Improve Authentication
This commit is contained in:
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d0a8790d7b
commit
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@ -14,8 +14,10 @@ Pumpkin is currently under heavy development.
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## What Pumpkin aims to be:
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## What Pumpkin aims to be:
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- A fast, efficient, and scalable Minecraft server
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- A fast, efficient, and scalable Minecraft server
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- Use Multi-Threading
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- Compatible with the latest Minecraft server version
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- Compatible with the latest Minecraft server version
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- Adherent to Vanilla game mechanics
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- Adherent to Vanilla game mechanics
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- Be Secure and prevent all Exploits found
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- Highly configurable with the ability to disable unnecessary features
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- Highly configurable with the ability to disable unnecessary features
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- A platform for plugin development
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- A platform for plugin development
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@ -33,10 +33,7 @@ impl<'a> ClientPacket for CLoginSuccess<'a> {
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bytebuf.put_list::<Property>(self.properties, |p, v| {
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bytebuf.put_list::<Property>(self.properties, |p, v| {
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p.put_string(&v.name);
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p.put_string(&v.name);
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p.put_string(&v.value);
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p.put_string(&v.value);
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// has signature ?
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p.put_option(&v.signature, |p, v| p.put_string(v));
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// todo: for some reason we get "got too many bytes error when using a signature"
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p.put_bool(false);
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// p.put_option(&v.signature, |p,v| p.put_string(v));
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});
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});
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bytebuf.put_bool(self.strict_error_handling);
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bytebuf.put_bool(self.strict_error_handling);
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}
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}
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@ -34,10 +34,7 @@ impl<'a> ClientPacket for CPlayerInfoUpdate<'a> {
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p.put_list::<Property>(properties, |p, v| {
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p.put_list::<Property>(properties, |p, v| {
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p.put_string(&v.name);
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p.put_string(&v.name);
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p.put_string(&v.value);
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p.put_string(&v.value);
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// has signature ?
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p.put_option(&v.signature, |p, v| p.put_string(v));
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// todo: for some reason we get "got too many bytes error when using a signature"
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p.put_bool(false);
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// todo signature
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});
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});
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}
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}
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PlayerAction::InitializeChat(_) => todo!(),
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PlayerAction::InitializeChat(_) => todo!(),
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@ -1,19 +1,49 @@
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use std::net::IpAddr;
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use std::{collections::HashMap, net::IpAddr};
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use base64::{engine::general_purpose, Engine};
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use num_bigint::BigInt;
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use num_bigint::BigInt;
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use pumpkin_protocol::Property;
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use pumpkin_protocol::Property;
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use reqwest::StatusCode;
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use reqwest::{StatusCode, Url};
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use serde::Deserialize;
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use serde::{Deserialize, Serialize};
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use thiserror::Error;
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use thiserror::Error;
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use uuid::Uuid;
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use uuid::Uuid;
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use crate::server::Server;
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use crate::{config::auth_config::TextureConfig, server::Server};
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#[derive(Deserialize, Clone, Debug)]
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#[allow(non_snake_case)]
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#[allow(dead_code)]
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pub struct ProfileTextures {
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timestamp: i64,
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profileId: Uuid,
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profileName: String,
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signatureRequired: bool,
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textures: HashMap<String, Texture>,
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}
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#[derive(Deserialize, Clone, Debug)]
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#[allow(non_snake_case)]
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#[allow(dead_code)]
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pub struct Texture {
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url: String,
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metadata: Option<HashMap<String, String>>,
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}
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#[derive(Deserialize, Serialize, Clone, Debug, PartialEq, Eq)]
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pub enum ProfileAction {
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#[serde(rename = "FORCED_NAME_CHANGE")]
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ForcedNameChange,
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#[serde(rename = "USING_BANNED_SKIN")]
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UsingBannedSkin,
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}
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#[derive(Deserialize, Clone, Debug)]
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#[derive(Deserialize, Clone, Debug)]
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pub struct GameProfile {
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pub struct GameProfile {
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pub id: Uuid,
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pub id: Uuid,
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pub name: String,
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pub name: String,
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pub properties: Vec<Property>,
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pub properties: Vec<Property>,
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#[serde(rename = "profileActions")]
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pub profile_actions: Option<Vec<ProfileAction>>,
