### Pumpkin Protocol Contains all Serverbound(Client->Server) and Clientbound(Server->Client) Packets. The packets are sorted by their folder architecture you find: Serverbound Packets under: `server` Clientbound Packets under: `client` Than they both have folders for packets for all their diffrent states: ### States: **Handshake**: Always the first packet being send from the Client. This begins also determins the next state, usally to indicate if the player thans perform a Status Request, Join the Server or wants to be transfered. **Status**: Indicates the Client wants to see a Status response (MOTD). **Login**: The Login sequence. Indicates the Client wants to join to the Server **Config**: A sequence of Configuration packets beining mostly send from the Server to the Client. (Features, Resource Pack, Server Links...) **Play**: The final state which indicate the Player is now ready to Join in also used to handle all other Gameplay packets. ### How to add a Packet ? You can find all Minecraft Java packets at https://wiki.vg/Protocol. There you also can see in which [State](State) they are. You also can see all the information the Packets has which we can either Write or Read depending if its Serverbound or Clientbound #### Adding a Serverbound Packet Serverbound Packets do use the trait `ServerPacket` which has an packet id (use hex) and can read incoming Client packets. https://wiki.vg/Protocol gives you the Packet structure which you can than read. Feel free to orientate on already existing Packets. Please use a name structure like `SPacketName` for the struct, The 'S' representing its Serverbound #### Adding a Clientbound Packet Clientbound Packets do use the trait `ClientPacket` which has an packet id (use hex) and can write outgoining Server packets. https://wiki.vg/Protocol gives you the Packet structure which you can than write. Feel free to orientate on already existing Packets. Please use a name structure like `CPacketName` for the struct, The 'C' representing its Clientbound