#![allow(unused_imports)] #[rustfmt::skip] #[path = "generated/chunk_view_lut.rs"] pub mod chunk_view_lut; #[rustfmt::skip] #[path = "generated/chest_loot.rs"] pub mod chest_loot_table; #[cfg(feature = "item")] #[rustfmt::skip] #[path = "generated/item.rs"] pub mod item; #[cfg(feature = "item")] pub mod item_stack; #[cfg(feature = "packet")] #[rustfmt::skip] #[path = "generated/packet.rs"] pub mod packet; #[cfg(feature = "jukebox_song")] #[rustfmt::skip] #[path = "generated/jukebox_song.rs"] pub mod jukebox_song; #[cfg(feature = "translation")] #[rustfmt::skip] #[path = "generated/translation.rs"] pub mod translation; #[cfg(feature = "registry")] #[rustfmt::skip] #[path = "generated/registry.rs"] pub mod registry; #[cfg(feature = "screen")] #[rustfmt::skip] #[path = "generated/screen.rs"] pub mod screen; #[cfg(feature = "particle")] #[rustfmt::skip] #[path = "generated/particle.rs"] pub mod particle; #[cfg(feature = "statistic")] #[rustfmt::skip] #[path = "generated/statistic.rs"] pub mod statistic; #[cfg(feature = "sound")] #[rustfmt::skip] #[path = "generated/sound_category.rs"] mod sound_category; #[cfg(feature = "sound")] #[rustfmt::skip] #[path = "generated/sound.rs"] mod sound_enum; #[cfg(feature = "sound")] pub mod sound { pub use crate::sound_category::*; pub use crate::sound_enum::*; } #[cfg(feature = "advancement")] #[rustfmt::skip] #[path = "generated/advancement.rs"] pub mod advancement; #[cfg(feature = "advancement")] pub mod advancement_data; #[cfg(feature = "advancement")] pub use advancement::*; #[cfg(feature = "recipes")] #[rustfmt::skip] #[path = "generated/recipes.rs"] pub mod recipes; #[cfg(feature = "data_component")] #[rustfmt::skip] #[path = "generated/data_component.rs"] pub mod data_component; #[cfg(feature = "data_component")] pub mod data_component_impl; #[cfg(feature = "attributes")] #[rustfmt::skip] #[path = "generated/attributes.rs"] pub mod attributes; #[cfg(feature = "tracked_data")] #[rustfmt::skip] #[path = "generated/tracked_data.rs"] pub mod tracked_data; #[cfg(feature = "meta_data_type")] #[rustfmt::skip] #[path = "generated/meta_data_type.rs"] pub mod meta_data_type; #[cfg(feature = "noise_parameter")] #[rustfmt::skip] #[path = "generated/noise_parameter.rs"] pub mod noise_parameter; #[cfg(feature = "biome")] #[expect(clippy::unreachable)] #[rustfmt::skip] #[path = "generated/biome.rs"] pub mod biome; #[cfg(feature = "chunk_status")] #[rustfmt::skip] #[path = "generated/chunk_status.rs"] pub mod chunk_status; #[cfg(feature = "chunk")] pub mod chunk { #[cfg(feature = "biome")] pub use super::biome::*; #[cfg(feature = "chunk_status")] pub use super::chunk_status::ChunkStatus; #[cfg(feature = "noise_parameter")] pub use super::noise_parameter::*; } #[cfg(feature = "game_event")] #[rustfmt::skip] #[path = "generated/game_event.rs"] pub mod game_event; #[cfg(feature = "game_rules")] #[rustfmt::skip] #[path ="generated/game_rules.rs"] pub mod game_rules; #[cfg(feature = "entity_pose")] #[rustfmt::skip] #[path = "generated/entity_pose.rs"] mod entity_pose; #[cfg(feature = "entity_status")] #[rustfmt::skip] #[path = "generated/entity_status.rs"] mod entity_status; #[cfg(feature = "entity_type")] #[rustfmt::skip] #[path = "generated/entity_type.rs"] mod entity_type; #[cfg(feature = "spawn_egg")] #[rustfmt::skip] #[path = "generated/spawn_egg.rs"] mod spawn_egg; #[cfg(feature = "dimension")] #[rustfmt::skip] #[path = "generated/dimension.rs"] pub mod dimension; #[cfg(feature = "enchantment")] #[rustfmt::skip] #[path = "generated/enchantment.rs"] mod enchantment; #[cfg(feature = "enchantment")] pub use enchantment::*; #[cfg(feature = "entity")] pub mod entity { #[cfg(feature = "entity_pose")] pub use super::entity_pose::*; #[cfg(feature = "entity_status")] pub use super::entity_status::*; #[cfg(feature = "entity_type")] pub use super::entity_type::*; #[cfg(feature = "spawn_egg")] pub use super::spawn_egg::*; } #[cfg(feature = "world_event")] #[rustfmt::skip] #[path = "generated/world_event.rs"] mod world_event; #[cfg(feature = "message_type")] #[rustfmt::skip] #[path = "generated/message_type.rs"] mod message_type; #[cfg(feature = "world")] pub mod world { #[cfg(feature = "message_type")] pub use super::message_type::*; #[cfg(feature = "world_event")] pub use super::world_event::*; } #[rustfmt::skip] #[path = "generated/placed_feature.rs"] pub mod placed_feature; #[rustfmt::skip] #[path = "generated/configured_feature.rs"] pub mod configured_feature; #[cfg(feature = "scoreboard")] #[rustfmt::skip] #[path = "generated/scoreboard_slot.rs"] pub mod scoreboard; #[cfg(feature = "damage")] #[rustfmt::skip] #[path = "generated/damage_type.rs"] pub mod damage; #[cfg(feature = "fluid")] #[rustfmt::skip] #[path = "generated/fluid.rs"] pub mod fluid; #[cfg(feature = "block")] #[expect(clippy::unreachable)] #[rustfmt::skip] #[path = "generated/block.rs"] pub mod block_properties; #[cfg(feature = "block")] #[rustfmt::skip] #[path = "generated/block_state_remap.rs"] pub mod block_state_remap; #[cfg(feature = "item_id_remap")] #[rustfmt::skip] #[path = "generated/item_id_remap.rs"] pub mod item_id_remap; #[cfg(feature = "entity_id_remap")] #[rustfmt::skip] #[path = "generated/entity_id_remap.rs"] pub mod entity_id_remap; #[cfg(feature = "sound_id_remap")] #[rustfmt::skip] #[path = "generated/sound_id_remap.rs"] pub mod sound_id_remap; #[cfg(feature = "particle_id_remap")] #[rustfmt::skip] #[path = "generated/particle_id_remap.rs"] pub mod particle_id_remap; #[cfg(feature = "bedrock_creative")] #[rustfmt::skip] #[path = "generated/bedrock_creative.rs"] pub mod bedrock_creative; #[cfg(feature = "tag")] #[rustfmt::skip] #[path = "generated/tag.rs"] pub mod tag; #[cfg(feature = "noise_router")] #[rustfmt::skip] #[path = "generated/noise_router.rs"] pub mod noise_router; #[cfg(feature = "composter")] #[rustfmt::skip] #[path = "generated/composter_increase_chance.rs"] pub mod composter_increase_chance; #[cfg(feature = "flower_pot")] #[rustfmt::skip] #[path = "generated/flower_pot_transformations.rs"] pub mod flower_pot_transformations; #[cfg(feature = "fuels")] #[rustfmt::skip] #[path = "generated/fuels.rs"] pub mod fuels; #[cfg(feature = "effect")] #[rustfmt::skip] #[path = "generated/effect.rs"] pub mod effect; #[cfg(feature = "structures")] #[rustfmt::skip] #[path = "generated/structures.rs"] pub mod structures; #[cfg(feature = "potion")] #[rustfmt::skip] #[path = "generated/potion.rs"] pub mod potion; #[cfg(feature = "potion_brewing")] #[rustfmt::skip] #[path = "generated/potion_brewing.rs"] pub mod potion_brewing; #[cfg(feature = "recipe_remainder")] #[rustfmt::skip] #[path = "generated/recipe_remainder.rs"] pub mod recipe_remainder; #[cfg(feature = "block")] mod block_direction; #[cfg(feature = "block")] pub mod block_rotation; #[cfg(feature = "block")] pub mod block_state; #[cfg(feature = "block")] mod blocks; #[cfg(feature = "block")] pub use block_direction::{BlockDirection, FacingExt, HorizontalFacingExt}; #[cfg(feature = "block")] pub use block_rotation::{Mirror, Rotation}; #[cfg(feature = "block")] pub use block_state::{BlockState, BlockStateId}; #[cfg(feature = "block")] pub use blocks::{Block, BlockId}; #[cfg(feature = "chunk_gen_settings")] #[rustfmt::skip] #[path = "generated/chunk_gen_settings.rs"] pub mod chunk_gen_settings; #[cfg(feature = "carver")] #[rustfmt::skip] #[path = "generated/carver.rs"] pub mod carver; #[cfg(feature = "villager")] #[rustfmt::skip] #[path = "generated/villager.rs"] pub mod villager; #[cfg(feature = "slot_ranges")] #[rustfmt::skip] #[path = "generated/slot_ranges.rs"] pub mod slot_ranges;