Pumpkin/crates/pumpkin/src/entity/mob/zombie/mod.rs
2026-08-24 16:24:23 +02:00

146 lines
4.9 KiB
Rust

use super::{Mob, MobEntity};
use crate::entity::NbtFuture;
use crate::entity::ai::goal::break_door::BreakDoorGoal;
use crate::entity::ai::goal::destroy_egg::DestroyEggGoal;
use crate::entity::ai::goal::look_around::RandomLookAroundGoal;
use crate::entity::ai::goal::revenge::RevengeGoal;
use crate::entity::ai::goal::swim::SwimGoal;
use crate::entity::ai::goal::wander_around::WanderAroundGoal;
use crate::entity::ai::goal::zombie_attack::ZombieAttackGoal;
use crate::entity::{
Entity,
ai::goal::{Goal, active_target::ActiveTargetGoal, look_at_entity::LookAtEntityGoal},
};
use pumpkin_data::entity::EntityType;
use pumpkin_nbt::compound::NbtCompound;
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::{Arc, Weak};
pub mod drowned;
pub mod husk;
#[allow(clippy::module_inception)]
pub mod zombie;
pub mod zombie_villager;
pub struct ZombieEntityBase {
pub mob_entity: MobEntity,
pub can_break_doors: AtomicBool,
}
impl ZombieEntityBase {
pub fn new(entity: Entity) -> Arc<Self> {
Self::with_can_break_doors(entity, false)
}
pub fn with_can_break_doors(entity: Entity, can_break_doors: bool) -> Arc<Self> {
let mob_entity = MobEntity::new(entity);
let zombie = Self {
mob_entity,
can_break_doors: AtomicBool::new(can_break_doors),
};
let mob_arc = Arc::new(zombie);
let mob_weak: Weak<dyn Mob> = {
let mob_arc: Arc<dyn Mob> = mob_arc.clone();
Arc::downgrade(&mob_arc)
};
{
let mut goal_selector = mob_arc
.mob_entity
.goals_selector
.lock()
.unwrap_or_else(std::sync::PoisonError::into_inner);
let mut target_selector = mob_arc
.mob_entity
.target_selector
.lock()
.unwrap_or_else(std::sync::PoisonError::into_inner);
goal_selector.add_goal(0, Box::new(SwimGoal::default()));
if can_break_doors {
goal_selector.add_goal(1, Box::new(BreakDoorGoal::default()));
}
goal_selector.add_goal(2, ZombieAttackGoal::new(1.0, false));
goal_selector.add_goal(4, DestroyEggGoal::new(1.0, 3));
goal_selector.add_goal(7, Box::new(WanderAroundGoal::new(1.0)));
goal_selector.add_goal(
8,
LookAtEntityGoal::with_default(mob_weak, &EntityType::PLAYER, 8.0),
);
goal_selector.add_goal(8, Box::new(RandomLookAroundGoal::default()));
target_selector.add_goal(1, Box::new(RevengeGoal::new(true)));
target_selector.add_goal(
2,
ActiveTargetGoal::with_default(&mob_arc.mob_entity, &EntityType::PLAYER, true),
);
target_selector.add_goal(
3,
ActiveTargetGoal::with_default(&mob_arc.mob_entity, &EntityType::VILLAGER, true),
);
target_selector.add_goal(
3,
ActiveTargetGoal::with_default(&mob_arc.mob_entity, &EntityType::IRON_GOLEM, true),
);
target_selector.add_goal(
5,
ActiveTargetGoal::with_default(&mob_arc.mob_entity, &EntityType::TURTLE, true),
);
};
mob_arc
}
#[must_use]
pub fn can_break_doors(&self) -> bool {
self.can_break_doors.load(Ordering::Relaxed)
}
pub async fn set_can_break_doors(&self, can_break_doors: bool, mob: &dyn Mob) {
if self
.can_break_doors
.swap(can_break_doors, Ordering::Relaxed)
!= can_break_doors
{
let mut stopped = {
let mut goal_selector = self
.mob_entity
.goals_selector
.lock()
.unwrap_or_else(std::sync::PoisonError::into_inner);
if can_break_doors {
goal_selector.add_goal(1, Box::new(BreakDoorGoal::default()));
Vec::new()
} else {
goal_selector.remove_goal_sync::<BreakDoorGoal>()
}
};
for goal in &mut stopped {
goal.stop(mob).await;
}
}
}
}
impl Mob for ZombieEntityBase {
fn get_mob_entity(&self) -> &MobEntity {
&self.mob_entity
}
fn mob_write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async move {
if self.can_break_doors() {
nbt.put_bool("CanBreakDoors", true);
}
})
}
fn mob_read_nbt<'a>(&'a self, nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async move {
if let Some(can_break_doors) = nbt.get_bool("CanBreakDoors") {
self.set_can_break_doors(can_break_doors, self).await;
}
})
}
}