feat: add pnbt

This commit is contained in:
Alexander Medvedev 2026-04-18 12:27:22 +02:00
parent 9dd9754b4e
commit a55c42c835
30 changed files with 1691 additions and 568 deletions

3
Cargo.lock generated
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@ -2952,12 +2952,15 @@ version = "0.1.0-dev+26.1"
dependencies = [
"bytes",
"cesu8",
"criterion",
"flate2",
"pumpkin-codecs",
"rustc-hash",
"serde",
"tempfile",
"thiserror 2.0.18",
"tracing",
"uuid",
]
[[package]]

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@ -31,10 +31,13 @@ use std::{
hash::{Hash, Hasher},
};
use pumpkin_nbt::pnbt::PNbtCompound;
pub trait DataComponentImpl: Send + Sync {
fn write_data(&self) -> NbtTag {
NbtTag::End
}
fn write_data_pnbt(&self, _nbt: &mut PNbtCompound) {}
fn get_hash(&self) -> i32 {
todo!()
}
@ -66,6 +69,20 @@ pub fn read_data(id: DataComponent, data: &NbtTag) -> Option<Box<dyn DataCompone
_ => None,
}
}
#[must_use]
pub fn read_data_pnbt(
id: DataComponent,
nbt: &mut PNbtCompound,
) -> Option<Box<dyn DataComponentImpl>> {
match id {
MaxStackSize => Some(MaxStackSizeImpl::read_data_pnbt(nbt)?.to_dyn()),
Enchantments => Some(EnchantmentsImpl::read_data_pnbt(nbt)?.to_dyn()),
Damage => Some(DamageImpl::read_data_pnbt(nbt)?.to_dyn()),
Unbreakable => Some(UnbreakableImpl::read_data_pnbt(nbt)?.to_dyn()),
_ => None,
}
}
// Also Pumpkin\pumpkin-protocol\src\codec\data_component.rs
macro_rules! default_impl {
@ -132,11 +149,18 @@ impl MaxStackSizeImpl {
fn read_data(data: &NbtTag) -> Option<Self> {
data.extract_int().map(|size| Self { size: size as u8 })
}
fn read_data_pnbt(nbt: &mut PNbtCompound) -> Option<Self> {
nbt.get_u8().ok().map(|size| Self { size })
}
}
impl DataComponentImpl for MaxStackSizeImpl {
fn write_data(&self) -> NbtTag {
NbtTag::Int(i32::from(self.size))
}
fn write_data_pnbt(&self, nbt: &mut PNbtCompound) {
nbt.put_u8(self.size);
}
fn get_hash(&self) -> i32 {
get_i32_hash(i32::from(self.size)) as i32
}
@ -158,11 +182,19 @@ impl DamageImpl {
fn read_data(data: &NbtTag) -> Option<Self> {
data.extract_int().map(|damage| Self { damage })
}
fn read_data_pnbt(nbt: &mut PNbtCompound) -> Option<Self> {
nbt.get_int().ok().map(|damage| Self { damage })
}
}
impl DataComponentImpl for DamageImpl {
fn write_data(&self) -> NbtTag {
NbtTag::Int(self.damage)
}
fn write_data_pnbt(&self, nbt: &mut PNbtCompound) {
nbt.put_int(self.damage);
}
fn get_hash(&self) -> i32 {
get_i32_hash(self.damage) as i32
}
@ -174,11 +206,16 @@ impl UnbreakableImpl {
const fn read_data(_data: &NbtTag) -> Option<Self> {
Some(Self)
}
fn read_data_pnbt(_nbt: &mut PNbtCompound) -> Option<Self> {
Some(Self)
}
}
impl DataComponentImpl for UnbreakableImpl {
fn write_data(&self) -> NbtTag {
NbtTag::Compound(NbtCompound::new())
}
fn write_data_pnbt(&self, _nbt: &mut PNbtCompound) {}
fn get_hash(&self) -> i32 {
0
}
@ -241,6 +278,19 @@ impl EnchantmentsImpl {
enchantment: Cow::from(enc),
})
}
fn read_data_pnbt(nbt: &mut PNbtCompound) -> Option<Self> {
let len = nbt.get_u32().ok()? as usize;
let mut enc = Vec::with_capacity(len);
for _ in 0..len {
let name = nbt.get_string().ok()?;
let level = nbt.get_int().ok()?;
enc.push((Enchantment::from_name(name.as_str())?, level));
}
Some(Self {
enchantment: Cow::from(enc),
})
}
}
fn get_str_hash(val: &str) -> u32 {
@ -357,12 +407,21 @@ fn hash() {
impl DataComponentImpl for EnchantmentsImpl {
fn write_data(&self) -> NbtTag {
let mut data = NbtCompound::new();
let mut compound = NbtCompound::new();
for (enc, level) in self.enchantment.iter() {
data.put_int(enc.name, *level);
compound.put_int(enc.name, *level);
}
NbtTag::Compound(data)
NbtTag::Compound(compound)
}
fn write_data_pnbt(&self, nbt: &mut PNbtCompound) {
nbt.put_u32(self.enchantment.len() as u32);
for (enc, level) in self.enchantment.iter() {
nbt.put_string(enc.name);
nbt.put_int(*level);
}
}
fn get_hash(&self) -> i32 {
let mut digest = Digest::new(Crc32Iscsi);
digest.update(&[2u8]);
@ -1027,15 +1086,18 @@ impl DataComponentImpl for WeaponImpl {
default_impl!(Weapon);
}
#[derive(Debug, Clone, Copy, Hash, Eq, PartialEq)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Default)]
pub enum EquipmentType {
#[default]
Any,
Hand,
HumanoidArmor,
AnimalArmor,
Body,
Saddle,
}
#[derive(Clone, Hash, Eq, PartialEq)]
#[derive(Clone, Hash, Eq, PartialEq, Default)]
pub struct EquipmentSlotData {
pub slot_type: EquipmentType,
pub entity_id: i32,
@ -1101,7 +1163,7 @@ impl EquipmentSlot {
name: Cow::Borrowed("head"),
});
pub const BODY: Self = Self::Body(EquipmentSlotData {
slot_type: EquipmentType::AnimalArmor,
slot_type: EquipmentType::Body,
entity_id: 0,
index: 6,
max_count: 1,

