use std::any::Any;
use std::future::Future;
use std::pin::Pin;
use std::sync::{
Arc, Mutex as StdMutex, RwLock,
atomic::AtomicI32,
atomic::{AtomicBool, Ordering},
};
use crate::block::entities::PropertyDelegate;
use pumpkin_data::block_properties::BlockProperties;
use pumpkin_data::item::Item;
use pumpkin_data::item_stack::ItemStack;
use pumpkin_data::potion_brewing::{ITEM_RECIPES, POTION_RECIPES};
use pumpkin_data::sound::{Sound, SoundCategory};
use pumpkin_data::tag::{self, Taggable};
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_util::math::position::BlockPos;
use pumpkin_util::math::vector3::Vector3;
use pumpkin_world::inventory::{Inventory, sync_read_items_from_nbt, sync_write_items_to_nbt};
pub struct BrewingStandBlockEntity {
pub position: BlockPos,
pub items: RwLock<[ItemStack; Self::INVENTORY_SIZE]>,
pub dirty: AtomicBool,
pub brew_time: AtomicI32,
pub fuel: AtomicI32,
pub last_potion_count: StdMutex>,
pub ingredient_item: StdMutex >,
}
impl BrewingStandBlockEntity {
pub const INVENTORY_SIZE: usize = 5; // 3 potion slots + 1 ingredient + 1 fuel
pub const ID: &'static str = "minecraft:brewing_stand";
#[must_use]
pub fn new(position: BlockPos) -> Self {
use std::array::from_fn;
Self {
position,
items: RwLock::new(from_fn(|_| ItemStack::EMPTY.clone())),
dirty: AtomicBool::new(false),
brew_time: AtomicI32::new(0),
fuel: AtomicI32::new(0),
last_potion_count: StdMutex::new(None),
ingredient_item: StdMutex::new(None),
}
}
/// Check if the current ingredient matches the stored ingredient
fn ingredient_matches(&self, ingredient: &ItemStack) -> bool {
self.ingredient_item
.lock()
.unwrap_or_else(std::sync::PoisonError::into_inner)
.is_some_and(|stored| !ingredient.is_empty() && ingredient.get_item().id == stored.id)
}
/// Check if any potion slot has a valid recipe with the ingredient
fn is_brewable(&self, ingredient: &ItemStack) -> bool {
if ingredient.is_empty() {
return false;
}
let ingredient_id = ingredient.get_item().id;
// Check potion recipes (water bottle -> potions, potion upgrades, etc.)
let Ok(items) = self.items.read() else {
return false;
};
for slot_idx in 0..3usize {
let slot = &items[slot_idx];
if slot.is_empty() {
continue;
}
// Check item recipes first (potion -> splash potion, splash -> lingering)
for recipe in &ITEM_RECIPES {
if slot.get_item().id == recipe.from().id
&& recipe.ingredient().iter().any(|i| i.id == ingredient_id)
{
return true;
}
}
// Check potion recipes (modify potion type)
if let Some(pc) =
slot.get_data_component::()
&& let Some(potion_id) = pc.potion_id
{
for recipe in &POTION_RECIPES {
if recipe.from().id as i32 == potion_id
&& recipe.ingredient().iter().any(|i| i.id == ingredient_id)
{
return true;
}
}
}
}
false
}
/// Perform the brewing process on all valid potion slots
#[expect(clippy::too_many_lines)]
fn do_brew(&self, world: &Arc, ingredient: &ItemStack) {
if ingredient.is_empty() {
return;
}
let ingredient_id = ingredient.get_item().id;
// Brew potion slots
let mut ingredient_used = false;
{
let Ok(mut items) = self.items.write() else {
return;
};
for slot_idx in 0..3usize {
let slot = &mut items[slot_idx];
if slot.is_empty() {
continue;
}
// 1. Try item recipes (e.g. gunpowder -> splash potion, dragon breath -> lingering)
let mut item_brewed = false;
for recipe in &ITEM_RECIPES {
if slot.get_item().id == recipe.from().id
&& recipe.ingredient().iter().any(|i| i.id == ingredient_id)
{
// Preserve potion contents component when converting potion type
let pc = slot.get_data_component::().cloned();
