Pumpkin/pumpkin-protocol/src/java/client/play/teleport_entity.rs
Alexander Medvedev 142296a9b2 feat: 1.21.9-1.21.11 support
more versions will come
2026-01-22 17:16:37 +01:00

66 lines
1.8 KiB
Rust

use std::io::Write;
use pumpkin_data::packet::clientbound::PLAY_TELEPORT_ENTITY;
use pumpkin_macros::packet;
use pumpkin_util::{math::vector3::Vector3, version::MinecraftVersion};
use crate::{ClientPacket, PositionFlag, VarInt, WritingError, ser::NetworkWriteExt};
/// Only used when teleporting a player's vehicle, this packet is sent to the player.
#[packet(PLAY_TELEPORT_ENTITY)]
pub struct CTeleportEntity<'a> {
pub entity_id: VarInt,
pub position: Vector3<f64>,
pub delta: Vector3<f64>,
pub yaw: f32,
pub pitch: f32,
pub relatives: &'a [PositionFlag],
pub on_ground: bool,
}
impl<'a> CTeleportEntity<'a> {
pub fn new(
entity_id: VarInt,
position: Vector3<f64>,
delta: Vector3<f64>,
yaw: f32,
pitch: f32,
relatives: &'a [PositionFlag],
on_ground: bool,
) -> Self {
Self {
entity_id,
position,
delta,
yaw,
pitch,
relatives,
on_ground,
}
}
}
// TODO: Do we need a custom impl?
impl ClientPacket for CTeleportEntity<'_> {
fn write_packet_data(
&self,
write: impl Write,
_version: &MinecraftVersion,
) -> Result<(), WritingError> {
let mut write = write;
write.write_var_int(&self.entity_id)?;
write.write_f64_be(self.position.x)?;
write.write_f64_be(self.position.y)?;
write.write_f64_be(self.position.z)?;
write.write_f64_be(self.delta.x)?;
write.write_f64_be(self.delta.y)?;
write.write_f64_be(self.delta.z)?;
write.write_f32_be(self.yaw)?;
write.write_f32_be(self.pitch)?;
// not sure about that
write.write_i32_be(PositionFlag::get_bitfield(self.relatives))?;
write.write_bool(self.on_ground)
}
}