Pumpkin/pumpkin-protocol/src/client/play/chunk_data.rs
2025-02-23 13:35:22 +01:00

148 lines
5.6 KiB
Rust

use crate::{ClientPacket, VarInt, bytebuf::ByteBufMut, codec::bit_set::BitSet};
use bytes::{BufMut, BytesMut};
use pumpkin_data::packet::clientbound::PLAY_LEVEL_CHUNK_WITH_LIGHT;
use pumpkin_macros::packet;
use pumpkin_world::{
DIRECT_PALETTE_BITS,
chunk::{ChunkData, SUBCHUNKS_COUNT},
};
#[packet(PLAY_LEVEL_CHUNK_WITH_LIGHT)]
pub struct CChunkData<'a>(pub &'a ChunkData);
impl ClientPacket for CChunkData<'_> {
fn write(&self, buf: &mut impl BufMut) {
// Chunk X
buf.put_i32(self.0.position.x);
// Chunk Z
buf.put_i32(self.0.position.z);
let mut heightmap_nbt = Vec::new();
pumpkin_nbt::serializer::to_bytes_unnamed(&self.0.heightmap, &mut heightmap_nbt).unwrap();
// Heightmaps
buf.put_slice(&heightmap_nbt);
let mut data_buf = BytesMut::new();
self.0.subchunks.array_iter().for_each(|subchunk| {
let block_count = subchunk.len() as i16;
// Block count
data_buf.put_i16(block_count);
//// Block states
let palette = &subchunk;
// TODO: make dynamic block_size work
// TODO: make direct block_size work
enum PaletteType {
Indirect(u32),
Direct,
}
let palette_type = {
let palette_bit_len = 64 - (palette.len() as i64 - 1).leading_zeros();
if palette_bit_len > 8 {
PaletteType::Direct
} else if palette_bit_len > 3 {
PaletteType::Indirect(palette_bit_len)
} else {
PaletteType::Indirect(4)
}
// TODO: fix indirect palette to work correctly
// PaletteType::Direct
};
match palette_type {
PaletteType::Indirect(block_size) => {
// Bits per entry
data_buf.put_u8(block_size as u8);
// Palette length
data_buf.put_var_int(&VarInt(palette.len() as i32));
palette.iter().for_each(|id| {
// Palette
data_buf.put_var_int(&VarInt(*id as i32));
});
// Data array length
let data_array_len = subchunk.len().div_ceil(64 / block_size as usize);
data_buf.put_var_int(&VarInt(data_array_len as i32));
data_buf.reserve(data_array_len * 8);
for block_clump in subchunk.chunks(64 / block_size as usize) {
let mut out_long: i64 = 0;
for block in block_clump.iter().rev() {
let index = palette
.iter()
.position(|b| b == block)
.expect("Its just got added, ofc it should be there");
out_long = (out_long << block_size) | (index as i64);
}
data_buf.put_i64(out_long);
}
}
PaletteType::Direct => {
// Bits per entry
data_buf.put_u8(DIRECT_PALETTE_BITS as u8);
// Data array length
let data_array_len = subchunk.len().div_ceil(64 / DIRECT_PALETTE_BITS as usize);
data_buf.put_var_int(&VarInt(data_array_len as i32));
data_buf.reserve(data_array_len * 8);
for block_clump in subchunk.chunks(64 / DIRECT_PALETTE_BITS as usize) {
let mut out_long: i64 = 0;
let mut shift = 0;
for block in block_clump {
out_long |= (*block as i64) << shift;
shift += DIRECT_PALETTE_BITS;
}
data_buf.put_i64(out_long);
}
}
}
//// Biomes
// TODO: make biomes work
data_buf.put_u8(0);
// This seems to be the biome
data_buf.put_var_int(&VarInt(10));
data_buf.put_var_int(&VarInt(0));
});
// Size
buf.put_var_int(&VarInt(data_buf.len() as i32));
// Data
buf.put_slice(&data_buf);
// TODO: block entities
buf.put_var_int(&VarInt(0));
// Sky Light Mask
// All of the chunks, this is not optimal and uses way more data than needed but will be
// overhauled with full lighting system.
buf.put_bit_set(&BitSet(VarInt(1), vec![0b01111111111111111111111110]));
// Block Light Mask
buf.put_bit_set(&BitSet(VarInt(1), vec![0]));
// Empty Sky Light Mask
buf.put_bit_set(&BitSet(VarInt(1), vec![0b0]));
// Empty Block Light Mask
buf.put_bit_set(&BitSet(VarInt(1), vec![0]));
buf.put_var_int(&VarInt(SUBCHUNKS_COUNT as i32));
self.0.subchunks.array_iter().for_each(|chunk| {
let mut chunk_light = [0u8; 2048];
for (i, _) in chunk.iter().enumerate() {
// if !block .is_air() {
// continue;
// }
let index = i / 2;
let mask = if i % 2 == 1 { 0xF0 } else { 0x0F };
chunk_light[index] |= mask;
}
buf.put_var_int(&VarInt(chunk_light.len() as i32));
buf.put_slice(&chunk_light);
});
// Block Lighting
buf.put_var_int(&VarInt(0));
}
}