feat: Implement Trident

This commit is contained in:
Alexander Medvedev 2026-06-21 07:55:09 +02:00
parent e0ec4f9569
commit c52531b37a
7 changed files with 729 additions and 23 deletions

View File

@ -918,14 +918,12 @@ impl Player {
let mut damage_multiplier = 1.0; let mut damage_multiplier = 1.0;
let mut add_damage = 0.0; let mut add_damage = 0.0;
let mut add_speed = 0.0; let mut add_speed = 0.0;
let mut extra_ench_damage = 0.0;
let mut knockback_level = 0u32;
// Get the attack damage from the held item
// TODO: this should be cached in memory, we shouldn't just use default here either
if let Some(modifiers) = item_stack
.lock()
.await
.get_data_component::<AttributeModifiersImpl>()
{ {
let stack = item_stack.lock().await;
if let Some(modifiers) = stack.get_data_component::<AttributeModifiersImpl>() {
for item_mod in modifiers.attribute_modifiers.iter() { for item_mod in modifiers.attribute_modifiers.iter() {
if item_mod.operation == Operation::AddValue { if item_mod.operation == Operation::AddValue {
if item_mod.id == "minecraft:base_attack_damage" { if item_mod.id == "minecraft:base_attack_damage" {
@ -936,6 +934,45 @@ impl Player {
} }
} }
} }
if let Some(enchantments) = stack.get_data_component::<EnchantmentsImpl>() {
for (enchantment, level) in enchantments.enchantment.iter() {
if **enchantment == Enchantment::SHARPNESS {
extra_ench_damage += 0.5 * f64::from(*level) + 0.5;
} else if **enchantment == Enchantment::SMITE {
let target_type = victim_entity.entity_type.id;
let is_undead = target_type == EntityType::ZOMBIE.id
|| target_type == EntityType::DROWNED.id
|| target_type == EntityType::HUSK.id
|| target_type == EntityType::ZOMBIE_VILLAGER.id
|| target_type == EntityType::ZOMBIFIED_PIGLIN.id
|| target_type == EntityType::SKELETON.id
|| target_type == EntityType::BOGGED.id
|| target_type == EntityType::PARCHED.id
|| target_type == EntityType::WITHER_SKELETON.id
|| target_type == EntityType::STRAY.id
|| target_type == EntityType::PHANTOM.id
|| target_type == EntityType::WITHER.id
|| target_type == EntityType::ZOMBIE_HORSE.id
|| target_type == EntityType::SKELETON_HORSE.id;
if is_undead {
extra_ench_damage += 2.5 * f64::from(*level);
}
} else if **enchantment == Enchantment::BANE_OF_ARTHROPODS {
let target_type = victim_entity.entity_type.id;
let is_arthropod = target_type == EntityType::SPIDER.id
|| target_type == EntityType::CAVE_SPIDER.id
|| target_type == EntityType::SILVERFISH.id
|| target_type == EntityType::ENDERMITE.id
|| target_type == EntityType::BEE.id;
if is_arthropod {
extra_ench_damage += 2.5 * f64::from(*level);
}
} else if **enchantment == Enchantment::KNOCKBACK {
knockback_level = *level as u32;
}
}
}
}
let attack_speed = base_attack_speed + add_speed; let attack_speed = base_attack_speed + add_speed;
@ -954,6 +991,7 @@ impl Player {
// Modify the added damage based on the multiplier. // Modify the added damage based on the multiplier.
