use serde::{Deserialize, Serialize}; /// Lighting engine calculation mode. #[derive(Deserialize, Serialize, Clone, Copy, PartialEq, Eq, Default)] #[serde(rename_all = "lowercase")] pub enum LightingEngineConfig { /// Default Vanilla lighting propagation. #[default] Default, /// Full skylight everywhere (no shadows). Full, /// Completely dark lighting everywhere (zero light). Dark, }