use serde::{Deserialize, Serialize}; use uuid::Uuid; /// Represents an entry in the server whitelist. /// /// Stores the player's UUID and username. #[derive(Debug, Serialize, Deserialize, PartialEq, Eq)] pub struct WhitelistEntry { /// The UUID of the whitelisted player. pub uuid: Uuid, /// The username of the whitelisted player. pub name: String, } impl WhitelistEntry { /// Creates a new whitelist entry with the given UUID and name. /// /// # Arguments /// * `uuid` – The UUID of the player. /// * `name` – The username of the player. #[must_use] pub const fn new(uuid: Uuid, name: String) -> Self { Self { uuid, name } } }