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}
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}
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pub fn authenticate(
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pub fn authenticate(
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@ -22,8 +52,13 @@ pub fn authenticate(
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ip: &IpAddr,
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ip: &IpAddr,
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server: &mut Server,
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server: &mut Server,
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) -> Result<GameProfile, AuthError> {
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) -> Result<GameProfile, AuthError> {
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assert!(server.advanced_config.authentication.use_authentication);
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assert!(server.auth_client.is_some());
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assert!(server.auth_client.is_some());
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let address = if server.base_config.prevent_proxy_connections {
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let address = if server
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.advanced_config
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.authentication
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.prevent_proxy_connections
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{
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format!("https://sessionserver.mojang.com/session/minecraft/hasJoined?username={username}&serverId={server_hash}&ip={ip}")
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format!("https://sessionserver.mojang.com/session/minecraft/hasJoined?username={username}&serverId={server_hash}&ip={ip}")
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} else {
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} else {
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format!("https://sessionserver.mojang.com/session/minecraft/hasJoined?username={username}&serverId={server_hash}")
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format!("https://sessionserver.mojang.com/session/minecraft/hasJoined?username={username}&serverId={server_hash}")
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@ -44,10 +79,32 @@ pub fn authenticate(
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Ok(profile)
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Ok(profile)
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}
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}
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pub fn unpack_textures(property: Property, config: &TextureConfig) {
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// todo: no unwrap
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let from64 = general_purpose::STANDARD.decode(property.value).unwrap();
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let textures: ProfileTextures = serde_json::from_slice(&from64).unwrap();
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dbg!(&textures);
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for texture in textures.textures {
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is_texture_url_valid(Url::parse(&texture.1.url).unwrap(), config);
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}
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}
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pub fn auth_digest(bytes: &[u8]) -> String {
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pub fn auth_digest(bytes: &[u8]) -> String {
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BigInt::from_signed_bytes_be(bytes).to_str_radix(16)
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BigInt::from_signed_bytes_be(bytes).to_str_radix(16)
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}
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}
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pub fn is_texture_url_valid(url: Url, config: &TextureConfig) -> bool {
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let scheme = url.scheme();
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if !config.allowed_url_schemes.contains(&scheme.to_string()) {
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return false;
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}
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let domain = url.domain().unwrap_or("");
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if !config.allowed_url_domains.contains(&domain.to_string()) {
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return false;
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}
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true
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}
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#[derive(Error, Debug)]
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#[derive(Error, Debug)]
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pub enum AuthError {
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pub enum AuthError {
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#[error("Authentication servers are down")]
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#[error("Authentication servers are down")]
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@ -23,7 +23,10 @@ use crate::{
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server::Server,
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server::Server,
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};
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};
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use super::{authentication::auth_digest, Client, EncryptionError, PlayerConfig};
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use super::{
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authentication::{auth_digest, unpack_textures},
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Client, EncryptionError, PlayerConfig,
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};
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/// Processes incoming Packets from the Client to the Server
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/// Processes incoming Packets from the Client to the Server
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/// Implements the `Client` Packets
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/// Implements the `Client` Packets
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@ -45,12 +48,15 @@ impl Client {
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}
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}
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pub fn handle_login_start(&mut self, server: &mut Server, login_start: SLoginStart) {
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pub fn handle_login_start(&mut self, server: &mut Server, login_start: SLoginStart) {
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// todo: do basic name validation
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dbg!("login start");
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dbg!("login start");
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// default game profile, when no online mode
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// default game profile, when no online mode
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// todo: make offline uuid
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self.gameprofile = Some(GameProfile {
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self.gameprofile = Some(GameProfile {
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id: login_start.uuid,
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id: login_start.uuid,
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name: login_start.name,
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name: login_start.name,
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properties: vec![],
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properties: vec![],
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profile_actions: None,
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});
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});
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// todo: check config for encryption
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// todo: check config for encryption
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@ -91,10 +97,40 @@ impl Client {
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&ip,
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&ip,
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server,
