Add Clientbound Game Event
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1f041cc7db
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@ -168,4 +168,22 @@ impl ClientPacket for CLogin {
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}
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}
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}
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}
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pub struct CGameEvent {
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event: u8,
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value: f32,
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}
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impl CGameEvent {
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pub fn new(event: u8, value: f32) -> Self {
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Self { event, value }
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}
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}
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impl ClientPacket for CGameEvent {
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const PACKET_ID: VarInt = 0x22;
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fn write(&self, bytebuf: &mut ByteBuffer) {
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bytebuf.put_u8(self.event);
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bytebuf.put_f32(self.value);
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}
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}
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@ -8,7 +8,7 @@ use mio::{event::Event, Poll};
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use pumpkin_protocol::{
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use pumpkin_protocol::{
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client::{
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client::{
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config::CPluginMessage,
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config::CPluginMessage,
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play::{ CLogin},
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play::{CGameEvent, CLogin},
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},
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},
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PacketError, Players, Sample, StatusResponse, VarInt, VarInt32, Version,
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PacketError, Players, Sample, StatusResponse, VarInt, VarInt32, Version,
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};
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};
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@ -127,7 +127,10 @@ impl Server {
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))
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))
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.unwrap_or_else(|e| client.kick(&e.to_string()));
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.unwrap_or_else(|e| client.kick(&e.to_string()));
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// Start waiting for level chunks
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client
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.send_packet(CGameEvent::new(13, 0.0))
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.unwrap_or_else(|e| client.kick(&e.to_string()));
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dbg!("spawning player");
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dbg!("spawning player");
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client.player = Some(player);
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client.player = Some(player);
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}
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}
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