use num_derive::{FromPrimitive, ToPrimitive}; pub mod player; pub mod window_property; /// https://wiki.vg/Inventory #[derive(Debug, ToPrimitive, FromPrimitive, Clone)] pub enum WindowType { // not used Generic9x1, // not used Generic9x2, // General-purpose 3-row inventory. Used by Chest, minecart with chest, ender chest, and barrel Generic9x3, // not used Generic9x4, // not used Generic9x5, // Used by large chests Generic9x6, // General-purpose 3-by-3 square inventory, used by Dispenser and Dropper Generic3x3, // General-purpose 3-by-3 square inventory, used by the Crafter Craft3x3, Anvil, Beacon, BlastFurnace, BrewingStand, CraftingTable, EnchantmentTable, Furnace, Grindstone, // Hopper or minecart with hopper Hopper, Lectern, Loom, // Villager, Wandering Trader Merchant, ShulkerBox, SmithingTable, Smoker, CartographyTable, Stonecutter, } impl WindowType { pub const fn default_title(&self) -> &'static str { // TODO: Add titles here: /*match self { _ => "WINDOW TITLE", }*/ "WINDOW TITLE" } }