use std::sync::{Arc, Weak}; use pumpkin_data::entity::EntityType; use pumpkin_data::sound::Sound; use pumpkin_nbt::compound::NbtCompound; use crate::entity::{ Entity, NbtFuture, ai::goal::{ active_target::ActiveTargetGoal, look_around::RandomLookAroundGoal, look_at_entity::LookAtEntityGoal, melee_attack::MeleeAttackGoal, open_door::OpenDoorGoal, swim::SwimGoal, wander_around::WanderAroundGoal, }, mob::{ Mob, MobEntity, patrol::{LongDistancePatrolGoal, PatrolData, PatrollingMonster}, raider::{ HoldGroundAttackGoal, ObtainRaidLeaderBannerGoal, PathfindToRaidGoal, Raider, RaiderCelebrationGoal, RaiderData, RaiderMoveThroughVillageGoal, }, }, }; pub struct VindicatorEntity { pub mob_entity: MobEntity, pub raider_data: RaiderData, } impl VindicatorEntity { #[must_use] pub fn new(entity: Entity) -> Arc { let mob_entity = MobEntity::new(entity); let vindicator = Self { mob_entity, raider_data: RaiderData::default(), }; let mob_arc = Arc::new(vindicator); let mob_weak: Weak = { let mob_arc: Arc = mob_arc.clone(); Arc::downgrade(&mob_arc) }; { let mut goal_selector = mob_arc .mob_entity .goals_selector .lock() .unwrap_or_else(std::sync::PoisonError::into_inner); goal_selector.add_goal(0, Box::new(SwimGoal::default())); goal_selector.add_goal(1, Box::new(OpenDoorGoal::new(true))); goal_selector.add_goal(1, Box::new(ObtainRaidLeaderBannerGoal)); goal_selector.add_goal(2, Box::new(HoldGroundAttackGoal::new(10.0))); goal_selector.add_goal(3, Box::new(MeleeAttackGoal::new(1.0, true))); goal_selector.add_goal(4, Box::new(LongDistancePatrolGoal::new(0.7, 0.595))); goal_selector.add_goal(4, Box::new(RaiderMoveThroughVillageGoal::new(1.05))); goal_selector.add_goal(4, Box::new(PathfindToRaidGoal::default())); goal_selector.add_goal(5, Box::new(RaiderCelebrationGoal)); goal_selector.add_goal(5, Box::new(WanderAroundGoal::new(1.0))); goal_selector.add_goal( 6, LookAtEntityGoal::with_default(mob_weak, &EntityType::PLAYER, 8.0), ); goal_selector.add_goal(7, Box::new(RandomLookAroundGoal::default())); let mut target_selector = mob_arc .mob_entity .target_selector .lock() .unwrap_or_else(std::sync::PoisonError::into_inner); target_selector.add_goal( 1, ActiveTargetGoal::with_default(&mob_arc.mob_entity, &EntityType::PLAYER, true), ); target_selector.add_goal( 2, ActiveTargetGoal::with_default(&mob_arc.mob_entity, &EntityType::VILLAGER, true), ); target_selector.add_goal( 3, ActiveTargetGoal::with_default(&mob_arc.mob_entity, &EntityType::IRON_GOLEM, true), ); }; mob_arc } } impl Mob for VindicatorEntity { fn get_mob_entity(&self) -> &MobEntity { &self.mob_entity } fn as_patrolling_monster(&self) -> Option<&dyn PatrollingMonster> { Some(self) } fn as_raider(&self) -> Option<&dyn Raider> { Some(self) } fn mob_write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> { Box::pin(async move { self.write_raider_nbt(nbt); }) } fn mob_read_nbt<'a>(&'a self, nbt: &'a NbtCompound) -> NbtFuture<'a, ()> { Box::pin(async move { self.read_raider_nbt(nbt); }) } } impl PatrollingMonster for VindicatorEntity { fn get_patrol_data(&self) -> &PatrolData { &self.raider_data.patrol_data } } impl Raider for VindicatorEntity { fn get_raider_data(&self) -> &RaiderData { &self.raider_data } fn get_celebrate_sound(&self) -> Sound { Sound::EntityVindicatorCelebrate } }