feat: blaze ai

This commit is contained in:
Alexander Medvedev 2026-05-05 22:38:09 +02:00
parent 34644a3f02
commit f1263fff21
7 changed files with 462 additions and 5 deletions

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@ -0,0 +1,220 @@
use pumpkin_protocol::java::client::play::CWorldEvent;
use pumpkin_util::math::vector3::Vector3;
use rand::RngExt;
use std::sync::Arc;
use crate::entity::{
Entity,
ai::goal::{Controls, Goal, GoalFuture},
mob::Mob,
mob::blaze::BlazeEntity,
projectile::small_fireball::SmallFireballEntity,
};
pub struct BlazeShootFireballGoal {
blaze: std::sync::Weak<BlazeEntity>,
attack_step: i32,
attack_time: i32,
last_seen: i32,
}
impl BlazeShootFireballGoal {
#[must_use]
pub const fn new(blaze: std::sync::Weak<BlazeEntity>) -> Self {
Self {
blaze,
attack_step: 0,
attack_time: 0,
last_seen: 0,
}
}
const fn get_follow_distance() -> f64 {
// TODO: use FOLLOW_RANGE
48.0
}
}
impl Goal for BlazeShootFireballGoal {
fn can_start<'a>(&'a mut self, _mob: &'a dyn Mob) -> GoalFuture<'a, bool> {
Box::pin(async move {
let Some(blaze) = self.blaze.upgrade() else {
return false;
};
let target = blaze.entity.target.lock().await.clone();
if target.is_some() {
// TODO: check is_alive
true
} else {
false
}
})
}
fn should_continue<'a>(&'a self, _mob: &'a dyn Mob) -> GoalFuture<'a, bool> {
Box::pin(async move {
let Some(blaze) = self.blaze.upgrade() else {
return false;
};
let target = blaze.entity.target.lock().await.clone();
if target.is_some() {
// TODO: check is_alive
true
} else {
false
}
})
}
fn start<'a>(&'a mut self, _mob: &'a dyn Mob) -> GoalFuture<'a, ()> {
Box::pin(async move {
self.attack_step = 0;
})
}
fn stop<'a>(&'a mut self, _mob: &'a dyn Mob) -> GoalFuture<'a, ()> {
Box::pin(async move {
if let Some(blaze) = self.blaze.upgrade() {
blaze.set_charged(false);
}
self.last_seen = 0;
})
}
fn should_run_every_tick(&self) -> bool {
true
}
fn tick<'a>(&'a mut self, _mob: &'a dyn Mob) -> GoalFuture<'a, ()> {
Box::pin(async move {
self.attack_time -= 1;
let Some(blaze) = self.blaze.upgrade() else {
return;
};
let target = blaze.entity.target.lock().await.clone();
let Some(target) = target else {
return;
};
// TODO: hasLineOfSight check
let has_line_of_sight = true;
if has_line_of_sight {
self.last_seen = 0;
} else {
self.last_seen += 1;
}
let blaze_pos = blaze.entity.living_entity.entity.pos.load();
let target_pos = target.get_entity().pos.load();
let dx = target_pos.x - blaze_pos.x;
let dy = target_pos.y - blaze_pos.y;
let dz = target_pos.z - blaze_pos.z;
let distance_sq = dx * dx + dy * dy + dz * dz;
if distance_sq < 4.0 {
if !has_line_of_sight {
return;
}
if self.attack_time <= 0 {
self.attack_time = 20;
// TODO: doHurtTarget
}
// TODO: set wanted position to target
} else if distance_sq < Self::get_follow_distance().powi(2) && has_line_of_sight {
let target_y_offset = target_pos.y + 0.5; // roughly target.getY(0.5)
let blaze_y_offset = blaze_pos.y + 0.5; // roughly blaze.getY(0.5)
let yd = target_y_offset - blaze_y_offset;
if self.attack_time <= 0 {
self.attack_step += 1;
if self.attack_step == 1 {
self.attack_time = 60;
blaze.set_charged(true);
} else if self.attack_step <= 4 {
self.attack_time = 6;
} else {
self.attack_time = 100;
self.attack_step = 0;
blaze.set_charged(false);
}
if self.attack_step > 1 {
let distance = distance_sq.sqrt();
let sqd = distance.sqrt() * 0.5;
// play shoot sound
blaze
.entity
.living_entity
.entity
.world
.load()
.broadcast_packet_all(&CWorldEvent::new(
1018,
blaze.entity.living_entity.entity.block_pos.load(),
0,
false,
))
.await;
for _ in 0..1 {
// Vanilla loops 1 time
// Calculate spread
let direction = {
let mut rng = rand::rng();
let dir_x = (dx - 2.297 * sqd)
+ rng.random_range(0.0..1.0) * (2.297 * sqd * 2.0);
let dir_z = (dz - 2.297 * sqd)
+ rng.random_range(0.0..1.0) * (2.297 * sqd * 2.0);
Vector3::new(dir_x, yd, dir_z).normalize()
};
// Spawn SmallFireball
let world = blaze.entity.living_entity.entity.world.load();
let uuid = uuid::Uuid::new_v4();
let mut pos = blaze.entity.living_entity.entity.pos.load();
pos.y += blaze.entity.living_entity.entity.get_eye_height() - 0.1;
let base_entity = Entity::from_uuid(
uuid,
world.clone(),
pos,
&pumpkin_data::entity::EntityType::SMALL_FIREBALL,
);
let fireball = SmallFireballEntity::new_shot(
base_entity,
&blaze.entity.living_entity.entity,
);
fireball.thrown.entity.velocity.store(direction);
world.spawn_entity(Arc::new(fireball)).await;
}
}
}
// Look at target
blaze
.entity
.look_control
.lock()
.await
.look_at_entity(&*blaze, &target);
} else if self.last_seen < 5 {
// TODO: set wanted position to target
}
})
}
fn controls(&self) -> Controls {
Controls::MOVE | Controls::LOOK
}
}