*slot = ItemStack::new(1, recipe.to());
if let Some(pc) = pc {
slot.set_data_component(pc);
}
item_brewed = true;
ingredient_used = true;
break;
}
}
if item_brewed {
continue;
}
// 2. Try potion recipes (e.g. water bottle -> awkward potion, awkward -> strength)
if let Some(pc) = slot
.get_data_component::()
&& let Some(potion_id) = pc.potion_id
{
for recipe in &POTION_RECIPES {
if recipe.from().id as i32 == potion_id
&& recipe.ingredient().iter().any(|i| i.id == ingredient_id)
{
let new_potion_id = recipe.to().id as i32;
let mut new_pc = pc.clone();
new_pc.potion_id = Some(new_potion_id);
slot.set_data_component(new_pc);
ingredient_used = true;
break;
}
}
}
}
// Consume one ingredient
if ingredient_used {
items[3].decrement(1);
}
}
if !ingredient_used {
return;
}
// Fire BrewEvent
if let Some(server) = world.server.upgrade() {
let mut brew_event = crate::plugin::api::events::inventory::brew::BrewEvent::new(
self.position,
self.fuel.load(Ordering::Relaxed) as u8,
);
server
.plugin_manager
.fire_blocking(&server, &mut brew_event);
}
// Check if remaining ingredient matches or clear it
if let Ok(items) = self.items.read() {
let remaining = &items[3];
if remaining.is_empty()
|| !self
.ingredient_item
.lock()
.unwrap_or_else(std::sync::PoisonError::into_inner)
.is_some_and(|stored| remaining.get_item().id == stored.id)
{
*self
.ingredient_item
.lock()
.unwrap_or_else(std::sync::PoisonError::into_inner) = None;
}
}
// Check if we can immediately start the next brew
if let Ok(items) = self.items.read() {
let ingredient = items[3].clone();
drop(items);
if self.fuel.load(Ordering::Relaxed) > 0 && self.is_brewable(&ingredient) {
self.fuel.fetch_sub(1, Ordering::Relaxed);
self.brew_time.store(400, Ordering::Relaxed);
*self
.ingredient_item
.lock()
.unwrap_or_else(std::sync::PoisonError::into_inner) =
Some(ingredient.get_item());
} else {
self.brew_time.store(0, Ordering::Relaxed);
}
}
// Play sound at the center of the block
let pos = Vector3::new(
self.position.0.x as f64 + 0.5,
self.position.0.y as f64 + 0.5,
self.position.0.z as f64 + 0.5,
);
world.play_sound(Sound::BlockBrewingStandBrew, SoundCategory::Blocks, &pos);
// Mark dirty to trigger update
self.mark_dirty();
}
}
impl pumpkin_world::inventory::Inventory for BrewingStandBlockEntity {
fn size(&self) -> usize {
Self::INVENTORY_SIZE
}
fn is_empty(&self) -> bool {
let items = self
.items
.read()
.unwrap_or_else(std::sync::PoisonError::into_inner);
for slot in items.iter() {
if !slot.is_empty() {
return false;
}
}
true
}
fn get_stack(&self, slot: usize) -> ItemStack {
let items = self
.items
.read()
.unwrap_or_else(std::sync::PoisonError::into_inner);
items[slot].clone()
}
fn remove_stack(&self, slot: usize) -> ItemStack {
let mut items = self
.items
.write()
.unwrap_or_else(std::sync::PoisonError::into_inner);
let removed = std::mem::replace(&mut items[slot], ItemStack::EMPTY.clone());
self.mark_dirty();
removed
}
fn remove_stack_specific(&self, slot: usize, amount: u8) -> ItemStack {
let mut items = self
.items
.write()
.unwrap_or_else(std::sync::PoisonError::into_inner);
let taken = if items[slot].item_count <= amount {
std::mem::replace(&mut items[slot], ItemStack::EMPTY.clone())
} else {
let mut taken = items[slot].clone();
taken.item_count = amount;
items[slot].item_count -= amount;
taken
};
self.mark_dirty();
taken
}
fn set_stack(&self, slot: usize, stack: ItemStack) {
let mut items = self
.items
.write()
.unwrap_or_else(std::sync::PoisonError::into_inner);