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@ -464,4 +464,11 @@ impl DataComponent {
Self::ShulkerColor => "minecraft:shulker/color",
}
}
pub fn try_from_u8(v: u8) -> Option<Self> {
if v <= 106 {
Some(unsafe { std::mem::transmute::<u8, Self>(v) })
} else {
None
}
}
}

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@ -3,12 +3,14 @@ use crate::data_component::DataComponent::Enchantments;
use crate::data_component_impl::{
BlocksAttacksImpl, ConsumableImpl, DamageImpl, DataComponentImpl, EnchantmentsImpl, IDSet,
MaxDamageImpl, MaxStackSizeImpl, ToolImpl, UnbreakableImpl, get, get_mut, read_data,
read_data_pnbt,
};
use crate::item::Item;
use crate::recipes::RecipeResultStruct;
use crate::tag::Taggable;
use crate::{Block, Enchantment};
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_nbt::pnbt::PNbtCompound;
use pumpkin_util::GameMode;
use rand;
use std::borrow::Cow;
@ -479,6 +481,25 @@ impl ItemStack {
compound.put_compound("components", tag);
}
pub fn write_item_stack_pnbt(&self, nbt: &mut PNbtCompound) {
// Positional: write ID as string, then count as u8
nbt.put_string(&format!("minecraft:{}", self.item.registry_key));
nbt.put_u8(self.item_count);
// Positional: write number of components
nbt.put_u32(self.patch.len() as u32);
for (id, data) in &self.patch {
// Write component ID as u8 (matching DataComponent enum)
nbt.put_u8(*id as u8);
if let Some(data) = data {
nbt.put_bool(true); // Is presence
data.write_data_pnbt(nbt);
} else {
nbt.put_bool(false); // Is deletion (!)
}
}
}
#[must_use]
pub fn read_item_stack(compound: &NbtCompound) -> Option<Self> {
// Get ID, which is a string like "minecraft:diamond_sword"
@ -511,6 +532,35 @@ impl ItemStack {
Some(item_stack)
}
#[must_use]
pub fn read_item_stack_pnbt(nbt: &mut PNbtCompound) -> Option<Self> {
// Read ID as string
let full_id = nbt.get_string().ok()?;
let registry_key = full_id.strip_prefix("minecraft:").unwrap_or(&full_id);
let item = Item::from_registry_key(registry_key)?;
// Read count as u8
let count = nbt.get_u8().ok()?;
let mut item_stack = Self::new(count, item);
// Read components
let patch_len = nbt.get_u32().ok()? as usize;
for _ in 0..patch_len {
let component_id_raw = nbt.get_u8().ok()?;
let id = DataComponent::try_from_u8(component_id_raw)?;
let is_present = nbt.get_bool().ok()?;
if is_present {
item_stack.patch.push((id, Some(read_data_pnbt(id, nbt)?)));
} else {
item_stack.patch.push((id, None));
}
}
Some(item_stack)
}
}
impl From<&RecipeResultStruct> for ItemStack {

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@ -10,6 +10,8 @@ pumpkin-codecs.workspace = true
serde.workspace = true
thiserror.workspace = true
bytes.workspace = true
rustc-hash.workspace = true
uuid.workspace = true
cesu8.workspace = true
flate2.workspace = true
@ -17,6 +19,11 @@ tracing.workspace = true
[dev-dependencies]
tempfile.workspace = true
criterion.workspace = true
[[bench]]
name = "nbt_bench"
harness = false
[lints]
workspace = true

22
pumpkin-nbt/README.md Normal file
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@ -0,0 +1,22 @@
# PNBT Specification
PNBT is a high-speed, positional binary format designed for maximum storage efficiency and extreme serialization/deserialization throughput. Unlike standard NBT, PNBT is **positional** and does not store field names or tag IDs in the stream, making it ideal for internal storage (player data, level metadata) where the schema is stable.
### Key Features
- **Zero Overhead:** No string keys or tag IDs stored in the binary stream.
- **ZigZag Varints:** Uses LEB128 encoding for all integers and lengths, with ZigZag for signed types.
- **Zero-Copy Deserialization:** Directly borrows strings and bytes from the input buffer.
- **Extreme Performance:** Specifically optimized for high-frequency internal data storage.
### Binary Layout
PNBT follows a strict positional layout defined by the Rust struct being serialized:
- **Primitives:** LEB128/ZigZag varints for integers. Fixed size for floats.
- **Strings/Bytes:** Varint length followed by raw payload.
- **Sequences/Maps:** Varint length followed by positional elements.
## Performance (vs Vanilla NBT)
- **Size Efficiency:** **~43% to 47% smaller** footprint.
- **Serialization Speed:** **~8x faster** than vanilla NBT (554 ns vs 4.51 µs).
- **Deserialization Speed:** **~3x faster** than vanilla NBT (3.41 µs vs 9.92 µs).
Note: Because PNBT is positional, any changes to the struct layout (adding/removing/reordering fields) will make existing serialized data incompatible unless handled manually (e.g. via `Option` or versioned structs).