let mut damage = base_damage + add_damage * damage_multiplier; let mut damage = base_damage + add_damage * damage_multiplier;
damage += extra_ench_damage * attack_cooldown_progress;
if let Some(strength) = self if let Some(strength) = self
.living_entity .living_entity
@ -1048,7 +1086,7 @@ impl Player {
); );
if victim.get_living_entity().is_some() { if victim.get_living_entity().is_some() {
let mut knockback_strength = 1.0; let mut knockback_strength = 1.0 + f64::from(knockback_level);
match attack_type { match attack_type {
AttackType::Knockback => knockback_strength += 1.0, AttackType::Knockback => knockback_strength += 1.0,
AttackType::Sweeping => { AttackType::Sweeping => {

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@ -55,6 +55,8 @@ pub struct ArrowEntity {
pub pickup: ArrowPickup, pub pickup: ArrowPickup,
pub is_critical: AtomicBool, pub is_critical: AtomicBool,
pub pierce_level: AtomicU8, pub pierce_level: AtomicU8,
pub punch_level: AtomicU8,
pub is_flame: AtomicBool,
pub in_ground: AtomicBool, pub in_ground: AtomicBool,
pub in_ground_time: AtomicU32, pub in_ground_time: AtomicU32,
pub life: AtomicU32, pub life: AtomicU32,
@ -78,6 +80,8 @@ impl ArrowEntity {
pickup: ArrowPickup::Disallowed, pickup: ArrowPickup::Disallowed,
is_critical: AtomicBool::new(false), is_critical: AtomicBool::new(false),
pierce_level: AtomicU8::new(0), pierce_level: AtomicU8::new(0),
punch_level: AtomicU8::new(0),
is_flame: AtomicBool::new(false),
in_ground: AtomicBool::new(false), in_ground: AtomicBool::new(false),
in_ground_time: AtomicU32::new(0), in_ground_time: AtomicU32::new(0),
life: AtomicU32::new(0), life: AtomicU32::new(0),
@ -100,6 +104,8 @@ impl ArrowEntity {
pickup, pickup,
is_critical: AtomicBool::new(false), is_critical: AtomicBool::new(false),
pierce_level: AtomicU8::new(0), pierce_level: AtomicU8::new(0),
punch_level: AtomicU8::new(0),
is_flame: AtomicBool::new(false),
in_ground: AtomicBool::new(false), in_ground: AtomicBool::new(false),
in_ground_time: AtomicU32::new(0), in_ground_time: AtomicU32::new(0),
life: AtomicU32::new(0), life: AtomicU32::new(0),
@ -390,12 +396,27 @@ impl EntityBase for ArrowEntity {
let bonus = (rand::random::<u32>() % (damage / 2 + 2) as u32) as i32; let bonus = (rand::random::<u32>() % (damage / 2 + 2) as u32) as i32;
damage = damage.saturating_add(bonus); damage = damage.saturating_add(bonus);
} }
if self.is_flame.load(Ordering::Relaxed) {
target.get_entity().set_on_fire_for_ticks(100);
}
target target
.damage(&*target, damage as f32, DamageType::ARROW) .damage(&*target, damage as f32, DamageType::ARROW)
.await; .await;
if target.get_living_entity().is_some() { if target.get_living_entity().is_some() {
// TODO: knockback let punch = self.punch_level.load(Ordering::Relaxed);
if punch > 0 {
if let Some(owner_id) = self.owner_id {
if let Some(owner_entity) = world.get_entity_by_id(owner_id) {
crate::entity::combat::handle_knockback(
owner_entity.get_entity(),
target.get_entity(),
f64::from(punch) * 0.6,
);
}
}
}
// Play hit sound // Play hit sound
let sound_packet = CSoundEffect::new( let sound_packet = CSoundEffect::new(

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@ -21,11 +21,13 @@ pub mod shulker_bullet;
pub mod small_fireball; pub mod small_fireball;
pub mod snowball; pub mod snowball;
pub mod splash_potion; pub mod splash_potion;
pub mod trident;
