Transition more Clientbound packets to new system
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a9bd4e2326
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@ -297,7 +297,7 @@ impl ByteBuffer {
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self.buffer.put_slice(src)
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}
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pub fn put<T: Buf>(&mut self, mut src: T)
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pub fn put<T: Buf>(&mut self, src: T)
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where
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Self: Sized,
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{
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@ -1,6 +1,5 @@
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use std::fmt::Display;
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use bytes::Buf;
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use serde::{ser, Serialize};
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use thiserror::Error;
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@ -124,20 +123,22 @@ impl<'a> ser::Serializer for &'a mut Serializer {
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unimplemented!()
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}
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fn serialize_none(self) -> Result<Self::Ok, Self::Error> {
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unimplemented!()
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self.output.put_bool(false);
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Ok(())
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}
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fn serialize_seq(self, len: Option<usize>) -> Result<Self::SerializeSeq, Self::Error> {
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if let Some(len) = len {
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self.output.reserve(len);
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self.output.put_var_int(&VarInt(len as i32));
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}
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Ok(self)
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}
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fn serialize_some<T>(self, _value: &T) -> Result<Self::Ok, Self::Error>
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fn serialize_some<T>(self, value: &T) -> Result<Self::Ok, Self::Error>
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where
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T: ?Sized + Serialize,
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{
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unimplemented!()
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self.output.put_bool(true);
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dbg!("aa");
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value.serialize(self)
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}
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fn serialize_str(self, v: &str) -> Result<Self::Ok, Self::Error> {
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self.output.put_string(v);
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@ -1,11 +1,13 @@
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use pumpkin_macros::packet;
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use crate::{bytebuf::ByteBuffer, ClientPacket, VarIntType};
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use crate::{bytebuf::ByteBuffer, ClientPacket, VarInt};
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#[packet(0x01)]
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pub struct CEncryptionRequest<'a> {
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server_id: &'a str, // 20
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public_key_length: VarInt,
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public_key: &'a [u8],
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verify_token_length: VarInt,
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verify_token: &'a [u8],
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should_authenticate: bool,
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}
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@ -19,7 +21,9 @@ impl<'a> CEncryptionRequest<'a> {
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) -> Self {
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Self {
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server_id,
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public_key_length: public_key.len().into(),
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public_key,
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verify_token_length: verify_token.len().into(),
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verify_token,
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should_authenticate,
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}
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@ -29,9 +33,9 @@ impl<'a> CEncryptionRequest<'a> {
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impl<'a> ClientPacket for CEncryptionRequest<'a> {
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fn write(&self, bytebuf: &mut ByteBuffer) {
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bytebuf.put_string(self.server_id);
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bytebuf.put_var_int(&(self.public_key.len() as VarIntType).into());
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bytebuf.put_var_int(&self.public_key_length);
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bytebuf.put_slice(self.public_key);
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bytebuf.put_var_int(&(self.verify_token.len() as VarIntType).into());
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bytebuf.put_var_int(&self.verify_token_length);
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bytebuf.put_slice(self.verify_token);
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bytebuf.put_bool(self.should_authenticate);
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}
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@ -1,7 +1,9 @@
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use pumpkin_macros::packet;
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use serde::Serialize;
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use crate::{bytebuf::ByteBuffer, ClientPacket, VarInt};
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use crate::VarInt;
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#[derive(Serialize)]
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#[packet(0x2B)]
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pub struct CLogin {
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entity_id: i32,
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@ -20,9 +22,7 @@ pub struct CLogin {
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previous_gamemode: i8,
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debug: bool,
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is_flat: bool,
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has_death_loc: bool,
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death_dimension_name: Option<String>,
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death_loc: Option<i64>, // POSITION NOT STRING
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death_dimension_name: Option<(String, i64)>, // POSITION NOT STRING
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portal_cooldown: VarInt,
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enforce_secure_chat: bool,
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}
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@ -46,9 +46,7 @@ impl CLogin {
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previous_gamemode: i8,
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debug: bool,
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is_flat: bool,
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has_death_loc: bool,
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death_dimension_name: Option<String>,
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death_loc: Option<i64>, // todo add block pos
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death_dimension_name: Option<(String, i64)>,
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portal_cooldown: VarInt,
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enforce_secure_chat: bool,
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) -> Self {
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@ -69,39 +67,9 @@ impl CLogin {
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previous_gamemode,
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debug,
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is_flat,
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has_death_loc,
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death_dimension_name,
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death_loc,
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portal_cooldown,
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enforce_secure_chat,
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}
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}
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}
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impl ClientPacket for CLogin {
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fn write(&self, bytebuf: &mut ByteBuffer) {
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bytebuf.put_i32(self.entity_id);
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bytebuf.put_bool(self.is_hardcore);
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bytebuf.put_list(&self.dimension_names, |buf, v| buf.put_string(v));
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bytebuf.put_var_int(&self.max_players);
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bytebuf.put_var_int(&self.view_distance);
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bytebuf.put_var_int(&self.simulated_distance);
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bytebuf.put_bool(self.reduced_debug_info);
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bytebuf.put_bool(self.enabled_respawn_screen);
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bytebuf.put_bool(self.limited_crafting);
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bytebuf.put_var_int(&self.dimension_type);
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bytebuf.put_string(&self.dimension_name);
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bytebuf.put_i64(self.hashed_seed);
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bytebuf.put_u8(self.game_mode);
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bytebuf.put_i8(self.previous_gamemode);
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bytebuf.put_bool(self.debug);
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bytebuf.put_bool(self.is_flat);
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bytebuf.put_bool(self.has_death_loc);
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if self.has_death_loc {
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bytebuf.put_string(self.death_dimension_name.as_ref().unwrap());
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bytebuf.put_i64(self.death_loc.unwrap());
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}