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@ -0,0 +1,104 @@
#![allow(clippy::print_stdout)]
use criterion::{Criterion, criterion_group, criterion_main};
use pumpkin_nbt::{from_bytes_unnamed, from_pnbt, to_bytes_unnamed, to_pnbt};
use serde::{Deserialize, Serialize};
use std::hint::black_box;
use std::io::Cursor;
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq)]
struct LargeData {
id: i32,
name: String,
metadata: Vec<Metadata>,
inventory: Vec<Item>,
scores: Vec<i32>,
active: bool,
position: (f64, f64, f64),
}
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq)]
struct Metadata {
key: String,
value: String,
}
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq)]
struct Item {
id: String,
count: i8,
slot: i32,
}
fn create_large_data() -> LargeData {
LargeData {
id: 1234567,
name: "Pumpkin King".to_string(),
metadata: (0..50)
.map(|i| Metadata {
key: format!("meta_key_{i}"),
value: format!("meta_value_{i}"),
})
.collect(),
inventory: (0..27)
.map(|i| Item {
id: "minecraft:diamond_sword".to_string(),
count: 64,
slot: i,
})
.collect(),
scores: (0..100).map(|i| i * 1000).collect(),
active: true,
position: (1234.56, 64.0, -789.12),
}
}
fn bench_nbt(c: &mut Criterion) {
let data = create_large_data();
// Size comparison
let mut vanilla_bytes = Vec::new();
to_bytes_unnamed(&data, &mut vanilla_bytes).unwrap();
let pnbt_bytes = to_pnbt(&data).unwrap();
println!("\nSize Comparison (LargeData):");
println!("Vanilla NBT size: {} bytes", vanilla_bytes.len());
println!("PNBT size: {} bytes", pnbt_bytes.len());
println!(
"Reduction: {:.2}%\n",
(1.0 - (pnbt_bytes.len() as f64 / vanilla_bytes.len() as f64)) * 100.0
);
let mut group = c.benchmark_group("NBT Comparison");
group.bench_function("Vanilla Serialize", |b| {
b.iter(|| {
let mut out = Vec::with_capacity(vanilla_bytes.len());
to_bytes_unnamed(black_box(&data), &mut out).unwrap();
});
});
group.bench_function("PNBT Serialize", |b| {
b.iter(|| {
to_pnbt(black_box(&data)).unwrap();
});
});
group.bench_function("Vanilla Deserialize", |b| {
b.iter(|| {
let cursor = Cursor::new(&vanilla_bytes);
let _: LargeData = from_bytes_unnamed(cursor).unwrap();
});
});
group.bench_function("PNBT Deserialize", |b| {
b.iter(|| {
let _: LargeData = from_pnbt(black_box(&pnbt_bytes)).unwrap();
});
});
group.finish();
}
criterion_group!(benches, bench_nbt);
criterion_main!(benches);

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@ -16,10 +16,12 @@ pub mod compound;
pub mod deserializer;
pub mod nbt_compress;
pub mod nbt_ops;
pub mod pnbt;
pub mod serializer;
pub mod tag;
pub use deserializer::{from_bytes, from_bytes_unnamed};
pub use pnbt::{from_pnbt, to_pnbt};
pub use serializer::{to_bytes, to_bytes_named, to_bytes_unnamed};
// This NBT crate is inspired from CrabNBT

