Fix: build
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@ -368,7 +368,7 @@ impl Player {
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// TODO: Figure out better way to get only the players from player_ids
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// Also refactor out a better method to get individual advanced state ids
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let world = self.world.lock().await;
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let world = self.entity.world.lock().await;
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let players = world
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.current_players
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.iter()
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