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@ -5,6 +5,7 @@ pub mod active_target;
pub mod ambient_stand;
pub mod avoid_entity;
pub mod beg;
pub mod blaze_attack;
pub mod breed;
pub mod chase_player;
pub mod creeper_ignite;

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@ -6,14 +6,13 @@ use crate::entity::{
Entity, NBTStorage,
ai::goal::{
active_target::ActiveTargetGoal, look_around::RandomLookAroundGoal,
look_at_entity::LookAtEntityGoal, melee_attack::MeleeAttackGoal, swim::SwimGoal,
wander_around::WanderAroundGoal,
look_at_entity::LookAtEntityGoal, swim::SwimGoal, wander_around::WanderAroundGoal,
},
mob::{Mob, MobEntity},
};
pub struct BlazeEntity {
entity: Arc<MobEntity>,
pub entity: Arc<MobEntity>,
}
impl BlazeEntity {
@ -30,8 +29,16 @@ impl BlazeEntity {
let mut target_selector = mob_arc.entity.target_selector.lock().await;
goal_selector.add_goal(0, Box::new(SwimGoal::default()));
// TODO: BlazeShootFireballGoal
goal_selector.add_goal(4, Box::new(MeleeAttackGoal::new(1.0, false)));
goal_selector.add_goal(
4,
Box::new(
crate::entity::ai::goal::blaze_attack::BlazeShootFireballGoal::new(
Arc::downgrade(&mob_arc),
),
),
);
goal_selector.add_goal(5, Box::new(WanderAroundGoal::new(1.0)));
goal_selector.add_goal(
8,
@ -47,6 +54,26 @@ impl BlazeEntity {
mob_arc
}
pub const fn set_charged(&self, _charged: bool) {
// TODO:
// let flags = &self.entity.living_entity.entity.flags;
// let new_je_flags = if charged {
// flags.fetch_or(1, Ordering::Relaxed) | 1
// } else {
// flags.fetch_and(!1, Ordering::Relaxed) & !1
// };
// self.entity
// .living_entity
// .entity
// .send_meta_data(&[Metadata::new(
// TrackedData::FLAGS_ID,
// MetaDataType::BYTE,
// new_je_flags,
// )])
// .await;
}
}
impl NBTStorage for BlazeEntity {}