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server,
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) {
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) {
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Ok(p) => self.gameprofile = Some(p),
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Ok(p) => {
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// Check if player should join
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if let Some(p) = &p.profile_actions {
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if !server
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.advanced_config
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.authentication
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.player_profile
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.allow_banned_players
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{
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if !p.is_empty() {
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self.kick("Your account can't join");
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}
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} else {
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for allowed in server
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.advanced_config
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.authentication
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.player_profile
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.allowed_actions
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.clone()
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{
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if !p.contains(&allowed) {
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self.kick("Your account can't join");
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}
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}
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}
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}
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self.gameprofile = Some(p);
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}
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Err(e) => self.kick(&e.to_string()),
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Err(e) => self.kick(&e.to_string()),
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}
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}
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}
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}
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for ele in self.gameprofile.as_ref().unwrap().properties.clone() {
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unpack_textures(ele, &server.advanced_config.authentication.textures);
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}
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if let Some(profile) = self.gameprofile.as_ref().cloned() {
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if let Some(profile) = self.gameprofile.as_ref().cloned() {
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let packet = CLoginSuccess::new(profile.id, profile.name, &profile.properties, false);
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let packet = CLoginSuccess::new(profile.id, profile.name, &profile.properties, false);
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@ -38,7 +38,7 @@ use pumpkin_protocol::{
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use std::io::Read;
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use std::io::Read;
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use thiserror::Error;
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use thiserror::Error;
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mod authentication;
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pub mod authentication;
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mod client_packet;
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mod client_packet;
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pub mod player_packet;
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pub mod player_packet;
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93
pumpkin/src/config/auth_config.rs
Normal file
93
pumpkin/src/config/auth_config.rs
Normal file
@ -0,0 +1,93 @@
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use serde::{Deserialize, Serialize};
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use crate::client::authentication::ProfileAction;
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#[derive(Deserialize, Serialize)]
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pub struct Authentication {
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/// Whether to use Mojang authentication.
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pub use_authentication: bool,
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/// Prevent proxy connections.
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pub prevent_proxy_connections: bool,
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/// Player profile handling.
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pub player_profile: PlayerProfileConfig,
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/// Texture handling.
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pub textures: TextureConfig,
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}
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#[derive(Deserialize, Serialize)]
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pub struct PlayerProfileConfig {
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/// Allow players flagged by Mojang (banned, forced name change).
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pub allow_banned_players: bool,
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/// Depends on the value above
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pub allowed_actions: Vec<ProfileAction>,
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}
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impl Default for PlayerProfileConfig {
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fn default() -> Self {
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Self {
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allow_banned_players: false,
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allowed_actions: vec![
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ProfileAction::ForcedNameChange,
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ProfileAction::UsingBannedSkin,
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],
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}
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}
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}
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#[derive(Deserialize, Serialize)]
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pub struct TextureConfig {
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/// Whether to use player textures.
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pub enabled: bool,
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pub allowed_url_schemes: Vec<String>,
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pub allowed_url_domains: Vec<String>,
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/// Specific texture types.
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pub types: TextureTypes,
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}
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impl Default for TextureConfig {
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fn default() -> Self {
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Self {
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enabled: true,
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allowed_url_schemes: vec!["http".into(), "https".into()],
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allowed_url_domains: vec![".minecraft.net".into(), ".mojang.com".into()],
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types: Default::default(),
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}
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}
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}
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#[derive(Deserialize, Serialize)]
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pub struct TextureTypes {
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/// Use player skins.
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pub skin: bool,
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/// Use player capes.
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pub cape: bool,
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/// Use player elytras.
