237 lines
7.3 KiB
Rust
237 lines
7.3 KiB
Rust
use std::path::Path;
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use auth_config::AuthenticationConfig;
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use proxy::ProxyConfig;
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use resource_pack::ResourcePackConfig;
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use serde::{Deserialize, Serialize};
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use crate::{entity::player::GameMode, server::Difficulty};
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pub mod auth_config;
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pub mod proxy;
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pub mod resource_pack;
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/// Current Config version of the Base Config
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const CURRENT_BASE_VERSION: &str = "1.0.0";
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/// The idea is that Pumpkin should very customizable.
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/// You can Enable or Disable Features depending on your needs.
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///
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/// This also allows you get some Performance or Resource boosts.
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/// Important: The Configuration should match Vanilla by default
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#[derive(Deserialize, Serialize)]
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pub struct AdvancedConfiguration {
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pub proxy: ProxyConfig,
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pub authentication: AuthenticationConfig,
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pub packet_compression: CompressionConfig,
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pub resource_pack: ResourcePackConfig,
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pub commands: CommandsConfig,
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pub rcon: RCONConfig,
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pub pvp: PVPConfig,
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}
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#[derive(Deserialize, Serialize, Clone)]
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pub struct RCONConfig {
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pub enabled: bool,
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pub ip: String,
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pub port: u16,
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pub password: String,
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}
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impl Default for RCONConfig {
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fn default() -> Self {
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Self {
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enabled: false,
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ip: "0.0.0.0".to_string(),
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port: 25575,
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password: "".to_string(),
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}
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}
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}
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#[derive(Deserialize, Serialize)]
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pub struct CommandsConfig {
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/// Are commands from the Console accepted ?
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pub use_console: bool,
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// TODO: commands...
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}
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impl Default for CommandsConfig {
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fn default() -> Self {
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Self { use_console: true }
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}
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}
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#[derive(Deserialize, Serialize)]
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pub struct PVPConfig {
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/// Is PVP enabled ?
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pub enabled: bool,
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/// Do we want to have the Red hurt animation & fov bobbing
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pub hurt_animation: bool,
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/// Should players in creative be protected against PVP
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pub protect_creative: bool,
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/// Has PVP Knockback?
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pub knockback: bool,
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/// Should player swing when attacking?
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pub swing: bool,
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}
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impl Default for PVPConfig {
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fn default() -> Self {
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Self {
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enabled: true,
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hurt_animation: true,
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protect_creative: true,
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knockback: true,
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swing: true,
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}
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}
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}
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#[derive(Deserialize, Serialize)]
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// Packet compression
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pub struct CompressionConfig {
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/// Is compression enabled ?
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pub enabled: bool,
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/// The compression threshold used when compression is enabled
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pub compression_threshold: u32,
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/// A value between 0..9
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/// 1 = Optimize for the best speed of encoding.
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/// 9 = Optimize for the size of data being encoded.
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pub compression_level: u32,
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}
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impl Default for CompressionConfig {
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fn default() -> Self {
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Self {
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enabled: true,
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compression_threshold: 256,
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compression_level: 4,
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}
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}
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}
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/// Important: The Configuration should match Vanilla by default
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impl Default for AdvancedConfiguration {
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fn default() -> Self {
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Self {
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proxy: ProxyConfig::default(),
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authentication: AuthenticationConfig::default(),
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commands: CommandsConfig::default(),
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packet_compression: CompressionConfig::default(),
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resource_pack: ResourcePackConfig::default(),
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rcon: RCONConfig::default(),
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pvp: PVPConfig::default(),
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}
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}
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}
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#[derive(Serialize, Deserialize)]
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pub struct BasicConfiguration {
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/// A version identifier for the configuration format.
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pub config_version: String,
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/// The address to bind the server to.
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pub server_address: String,
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/// The port to listen on.
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pub server_port: u16,
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/// The seed for world generation.
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pub seed: String,
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/// The maximum number of players allowed on the server.
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pub max_players: u32,
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/// The maximum view distance for players.
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pub view_distance: u8,
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/// The maximum simulated view distance.
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pub simulation_distance: u8,
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/// The default game difficulty.
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pub default_difficulty: Difficulty,
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/// Whether the Nether dimension is enabled.
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pub allow_nether: bool,
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/// Whether the server is in hardcore mode.
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pub hardcore: bool,
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/// Whether online mode is enabled. Requires valid Minecraft accounts.
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pub online_mode: bool,
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/// Whether packet encryption is enabled. Required when online mode is enabled.
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pub encryption: bool,
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/// The server's description displayed on the status screen.
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pub motd: String,
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/// The default game mode for players.
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pub default_gamemode: GameMode,
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}
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impl Default for BasicConfiguration {
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fn default() -> Self {
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Self {
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config_version: CURRENT_BASE_VERSION.to_string(),
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server_address: "0.0.0.0".to_string(),
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server_port: 25565,
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seed: "".to_string(),
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max_players: 100000,
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view_distance: 10,
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simulation_distance: 10,
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default_difficulty: Difficulty::Normal,
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allow_nether: true,
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hardcore: false,
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online_mode: true,
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encryption: true,
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motd: "A Blazing fast Pumpkin Server!".to_string(),
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default_gamemode: GameMode::Survival,
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}
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}
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}
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impl AdvancedConfiguration {
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pub fn load<P: AsRef<Path>>(path: P) -> AdvancedConfiguration {
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if path.as_ref().exists() {
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let toml = std::fs::read_to_string(path).expect("Couldn't read configuration");
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let config: AdvancedConfiguration =
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toml::from_str(toml.as_str()).expect("Couldn't parse features.toml, Probably old config, Replacing with a new one or just delete it");
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config.validate();
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config
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} else {
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let config = AdvancedConfiguration::default();
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let toml = toml::to_string(&config).expect("Couldn't create toml!");
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std::fs::write(path, toml).expect("Couldn't save configuration");
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config.validate();
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config
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}
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}
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pub fn validate(&self) {
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self.resource_pack.validate()
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}
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}
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impl BasicConfiguration {
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pub fn load<P: AsRef<Path>>(path: P) -> BasicConfiguration {
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if path.as_ref().exists() {
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let toml = std::fs::read_to_string(path).expect("Couldn't read configuration");
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let config: BasicConfiguration = toml::from_str(toml.as_str()).expect("Couldn't parse configuration.toml, Probably old config, Replacing with a new one or just delete it");
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config.validate();
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config
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} else {
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let config = BasicConfiguration::default();
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let toml = toml::to_string(&config).expect("Couldn't create toml!");
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std::fs::write(path, toml).expect("Couldn't save configuration");
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config.validate();
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config
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}
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}
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pub fn validate(&self) {
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assert_eq!(
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self.config_version, CURRENT_BASE_VERSION,
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"Config version does not match used Config version. Please update your config"
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);
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assert!(self.view_distance >= 2, "View distance must be at least 2");
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assert!(
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self.view_distance <= 32,
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"View distance must be less than 32"
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);
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if self.online_mode {
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assert!(
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self.encryption,
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"When Online Mode is enabled, Encryption must be enabled"
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)
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}
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}
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}
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