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@ -0,0 +1,98 @@
use std::sync::Arc;
use std::sync::atomic::AtomicBool;
use crate::{
entity::{
Entity, EntityBase, EntityBaseFuture, NBTStorage,
projectile::{ProjectileHit, ThrownItemEntity},
},
server::Server,
};
const EXPLOSION_POWER: f32 = 1.0;
pub struct FireballEntity {
pub thrown: ThrownItemEntity,
pub explosion_power: f32,
}
impl FireballEntity {
#[must_use]
pub const fn new(entity: Entity) -> Self {
let thrown = ThrownItemEntity {
entity,
owner_id: None,
collides_with_projectiles: false,
has_hit: AtomicBool::new(false),
};
Self {
thrown,
explosion_power: EXPLOSION_POWER,
}
}
#[must_use]
pub fn new_shot(entity: Entity, shooter: &Entity) -> Self {
let thrown = ThrownItemEntity::new(entity, shooter);
Self {
thrown,
explosion_power: EXPLOSION_POWER,
}
}
}
impl NBTStorage for FireballEntity {}
impl EntityBase for FireballEntity {
fn tick<'a>(
&'a self,
caller: &'a Arc<dyn EntityBase>,
server: &'a Server,
) -> EntityBaseFuture<'a, ()> {
Box::pin(async move { self.thrown.process_tick(caller, server).await })
}
fn get_entity(&self) -> &Entity {
self.thrown.get_entity()
}
fn get_living_entity(&self) -> Option<&crate::entity::living::LivingEntity> {
None
}
fn as_nbt_storage(&self) -> &dyn NBTStorage {
self
}
fn cast_any(&self) -> &dyn std::any::Any {
self
}
fn on_hit(&self, hit: ProjectileHit) -> EntityBaseFuture<'_, ()> {
Box::pin(async move {
let world = self.get_entity().world.load();
// Handle entity/block hit
if let ProjectileHit::Entity { ref entity, .. } = hit {
let entity_clone = entity.clone();
tokio::spawn(async move {
// Fireball does 6.0 damage in vanilla
entity_clone.get_entity().set_on_fire_for(5.0);
let _ = entity_clone
.damage(
entity_clone.as_ref(),
6.0,
pumpkin_data::damage::DamageType::FIREBALL,
)
.await;
});
}
let hit_pos = hit.hit_pos();
// Explosion sets fire if mob griefing is enabled (assuming true for now)
world.explode(hit_pos, self.explosion_power).await;
})
}
}

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@ -13,9 +13,11 @@ pub mod arrow;
pub mod egg;
pub mod ender_pearl;
pub mod eye_of_ender;
pub mod fireball;
pub mod firework_rocket;
pub mod lingering_potion;
pub mod shulker_bullet;
pub mod small_fireball;
pub mod snowball;
pub mod splash_potion;
pub mod wind_charge;
@ -31,6 +33,8 @@ pub fn is_projectile(entity_type: &EntityType) -> bool {
|| *entity_type == EntityType::LINGERING_POTION
|| *entity_type == EntityType::ENDER_PEARL
|| *entity_type == EntityType::SHULKER_BULLET
|| *entity_type == EntityType::FIREBALL
|| *entity_type == EntityType::SMALL_FIREBALL
}
pub struct ThrownItemEntity {