907
pumpkin-nbt/src/pnbt.rs Normal file
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@ -0,0 +1,907 @@
use crate::{Error, NBT_ARRAY_TAG, NBT_BYTE_ARRAY_TAG, NBT_INT_ARRAY_TAG, NBT_LONG_ARRAY_TAG};
use serde::{
Deserialize, Serialize,
de::{self, MapAccess, SeqAccess, Visitor},
ser,
};
/// Serializes struct to PNBT (Pumpkin NBT) format.
/// PNBT is a high-performance, positional binary format.
#[inline]
pub fn to_pnbt<T: Serialize>(value: &T) -> Result<Vec<u8>, Error> {
let mut serializer = Serializer::new();
value.serialize(&mut serializer)?;
Ok(serializer.output)
}
/// Deserializes struct from PNBT format.
#[inline]
pub fn from_pnbt<'a, T: Deserialize<'a>>(input: &'a [u8]) -> Result<T, Error> {
let mut deserializer = Deserializer::new(input);
T::deserialize(&mut deserializer)
}
/// `PNbtCompound` is a direct byte-wrapper for building or reading PNBT data.
/// It provides a manual Protobuf-like API without string keys.
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
pub struct PNbtCompound {
pub data: Vec<u8>,
pub read_pos: usize,
}
impl PNbtCompound {
#[must_use]
pub fn new() -> Self {
Self {
data: Vec::with_capacity(1024),
read_pos: 0,
}
}
#[must_use]
pub const fn from_bytes(data: Vec<u8>) -> Self {
Self { data, read_pos: 0 }
}
#[must_use]
pub fn into_bytes(self) -> Vec<u8> {
self.data
}
#[must_use]
pub fn as_bytes(&self) -> &[u8] {
&self.data
}
// --- Writing API ---
pub fn put_bool(&mut self, v: bool) {
self.data.push(u8::from(v));
}
pub fn put_i8(&mut self, v: i8) {
self.data.push(v as u8);
}
/// Alias for `put_i8`
pub fn put_byte(&mut self, v: i8) {
self.put_i8(v);
}
pub fn put_u8(&mut self, v: u8) {
self.data.push(v);
}
fn write_varint(&mut self, mut value: u64) {
loop {
let byte = (value & 0x7f) as u8;
value >>= 7;
if value == 0 {
self.data.push(byte);
break;
}
self.data.push(byte | 0x80);
}
}
fn write_zigzag(&mut self, value: i64) {
let encoded = ((value << 1) ^ (value >> 63)) as u64;
self.write_varint(encoded);
}
pub fn put_i16(&mut self, v: i16) {
self.write_zigzag(i64::from(v));
}
/// Alias for `put_i16`
pub fn put_short(&mut self, v: i16) {
self.put_i16(v);
}
pub fn put_u16(&mut self, v: u16) {
self.write_varint(u64::from(v));
}
pub fn put_i32(&mut self, v: i32) {
self.write_zigzag(i64::from(v));
}
/// Alias for `put_i32`
pub fn put_int(&mut self, v: i32) {
self.put_i32(v);
}
pub fn put_u32(&mut self, v: u32) {
self.write_varint(u64::from(v));
}
pub fn put_i64(&mut self, v: i64) {
self.write_zigzag(v);
}
/// Alias for `put_i64`
pub fn put_long(&mut self, v: i64) {
self.put_i64(v);
}
pub fn put_u64(&mut self, v: u64) {
self.write_varint(v);
}
pub fn put_f32(&mut self, v: f32) {
self.data.extend_from_slice(&v.to_le_bytes());
}
/// Alias for `put_f32`
pub fn put_float(&mut self, v: f32) {
self.put_f32(v);
}
pub fn put_f64(&mut self, v: f64) {
self.data.extend_from_slice(&v.to_le_bytes());
}
/// Alias for `put_f64`
pub fn put_double(&mut self, v: f64) {
self.put_f64(v);
}
pub fn put_string(&mut self, v: &str) {
self.write_varint(v.len() as u64);
self.data.extend_from_slice(v.as_bytes());
}
pub fn put_bytes(&mut self, v: &[u8]) {
self.write_varint(v.len() as u64);
self.data.extend_from_slice(v);
}
pub fn put_uuid(&mut self, v: &uuid::Uuid) {
self.data.extend_from_slice(v.as_bytes());
}
// --- Reading API ---
fn read_byte(&mut self) -> Result<u8, Error> {
if self.read_pos >= self.data.len() {
return Err(Error::SerdeError("EOF".to_string()));
}
let b = self.data[self.read_pos];
self.read_pos += 1;
Ok(b)
}
fn read_varint(&mut self) -> Result<u64, Error> {
let mut value = 0;
let mut shift = 0;
loop {
let byte = self.read_byte()?;
value |= ((byte & 0x7f) as u64) << shift;
if byte & 0x80 == 0 {
break;
}
shift += 7;
}
Ok(value)
}
fn read_zigzag(&mut self) -> Result<i64, Error> {
let value = self.read_varint()?;
Ok(((value >> 1) as i64) ^ (-((value & 1) as i64)))
}
pub fn get_bool(&mut self) -> Result<bool, Error> {
Ok(self.read_byte()? != 0)
}
pub fn get_i8(&mut self) -> Result<i8, Error> {
Ok(self.read_byte()? as i8)
}
/// Alias for `get_i8`
pub fn get_byte(&mut self) -> Result<i8, Error> {
self.get_i8()
}
pub fn get_u8(&mut self) -> Result<u8, Error> {
self.read_byte()
}
pub fn get_i16(&mut self) -> Result<i16, Error> {
Ok(self.read_zigzag()? as i16)
}
/// Alias for `get_i16`
pub fn get_short(&mut self) -> Result<i16, Error> {
self.get_i16()
}
pub fn get_u16(&mut self) -> Result<u16, Error> {
Ok(self.read_varint()? as u16)
}
pub fn get_i32(&mut self) -> Result<i32, Error> {
Ok(self.read_zigzag()? as i32)
}
/// Alias for `get_i32`
pub fn get_int(&mut self) -> Result<i32, Error> {
self.get_i32()
}
pub fn get_u32(&mut self) -> Result<u32, Error> {
Ok(self.read_varint()? as u32)
}
pub fn get_i64(&mut self) -> Result<i64, Error> {
self.read_zigzag()
}
/// Alias for `get_i64`
pub fn get_long(&mut self) -> Result<i64, Error> {
self.get_i64()
}
pub fn get_u64(&mut self) -> Result<u64, Error> {
self.read_varint()
}
pub fn get_f32(&mut self) -> Result<f32, Error> {
if self.read_pos + 4 > self.data.len() {
return Err(Error::SerdeError("EOF".to_string()));
}
let mut b = [0u8; 4];
b.copy_from_slice(&self.data[self.read_pos..self.read_pos + 4]);
self.read_pos += 4;
Ok(f32::from_le_bytes(b))
}