items[slot] = stack;
self.mark_dirty();
}
fn on_open(&self) {}
fn on_close(&self) {}
fn mark_dirty(&self) {
self.dirty.store(true, Ordering::Relaxed);
}
fn as_any(&self) -> &dyn Any {
self
}
fn is_valid_slot_for(&self, slot: usize, stack: &ItemStack) -> bool {
if stack.is_empty() {
return true;
}
match slot {
// Slots 0-2 - potion bottles
0..=2 => stack
.get_data_component::()
.is_some(),
// Slot 3 - ingredient (must be tagged as brewable)
3 => {
// Check if item is a valid brewing ingredient
if stack.get_item().has_tag(&tag::Item::MINECRAFT_BREWING_FUEL) {
return false; // Fuel should not go in ingredient slot
}
// Allow any item that's not fuel (ingredient validation happens during brewing)
true
}
// Slot 4 - fuel
4 => stack.get_item().has_tag(&tag::Item::MINECRAFT_BREWING_FUEL),
_ => false,
}
}
}
impl pumpkin_world::inventory::Clearable for BrewingStandBlockEntity {
fn clear(&self) {
let mut items = self
.items
.write()
.unwrap_or_else(std::sync::PoisonError::into_inner);
items.fill_with(|| ItemStack::EMPTY.clone());
self.mark_dirty();
}
}
impl crate::block::entities::BlockEntity for BrewingStandBlockEntity {
fn resource_location(&self) -> &'static str {
Self::ID
}
fn get_position(&self) -> BlockPos {
self.position
}
fn from_nbt(nbt: &NbtCompound, position: BlockPos) -> Self
where
Self: Sized,
{
let mut entity = Self::new(position);
// Load brew time / fuel if present in NBT
if let Some(bt) = nbt.get_int("BrewTime") {
entity.brew_time.store(bt, Ordering::Relaxed);
}
if let Some(f) = nbt.get_int("Fuel") {
entity.fuel.store(f, Ordering::Relaxed);
}
// Load inventory items from NBT
let items = entity
.items
.get_mut()
.unwrap_or_else(std::sync::PoisonError::into_inner);
sync_read_items_from_nbt(nbt, items);
// If there's an ingredient in slot 3, remember its base item for matching
let ingredient_item = (!items[3].is_empty()).then(|| items[3].get_item());
// Recompute last_potion_count so visuals are correct after load
let mut current: [bool; 3] = [false; 3];
for (i, slot) in items.iter().take(3).enumerate() {
current[i] = !slot.is_empty()
&& (slot
.get_data_component::()
.is_some()
|| slot.get_item().id == pumpkin_data::item::Item::GLASS_BOTTLE.id);
}
if let Some(item) = ingredient_item {
*entity
.ingredient_item
.lock()
.unwrap_or_else(std::sync::PoisonError::into_inner) = Some(item);
}
*entity
.last_potion_count
.lock()
.unwrap_or_else(std::sync::PoisonError::into_inner) = Some(current);
entity
}
fn write_nbt<'a>(
&'a self,
nbt: &'a mut NbtCompound,
) -> Pin + Send + 'a>> {
Box::pin(async move {
// Persist brew state
nbt.put_int("BrewTime", self.brew_time.load(Ordering::Relaxed));
nbt.put_int("Fuel", self.fuel.load(Ordering::Relaxed));
// Save inventory contents to NBT
self.write_inventory_nbt(nbt, true);
})
}
fn get_inventory(self: Arc) -> Option> {
Some(self)
}
fn chunk_data_nbt(&self) -> Option {
let mut nbt = NbtCompound::new();
nbt.put_int("BrewTime", self.brew_time.load(Ordering::Relaxed));
nbt.put_int("Fuel", self.fuel.load(Ordering::Relaxed));
if let Ok(items) = self.items.try_read() {
sync_write_items_to_nbt(&*items, &mut nbt);
}
Some(nbt)
}
fn is_dirty(&self) -> bool {
self.dirty.load(Ordering::Relaxed)
}
fn clear_dirty(&self) {
self.dirty.store(false, Ordering::Relaxed);
}
fn as_any(&self) -> &dyn Any {
self
}
fn tick(&self, world: &Arc) {
// Refill fuel counter from fuel item if needed
let fuel_refilled = self.fuel.load(Ordering::Relaxed) <= 0
&& if let Ok(mut items) = self.items.try_write()
&& !items[4].is_empty()