pub mod wind_charge; pub mod wind_charge;
#[must_use] #[must_use]
pub fn is_projectile(entity_type: &EntityType) -> bool { pub fn is_projectile(entity_type: &EntityType) -> bool {
*entity_type == EntityType::ARROW *entity_type == EntityType::ARROW
|| *entity_type == EntityType::TRIDENT
|| *entity_type == EntityType::EGG || *entity_type == EntityType::EGG
|| *entity_type == EntityType::SNOWBALL || *entity_type == EntityType::SNOWBALL
|| *entity_type == EntityType::FIREWORK_ROCKET || *entity_type == EntityType::FIREWORK_ROCKET

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@ -0,0 +1,460 @@
use std::sync::Arc;
use std::sync::atomic::{AtomicBool, AtomicU8, AtomicU32, Ordering};
use tokio::sync::Mutex;
use crate::{
entity::{
Entity, EntityBase, EntityBaseFuture, NBTStorage, living::LivingEntity, player::Player,
},
server::Server,
};
use pumpkin_data::damage::DamageType;
use pumpkin_data::item::Item;
use pumpkin_data::item_stack::ItemStack;
use pumpkin_data::sound::{Sound, SoundCategory};
use pumpkin_protocol::IdOr;
use pumpkin_protocol::java::client::play::{CEntityVelocity, CSoundEffect};
use pumpkin_util::math::boundingbox::BoundingBox;
use pumpkin_util::math::position::BlockPos;
use pumpkin_util::math::vector3::Vector3;
use super::ProjectileHit;
use super::arrow::ArrowPickup;
pub struct TridentEntity {
pub entity: Entity,
pub owner_id: Option<i32>,
pub item_stack: Arc<Mutex<ItemStack>>,
pub pickup: ArrowPickup,
pub in_ground: AtomicBool,
pub in_ground_time: AtomicU32,
pub life: AtomicU32,
pub shake_time: AtomicU8,
pub has_hit: AtomicBool,
pub last_block_pos: Arc<std::sync::RwLock<Option<BlockPos>>>,
}
impl TridentEntity {
const BASE_DAMAGE: f64 = 8.0;
const AIR_INERTIA: f64 = 0.99;
const WATER_INERTIA: f64 = 0.9;
const GRAVITY: f64 = 0.05;
const DESPAWN_TIME: u32 = 1200;
pub fn new(entity: Entity, owner_id: Option<i32>) -> Self {
Self {
entity,
owner_id,
item_stack: Arc::new(Mutex::new(ItemStack::new(1, &Item::TRIDENT))),
pickup: ArrowPickup::Disallowed,
in_ground: AtomicBool::new(false),
in_ground_time: AtomicU32::new(0),
life: AtomicU32::new(0),
shake_time: AtomicU8::new(0),
has_hit: AtomicBool::new(false),
last_block_pos: Arc::new(std::sync::RwLock::new(None)),
}
}
pub fn new_shot(
entity: Entity,
shooter: &Entity,
item_stack: ItemStack,
pickup: ArrowPickup,
) -> Self {
let mut owner_pos = shooter.pos.load();
owner_pos.y = owner_pos.y + f64::from(shooter.entity_dimension.load().eye_height) - 0.1;
entity.pos.store(owner_pos);
entity.set_velocity(Vector3::new(0.0, 0.1, 0.0));
Self {
entity,
owner_id: Some(shooter.entity_id),
item_stack: Arc::new(Mutex::new(item_stack)),
pickup,
in_ground: AtomicBool::new(false),
in_ground_time: AtomicU32::new(0),
life: AtomicU32::new(0),
shake_time: AtomicU8::new(0),
has_hit: AtomicBool::new(false),
last_block_pos: Arc::new(std::sync::RwLock::new(None)),
}
}
pub fn set_velocity_from_rotation(
&self,
pitch: f32,
yaw: f32,
roll: f32,
speed: f32,
divergence: f32,
) {
let yaw_rad = yaw.to_radians();
let pitch_rad = pitch.to_radians();
let roll_rad = (pitch + roll).to_radians();
let x = -yaw_rad.sin() * pitch_rad.cos();
let y = -roll_rad.sin();
let z = yaw_rad.cos() * pitch_rad.cos();
self.set_velocity(
f64::from(x),
f64::from(y),
f64::from(z),
f64::from(speed),
f64::from(divergence),
);
}
pub fn set_velocity(&self, x: f64, y: f64, z: f64, power: f64, uncertainty: f64) {
fn next_triangular(mode: f64, deviation: f64) -> f64 {