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bytebuf.put_var_int(&self.portal_cooldown);
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bytebuf.put_bool(self.enforce_secure_chat);
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}
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}
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@ -1,7 +1,8 @@
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use pumpkin_macros::packet;
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use serde::Serialize;
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use crate::{bytebuf::ByteBuffer, ClientPacket};
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#[derive(Serialize)]
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#[packet(0x38)]
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pub struct CPlayerAbilities {
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flags: i8,
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@ -18,11 +19,3 @@ impl CPlayerAbilities {
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}
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}
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}
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impl ClientPacket for CPlayerAbilities {
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fn write(&self, bytebuf: &mut ByteBuffer) {
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bytebuf.put_i8(self.flags);
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bytebuf.put_f32(self.flying_speed);
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bytebuf.put_f32(self.field_of_view);
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}
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}
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@ -1,5 +1,6 @@
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mod c_change_difficulty;
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mod c_chunk_data_update_light;
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mod c_entity_metadata;
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mod c_game_event;
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mod c_head_rot;
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mod c_login;
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@ -18,6 +19,7 @@ mod player_action;
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pub use c_change_difficulty::*;
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pub use c_chunk_data_update_light::*;
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pub use c_entity_metadata::*;
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pub use c_game_event::*;
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pub use c_head_rot::*;
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pub use c_login::*;
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@ -1,6 +1,7 @@
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use pumpkin_macros::packet;
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use serde::Serialize;
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#[derive(serde::Serialize)]
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#[derive(Serialize)]
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#[packet(0x01)]
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pub struct CPingResponse {
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payload: i64, // must responde with the same as in `SPingRequest`
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@ -1,6 +1,7 @@
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use pumpkin_macros::packet;
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use serde::Serialize;
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#[derive(serde::Serialize)]
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#[derive(Serialize)]
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#[packet(0x00)]
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pub struct CStatusResponse<'a> {
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json_response: &'a str, // 32767
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@ -215,7 +215,7 @@ pub struct Sample {
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}
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// basicly game profile
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#[derive(Deserialize, Clone, Debug)]
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#[derive(Serialize, Deserialize, Clone, Debug)]
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pub struct Property {
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pub name: String,
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// base 64
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@ -14,8 +14,7 @@ use pumpkin_protocol::{
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client::{
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config::CPluginMessage,
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play::{
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CChunkDataUpdateLight, CGameEvent, CLogin, CPlayerAbilities, CPlayerInfoUpdate,
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CSpawnEntity, PlayerAction,
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CChunkDataUpdateLight, CGameEvent, CLogin, CPlayerAbilities, CPlayerInfoUpdate, CSpawnEntity, PlayerAction,
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},
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},
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BitSet, ClientPacket, Players, Sample, StatusResponse, VarInt, Version, CURRENT_MC_PROTOCOL,
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@ -144,8 +143,6 @@ impl Server {
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self.base_config.default_gamemode.to_i8().unwrap(),
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false,
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false,
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false, // deth loc
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None,
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None,
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0.into(),
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false,
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@ -160,19 +157,7 @@ impl Server {
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client.teleport(x, y, z, 10.0, 10.0);
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let gameprofile = client.gameprofile.as_ref().unwrap();
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// first send info update to our new player, So he can see his Skin
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// TODO: send more actions, (chat. list, ping)
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client.send_packet(CPlayerInfoUpdate::new(
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0x01,
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&[pumpkin_protocol::client::play::Player {
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uuid: gameprofile.id,
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actions: vec![PlayerAction::AddPlayer {
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name: gameprofile.name.clone(),
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properties: gameprofile.properties.clone(),
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}],
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}],
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));
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let gameprofile = client.gameprofile.as_ref().unwrap();
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// send his info to everyone else
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// also send his info to everyone else
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self.broadcast_packet(
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client,
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CPlayerInfoUpdate::new(
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@ -210,7 +195,7 @@ impl Server {
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let gameprofile = client.gameprofile.as_ref().unwrap();
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// spawn player for every client
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self.broadcast_packet(
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self.broadcast_packet_expect(
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client,
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CSpawnEntity::new(
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entity_id.into(),
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@ -252,12 +237,37 @@ impl Server {
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))
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}
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}
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// entity meta data
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/* if let Some(config) = &client.config {
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self.broadcast_packet(
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client,
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CSetEntityMetadata::new(entity_id.into(), vec![Metadata::new(18, VarInt(0), 0)]),
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)
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}
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*/
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// Server::spawn_test_chunk(client);
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}
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/// Sends a Packet to all Players
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pub fn broadcast_packet<P>(&mut self, from: &Client, packet: P)
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pub fn broadcast_packet<P>(&mut self, from: &mut Client, packet: P)
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where
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P: ClientPacket,
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P: Clone,
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{
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// we can't borrow twice at same time
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from.send_packet(packet.clone());
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for (_, client) in self.current_clients.iter().filter(|c| c.0 != &from.token) {
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// Check if client is a player
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let mut client = client.borrow_mut();
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if client.is_player() {
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// we need to clone, Because we send a new packet to every client
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client.send_packet(packet.clone());
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}
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}
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}
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pub fn broadcast_packet_expect<P>(&mut self, from: &mut Client, packet: P)
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where
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P: ClientPacket,
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P: Clone,
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