Its works, but block state ids are currently not mapped, meaning that when using the current default world gen the client mostly will disconnect due to a not found block state id, vanilla version compatible worlds should work
88 lines
2.3 KiB
Rust
88 lines
2.3 KiB
Rust
use std::io::Write;
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use pumpkin_data::packet::clientbound::PLAY_ADD_ENTITY;
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use pumpkin_macros::java_packet;
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use pumpkin_util::{math::vector3::Vector3, version::MinecraftVersion};
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use crate::{
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ClientPacket, VarInt,
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codec::velocity::Velocity,
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ser::{NetworkWriteExt, WritingError},
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};
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#[java_packet(PLAY_ADD_ENTITY)]
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pub struct CSpawnEntity {
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pub entity_id: VarInt,
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pub entity_uuid: uuid::Uuid,
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pub r#type: VarInt,
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pub position: Vector3<f64>,
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pub velocity: Velocity,
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pub pitch: u8, // angle
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pub yaw: u8, // angle
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pub head_yaw: u8, // angle
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pub data: VarInt,
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}
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impl CSpawnEntity {
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#[expect(clippy::too_many_arguments)]
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pub fn new(
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entity_id: VarInt,
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entity_uuid: uuid::Uuid,
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r#type: VarInt,
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position: Vector3<f64>,
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pitch: f32, // angle
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yaw: f32, // angle
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head_yaw: f32, // angle
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data: VarInt,
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velocity: Vector3<f64>,
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) -> Self {
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Self {
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entity_id,
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entity_uuid,
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r#type,
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position,
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pitch: (pitch * 256.0 / 360.0).floor() as u8,
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yaw: (yaw.rem_euclid(360.0) * 256.0 / 360.0).floor() as u8,
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head_yaw: (head_yaw.rem_euclid(360.0) * 256.0 / 360.0).floor() as u8,
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data,
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velocity: Velocity(velocity),
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}
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}
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}
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impl ClientPacket for CSpawnEntity {
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fn write_packet_data(
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&self,
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write: impl Write,
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version: &MinecraftVersion,
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) -> Result<(), WritingError> {
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let mut write = write;
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write.write_var_int(&self.entity_id)?;
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write.write_uuid(&self.entity_uuid)?;
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write.write_var_int(&self.r#type)?;
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write.write_f64_be(self.position.x)?;
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write.write_f64_be(self.position.y)?;
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write.write_f64_be(self.position.z)?;
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// Angles
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if version >= &MinecraftVersion::V_1_21_9 {
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self.velocity.write(&mut write)?;
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}
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write.write_u8(self.pitch)?;
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write.write_u8(self.yaw)?;
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write.write_u8(self.head_yaw)?;
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write.write_var_int(&self.data)?;
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if version <= &MinecraftVersion::V_1_21_7 {
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write.write_i16_be(self.velocity.0.x as i16)?;
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write.write_i16_be(self.velocity.0.y as i16)?;
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write.write_i16_be(self.velocity.0.z as i16)?;
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}
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Ok(())
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}
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}
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