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@ -0,0 +1,103 @@
use std::sync::Arc;
use std::sync::atomic::AtomicBool;
use crate::{
entity::{
Entity, EntityBase, EntityBaseFuture, NBTStorage,
projectile::{ProjectileHit, ThrownItemEntity},
},
server::Server,
};
pub struct SmallFireballEntity {
pub thrown: ThrownItemEntity,
}
impl SmallFireballEntity {
#[must_use]
pub const fn new(entity: Entity) -> Self {
let thrown = ThrownItemEntity {
entity,
owner_id: None,
collides_with_projectiles: false,
has_hit: AtomicBool::new(false),
};
Self { thrown }
}
#[must_use]
pub fn new_shot(entity: Entity, shooter: &Entity) -> Self {
let thrown = ThrownItemEntity::new(entity, shooter);
Self { thrown }
}
}
impl NBTStorage for SmallFireballEntity {}
impl EntityBase for SmallFireballEntity {
fn tick<'a>(
&'a self,
caller: &'a Arc<dyn EntityBase>,
server: &'a Server,
) -> EntityBaseFuture<'a, ()> {
Box::pin(async move { self.thrown.process_tick(caller, server).await })
}
fn get_entity(&self) -> &Entity {
self.thrown.get_entity()
}
fn get_living_entity(&self) -> Option<&crate::entity::living::LivingEntity> {
None
}
fn as_nbt_storage(&self) -> &dyn NBTStorage {
self
}
fn cast_any(&self) -> &dyn std::any::Any {
self
}
fn on_hit(&self, hit: ProjectileHit) -> EntityBaseFuture<'_, ()> {
Box::pin(async move {
match hit {
ProjectileHit::Entity { ref entity, .. } => {
let entity_clone = entity.clone();
tokio::spawn(async move {
entity_clone.get_entity().set_on_fire_for(5.0);
let _ = entity_clone
.damage(
entity_clone.as_ref(),
5.0,
pumpkin_data::damage::DamageType::FIREBALL,
)
.await;
});
}
ProjectileHit::Block { pos, face, .. } => {
// Try to place fire
let block_to_place = match face {
pumpkin_data::BlockDirection::Up => pos.up(),
pumpkin_data::BlockDirection::Down => pos.down(),
pumpkin_data::BlockDirection::North => pos.north(),
pumpkin_data::BlockDirection::South => pos.south(),
pumpkin_data::BlockDirection::West => pos.west(),
pumpkin_data::BlockDirection::East => pos.east(),
};
let world = self.get_entity().world.load();
let fire_state = pumpkin_data::Block::FIRE.default_state.id;
world
.set_block_state(
&block_to_place,
fire_state,
pumpkin_world::world::BlockFlags::NOTIFY_ALL,
)
.await;
}
}
})
}
}

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@ -97,9 +97,11 @@ use crate::entity::projectile::arrow::ArrowEntity;
use crate::entity::projectile::egg::EggEntity;
use crate::entity::projectile::ender_pearl::EnderPearlEntity;
use crate::entity::projectile::eye_of_ender::EyeOfEnder;
use crate::entity::projectile::fireball::FireballEntity;
use crate::entity::projectile::firework_rocket::FireworkRocketEntity;
use crate::entity::projectile::lingering_potion::LingeringPotionEntity;
use crate::entity::projectile::shulker_bullet::ShulkerBulletEntity;
use crate::entity::projectile::small_fireball::SmallFireballEntity;
use crate::entity::projectile::snowball::SnowballEntity;
use crate::entity::projectile::splash_potion::SplashPotionEntity;
use crate::entity::projectile::wind_charge::WindChargeEntity;
@ -239,6 +241,8 @@ pub async fn from_type(
}
id if id == EntityType::ARROW.id => Arc::new(ArrowEntity::new(entity, None)),
id if id == EntityType::SPECTRAL_ARROW.id => Arc::new(ArrowEntity::new(entity, None)),
id if id == EntityType::FIREBALL.id => Arc::new(FireballEntity::new(entity)),
id if id == EntityType::SMALL_FIREBALL.id => Arc::new(SmallFireballEntity::new(entity)),
id if id == EntityType::WIND_CHARGE.id => {
let thrown = ThrownItemEntity {
entity,