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/// (i didn't know myself that there are custom elytras)
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pub elytra: bool,
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}
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impl Default for TextureTypes {
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fn default() -> Self {
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Self {
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skin: true,
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cape: true,
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elytra: true,
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}
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}
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}
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impl Default for Authentication {
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fn default() -> Self {
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Self {
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use_authentication: true,
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prevent_proxy_connections: true,
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player_profile: Default::default(),
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textures: Default::default(),
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}
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}
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}
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@ -4,6 +4,8 @@ use serde::{Deserialize, Serialize};
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use crate::{entity::player::GameMode, server::Difficulty};
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use crate::{entity::player::GameMode, server::Difficulty};
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use super::auth_config::Authentication;
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/// Current Config version of the Base Config
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/// Current Config version of the Base Config
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const CURRENT_BASE_VERSION: &str = "1.0.0";
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const CURRENT_BASE_VERSION: &str = "1.0.0";
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@ -12,19 +14,15 @@ const CURRENT_BASE_VERSION: &str = "1.0.0";
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/// This also allows you get some Performance or Resource boosts.
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/// This also allows you get some Performance or Resource boosts.
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/// Important: The Configuration should match Vanilla by default
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/// Important: The Configuration should match Vanilla by default
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pub struct AdvancedConfiguration {
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pub struct AdvancedConfiguration {
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/// Requires Online mode
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/// Should player have skins
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pub use_skins: bool,
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/// Should chat be enabled
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pub enable_chat: bool,
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pub commands: Commands,
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pub commands: Commands,
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pub authentication: Authentication,
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}
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}
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#[derive(Deserialize, Serialize)]
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#[derive(Deserialize, Serialize)]
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pub struct Commands {
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pub struct Commands {
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// Are commands from the Console accepted ?
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/// Are commands from the Console accepted ?
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pub use_console: bool,
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pub use_console: bool,
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// todo commands...
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}
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}
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impl Default for Commands {
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impl Default for Commands {
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@ -37,8 +35,7 @@ impl Default for Commands {
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impl Default for AdvancedConfiguration {
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impl Default for AdvancedConfiguration {
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fn default() -> Self {
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fn default() -> Self {
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Self {
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Self {
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use_skins: true,
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authentication: Authentication::default(),
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enable_chat: true,
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commands: Commands::default(),
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commands: Commands::default(),
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}
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}
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}
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}
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@ -74,8 +71,6 @@ pub struct BasicConfiguration {
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pub online_mode: bool,
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pub online_mode: bool,
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/// Whether packet encryption is enabled. Required when online mode is enabled.
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/// Whether packet encryption is enabled. Required when online mode is enabled.
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pub encryption: bool,
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pub encryption: bool,
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/// Whether to prevent proxy connections.
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pub prevent_proxy_connections: bool,
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/// The server's description displayed on the status screen.
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/// The server's description displayed on the status screen.
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pub motd: String,
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pub motd: String,
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/// The default game mode for players.
|
/// The default game mode for players.
|
||||||
@ -99,7 +94,6 @@ impl Default for BasicConfiguration {
|
|||||||
hardcore: false,
|
hardcore: false,
|
||||||
online_mode: true,
|
online_mode: true,
|
||||||
encryption: true,
|
encryption: true,
|
||||||
prevent_proxy_connections: true,
|
|
||||||
motd: "A Blazing fast Pumpkin Server!".to_string(),
|
motd: "A Blazing fast Pumpkin Server!".to_string(),
|
||||||
default_gamemode: GameMode::Survival,
|
default_gamemode: GameMode::Survival,
|
||||||
}
|
}
|
||||||
154
pumpkin/src/config/mod.rs
Normal file
154
pumpkin/src/config/mod.rs
Normal file
@ -0,0 +1,154 @@
|
|||||||
|
use std::path::Path;
|
||||||
|
|
||||||
|
use auth_config::Authentication;
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
|
use crate::{entity::player::GameMode, server::Difficulty};
|
||||||
|
|
||||||
|
pub mod auth_config;
|
||||||
|
|
||||||
|
/// Current Config version of the Base Config
|
||||||
|
const CURRENT_BASE_VERSION: &str = "1.0.0";
|
||||||
|
|
||||||
|
#[derive(Deserialize, Serialize)]
|
||||||
|
/// The idea is that Pumpkin should very customizable, You can Enable or Disable Features depning on your needs.
