use std::sync::atomic::{AtomicBool, Ordering}; use std::sync::{Arc, Weak}; use pumpkin_data::entity::EntityType; use crate::entity::{ Entity, EntityBase, ai::goal::{ active_target::ActiveTargetGoal, look_around::RandomLookAroundGoal, look_at_entity::LookAtEntityGoal, melee_attack::MeleeAttackGoal, revenge::RevengeGoal, swim::SwimGoal, wander_around::WanderAroundGoal, }, mob::{Mob, MobEntity}, }; pub struct SpiderEntity { pub mob_entity: MobEntity, pub is_climbing: AtomicBool, } impl SpiderEntity { pub fn new(entity: Entity) -> Arc { let mob_entity = MobEntity::new(entity); let spider = Self { mob_entity, is_climbing: AtomicBool::new(false), }; let mob_arc = Arc::new(spider); let mob_weak: Weak = { let mob_arc: Arc = mob_arc.clone(); Arc::downgrade(&mob_arc) }; { let mut goal_selector = mob_arc .mob_entity .goals_selector .lock() .unwrap_or_else(std::sync::PoisonError::into_inner); let mut target_selector = mob_arc .mob_entity .target_selector .lock() .unwrap_or_else(std::sync::PoisonError::into_inner); goal_selector.add_goal(1, Box::new(SwimGoal::default())); goal_selector.add_goal(3, Box::new(MeleeAttackGoal::new(1.0, false))); goal_selector.add_goal(5, Box::new(WanderAroundGoal::new(0.8))); goal_selector.add_goal( 6, LookAtEntityGoal::with_default(mob_weak, &EntityType::PLAYER, 8.0), ); goal_selector.add_goal(6, Box::new(RandomLookAroundGoal::default())); target_selector.add_goal(1, Box::new(RevengeGoal::new(true))); target_selector.add_goal( 2, ActiveTargetGoal::with_default(&mob_arc.mob_entity, &EntityType::PLAYER, true), ); target_selector.add_goal( 3, ActiveTargetGoal::with_default(&mob_arc.mob_entity, &EntityType::IRON_GOLEM, true), ); }; mob_arc } pub fn is_climbing(&self) -> bool { self.is_climbing.load(Ordering::Relaxed) } pub fn set_climbing(&self, climbing: bool) { if self.is_climbing.swap(climbing, Ordering::Relaxed) != climbing { let flags = i8::from(climbing); self.mob_entity .living_entity .entity .set_synced_data(pumpkin_data::tracked_data::spider::DATA_FLAGS_ID, flags); } } } impl Mob for SpiderEntity { fn get_mob_entity(&self) -> &MobEntity { &self.mob_entity } fn mob_tick(&self, _caller: &dyn EntityBase) { let entity = &self.mob_entity.living_entity.entity; if !entity.is_alive() { return; } let vel = entity.velocity.load(); let is_colliding_horizontally = vel.x.abs() < 1e-4 && vel.z.abs() < 1e-4; self.set_climbing(is_colliding_horizontally); } }