use std::any::Any; use std::future::Future; use std::pin::Pin; use std::sync::{ Arc, Mutex as StdMutex, atomic::AtomicI32, atomic::{AtomicBool, Ordering}, }; use crate::block::entities::PropertyDelegate; use pumpkin_data::block_properties::BlockProperties; use pumpkin_data::data_component_impl::DataComponentImpl; use pumpkin_data::item::Item; use pumpkin_data::item_stack::ItemStack; use pumpkin_data::potion_brewing::{ITEM_RECIPES, POTION_RECIPES}; use pumpkin_data::sound::{Sound, SoundCategory}; use pumpkin_data::tag::{self, Taggable}; use pumpkin_nbt::compound::NbtCompound; use pumpkin_util::math::position::BlockPos; use pumpkin_util::math::vector3::Vector3; use pumpkin_world::inventory::{Inventory, sync_read_items_from_nbt, sync_write_items_to_nbt}; use tokio::sync::RwLock; pub struct BrewingStandBlockEntity { pub position: BlockPos, pub items: RwLock<[ItemStack; Self::INVENTORY_SIZE]>, pub dirty: AtomicBool, pub brew_time: AtomicI32, pub fuel: AtomicI32, pub last_potion_count: StdMutex>, pub ingredient_item: StdMutex>, } impl BrewingStandBlockEntity { pub const INVENTORY_SIZE: usize = 5; // 3 potion slots + 1 ingredient + 1 fuel pub const ID: &'static str = "minecraft:brewing_stand"; #[must_use] pub fn new(position: BlockPos) -> Self { use std::array::from_fn; Self { position, items: RwLock::new(from_fn(|_| ItemStack::EMPTY.clone())), dirty: AtomicBool::new(false), brew_time: AtomicI32::new(0), fuel: AtomicI32::new(0), last_potion_count: StdMutex::new(None), ingredient_item: StdMutex::new(None), } } /// Check if the current ingredient matches the stored ingredient fn ingredient_matches(&self, ingredient: &ItemStack) -> bool { self.ingredient_item .lock() .unwrap_or_else(std::sync::PoisonError::into_inner) .is_some_and(|stored| !ingredient.is_empty() && ingredient.get_item().id == stored.id) } /// Check if any potion slot has a valid recipe with the ingredient async fn is_brewable(&self, ingredient: &ItemStack) -> bool { if ingredient.is_empty() { return false; } let ingredient_id = ingredient.get_item().id; // Check potion recipes (water bottle -> potions, potion upgrades, etc.) let items = self.items.read().await; for slot_idx in 0..3usize { let slot = &items[slot_idx]; if slot.is_empty() { continue; } // Check item recipes first (potion -> splash potion, splash -> lingering) for recipe in &ITEM_RECIPES { if slot.get_item().id == recipe.from().id && recipe.ingredient().iter().any(|i| i.id == ingredient_id) { return true; } } // Check potion recipes (modify potion type) if let Some(pc) = slot.get_data_component::() && let Some(potion_id) = pc.potion_id { for recipe in &POTION_RECIPES { if recipe.from().id as i32 == potion_id && recipe.ingredient().iter().any(|i| i.id == ingredient_id) { return true; } } } } false } /// Perform brewing on all valid potion slots async fn do_brew(&self, world: &Arc, ingredient: &ItemStack) { let ingredient_id = ingredient.get_item().id; // Apply recipes to each slot for slot_idx in 0..3usize { let items = self.items.read().await; let slot = &items[slot_idx]; if slot.is_empty() { continue; } let mut new_stack_opt: Option = None; // Try item recipes first (potion -> splash/lingering) for recipe in &ITEM_RECIPES { if slot.get_item().id == recipe.from().id && recipe.ingredient().iter().any(|i| i.id == ingredient_id) { let new_item = recipe.to(); let potion_comp = slot.get_data_component::().cloned(); let new_stack = potion_comp.map_or_else( || ItemStack::new(slot.item_count, new_item), |pc| { ItemStack::new_with_component( slot.item_count, new_item, vec![( pumpkin_data::data_component::DataComponent::PotionContents, Some(pc.to_dyn()), )], ) }, ); new_stack_opt = Some(new_stack); break; } } // Try potion recipes (modify potion type) if item recipe didn't apply if new_stack_opt.is_none() && let Some(pc) = slot .get_data_component::() && let Some(potion_id) = pc.potion_id { for recipe in &POTION_RECIPES { if recipe.from().id as i32 == potion_id && recipe.ingredient().iter().any(|i| i.id == ingredient_id) { let new_pc = pumpkin_data::data_component_impl::PotionContentsImpl { potion_id: Some(recipe.to().id as i32), custom_color: pc.custom_color, custom_effects: pc.custom_effects.clone(), custom_name: pc.custom_name.clone(), }; let new_stack = ItemStack::new_with_component( slot.item_count, slot.get_item(), vec![( pumpkin_data::data_component::DataComponent::PotionContents, Some(new_pc.to_dyn()), )], ); new_stack_opt = Some(new_stack); break; } } } drop(items); // Update the slot using set_stack if a recipe was applied if let Some(new_stack) = new_stack_opt { self.set_stack(slot_idx, new_stack).await; } } let