use serde::Deserialize; #[expect(dead_code)] #[derive(Deserialize, Clone)] pub struct LootTable { r#type: LootTableType, pools: Option>, } #[expect(dead_code)] #[derive(Deserialize, Clone)] pub struct LootPool { entries: Vec, } #[expect(dead_code)] #[derive(Deserialize, Clone)] pub struct LootPoolEntry { // TODO r#type: Option, // TODO name: Option, } #[derive(Deserialize, Clone)] #[serde(rename = "snake_case")] pub enum LootTableType { #[serde(rename = "minecraft:empty")] /// Nothing will be droped Empty, #[serde(rename = "minecraft:block")] /// A Block will be droped Block, #[serde(rename = "minecraft:chest")] /// A Item will be droped Chest, }