add serverbound packet SContainerClose
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e1a7d4e7ee
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@ -1,7 +1,7 @@
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use pumpkin_macros::packet;
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use serde::Serialize;
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use serde::Deserialize;
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#[derive(Serialize)]
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#[derive(Deserialize)]
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#[packet(0x0F)]
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pub struct SCloseContainer {
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pub window_id: u8,
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@ -28,8 +28,8 @@ use pumpkin_protocol::{
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handshake::SHandShake,
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login::{SEncryptionResponse, SLoginAcknowledged, SLoginPluginResponse, SLoginStart},
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play::{
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SChatCommand, SChatMessage, SClientInformationPlay, SConfirmTeleport, SInteract,
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SPlayPingRequest, SPlayerAction, SPlayerCommand, SPlayerPosition,
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SChatCommand, SChatMessage, SClientInformationPlay, SCloseContainer, SConfirmTeleport,
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SInteract, SPlayPingRequest, SPlayerAction, SPlayerCommand, SPlayerPosition,
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SPlayerPositionRotation, SPlayerRotation, SSetCreativeSlot, SSetHeldItem, SSwingArm,
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SUseItemOn,
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},
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@ -312,6 +312,9 @@ impl Client {
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SPlayPingRequest::PACKET_ID => {
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self.handle_play_ping_request(server, SPlayPingRequest::read(bytebuf).unwrap())
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}
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SCloseContainer::PACKET_ID => {
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self.handle_close_container(server, SCloseContainer::read(bytebuf).unwrap())
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}
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_ => log::error!("Failed to handle player packet id {:#04x}", packet.id.0),
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}
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}
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@ -420,7 +420,7 @@ impl Client {
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// TODO:
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// This function will in the future be used to keep track of if the client is in a valid state.
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// But this is not possible yet
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pub fn handle_close_container(&mut self, packet: SCloseContainer) {
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pub fn handle_close_container(&mut self, _server: &mut Server, packet: SCloseContainer) {
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// window_id 0 represents both 9x1 Generic AND inventory here
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let Ok(_window_type) = WindowType::try_from(packet.window_id) else {
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self.kick("Invalid window ID");
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