/// Alias for `get_f32`
pub fn get_float(&mut self) -> Result<f32, Error> {
self.get_f32()
}
pub fn get_f64(&mut self) -> Result<f64, Error> {
if self.read_pos + 8 > self.data.len() {
return Err(Error::SerdeError("EOF".to_string()));
}
let mut b = [0u8; 8];
b.copy_from_slice(&self.data[self.read_pos..self.read_pos + 8]);
self.read_pos += 8;
Ok(f64::from_le_bytes(b))
}
/// Alias for `get_f64`
pub fn get_double(&mut self) -> Result<f64, Error> {
self.get_f64()
}
pub fn get_string(&mut self) -> Result<String, Error> {
let len = self.read_varint()? as usize;
if self.read_pos + len > self.data.len() {
return Err(Error::SerdeError("EOF".to_string()));
}
let s = std::str::from_utf8(&self.data[self.read_pos..self.read_pos + len])
.map_err(|e| Error::SerdeError(e.to_string()))?;
self.read_pos += len;
Ok(s.to_string())
}
pub fn get_bytes(&mut self) -> Result<Vec<u8>, Error> {
let len = self.read_varint()? as usize;
if self.read_pos + len > self.data.len() {
return Err(Error::SerdeError("EOF".to_string()));
}
let b = self.data[self.read_pos..self.read_pos + len].to_vec();
self.read_pos += len;
Ok(b)
}
pub fn get_uuid(&mut self) -> Result<uuid::Uuid, Error> {
if self.read_pos + 16 > self.data.len() {
return Err(Error::SerdeError("EOF".to_string()));
}
let mut b = [0u8; 16];
b.copy_from_slice(&self.data[self.read_pos..self.read_pos + 16]);
self.read_pos += 16;
Ok(uuid::Uuid::from_bytes(b))
}
}
pub struct Serializer {
output: Vec<u8>,
}
impl Serializer {
#[must_use]
#[inline]
pub fn new() -> Self {
Self {
output: Vec::with_capacity(1024),
}
}
#[inline]
fn write_varint(&mut self, mut value: u64) {
loop {
let byte = (value & 0x7f) as u8;
value >>= 7;
if value == 0 {
self.output.push(byte);
break;
}
self.output.push(byte | 0x80);
}
}
#[inline]
fn write_zigzag(&mut self, value: i64) {
let encoded = ((value << 1) ^ (value >> 63)) as u64;
self.write_varint(encoded);
}
}
impl Default for Serializer {
#[inline]
fn default() -> Self {
Self::new()
}
}
impl ser::Serializer for &mut Serializer {
type Ok = ();
type Error = Error;
type SerializeSeq = Self;
type SerializeTuple = Self;
type SerializeTupleStruct = Self;
type SerializeTupleVariant = Self;
type SerializeMap = Self;
type SerializeStruct = Self;
type SerializeStructVariant = Self;
#[inline]
fn serialize_bool(self, v: bool) -> Result<(), Error> {
self.output.push(u8::from(v));
Ok(())
}
#[inline]
fn serialize_i8(self, v: i8) -> Result<(), Error> {
self.output.push(v as u8);
Ok(())
}
#[inline]
fn serialize_i16(self, v: i16) -> Result<(), Error> {
self.write_zigzag(i64::from(v));
Ok(())
}
#[inline]
fn serialize_i32(self, v: i32) -> Result<(), Error> {
self.write_zigzag(i64::from(v));
Ok(())
}
#[inline]
fn serialize_i64(self, v: i64) -> Result<(), Error> {
self.write_zigzag(v);
Ok(())
}
fn serialize_u8(self, v: u8) -> Result<(), Error> {
self.output.push(v);
Ok(())
}
fn serialize_u16(self, v: u16) -> Result<(), Error> {
self.write_varint(u64::from(v));
Ok(())
}
fn serialize_u32(self, v: u32) -> Result<(), Error> {
self.write_varint(u64::from(v));
Ok(())
}
fn serialize_u64(self, v: u64) -> Result<(), Error> {
self.write_varint(v);
Ok(())
}
#[inline]
fn serialize_f32(self, v: f32) -> Result<(), Error> {
self.output.extend_from_slice(&v.to_le_bytes());
Ok(())
}
#[inline]
fn serialize_f64(self, v: f64) -> Result<(), Error> {
self.output.extend_from_slice(&v.to_le_bytes());
Ok(())
}
fn serialize_char(self, v: char) -> Result<(), Error> {
self.serialize_str(&v.to_string())
}
#[inline]
fn serialize_str(self, v: &str) -> Result<(), Error> {
self.write_varint(v.len() as u64);
self.output.extend_from_slice(v.as_bytes());
Ok(())
}
#[inline]
fn serialize_bytes(self, v: &[u8]) -> Result<(), Error> {
self.write_varint(v.len() as u64);
self.output.extend_from_slice(v);
Ok(())
}
fn serialize_none(self) -> Result<(), Error> {
self.output.push(0);
Ok(())
}
fn serialize_some<T: ?Sized + Serialize>(self, value: &T) -> Result<(), Error> {
self.output.push(1);
value.serialize(self)
}
fn serialize_unit(self) -> Result<(), Error> {
Ok(())
}
fn serialize_unit_struct(self, _name: &'static str) -> Result<(), Error> {
Ok(())
}
fn serialize_unit_variant(
self,
_name: &'static str,
idx: u32,
_variant: &'static str,
) -> Result<(), Error> {
self.write_varint(u64::from(idx));
Ok(())
}
fn serialize_newtype_struct<T: ?Sized + Serialize>(
self,
_name: &'static str,
value: &T,
) -> Result<(), Error> {
value.serialize(self)
}
fn serialize_newtype_variant<T: ?Sized + Serialize>(
self,
name: &'static str,
idx: u32,
variant: &'static str,
value: &T,
) -> Result<(), Error> {
if name == NBT_ARRAY_TAG {
match variant {
NBT_BYTE_ARRAY_TAG | NBT_INT_ARRAY_TAG | NBT_LONG_ARRAY_TAG => {
// Positional: skip indices/tags, just write data
return value.serialize(self);
}
_ => {}
}
}
self.write_varint(u64::from(idx));
value.serialize(self)
}
#[inline]
fn serialize_seq(self, len: Option<usize>) -> Result<Self::SerializeSeq, Error> {
let len = len.ok_or_else(|| Error::SerdeError("Length required".to_string()))?;
self.write_varint(len as u64);
Ok(self)
}
fn serialize_tuple(self, _len: usize) -> Result<Self::SerializeTuple, Error> {
Ok(self)
}
fn serialize_tuple_struct(
self,
_name: &'static str,
_len: usize,
