Pumpkin/crates/pumpkin/src/entity/passive/iron_golem.rs
2026-08-22 22:56:55 +02:00

176 lines
5.8 KiB
Rust

use std::sync::{
Arc, Weak,
atomic::{AtomicBool, AtomicI32, Ordering},
};
use pumpkin_data::entity::EntityType;
use pumpkin_data::item::Item;
use pumpkin_data::item_stack::ItemStack;
use pumpkin_data::sound::{Sound, SoundCategory};
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_protocol::java::client::play::Metadata;
use pumpkin_util::GameMode;
use crate::entity::{
Entity, EntityBase, EntityBaseFuture, NbtFuture,
ai::goal::{
active_target::ActiveTargetGoal, look_around::RandomLookAroundGoal,
look_at_entity::LookAtEntityGoal, melee_attack::MeleeAttackGoal, revenge::RevengeGoal,
wander_around::WanderAroundGoal,
},
mob::{Mob, MobEntity},
player::Player,
};
/// Represents an Iron Golem, a powerful neutral mob that protects villagers and players.
///
/// Wiki: <https://minecraft.wiki/w/Iron_Golem>
pub struct IronGolemEntity {
pub mob_entity: MobEntity,
pub player_created: AtomicBool,
pub attack_animation_tick: AtomicI32,
pub offer_flower_tick: AtomicI32,
}
impl IronGolemEntity {
pub fn new(entity: Entity) -> Arc<Self> {
let mob_entity = MobEntity::new(entity);
let iron_golem = Self {
mob_entity,
player_created: AtomicBool::new(false),
attack_animation_tick: AtomicI32::new(0),
offer_flower_tick: AtomicI32::new(0),
};
let mob_arc = Arc::new(iron_golem);
let mob_weak: Weak<dyn Mob> = {
let mob_arc: Arc<dyn Mob> = mob_arc.clone();
Arc::downgrade(&mob_arc)
};
{
let mut goal_selector = mob_arc
.mob_entity
.goals_selector
.lock()
.unwrap_or_else(std::sync::PoisonError::into_inner);
let mut target_selector = mob_arc
.mob_entity
.target_selector
.lock()
.unwrap_or_else(std::sync::PoisonError::into_inner);
goal_selector.add_goal(1, Box::new(MeleeAttackGoal::new(1.0, true)));
goal_selector.add_goal(6, Box::new(WanderAroundGoal::new(0.6)));
goal_selector.add_goal(
7,
LookAtEntityGoal::with_default(mob_weak, &EntityType::PLAYER, 6.0),
);
goal_selector.add_goal(8, Box::new(RandomLookAroundGoal::default()));
target_selector.add_goal(1, Box::new(RevengeGoal::new(true)));
target_selector.add_goal(
2,
ActiveTargetGoal::with_default(&mob_arc.mob_entity, &EntityType::PLAYER, false),
);
target_selector.add_goal(
3,
ActiveTargetGoal::with_default(&mob_arc.mob_entity, &EntityType::ZOMBIE, true),
);
};
mob_arc
}
#[must_use]
pub fn is_player_created(&self) -> bool {
self.player_created.load(Ordering::Relaxed)
}
pub fn set_player_created(&self, value: bool) {
self.player_created.store(value, Ordering::Relaxed);
let entity = self.get_entity();
let flag: u8 = u8::from(value);
entity.send_meta_data(
&[Metadata::new(
pumpkin_data::tracked_data::iron_golem::FLAGS_ID,
flag,
)],
None,
);
}
}
impl Mob for IronGolemEntity {
fn mob_write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async move {
nbt.put_bool("PlayerCreated", self.is_player_created());
})
}
fn mob_read_nbt<'a>(&'a self, nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async move {
if let Some(created) = nbt.get_bool("PlayerCreated") {
self.set_player_created(created);
}
})
}
fn get_mob_entity(&self) -> &MobEntity {
&self.mob_entity
}
fn mob_tick<'a>(&'a self, _caller: &'a Arc<dyn EntityBase>) -> EntityBaseFuture<'a, ()> {
Box::pin(async move {
let attack_tick = self.attack_animation_tick.load(Ordering::Relaxed);
if attack_tick > 0 {
self.attack_animation_tick.fetch_sub(1, Ordering::Relaxed);
}
let flower_tick = self.offer_flower_tick.load(Ordering::Relaxed);
if flower_tick > 0 {
self.offer_flower_tick.fetch_sub(1, Ordering::Relaxed);
}
})
}
fn mob_init_data_tracker(&self) -> EntityBaseFuture<'_, ()> {
Box::pin(async move {
let entity = self.get_entity();
let flag: u8 = u8::from(self.is_player_created());
entity.send_meta_data(
&[Metadata::new(
pumpkin_data::tracked_data::iron_golem::FLAGS_ID,
flag,
)],
None,
);
})
}
fn mob_interact<'a>(
&'a self,
player: &'a Arc<Player>,
item_stack: &'a mut ItemStack,
) -> EntityBaseFuture<'a, bool> {
Box::pin(async move {
if item_stack.item.id == Item::IRON_INGOT.id {
let living = &self.mob_entity.living_entity;
let current_health = living.health.load();
let max_health = living.get_max_health();
if current_health < max_health {
living.set_health((current_health + 25.0).min(max_health));
let entity = self.get_entity();
let world = entity.world.load();
let pos = entity.pos.load();
world.play_sound(Sound::EntityIronGolemRepair, SoundCategory::Neutral, &pos);
if player.gamemode.load() != GameMode::Creative {
item_stack.item_count = item_stack.item_count.saturating_sub(1);
}
return true;
}
}
false
})
}
}