mut event = crate::plugin::api::events::inventory::brew::BrewEvent::new( self.position, self.fuel.load(std::sync::atomic::Ordering::Relaxed) as u8, ); if let Some(server) = world.server.upgrade() { server.plugin_manager.fire(&server, &mut event).await; } if event.cancelled { return; } // Consume ingredient let mut items = self.items.write().await; items[3].decrement(1); self.mark_dirty(); drop(items); // Play sound at the center of the block let pos = Vector3::new( self.position.0.x as f64 + 0.5, self.position.0.y as f64 + 0.5, self.position.0.z as f64 + 0.5, ); world.play_sound(Sound::BlockBrewingStandBrew, SoundCategory::Blocks, &pos); // Mark dirty to trigger update self.mark_dirty(); // Handle crafting remainder (like glass bottles from honey bottles) // TODO: Implement remainder handling when item lookup by ID is available } } impl pumpkin_world::inventory::Inventory for BrewingStandBlockEntity { fn size(&self) -> usize { Self::INVENTORY_SIZE } fn is_empty(&self) -> pumpkin_world::inventory::InventoryFuture<'_, bool> { Box::pin(async move { let items = self.items.read().await; for slot in items.iter() { if !slot.is_empty() { return false; } } true }) } fn get_stack(&self, slot: usize) -> pumpkin_world::inventory::InventoryFuture<'_, ItemStack> { Box::pin(async move { let items = self.items.read().await; items[slot].clone() }) } fn remove_stack( &self, slot: usize, ) -> pumpkin_world::inventory::InventoryFuture<'_, ItemStack> { Box::pin(async move { let mut items = self.items.write().await; let removed = std::mem::replace(&mut items[slot], ItemStack::EMPTY.clone()); self.mark_dirty(); removed }) } fn remove_stack_specific( &self, slot: usize, amount: u8, ) -> pumpkin_world::inventory::InventoryFuture<'_, ItemStack> { Box::pin(async move { let mut items = self.items.write().await; let taken = if items[slot].item_count <= amount { std::mem::replace(&mut items[slot], ItemStack::EMPTY.clone()) } else { let mut taken = items[slot].clone(); taken.item_count = amount; items[slot].item_count -= amount; taken }; self.mark_dirty(); taken }) } fn set_stack( &self, slot: usize, stack: ItemStack, ) -> pumpkin_world::inventory::InventoryFuture<'_, ()> { Box::pin(async move { let mut items = self.items.write().await; items[slot] = stack; self.mark_dirty(); }) } fn on_open(&self) -> pumpkin_world::inventory::InventoryFuture<'_, ()> { Box::pin(async move {}) } fn on_close(&self) -> pumpkin_world::inventory::InventoryFuture<'_, ()> { Box::pin(async move {}) } fn mark_dirty(&self) { self.dirty.store(true, Ordering::Relaxed); } fn as_any(&self) -> &dyn Any { self } fn is_valid_slot_for(&self, slot: usize, stack: &ItemStack) -> bool { if stack.is_empty() { return true; } match slot { // Slots 0-2 - potion bottles 0..=2 => stack .get_data_component::() .is_some(), // Slot 3 - ingredient (must be tagged as brewable) 3 => { // Check if item is a valid brewing ingredient if stack.get_item().has_tag(&tag::Item::MINECRAFT_BREWING_FUEL) { return false; // Fuel should not go in ingredient slot } // Allow any item that's not fuel (ingredient validation happens during brewing) true } // Slot 4 - fuel 4 => stack.get_item().has_tag(&tag::Item::MINECRAFT_BREWING_FUEL), _ => false, } } } impl pumpkin_world::inventory::Clearable for BrewingStandBlockEntity { fn clear(&self) -> Pin + Send + '_>> { Box::pin(async move { let mut items = self.items.write().await; items.fill_with(|| ItemStack::EMPTY.clone()); self.mark_dirty(); }) } } impl crate::block::entities::BlockEntity for BrewingStandBlockEntity { fn resource_location(&self) -> &'static str { Self::ID } fn get_position(&self) -> BlockPos { self.position } fn from_nbt(nbt: &NbtCompound, position: BlockPos) -> Self where Self: Sized, { let mut entity = Self::new(position); // Load brew time / fuel if present in NBT if let Some(bt) = nbt.get_int("BrewTime") { entity.brew_time.store(bt, Ordering::Relaxed); } if let Some(f) = nbt.get_int("Fuel") { entity.fuel.store(f, Ordering::Relaxed); } // Load inventory items from NBT let items = entity.items.get_mut(); sync_read_items_from_nbt(nbt, items); // If there's an ingredient in slot 3, remember its base item for matching let ingredient_item = (!items[3].is_empty()).then(|| items[3].get_item()); // Recompute last_potion_count so visuals are correct after load let mut current: [bool; 3] = [false; 3]; for (i, slot) in items.iter().take(3).enumerate() { current[i] = !slot.is_empty() && (slot .get_data_component::() .is_some() || slot.get_item().id == pumpkin_data::item::Item::GLASS_BOTTLE.id); } if let Some(item) = ingredient_item { *entity .ingredient_item .lock() .unwrap_or_else(std::sync::PoisonError::into_inner) = Some(item); } *entity .last_potion_count .lock() .unwrap_or_else(std::sync::PoisonError::into_inner) = Some(current); entity } fn write_nbt<'a>( &'a self, nbt: &'a mut NbtCompound, ) -> Pin + Send + 'a>> { Box::pin(async move { // Persist brew state nbt.put_int("BrewTime", self.brew_time.load(Ordering::Relaxed)); nbt.put_int("Fuel", self.fuel.load(Ordering::Relaxed)); // Save inventory contents to NBT self.write_inventory_nbt(nbt, true).await; }) } fn get_inventory(self: Arc) -> Option> { Some(self) } fn chunk_data_nbt(&self) -> Option { let mut nbt = NbtCompound::new(); nbt.put_int("BrewTime", self.brew_time.load(Ordering::Relaxed)); nbt.put_int("Fuel", self.fuel.load(Ordering::Relaxed)); sync_write_items_to_nbt(&*futures::executor::block_on(self.items.read()), &mut nbt); Some(nbt) } fn is_dirty(&self) -> bool { self.dirty.load(Ordering::Relaxed) } fn clear_dirty(&self) { self.dirty.store(false, Ordering::Relaxed); } fn as_any(&self) -> &dyn Any { self } fn tick<'a>( &'a self, world: &'a Arc, ) -> Pin + Send + 'a>> { Box::pin(async move { // Refill fuel counter from fuel item if needed let fuel_refilled = if self.fuel.load(Ordering::Relaxed) <= 0 { let mut items = self.items.write().await; if !items[4].is_empty() && items[4] .get_item() .has_tag(&tag::Item::MINECRAFT_BREWING_FUEL) { self.fuel.store(20, Ordering::Relaxed); items[4].decrement(1); true } else { false } } else { false }; // Get current ingredient and check brewing state let ingredient = self.items.read().await[3].clone(); let brewable = self.is_brewable(&ingredient).await; let is_brewing = self.brew_time.load(Ordering::Relaxed) > 0; // Handle brewing state machine if is_brewing { // Decrement brew time let new_brew_time = self.brew_time.fetch_sub(1, Ordering::Relaxed) - 1; let is_done_brewing = new_brew_time == 0; if is_done_brewing && brewable { // Brewing complete self.do_brew(world, &ingredient).await; } else if !brewable || !self.ingredient_matches(&ingredient) { // Cancel brewing self.brew_time.store(0, Ordering::Relaxed); self.mark_dirty(); } else { // Continue brewing self.mark_dirty(); } } else if brewable && self.fuel.load(Ordering::Relaxed) > 0 { // Start new brewing cycle self.fuel.fetch_sub(1, Ordering::Relaxed); self.brew_time.store(400, Ordering::Relaxed); *self .ingredient_item .lock() .unwrap_or_else(std::sync::PoisonError::into_inner) = Some(ingredient.get_item()); self.mark_dirty(); } else if fuel_refilled { // Mark dirty if fuel was refilled to update fuel indicator self.mark_dirty(); } // Ensure clients are notified when potion slot contents (and their data) change. // Compute current presence bits for the three bottle slots let mut current: [bool; 3] = [false; 3]; let items_guard = self.items.read().await; for (i, slot) in items_guard.iter().take(3).enumerate() { // Consider a potion slot "present" when it has an item and a PotionContents component or is a glass bottle current[i] = !slot.is_empty() && (slot.get_data_component::().is_some() || slot.get_item().id == Item::GLASS_BOTTLE.id); } drop(items_guard); // If potion presence changed, update last_potion_count and update block state so clients let mut needs_update = false; { let mut last_guard = self .last_potion_count .lock() .unwrap_or_else(std::sync::PoisonError::into_inner); if last_guard.as_ref() != Some(¤t) { *last_guard = Some(current); needs_update = true; } } if needs_update { // Update the block state properties for the brewing stand to reflect bottle presence let world = world.clone(); let (block, state) = world.get_block_and_state(&self.position); // Use generated block properties helper to produce a new state id with the bits set let mut props = pumpkin_data::block_properties::BrewingStandLikeProperties::from_state_id( state.id, block, ); // Generated field names use raw identifiers for clarity props.r#has_bottle_0 = current[0]; props.r#has_bottle_1 = current[1]; props.r#has_bottle_2 = current[2]; world .set_block_state( &self.position, props.to_state_id(block), crate::world::BlockFlags::NOTIFY_ALL, ) .await; // Also mark dirty so inventory/container updates are sent to open screens self.mark_dirty(); } }) } fn to_property_delegate(self: Arc) -> Option> { Some(self as Arc) } } impl PropertyDelegate for BrewingStandBlockEntity { fn get_property(&self, index: i32) -> i32 { match index { 0 => self.brew_time.load(Ordering::Relaxed), 1 => self.fuel.load(Ordering::Relaxed), _ => 0, } } fn set_property(&self, _index: i32, _value: i32) {} fn get_properties_size(&self) -> i32 { 2 } }