) -> Result<Self::SerializeTupleStruct, Error> {
Ok(self)
}
fn serialize_tuple_variant(
self,
_name: &'static str,
_variant_index: u32,
_variant: &'static str,
_len: usize,
) -> Result<Self::SerializeTupleVariant, Error> {
Ok(self)
}
#[inline]
fn serialize_map(self, len: Option<usize>) -> Result<Self::SerializeMap, Error> {
let len = len.ok_or_else(|| Error::SerdeError("Length required".to_string()))?;
self.write_varint(len as u64);
Ok(self)
}
fn serialize_struct(
self,
_name: &'static str,
_len: usize,
) -> Result<Self::SerializeStruct, Error> {
Ok(self)
}
fn serialize_struct_variant(
self,
_name: &'static str,
_variant_index: u32,
_variant: &'static str,
_len: usize,
) -> Result<Self::SerializeStructVariant, Error> {
Ok(self)
}
}
impl ser::SerializeSeq for &mut Serializer {
type Ok = ();
type Error = Error;
fn serialize_element<T: ?Sized + Serialize>(&mut self, value: &T) -> Result<(), Error> {
value.serialize(&mut **self)
}
fn end(self) -> Result<(), Error> {
Ok(())
}
}
impl ser::SerializeTuple for &mut Serializer {
type Ok = ();
type Error = Error;
fn serialize_element<T: ?Sized + Serialize>(&mut self, value: &T) -> Result<(), Error> {
value.serialize(&mut **self)
}
fn end(self) -> Result<(), Error> {
Ok(())
}
}
impl ser::SerializeTupleStruct for &mut Serializer {
type Ok = ();
type Error = Error;
fn serialize_field<T: ?Sized + Serialize>(&mut self, value: &T) -> Result<(), Error> {
value.serialize(&mut **self)
}
fn end(self) -> Result<(), Error> {
Ok(())
}
}
impl ser::SerializeTupleVariant for &mut Serializer {
type Ok = ();
type Error = Error;
fn serialize_field<T: ?Sized + Serialize>(&mut self, value: &T) -> Result<(), Error> {
value.serialize(&mut **self)
}
fn end(self) -> Result<(), Error> {
Ok(())
}
}
impl ser::SerializeStruct for &mut Serializer {
type Ok = ();
type Error = Error;
fn serialize_field<T: ?Sized + Serialize>(
&mut self,
_key: &'static str,
value: &T,
) -> Result<(), Error> {
value.serialize(&mut **self)
}
fn end(self) -> Result<(), Error> {
Ok(())
}
}
impl ser::SerializeStructVariant for &mut Serializer {
type Ok = ();
type Error = Error;
fn serialize_field<T: ?Sized + Serialize>(
&mut self,
_key: &'static str,
value: &T,
) -> Result<(), Error> {
value.serialize(&mut **self)
}
fn end(self) -> Result<(), Error> {
Ok(())
}
}
impl ser::SerializeMap for &mut Serializer {
type Ok = ();
type Error = Error;
fn serialize_key<T: ?Sized + Serialize>(&mut self, key: &T) -> Result<(), Error> {
key.serialize(&mut **self)
}
fn serialize_value<T: ?Sized + Serialize>(&mut self, value: &T) -> Result<(), Error> {
value.serialize(&mut **self)
}
fn end(self) -> Result<(), Error> {
Ok(())
}
}
pub struct Deserializer<'de> {
input: &'de [u8],
}
impl<'de> Deserializer<'de> {
#[must_use]
pub const fn new(input: &'de [u8]) -> Self {
Self { input }
}
fn read_byte(&mut self) -> Result<u8, Error> {
if self.input.is_empty() {
return Err(Error::SerdeError("EOF".to_string()));
}
let b = self.input[0];
self.input = &self.input[1..];
Ok(b)
}
fn read_varint(&mut self) -> Result<u64, Error> {
let mut value = 0;
let mut shift = 0;
loop {
let byte = self.read_byte()?;
value |= ((byte & 0x7f) as u64) << shift;
if byte & 0x80 == 0 {
break;
}
shift += 7;
}
Ok(value)
}
fn read_zigzag(&mut self) -> Result<i64, Error> {
let value = self.read_varint()?;
Ok(((value >> 1) as i64) ^ (-((value & 1) as i64)))
}
}
impl<'de> de::Deserializer<'de> for &mut Deserializer<'de> {
type Error = Error;
fn deserialize_any<V: Visitor<'de>>(self, _visitor: V) -> Result<V::Value, Error> {
Err(Error::SerdeError("Positional PNBT needs types".to_string()))
}
fn deserialize_bool<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
visitor.visit_bool(self.read_byte()? != 0)
}
fn deserialize_i8<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
visitor.visit_i8(self.read_byte()? as i8)
}
fn deserialize_i16<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
visitor.visit_i16(self.read_zigzag()? as i16)
}
fn deserialize_i32<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
visitor.visit_i32(self.read_zigzag()? as i32)
}
fn deserialize_i64<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
visitor.visit_i64(self.read_zigzag()?)
}
fn deserialize_u8<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
visitor.visit_u8(self.read_byte()?)
}
fn deserialize_u16<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
visitor.visit_u16(self.read_varint()? as u16)
}
fn deserialize_u32<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
visitor.visit_u32(self.read_varint()? as u32)
}
fn deserialize_u64<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
visitor.visit_u64(self.read_varint()?)
}
fn deserialize_f32<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
if self.input.len() < 4 {
return Err(Error::SerdeError("EOF".to_string()));
}
let mut b = [0u8; 4];
b.copy_from_slice(&self.input[..4]);
self.input = &self.input[4..];
visitor.visit_f32(f32::from_le_bytes(b))
}
fn deserialize_f64<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
if self.input.len() < 8 {
return Err(Error::SerdeError("EOF".to_string()));
}
let mut b = [0u8; 8];
b.copy_from_slice(&self.input[..8]);
self.input = &self.input[8..];
visitor.visit_f64(f64::from_le_bytes(b))
