideForOtherTeams",
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Self::HideForOwnTeam => "hideForOwnTeam",
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}
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}
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}
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pub enum CollisionRule {
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Always,
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Never,
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PushOtherTeams,
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PushOwnTeam,
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}
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impl CollisionRule {
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#[must_use]
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pub const fn to_str(&self) -> &'static str {
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match self {
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Self::Always => "always",
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Self::Never => "never",
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Self::PushOtherTeams => "pushOtherTeams",
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Self::PushOwnTeam => "pushOwnTeam",
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}
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}
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}
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pub struct Team {
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pub name: String,
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pub display_name: TextComponent,
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pub options: i8,
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pub nametag_visibility: NameTagVisibility,
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pub collision_rule: CollisionRule,
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pub color: NamedColor,
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pub player_prefix: TextComponent,
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pub player_suffix: TextComponent,
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pub players: Vec<String>,
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}
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