use std::sync::{ Arc, Weak, atomic::{AtomicBool, AtomicI32, Ordering}, }; use pumpkin_data::Block; use pumpkin_data::dimension::Dimension; use pumpkin_data::entity::EntityType; use pumpkin_data::sound::{Sound, SoundCategory}; use pumpkin_data::tracked_data; use pumpkin_nbt::compound::NbtCompound; use pumpkin_protocol::java::client::play::Metadata; use pumpkin_util::math::position::BlockPos; use crate::entity::{ Entity, EntityBase, EntityBaseFuture, NbtFuture, ai::goal::{ active_target::ActiveTargetGoal, look_around::RandomLookAroundGoal, look_at_entity::LookAtEntityGoal, melee_attack::MeleeAttackGoal, open_door::OpenDoorGoal, revenge::RevengeGoal, swim::SwimGoal, wander_around::WanderAroundGoal, }, mob::{Mob, MobEntity}, }; use crate::world::World; pub struct PiglinBruteEntity { pub mob_entity: MobEntity, pub immune_to_zombification: AtomicBool, pub time_in_overworld: AtomicI32, } impl PiglinBruteEntity { pub const CONVERSION_TIME: i32 = 300; pub const XP_REWARD: u32 = 20; pub fn new(entity: Entity) -> Arc { let mob_entity = MobEntity::new(entity); let piglin = Self { mob_entity, immune_to_zombification: AtomicBool::new(false), time_in_overworld: AtomicI32::new(0), }; let mob_arc = Arc::new(piglin); let mob_weak: Weak = { let mob_arc: Arc = mob_arc.clone(); Arc::downgrade(&mob_arc) }; { let mut goal_selector = mob_arc .mob_entity .goals_selector .lock() .unwrap_or_else(std::sync::PoisonError::into_inner); goal_selector.add_goal(0, Box::new(SwimGoal::default())); goal_selector.add_goal(1, Box::new(OpenDoorGoal::new(true))); goal_selector.add_goal(2, Box::new(MeleeAttackGoal::new(1.0, true))); goal_selector.add_goal(5, Box::new(WanderAroundGoal::new(1.0))); goal_selector.add_goal( 6, LookAtEntityGoal::with_default(mob_weak.clone(), &EntityType::PLAYER, 8.0), ); goal_selector.add_goal(7, Box::new(RandomLookAroundGoal::default())); let mut target_selector = mob_arc .mob_entity .target_selector .lock() .unwrap_or_else(std::sync::PoisonError::into_inner); target_selector.add_goal(1, Box::new(RevengeGoal::new(true))); // Piglin brutes are always hostile to players (even with gold armor) target_selector.add_goal( 2, ActiveTargetGoal::with_default(&mob_arc.mob_entity, &EntityType::PLAYER, true), ); target_selector.add_goal( 3, ActiveTargetGoal::with_default( &mob_arc.mob_entity, &EntityType::WITHER_SKELETON, true, ), ); target_selector.add_goal( 3, ActiveTargetGoal::with_default(&mob_arc.mob_entity, &EntityType::WITHER, true), ); }; mob_arc } #[must_use] pub fn is_immune_to_zombification(&self) -> bool { self.immune_to_zombification.load(Ordering::Relaxed) } pub fn set_immune_to_zombification(&self, immune: bool) { self.immune_to_zombification .store(immune, Ordering::Relaxed); self.mob_entity.living_entity.entity.send_meta_data( &[Metadata::new( tracked_data::piglin_brute::DATA_IMMUNE_TO_ZOMBIFICATION, immune, )], None, ); } #[must_use] pub fn is_converting(&self, world: &World) -> bool { !self.is_immune_to_zombification() && !self.mob_entity.is_no_ai() && world.dimension.minecraft_name != Dimension::THE_NETHER.minecraft_name } #[must_use] pub fn check_piglin_brute_spawn_rules(world: &World, pos: &BlockPos) -> bool { let below = BlockPos::new(pos.0.x, pos.0.y - 1, pos.0.z); let state = world.get_block_state(&below); state.id != Block::NETHER_WART_BLOCK.default_state.id } async fn convert_to_zombified(&self) { let entity = &self.mob_entity.living_entity.entity; let world = entity.world.load(); let pos = entity.pos.load(); if world.level_info.load().difficulty != pumpkin_util::Difficulty::Peaceful { world.play_sound( Sound::EntityPiglinBruteConvertedToZombified, SoundCategory::Hostile, &pos, ); } let zombified = crate::entity::r#type::from_type( &EntityType::ZOMBIFIED_PIGLIN, pos, &world, uuid::Uuid::new_v4(), ); let zombified_base = zombified.get_entity(); zombified_base.set_rotation(entity.yaw.load(), entity.pitch.load()); zombified_base.head_yaw.store(entity.head_yaw.load()); zombified_base.velocity.store(entity.velocity.load()); if let Some(living) = zombified.get_living_entity() { living.set_health(self.mob_entity.living_entity.health.load()); } if let Some(custom_name) = &**entity.custom_name.load() { zombified_base.set_custom_name(custom_name.clone()); } { let src_equip = self.mob_entity.living_entity.entity_equipment.lock().await; if let Some(living) = zombified.get_living_entity() { let mut dst_equip = living.entity_equipment.lock().await; for (slot, item) in &src_equip.equipment { dst_equip.put(slot, item.clone()); } } } world.spawn_entity(zombified).await; entity.remove().await; } } impl Mob for PiglinBruteEntity { fn get_mob_entity(&self) -> &MobEntity { &self.mob_entity } fn mob_init_data_tracker(&self) -> EntityBaseFuture<'_, ()> { Box::pin(async move { let entity = self.get_entity(); if self.is_immune_to_zombification() { entity.send_meta_data( &[Metadata::new( tracked_data::piglin_brute::DATA_IMMUNE_TO_ZOMBIFICATION, true, )], None, ); } }) } fn mob_write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> { Box::pin(async move { if self.is_immune_to_zombification() { nbt.put_bool("IsImmuneToZombification", true); } let time_in_overworld = self.time_in_overworld.load(Ordering::Relaxed); if time_in_overworld > 0 { nbt.put_int("TimeInOverworld", time_in_overworld); } nbt.put_bool("CanPickUpLoot", true); }) } fn mob_read_nbt<'a>(&'a self, nbt: &'a NbtCompound) -> NbtFuture<'a, ()> { Box::pin(async move { if let Some(immune) = nbt.get_bool("IsImmuneToZombification") { self.set_immune_to_zombification(immune); } if let Some(time) = nbt.get_int("TimeInOverworld") { self.time_in_overworld.store(time, Ordering::Relaxed); } }) } fn mob_tick<'a>(&'a self, _caller: &'a Arc) -> EntityBaseFuture<'a, ()> { Box::pin(async move { let entity = &self.mob_entity.living_entity.entity; if !entity.is_alive() { return; } let world = entity.world.load(); if self.is_converting(&world) { let time = self.time_in_overworld.fetch_add(1, Ordering::Relaxed) + 1; if time > Self::CONVERSION_TIME { self.convert_to_zombified().await; } } else { self.time_in_overworld.store(0, Ordering::Relaxed); } }) } fn get_base_experience_reward(&self) -> u32 { Self::XP_REWARD } }