deviation.mul_add(rand::random::<f64>() - rand::random::<f64>(), mode)
}
let velocity = Vector3::new(x, y, z)
.normalize()
.add_raw(
next_triangular(0.0, 0.017_227_5 * uncertainty),
next_triangular(0.0, 0.017_227_5 * uncertainty),
next_triangular(0.0, 0.017_227_5 * uncertainty),
)
.multiply(power, power, power);
self.entity.velocity.store(velocity);
let len = velocity.horizontal_length();
self.entity.set_rotation(
velocity.x.atan2(velocity.z) as f32 * 57.295_776,
velocity.y.atan2(len) as f32 * 57.295_776,
);
}
fn should_skip_collision(&self, self_ent: &Entity, other: &Arc<dyn EntityBase>) -> bool {
let other_ent = other.get_entity();
// Don't collide with self
if other_ent.entity_id == self_ent.entity_id {
return true;
}
// Skip owner for initial frames (5 ticks)
if Some(other_ent.entity_id) == self.owner_id && self_ent.age.load(Ordering::Relaxed) < 5 {
return true;
}
// Skip other projectiles and item entities
if other_ent.entity_type == &pumpkin_data::entity::EntityType::ARROW
|| other_ent.entity_type == &pumpkin_data::entity::EntityType::TRIDENT
|| other_ent.entity_type == &pumpkin_data::entity::EntityType::ITEM
|| other_ent.entity_type == &pumpkin_data::entity::EntityType::FALLING_BLOCK
{
return true;
}
false
}
}
impl NBTStorage for TridentEntity {}
impl EntityBase for TridentEntity {
fn tick<'a>(
&'a self,
caller: &'a Arc<dyn EntityBase>,
_server: &'a Server,
) -> EntityBaseFuture<'a, ()> {
Box::pin(async move {
let entity = self.get_entity();
let world = entity.world.load();
// Handle shake time
let shake = self.shake_time.load(Ordering::Relaxed);
if shake > 0 {
self.shake_time.store(shake - 1, Ordering::Relaxed);
}
if self.in_ground.load(Ordering::Relaxed) {
let _in_ground_time = self.in_ground_time.fetch_add(1, Ordering::Relaxed);
let life = self.life.fetch_add(1, Ordering::Relaxed);
// Despawn after enough time
if life >= Self::DESPAWN_TIME {
entity.remove().await;
}
return;
}
// Trident is flying
let start_pos = entity.pos.load();
let mut velocity = entity.velocity.load();
// Apply gravity
velocity.y -= Self::GRAVITY;
// Apply inertia (air resistance or water drag)
let inertia = if entity.touching_water.load(Ordering::Relaxed) {
Self::WATER_INERTIA
} else {
Self::AIR_INERTIA
};
velocity = velocity.multiply(inertia, inertia, inertia);
entity.velocity.store(velocity);
// Update rotation based on velocity
let len = velocity.horizontal_length();
entity.set_rotation(
velocity.x.atan2(velocity.z) as f32 * 57.295_776,
velocity.y.atan2(len) as f32 * 57.295_776,
);
// Move trident
let new_pos = start_pos.add(&velocity);
entity.set_pos(new_pos);
// Broadcast velocity update
let packet = CEntityVelocity::new(entity.entity_id.into(), velocity);
let chunk_pos = entity.chunk_pos.load();
world.broadcast_to_chunk(chunk_pos, &packet);
// Check for collisions using raycasting
let search_box = BoundingBox::new(
Vector3::new(
start_pos.x.min(new_pos.x),
start_pos.y.min(new_pos.y),
start_pos.z.min(new_pos.z),
),
Vector3::new(
start_pos.x.max(new_pos.x),
start_pos.y.max(new_pos.y),
start_pos.z.max(new_pos.z),
),
)
.expand(0.3, 0.3, 0.3);
let mut closest_t = 1.0f64;
let mut hit = None;
// Block collisions
let (block_cols, block_positions) = world
.get_block_collisions(search_box, self.get_entity())
.await;
for (idx, bb) in block_cols.iter().enumerate() {
if let Some(t) = calculate_ray_intersection(&start_pos, &velocity, bb)