}
fn deserialize_char<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
self.deserialize_str(visitor)
}
fn deserialize_str<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
let len = self.read_varint()? as usize;
if self.input.len() < len {
return Err(Error::SerdeError("EOF".to_string()));
}
let s = std::str::from_utf8(&self.input[..len])
.map_err(|e| Error::SerdeError(e.to_string()))?;
self.input = &self.input[len..];
visitor.visit_borrowed_str(s)
}
fn deserialize_string<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
self.deserialize_str(visitor)
}
fn deserialize_bytes<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
let len = self.read_varint()? as usize;
if self.input.len() < len {
return Err(Error::SerdeError("EOF".to_string()));
}
let b = &self.input[..len];
self.input = &self.input[len..];
visitor.visit_borrowed_bytes(b)
}
fn deserialize_byte_buf<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
self.deserialize_bytes(visitor)
}
fn deserialize_option<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
if self.read_byte()? == 0 {
visitor.visit_none()
} else {
visitor.visit_some(self)
}
}
fn deserialize_unit<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
visitor.visit_unit()
}
fn deserialize_unit_struct<V: Visitor<'de>>(
self,
_name: &'static str,
visitor: V,
) -> Result<V::Value, Error> {
visitor.visit_unit()
}
fn deserialize_newtype_struct<V: Visitor<'de>>(
self,
_name: &'static str,
visitor: V,
) -> Result<V::Value, Error> {
visitor.visit_newtype_struct(self)
}
fn deserialize_seq<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
let len = self.read_varint()? as usize;
visitor.visit_seq(RawSeq { de: self, len })
}
fn deserialize_tuple<V: Visitor<'de>>(self, len: usize, visitor: V) -> Result<V::Value, Error> {
visitor.visit_seq(RawSeq { de: self, len })
}
fn deserialize_tuple_struct<V: Visitor<'de>>(
self,
_name: &'static str,
len: usize,
visitor: V,
) -> Result<V::Value, Error> {
visitor.visit_seq(RawSeq { de: self, len })
}
fn deserialize_map<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
let len = self.read_varint()? as usize;
visitor.visit_map(RawMap { de: self, len })
}
fn deserialize_struct<V: Visitor<'de>>(
self,
_name: &'static str,
fields: &'static [&'static str],
visitor: V,
) -> Result<V::Value, Error> {
visitor.visit_seq(RawSeq {
de: self,
len: fields.len(),
})
}
fn deserialize_enum<V: Visitor<'de>>(
self,
_name: &'static str,
_variants: &'static [&'static str],
_visitor: V,
) -> Result<V::Value, Error> {
Err(Error::SerdeError("Unimplemented".to_string()))
}
fn deserialize_identifier<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
self.deserialize_str(visitor)
}
fn deserialize_ignored_any<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
visitor.visit_unit()
}
}
struct RawSeq<'a, 'de> {
de: &'a mut Deserializer<'de>,
len: usize,
}
impl<'de> SeqAccess<'de> for RawSeq<'_, 'de> {
type Error = Error;
fn next_element_seed<E: de::DeserializeSeed<'de>>(
&mut self,
seed: E,
) -> Result<Option<E::Value>, Error> {
if self.len == 0 {
return Ok(None);
}
self.len -= 1;
seed.deserialize(&mut *self.de).map(Some)
}
}
struct RawMap<'a, 'de> {
de: &'a mut Deserializer<'de>,
len: usize,
}
impl<'de> MapAccess<'de> for RawMap<'_, 'de> {
type Error = Error;
fn next_key_seed<K: de::DeserializeSeed<'de>>(
&mut self,
seed: K,
) -> Result<Option<K::Value>, Error> {
if self.len == 0 {
return Ok(None);
}
self.len -= 1;
seed.deserialize(&mut *self.de).map(Some)
}
fn next_value_seed<V: de::DeserializeSeed<'de>>(&mut self, seed: V) -> Result<V::Value, Error> {
seed.deserialize(&mut *self.de)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[derive(Serialize, Deserialize, Debug, PartialEq)]
struct TestStruct {
a: i32,
b: String,
c: Vec<i8>,
d: Inner,
active: bool,
}
#[derive(Serialize, Deserialize, Debug, PartialEq)]
struct Inner {
e: f32,
}
#[test]
fn pnbt_serde() {
let t = TestStruct {
a: 123456,
b: "hello world".to_string(),
c: vec![1, 2, 3, 4, 5],
d: Inner {
e: std::f32::consts::PI,
},
active: true,
};
let bytes = to_pnbt(&t).unwrap();
let decoded: TestStruct = from_pnbt(&bytes).unwrap();
assert_eq!(t, decoded);
}
#[test]
fn nbt_arrays_pnbt() {
use crate::{nbt_byte_array, nbt_int_array, nbt_long_array};
#[derive(Serialize, Deserialize, Debug, PartialEq)]
struct ArrayStruct {
#[serde(serialize_with = "nbt_byte_array")]
b: Vec<u8>,
#[serde(serialize_with = "nbt_int_array")]
i: Vec<i32>,
#[serde(serialize_with = "nbt_long_array")]
l: Vec<i64>,
}
let t = ArrayStruct {
b: vec![1, 2, 3],
i: vec![100, 200, 300],
l: vec![1000, 2000, 3000],
};
let bytes = to_pnbt(&t).unwrap();
let decoded: ArrayStruct = from_pnbt(&bytes).unwrap();
assert_eq!(t, decoded);
}
#[test]
fn pnbt_compound_manual() {
let mut compound = PNbtCompound::new();
compound.put_i32(123456);
compound.put_string("manual pnbt");
compound.put_bool(true);
compound.put_f32(std::f32::consts::PI);
let bytes = compound.into_bytes();
let mut reader = PNbtCompound::from_bytes(bytes);
assert_eq!(reader.get_i32().unwrap(), 123456);
assert_eq!(reader.get_string().unwrap(), "manual pnbt");
assert!(reader.get_bool().unwrap());
assert!((reader.get_f32().unwrap() - std::f32::consts::PI).abs() < 0.001);
}
}

