102 lines
3.4 KiB
Rust
102 lines
3.4 KiB
Rust
use std::pin::Pin;
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use crate::entity::player::Player;
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use crate::item::{ItemBehaviour, ItemMetadata};
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use crate::server::Server;
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use pumpkin_data::BlockDirection;
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use pumpkin_data::block_properties::{BlockProperties, CampfireLikeProperties};
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use pumpkin_data::item_stack::ItemStack;
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use pumpkin_data::sound::{Sound, SoundCategory};
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use pumpkin_data::world::WorldEvent;
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use pumpkin_data::{Block, tag};
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use pumpkin_util::GameMode;
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use pumpkin_util::math::position::BlockPos;
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use pumpkin_util::math::vector3::Vector3;
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use pumpkin_world::world::BlockFlags;
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use rand::{RngExt, rng};
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pub struct ShovelItem;
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impl ItemMetadata for ShovelItem {
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fn ids() -> Box<[u16]> {
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tag::Item::MINECRAFT_SHOVELS.1.into()
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}
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}
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impl ItemBehaviour for ShovelItem {
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fn use_on_block<'a>(
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&'a self,
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item: &'a mut ItemStack,
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player: &'a Player,
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location: BlockPos,
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face: BlockDirection,
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_cursor_pos: Vector3<f32>,
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block: &'a Block,
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_server: &'a Server,
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) -> Pin<Box<dyn Future<Output = ()> + Send + 'a>> {
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Box::pin(async move {
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let world = player.world();
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// Yes, Minecraft does hardcode these
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let mut changed = if (block == &Block::GRASS_BLOCK
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|| block == &Block::DIRT
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|| block == &Block::COARSE_DIRT
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|| block == &Block::ROOTED_DIRT
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|| block == &Block::PODZOL
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|| block == &Block::MYCELIUM)
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&& face != BlockDirection::Down
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&& world.get_block_state(&location.up()).is_air()
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{
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world
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.set_block_state(
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&location,
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Block::DIRT_PATH.default_state.id,
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BlockFlags::NOTIFY_ALL,
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)
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.await;
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true
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} else {
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false
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};
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if block == &Block::CAMPFIRE || block == &Block::SOUL_CAMPFIRE {
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let mut campfire_props = CampfireLikeProperties::from_state_id(
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world.get_block_state(&location).id,
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block,
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);
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if campfire_props.lit {
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world.sync_world_event(WorldEvent::SoundExtinguishFire, location, 0);
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campfire_props.lit = false;
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world
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.set_block_state(
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&location,
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campfire_props.to_state_id(block),
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BlockFlags::NOTIFY_ALL,
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)
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.await;
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let seed = rng().random::<f64>();
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player
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.play_sound(
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Sound::BlockFireExtinguish as u16,
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SoundCategory::Ambient,
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&location.to_f64(),
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0.5,
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2.0,
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seed,
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)
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.await;
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changed = true;
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}
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}
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if changed && player.gamemode.load() != GameMode::Creative {
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// TODO: Handle DamageResult::Broken to broadcast item break and update player slot.
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let _ = item.damage_item(1);
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}
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})
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}
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fn as_any(&self) -> &dyn std::any::Any {
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self
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}
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}
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