&& t < closest_t
{
closest_t = t;
// Map back to block pos
let mut curr = 0;
for (len, pos) in &block_positions {
curr += len;
if idx < curr {
let hit_pos = start_pos.add(&velocity.multiply(t, t, t));
hit = Some(ProjectileHit::Block {
pos: *pos,
face: get_hit_face(hit_pos, *pos),
hit_pos,
normal: velocity.normalize().multiply(-1.0, -1.0, -1.0),
});
break;
}
}
}
}
// Entity collisions
let candidates = world.get_entities_at_box(&search_box);
for cand in candidates {
if self.should_skip_collision(entity, &cand) {
continue;
}
let ebb = cand.get_entity().bounding_box.load().expand(0.3, 0.3, 0.3);
if let Some(t) = calculate_ray_intersection(&start_pos, &velocity, &ebb)
&& t < closest_t
{
closest_t = t;
let hit_pos = start_pos.add(&velocity.multiply(t, t, t));
hit = Some(ProjectileHit::Entity {
entity: cand.clone(),
hit_pos,
normal: velocity.normalize().multiply(-1.0, -1.0, -1.0),
});
}
}
// Handle hit
if let Some(h) = hit {
if !self.has_hit.swap(true, Ordering::SeqCst) {
caller.on_hit(h).await;
}
}
})
}
fn get_entity(&self) -> &Entity {
&self.entity
}
fn get_living_entity(&self) -> Option<&LivingEntity> {
None
}
fn as_nbt_storage(&self) -> &dyn NBTStorage {
self
}
fn cast_any(&self) -> &dyn std::any::Any {
self
}
fn on_hit(&self, hit: ProjectileHit) -> EntityBaseFuture<'_, ()> {
Box::pin(async move {
let entity = self.get_entity();
let world = entity.world.load();
match hit {
ProjectileHit::Block { pos, hit_pos, .. } => {
self.in_ground.store(true, Ordering::Relaxed);
self.shake_time.store(7, Ordering::Relaxed);
*self.last_block_pos.write().unwrap() = Some(pos);
// Stop the trident
entity.velocity.store(Vector3::new(0.0, 0.0, 0.0));
entity.set_pos(hit_pos);
// Play sound
let sound_packet = CSoundEffect::new(
IdOr::Id(Sound::ItemTridentHitGround as u16),
SoundCategory::Neutral,
&hit_pos,
1.0,
1.0,
0.0,
);
let chunk_pos = entity.chunk_pos.load();
world.broadcast_to_chunk(chunk_pos, &sound_packet);
}
ProjectileHit::Entity {
entity: target,
hit_pos,
..
} => {
let mut damage = Self::BASE_DAMAGE;
// Apply Impaling enchantment extra damage
if let Some(enchantments) = self
.item_stack
.lock()
.await
.get_data_component::<pumpkin_data::data_component_impl::EnchantmentsImpl>(
) {
for (enchantment, level) in enchantments.enchantment.iter() {
if **enchantment == pumpkin_data::Enchantment::IMPALING {
let in_water =
target.get_entity().touching_water.load(Ordering::Relaxed);
if in_water {
damage += 1.25 * f64::from(*level);
}
}
}
}
target
.damage(&*target, damage as f32, DamageType::TRIDENT)
.await;
// Play hit sound
let sound_packet = CSoundEffect::new(
IdOr::Id(Sound::ItemTridentHit as u16),
SoundCategory::Neutral,
&hit_pos,
1.0,
1.0,
0.0,
);
world.broadcast_packet_all(&sound_packet);
// Standard bounce/fall-back behavior
entity.velocity.store(Vector3::new(0.0, -0.1, 0.0));
self.has_hit.store(false, Ordering::Relaxed); // Let it hit the ground
}
}
})
}
fn on_player_collision<'a>(&'a self, player: &'a Arc<Player>) -> EntityBaseFuture<'a, ()> {
Box::pin(async move {
// Can only pick up when on the ground
if !self.in_ground.load(Ordering::Relaxed) {
return;
}
if player.living_entity.health.load() <= 0.0 {
return;
}
match self.pickup {
ArrowPickup::Disallowed => return,
ArrowPickup::CreativeOnly if !player.is_creative() => return,
_ => {}
}
let mut stack = self.item_stack.lock().await.clone();