|
||||||
|
/// This also allows you get some Performance or Resource boosts.
|
||||||
|
/// Important: The Configuration should match Vanilla by default
|
||||||
|
pub struct AdvancedConfiguration {
|
||||||
|
pub commands: Commands,
|
||||||
|
pub authentication: Authentication,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Deserialize, Serialize)]
|
||||||
|
pub struct Commands {
|
||||||
|
/// Are commands from the Console accepted ?
|
||||||
|
pub use_console: bool,
|
||||||
|
// todo commands...
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for Commands {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self { use_console: true }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Important: The Configuration should match Vanilla by default
|
||||||
|
impl Default for AdvancedConfiguration {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self {
|
||||||
|
authentication: Authentication::default(),
|
||||||
|
commands: Commands::default(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize)]
|
||||||
|
pub struct BasicConfiguration {
|
||||||
|
/// A version identifier for the configuration format.
|
||||||
|
pub config_version: String,
|
||||||
|
/// The address to bind the server to.
|
||||||
|
pub server_address: String,
|
||||||
|
/// The port to listen on.
|
||||||
|
pub server_port: u16,
|
||||||
|
/// The seed for world generation.
|
||||||
|
pub seed: String,
|
||||||
|
/// The maximum number of players allowed on the server.
|
||||||
|
pub max_players: u32,
|
||||||
|
/// The maximum view distance for players.
|
||||||
|
pub view_distance: u8,
|
||||||
|
/// The maximum simulated view distance.
|
||||||
|
pub simulation_distance: u8,
|
||||||
|
/// The path to the resource pack.
|
||||||
|
pub resource_pack: String,
|
||||||
|
/// The SHA1 hash of the resource pack.
|
||||||
|
pub resource_pack_sha1: String,
|
||||||
|
/// The default game difficulty.
|
||||||
|
pub default_difficulty: Difficulty,
|
||||||
|
/// Whether the Nether dimension is enabled.
|
||||||
|
pub allow_nether: bool,
|
||||||
|
/// Whether the server is in hardcore mode.
|
||||||
|
pub hardcore: bool,
|
||||||
|
/// Whether online mode is enabled. Requires valid Minecraft accounts.
|
||||||
|
pub online_mode: bool,
|
||||||
|
/// Whether packet encryption is enabled. Required when online mode is enabled.
|
||||||
|
pub encryption: bool,
|
||||||
|
/// The server's description displayed on the status screen.
|
||||||
|
pub motd: String,
|
||||||
|
/// The default game mode for players.