&& items[4]
.get_item()
.has_tag(&tag::Item::MINECRAFT_BREWING_FUEL)
{
if let Some(server) = world.server.upgrade() {
let mut fuel_event = crate::plugin::api::events::inventory::brewing_stand_fuel::BrewingStandFuelEvent::new(
self.position,
20,
);
server
.plugin_manager
.fire_blocking(&server, &mut fuel_event);
}
self.fuel.store(20, Ordering::Relaxed);
items[4].decrement(1);
true
} else {
false
};
// Get current ingredient and check brewing state
let Ok(items) = self.items.try_read() else {
return;
};
let ingredient = items[3].clone();
drop(items);
let brewable = self.is_brewable(&ingredient);
let is_brewing = self.brew_time.load(Ordering::Relaxed) > 0;
// Handle brewing state machine
if is_brewing {
// Decrement brew time
let new_brew_time = self.brew_time.fetch_sub(1, Ordering::Relaxed) - 1;
let is_done_brewing = new_brew_time == 0;
if is_done_brewing && brewable {
// Brewing complete
self.do_brew(world, &ingredient);
} else if !brewable || !self.ingredient_matches(&ingredient) {
// Cancel brewing
self.brew_time.store(0, Ordering::Relaxed);
self.mark_dirty();
} else {
// Continue brewing
self.mark_dirty();
}
} else if brewable && self.fuel.load(Ordering::Relaxed) > 0 {
// Start new brewing cycle
self.fuel.fetch_sub(1, Ordering::Relaxed);
self.brew_time.store(400, Ordering::Relaxed);
*self
.ingredient_item
.lock()
.unwrap_or_else(std::sync::PoisonError::into_inner) = Some(ingredient.get_item());
self.mark_dirty();
} else if fuel_refilled {
// Mark dirty if fuel was refilled to update fuel indicator
self.mark_dirty();
}
// Ensure clients are notified when potion slot contents (and their data) change.
// Compute current presence bits for the three bottle slots
let mut current: [bool; 3] = [false; 3];
if let Ok(items_guard) = self.items.try_read() {
for (i, slot) in items_guard.iter().take(3).enumerate() {
// Consider a potion slot "present" when it has an item and a PotionContents component or is a glass bottle
current[i] = !slot.is_empty() && (slot.get_data_component::().is_some() || slot.get_item().id == Item::GLASS_BOTTLE.id);
}
}
// If potion presence changed, update last_potion_count and update block state so clients
let mut needs_update = false;
{
let mut last_guard = self
.last_potion_count
.lock()
.unwrap_or_else(std::sync::PoisonError::into_inner);
if last_guard.as_ref() != Some(¤t) {
*last_guard = Some(current);
needs_update = true;
}
}
if needs_update {
// Update the block state properties for the brewing stand to reflect bottle presence
let (block, state) = world.get_block_and_state(&self.position);
// Use generated block properties helper to produce a new state id with the bits set
let mut props =
pumpkin_data::block_properties::BrewingStandLikeProperties::from_state_id(
state.id, block,
);
// Generated field names use raw identifiers for clarity
props.r#has_bottle_0 = current[0];
props.r#has_bottle_1 = current[1];
props.r#has_bottle_2 = current[2];
world.set_block_state(
&self.position,
props.to_state_id(block),
crate::world::BlockFlags::NOTIFY_ALL,
);
// Also mark dirty so inventory/container updates are sent to open screens
self.mark_dirty();
}
}
fn to_property_delegate(self: Arc) -> Option> {
Some(self as Arc)
}
}
impl PropertyDelegate for BrewingStandBlockEntity {
fn get_property(&self, index: i32) -> i32 {
match index {
0 => self.brew_time.load(Ordering::Relaxed),
1 => self.fuel.load(Ordering::Relaxed),
_ => 0,
}
}
fn set_property(&self, _index: i32, _value: i32) {}
fn get_properties_size(&self) -> i32 {
2
}
}