if player.is_creative() || player.inventory.insert_stack_anywhere(&mut stack).await {
player.living_entity.pickup(&self.entity, 1);
self.get_entity().remove().await;
}
})
}
}
/// Ray intersection algorithm for AABBs, returning a t value
fn calculate_ray_intersection(
start: &Vector3<f64>,
dir: &Vector3<f64>,
bb: &BoundingBox,
) -> Option<f64> {
let mut t_min = 0.0f64;
let mut t_max = 1.0f64;
let b_min = [bb.min.x, bb.min.y, bb.min.z];
let b_max = [bb.max.x, bb.max.y, bb.max.z];
let s = [start.x, start.y, start.z];
let d = [dir.x, dir.y, dir.z];
for i in 0..3 {
if d[i].abs() < 1e-9 {
if s[i] < b_min[i] || s[i] > b_max[i] {
return None;
}
} else {
let t1 = (b_min[i] - s[i]) / d[i];
let t2 = (b_max[i] - s[i]) / d[i];
t_min = t_min.max(t1.min(t2));
t_max = t_max.min(t1.max(t2));
}
}
(0.0..=1.0).contains(&t_min).then_some(t_min)
}
/// Get the face of the block that was hit
fn get_hit_face(hit_pos: Vector3<f64>, block_pos: BlockPos) -> pumpkin_data::BlockDirection {
let local = hit_pos.sub(&block_pos.0.to_f64());
let eps = 1.0e-4;
if local.x <= eps {
pumpkin_data::BlockDirection::West
} else if local.x >= 1.0 - eps {
pumpkin_data::BlockDirection::East
} else if local.y <= eps {
pumpkin_data::BlockDirection::Down
} else if local.y >= 1.0 - eps {
pumpkin_data::BlockDirection::Up
} else if local.z <= eps {
pumpkin_data::BlockDirection::North
} else {
pumpkin_data::BlockDirection::South
}
}

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@ -105,6 +105,7 @@ use crate::entity::projectile::shulker_bullet::ShulkerBulletEntity;
use crate::entity::projectile::small_fireball::SmallFireballEntity; use crate::entity::projectile::small_fireball::SmallFireballEntity;
use crate::entity::projectile::snowball::SnowballEntity; use crate::entity::projectile::snowball::SnowballEntity;
use crate::entity::projectile::splash_potion::SplashPotionEntity; use crate::entity::projectile::splash_potion::SplashPotionEntity;
use crate::entity::projectile::trident::TridentEntity;
use crate::entity::projectile::wind_charge::{WIND_CHARGE_GRAVITY, WindChargeEntity}; use crate::entity::projectile::wind_charge::{WIND_CHARGE_GRAVITY, WindChargeEntity};
use crate::entity::tnt::TNTEntity; use crate::entity::tnt::TNTEntity;
use crate::entity::vehicle::boat::BoatEntity; use crate::entity::vehicle::boat::BoatEntity;
@ -238,6 +239,7 @@ pub fn from_type(
id if id == EntityType::ITEM.id => Arc::new(ItemEntity::new_for_restore(entity)), id if id == EntityType::ITEM.id => Arc::new(ItemEntity::new_for_restore(entity)),
id if id == EntityType::ARROW.id => Arc::new(ArrowEntity::new(entity, None)), id if id == EntityType::ARROW.id => Arc::new(ArrowEntity::new(entity, None)),
id if id == EntityType::SPECTRAL_ARROW.id => Arc::new(ArrowEntity::new(entity, None)), id if id == EntityType::SPECTRAL_ARROW.id => Arc::new(ArrowEntity::new(entity, None)),
id if id == EntityType::TRIDENT.id => Arc::new(TridentEntity::new(entity, None)),
id if id == EntityType::FIREBALL.id => Arc::new(FireballEntity::new(entity)), id if id == EntityType::FIREBALL.id => Arc::new(FireballEntity::new(entity)),
id if id == EntityType::SMALL_FIREBALL.id => Arc::new(SmallFireballEntity::new(entity)), id if id == EntityType::SMALL_FIREBALL.id => Arc::new(SmallFireballEntity::new(entity)),
id if id == EntityType::WIND_CHARGE.id => { id if id == EntityType::WIND_CHARGE.id => {

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@ -98,11 +98,27 @@ impl BowItem {