|
||||||
|
pub default_gamemode: GameMode,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for BasicConfiguration {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self {
|
||||||
|
config_version: CURRENT_BASE_VERSION.to_string(),
|
||||||
|
server_address: "127.0.0.1".to_string(),
|
||||||
|
server_port: 25565,
|
||||||
|
seed: "".to_string(),
|
||||||
|
max_players: 100000,
|
||||||
|
view_distance: 10,
|
||||||
|
simulation_distance: 10,
|
||||||
|
resource_pack: "".to_string(),
|
||||||
|
resource_pack_sha1: "".to_string(),
|
||||||
|
default_difficulty: Difficulty::Normal,
|
||||||
|
allow_nether: true,
|
||||||
|
hardcore: false,
|
||||||
|
online_mode: true,
|
||||||
|
encryption: true,
|
||||||
|
motd: "A Blazing fast Pumpkin Server!".to_string(),
|
||||||
|
default_gamemode: GameMode::Survival,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl AdvancedConfiguration {
|
||||||
|
pub fn load<P: AsRef<Path>>(path: P) -> AdvancedConfiguration {
|
||||||
|
if path.as_ref().exists() {
|
||||||
|
let toml = std::fs::read_to_string(path).expect("Couldn't read configuration");
|
||||||
|
toml::from_str(toml.as_str()).expect("Couldn't parse, Proberbly old config")
|
||||||
|
} else {
|
||||||
|
let config = AdvancedConfiguration::default();
|
||||||
|
let toml = toml::to_string(&config).expect("Couldn't create toml!");
|
||||||
|
std::fs::write(path, toml).expect("Couldn't save configuration");
|
||||||
|
config
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl BasicConfiguration {
|
||||||
|
pub fn load<P: AsRef<Path>>(path: P) -> BasicConfiguration {
|
||||||
|
if path.as_ref().exists() {
|
||||||
|
let toml = std::fs::read_to_string(path).expect("Couldn't read configuration");
|
||||||
|
toml::from_str(toml.as_str()).expect("Couldn't parse")
|
||||||
|
} else {
|
||||||
|
let config = BasicConfiguration::default();
|
||||||
|
let toml = toml::to_string(&config).expect("Couldn't create toml!");
|
||||||
|
std::fs::write(path, toml).expect("Couldn't save configuration");
|
||||||
|
config.validate();
|
||||||
|
config
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn validate(&self) {
|
||||||
|
assert_eq!(
|
||||||
|
self.config_version, CURRENT_BASE_VERSION,
|
||||||
|
"Config version does not match used Config version. Please update your config"
|
||||||
|
);
|
||||||
|
assert!(self.view_distance >= 2, "View distance must be atleast 2");
|
||||||
|
assert!(
|
||||||
|
self.view_distance <= 32,
|
||||||
|
"View distance must be less than 32"
|
||||||
|
);
|
||||||
|
if self.online_mode {
|
||||||
|
assert!(
|
||||||
|
self.encryption,
|
||||||
|
"When Online Mode is enabled, Encryption must be enabled"
|
||||||
|
)
|
||||||
|
}
|
||||||
|
assert_eq!(
|
||||||
|
!self.resource_pack.is_empty(),
|
||||||
|
!self.resource_pack_sha1.is_empty(),
|
||||||
|
"Resource Pack path or Sha1 hash is missing"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -4,12 +4,12 @@ use std::io::{self};
|
|||||||
|
|
||||||
use client::Client;
|
use client::Client;
|
||||||
use commands::handle_command;
|
use commands::handle_command;
|
||||||
use configuration::AdvancedConfiguration;
|
use config::AdvancedConfiguration;
|
||||||
|
|
||||||
use std::{collections::HashMap, rc::Rc, thread};
|
use std::{collections::HashMap, rc::Rc, thread};
|
||||||
|
|
||||||
use client::interrupted;
|
use client::interrupted;
|
||||||
use configuration::BasicConfiguration;
|
use config::BasicConfiguration;
|
||||||
use server::Server;
|
use server::Server;
|
||||||
|
|
||||||
// Setup some tokens to allow us to identify which event is for which socket.
|
// Setup some tokens to allow us to identify which event is for which socket.
|
||||||
@ -17,7 +17,7 @@ const SERVER: Token = Token(0);
|
|||||||
|
|
||||||
pub mod client;
|
pub mod client;
|
||||||
pub mod commands;
|
pub mod commands;
|
||||||
pub mod configuration;
|
pub mod config;
|
||||||
pub mod entity;
|
pub mod entity;
|
||||||
pub mod server;
|
pub mod server;
|
||||||
pub mod util;
|
pub mod util;
|
||||||
|
|||||||
@ -26,7 +26,7 @@ use serde::{Deserialize, Serialize};
|
|||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
client::Client,
|
client::Client,
|
||||||
configuration::{AdvancedConfiguration, BasicConfiguration},
|
config::{AdvancedConfiguration, BasicConfiguration},
|
||||||
entity::player::{GameMode, Player},
|
entity::player::{GameMode, Player},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user