use std::sync::{Arc, Weak}; use pumpkin_data::entity::EntityType; use crate::entity::{ Entity, NBTStorage, ai::goal::{look_around::LookAroundGoal, look_at_entity::LookAtEntityGoal}, mob::{Mob, MobEntity}, }; pub struct SnowGolemEntity { pub mob_entity: MobEntity, } impl SnowGolemEntity { pub async fn new(entity: Entity) -> Arc { let mob_entity = MobEntity::new(entity); let wolf = Self { mob_entity }; let mob_arc = Arc::new(wolf); let mob_weak: Weak = { let mob_arc: Arc = mob_arc.clone(); Arc::downgrade(&mob_arc) }; { let mut goal_selector = mob_arc.mob_entity.goals_selector.lock().await; // TODO goal_selector.add_goal( 8, LookAtEntityGoal::with_default(mob_weak, &EntityType::PLAYER, 8.0), ); goal_selector.add_goal(8, Box::new(LookAroundGoal::default())); }; mob_arc } } impl NBTStorage for SnowGolemEntity {} impl Mob for SnowGolemEntity { fn get_mob_entity(&self) -> &MobEntity { &self.mob_entity } }