// Calculate power and fire // Calculate power and fire
let power = Self::get_power_for_time(use_ticks); let power = Self::get_power_for_time(use_ticks);
// Check for Infinity enchantment
let mut has_infinity = false;
let held = player.inventory().held_item();
if let Some(enchantments) =
held.lock()
.await
.get_data_component::<pumpkin_data::data_component_impl::EnchantmentsImpl>()
{
has_infinity = enchantments
.enchantment
.iter()
.any(|(e, _)| **e == pumpkin_data::Enchantment::INFINITY);
}
Self.fire_arrow(player, power).await; Self.fire_arrow(player, power).await;
// Consume arrow (if not creative) // Consume arrow (if not creative and no Infinity)
if let Some(slot) = arrow_slot if let Some(slot) = arrow_slot
&& gamemode != GameMode::Creative && gamemode != GameMode::Creative
&& !has_infinity
{ {
player.consume_arrow(slot).await; player.consume_arrow(slot).await;
} }
@ -147,7 +163,26 @@ impl BowItem {
ArrowPickup::Allowed ArrowPickup::Allowed
}; };
let arrow = ArrowEntity::new_shot(arrow_entity, player.get_entity(), pickup); let mut arrow = ArrowEntity::new_shot(arrow_entity, player.get_entity(), pickup);
// Read enchantments of the held item (bow)
let held = player.inventory().held_item();
let stack = held.lock().await;
if let Some(enchantments) =
stack.get_data_component::<pumpkin_data::data_component_impl::EnchantmentsImpl>()
{
for (enchantment, level) in enchantments.enchantment.iter() {
if **enchantment == pumpkin_data::Enchantment::POWER {
arrow.base_damage =
arrow.base_damage * (1.0 + 0.25 * (f64::from(*level) + 1.0));
} else if **enchantment == pumpkin_data::Enchantment::PUNCH {
arrow.punch_level.store(*level as u8, Ordering::Relaxed);
} else if **enchantment == pumpkin_data::Enchantment::FLAME {
arrow.is_flame.store(true, Ordering::Relaxed);
}
}
}
drop(stack);
// Set velocity based on player's look direction and power // Set velocity based on player's look direction and power
let (yaw, pitch) = player.rotation(); let (yaw, pitch) = player.rotation();

View File

@ -1,10 +1,20 @@
use pumpkin_data::item::Item; use std::any::Any;
use pumpkin_util::GameMode; use std::future::Future;
use std::pin::Pin;
use std::sync::Arc;
use crate::{ use crate::entity::player::Player;
entity::player::Player, use crate::entity::projectile::arrow::ArrowPickup;
item::{ItemBehaviour, ItemMetadata}, use crate::entity::projectile::trident::TridentEntity;
}; use crate::entity::{Entity, EntityBase};
use crate::item::{ItemBehaviour, ItemMetadata};
use pumpkin_data::entity::EntityType;
use pumpkin_data::item::Item;
use pumpkin_data::item_stack::ItemStack;
use pumpkin_data::sound::{Sound, SoundCategory};
use pumpkin_util::GameMode;
use pumpkin_util::math::vector3::Vector3;
use pumpkin_world::inventory::Inventory;
pub struct TridentItem; pub struct TridentItem;
@ -15,11 +25,149 @@ impl ItemMetadata for TridentItem {
} }
impl ItemBehaviour for TridentItem { impl ItemBehaviour for TridentItem {
fn normal_use<'a>(
&'a self,
_item: &'a Item,
player: &'a Player,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'a>> {
Box::pin(async move {
let inventory = player.inventory();
let held = inventory.held_item();
let stack = held.lock().await.clone();
player
.living_entity
.set_active_hand(pumpkin_util::Hand::Right, stack, 72000)
.await;
})
}
fn on_stopped_using<'a>(
&'a self,
_stack: &'a ItemStack,
