Broadcast equipment on player join
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8e128f1b30
commit
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@ -83,5 +83,10 @@ pub fn write_generated_file(content: TokenStream, out_file: &str) {
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// Try to format the output for debugging purposes.
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// Try to format the output for debugging purposes.
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// Doesn't matter if rustfmt is unavailable.
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// Doesn't matter if rustfmt is unavailable.
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let _ = Command::new("rustfmt").arg(path).output();
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let _ = Command::new("rustfmt").arg(&path).output();
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// Try to auto optimize using clippy.
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// Doesn't matter if rustfmt is unavailable.
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let _ = Command::new("cargo clippy --fix --allow-dirty")
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.arg(&path)
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.output();
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}
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}
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@ -125,7 +125,7 @@ impl EquipmentSlot {
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)
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)
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}
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}
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pub fn discriminant(&self) -> i8 {
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pub const fn discriminant(&self) -> i8 {
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match self {
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match self {
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Self::MainHand(_) => 0,
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Self::MainHand(_) => 0,
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Self::OffHand(_) => 1,
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Self::OffHand(_) => 1,
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@ -41,11 +41,9 @@ use pumpkin_data::{
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world::{RAW, WorldEvent},
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world::{RAW, WorldEvent},
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};
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};
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use pumpkin_data::{BlockDirection, block_properties::get_block_outline_shapes};
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use pumpkin_data::{BlockDirection, block_properties::get_block_outline_shapes};
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use pumpkin_inventory::equipment_slot::EquipmentSlot;
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use pumpkin_macros::send_cancellable;
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use pumpkin_macros::send_cancellable;
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use pumpkin_nbt::{compound::NbtCompound, to_bytes_unnamed};
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use pumpkin_nbt::{compound::NbtCompound, to_bytes_unnamed};
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use pumpkin_protocol::client::play::{
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CBlockEvent, CRemoveMobEffect, CSetEntityMetadata, MetaDataType, Metadata,
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};
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use pumpkin_protocol::codec::identifier::Identifier;
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use pumpkin_protocol::codec::identifier::Identifier;
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use pumpkin_protocol::ser::serializer::Serializer;
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use pumpkin_protocol::ser::serializer::Serializer;
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use pumpkin_protocol::{
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use pumpkin_protocol::{
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@ -57,6 +55,12 @@ use pumpkin_protocol::{
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},
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},
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server::play::SChatMessage,
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server::play::SChatMessage,
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};
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};
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use pumpkin_protocol::{
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client::play::{
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CBlockEvent, CRemoveMobEffect, CSetEntityMetadata, CSetEquipment, MetaDataType, Metadata,
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},
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codec::item_stack_seralizer::ItemStackSerializer,
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};
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use pumpkin_protocol::{
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use pumpkin_protocol::{
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client::play::{
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client::play::{
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CBlockUpdate, CDisguisedChatMessage, CExplosion, CRespawn, CSetBlockDestroyStage,
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CBlockUpdate, CDisguisedChatMessage, CExplosion, CRespawn, CSetBlockDestroyStage,
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@ -324,6 +328,15 @@ impl World {
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where
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where
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P: ClientPacket,
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P: ClientPacket,
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{
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{
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let current_players = self.players.read().await;
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let players: Vec<_> = current_players
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.iter()
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.filter(|c| !except.contains(c.0))
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.collect();
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if players.is_empty() {
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return;
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}
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let mut packet_buf = Vec::new();
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let mut packet_buf = Vec::new();
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if let Err(err) = packet.write(&mut packet_buf) {
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if let Err(err) = packet.write(&mut packet_buf) {
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log::error!("Failed to serialize packet {}: {}", P::PACKET_ID, err);
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log::error!("Failed to serialize packet {}: {}", P::PACKET_ID, err);
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@ -331,8 +344,7 @@ impl World {
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}
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}
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let packet_data: Bytes = packet_buf.into();
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let packet_data: Bytes = packet_buf.into();
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let current_players = self.players.read().await;
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for (_, player) in players {
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for (_, player) in current_players.iter().filter(|c| !except.contains(c.0)) {
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player.client.enqueue_packet_data(packet_data.clone()).await;
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player.client.enqueue_packet_data(packet_data.clone()).await;
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}
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}
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}
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}
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@ -828,6 +840,32 @@ impl World {
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.await;
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.await;
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player.send_active_effects().await;
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player.send_active_effects().await;
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self.send_player_equipment(&player).await;
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}
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async fn send_player_equipment(&self, from: &Player) {
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let mut equipment_list = Vec::new();
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equipment_list.push((
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EquipmentSlot::MAIN_HAND.discriminant(),
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*from.inventory.held_item().lock().await,
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));
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for (slot, item_arc_mutex) in &from.inventory.entity_equipment.lock().await.equipment {
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let item_guard = item_arc_mutex.lock().await;
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let item_stack = *item_guard;
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equipment_list.push((slot.discriminant(), item_stack));
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}
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let equipment: Vec<(i8, ItemStackSerializer)> = equipment_list
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.iter()
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.map(|(slot, stack)| (*slot, ItemStackSerializer::from(*stack)))
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.collect();
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self.broadcast_packet_except(
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&[from.get_entity().entity_uuid],
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&CSetEquipment::new(from.entity_id().into(), equipment),
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)
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.await;
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}
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}
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pub async fn send_world_info(
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pub async fn send_world_info(
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@ -1127,9 +1165,8 @@ impl World {
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/// Gets a `Player` by a username
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/// Gets a `Player` by a username
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pub async fn get_player_by_name(&self, name: &str) -> Option<Arc<Player>> {
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pub async fn get_player_by_name(&self, name: &str) -> Option<Arc<Player>> {
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let lowercase = name.to_lowercase();
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for player in self.players.read().await.values() {
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for player in self.players.read().await.values() {
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if player.gameprofile.name.to_lowercase() == lowercase {
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if player.gameprofile.name.eq_ignore_ascii_case(name) {
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return Some(player.clone());
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return Some(player.clone());
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}
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}
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}
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}
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