use std::pin::Pin; use std::sync::Arc; use crate::entity::Entity; use crate::entity::decoration::end_crystal::EndCrystalEntity; use crate::entity::player::Player; use crate::item::{ItemBehaviour, ItemMetadata}; use crate::server::Server; use pumpkin_data::entity::EntityType; use pumpkin_data::item::Item; use pumpkin_data::{Block, BlockDirection}; use pumpkin_util::math::position::BlockPos; use pumpkin_util::math::vector3::Vector3; use pumpkin_world::item::ItemStack; pub struct EndCrystalItem; impl ItemMetadata for EndCrystalItem { fn ids() -> Box<[u16]> { [Item::END_CRYSTAL.id].into() } } impl ItemBehaviour for EndCrystalItem { fn use_on_block<'a>( &'a self, item: &'a mut ItemStack, player: &'a Player, location: BlockPos, _face: BlockDirection, _cursor_pos: Vector3, _block: &'a Block, _server: &'a Server, ) -> Pin + Send + 'a>> { Box::pin(async move { let world = player.world(); let block = world.get_block(&location).await; if block != &Block::OBSIDIAN && block != &Block::BEDROCK { return; } let location = location.up(); let entity = Entity::new(world.clone(), location.to_f64(), &EntityType::END_CRYSTAL); let end_crystal = Arc::new(EndCrystalEntity::new(entity)); world.spawn_entity(end_crystal.clone()).await; end_crystal.set_show_bottom(false).await; item.decrement_unless_creative(player.gamemode.load(), 1); }) } fn as_any(&self) -> &dyn std::any::Any { self } }