player: &'a Player,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'a>> {
Box::pin(async move {
let use_ticks = player
.living_entity
.item_use_time
.load(std::sync::atomic::Ordering::Relaxed);
let use_ticks = 72000 - use_ticks;
if use_ticks < 10 {
return;
}
let world = player.world();
let held = player.inventory().held_item();
let stack_guard = held.lock().await.clone();
// Check Riptide level
let mut riptide_level = 0u32;
if let Some(enchantments) = stack_guard
.get_data_component::<pumpkin_data::data_component_impl::EnchantmentsImpl>(
) {
for (enchantment, level) in enchantments.enchantment.iter() {
if **enchantment == pumpkin_data::Enchantment::RIPTIDE {
riptide_level = *level as u32;
}
}
}
if riptide_level > 0 {
let is_touching_water = player
.living_entity
.entity
.touching_water
.load(std::sync::atomic::Ordering::Relaxed);
let is_raining = world.is_raining().await;
if is_touching_water || is_raining {
let (yaw, pitch) = player.rotation();
let look_vec = Vector3::rotation_vector(pitch as f64, yaw as f64);
let speed = f64::from(riptide_level).mul_add(0.75, 1.5);
let launch_velocity = look_vec.multiply(speed, speed, speed);
player.get_entity().set_velocity(launch_velocity);
player.get_entity().send_velocity();
let sound = match riptide_level {
1 => Sound::ItemTridentRiptide1,
2 => Sound::ItemTridentRiptide2,
_ => Sound::ItemTridentRiptide3,
};
world.play_sound(sound, SoundCategory::Players, &player.position());
player.living_entity.clear_active_hand().await;
if player.gamemode.load() != GameMode::Creative {
player.damage_held_item(1).await;
}
return;
}
}
// Normal throw
let entity = Entity::new(world.clone(), player.position(), &EntityType::TRIDENT);
let pickup = if player.gamemode.load() == GameMode::Creative {
ArrowPickup::CreativeOnly
} else {
ArrowPickup::Allowed
};
let trident_entity =
TridentEntity::new_shot(entity, player.get_entity(), stack_guard, pickup);
let (yaw, pitch) = player.rotation();
trident_entity.set_velocity_from_rotation(pitch, yaw, 0.0, 2.5, 1.0);
let trident_arc: Arc<dyn EntityBase> = Arc::new(trident_entity);
world.spawn_entity(trident_arc).await;
world.play_sound(
Sound::ItemTridentThrow,
SoundCategory::Players,
&player.position(),
);
if player.gamemode.load() != GameMode::Creative {
let inventory = player.inventory();
let selected_slot = inventory.get_selected_slot() as usize;
let main_hand_item = inventory.get_stack(selected_slot).await;
let mut stack_lock = main_hand_item.lock().await;
if stack_lock.item.id == Item::TRIDENT.id {
*stack_lock = ItemStack::EMPTY.clone();
player
.sync_hand_slot(selected_slot, ItemStack::EMPTY.clone())
.await;
} else {
let off_hand_slot =
pumpkin_inventory::player::player_inventory::PlayerInventory::OFF_HAND_SLOT;
let off_hand_item = inventory.get_stack(off_hand_slot).await;
let mut off_stack_lock = off_hand_item.lock().await;
if off_stack_lock.item.id == Item::TRIDENT.id {
*off_stack_lock = ItemStack::EMPTY.clone();
player
.sync_hand_slot(off_hand_slot, ItemStack::EMPTY.clone())
.await;
}
}
}
player.living_entity.clear_active_hand().await;
})
}
fn can_mine(&self, player: &Player) -> bool { fn can_mine(&self, player: &Player) -> bool {
player.gamemode.load() != GameMode::Creative player.gamemode.load() != GameMode::Creative
} }
fn as_any(&self) -> &dyn std::any::Any { fn get_use_duration(&self) -> i32 {
72000
}
fn as_any(&self) -> &dyn Any {
self self
} }
} }