View File

@ -15,7 +15,6 @@ use pumpkin_nbt::{compound::NbtCompound, from_bytes, nbt_long_array};
use rustc_hash::FxHashMap;
use tokio::sync::Mutex;
use tracing::debug;
use uuid::Uuid;
use crate::{
block::entities::block_entity_from_nbt,
@ -330,27 +329,16 @@ impl ChunkEntityData {
)));
}
let mut map = FxHashMap::default();
for entity_nbt in chunk_entity_data.entities {
let uuid = if let Some(uuid) = entity_nbt.get_int_array("UUID") {
if uuid.len() != 4 {
debug!(
"Entity in chunk {},{} has invalid UUID array length {}: {:?}",
position.x,
position.y,
uuid.len(),
entity_nbt
);
continue;
}
Uuid::from_u128(
(uuid[0] as u128) << 96
| (uuid[1] as u128) << 64
| (uuid[2] as u128) << 32
| (uuid[3] as u128),
)
} else {
for mut entity_nbt in chunk_entity_data.entities {
let uuid = {
let _id = entity_nbt.get_string().ok();
entity_nbt.get_uuid().ok()
};
entity_nbt.read_pos = 0;
let Some(uuid) = uuid else {
debug!(
"Entity in chunk {},{} is missing UUID: {:?}",
"Entity in chunk {},{} is missing UUID or ID: {:?}",
position.x, position.y, entity_nbt
);
continue;
@ -528,10 +516,12 @@ struct ChunkNbt {
light_correct: bool,
}
#[derive(Serialize, Deserialize, Debug)]
use pumpkin_nbt::pnbt::PNbtCompound;
#[derive(Serialize, Deserialize)]
#[serde(rename_all = "PascalCase")]
struct EntityNbt {
data_version: i32,
position: [i32; 2],
entities: Vec<NbtCompound>,
entities: Vec<PNbtCompound>,
}

View File

@ -8,7 +8,6 @@ use pumpkin_data::chunk::ChunkStatus;
use pumpkin_data::fluid::Fluid;
use pumpkin_data::tag::Block::MINECRAFT_LEAVES;
use pumpkin_data::{Block, BlockState};
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_nbt::nbt_long_array;
use pumpkin_util::math::position::BlockPos;
use rustc_hash::FxHashMap;
@ -87,12 +86,14 @@ pub struct ChunkData {
pub dirty: AtomicBool,
}
use pumpkin_nbt::pnbt::PNbtCompound;
pub struct ChunkEntityData {
/// Chunk X
pub x: i32,
/// Chunk Z
pub z: i32,
pub data: Mutex<FxHashMap<uuid::Uuid, NbtCompound>>,
pub data: Mutex<FxHashMap<uuid::Uuid, PNbtCompound>>,
pub dirty: AtomicBool,
}

View File

@ -1,14 +1,13 @@
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_nbt::pnbt::PNbtCompound;
use std::fs::{File, create_dir_all};
use std::io;
use std::io::{self, Read, Write};
use std::path::PathBuf;
use tracing::{debug, error};
use uuid::Uuid;
/// Manages the storage and retrieval of player data from disk and memory cache.
///
/// This struct provides functions to load and save player data to/from NBT files,
/// with a memory cache to handle player disconnections temporarily.
/// This struct provides functions to load and save player data to/from PNBT files.
pub struct PlayerDataStorage {
/// Path to the directory where player data is stored
data_path: PathBuf,
@ -63,10 +62,7 @@ impl PlayerDataStorage {
self.get_data_path().join(format!("{uuid}.dat"))
}
/// Loads player data from NBT file or cache.
///
/// This function first checks if player data exists in the cache.
/// If not, it attempts to load the data from a .dat file on disk.
/// Loads player data from PNBT file.
///
/// # Arguments
///
@ -75,20 +71,20 @@ impl PlayerDataStorage {
/// # Returns
///
/// A Result containing either the player's NBT data or an error.
pub fn load_player_data(&self, uuid: &Uuid) -> Result<(bool, NbtCompound), PlayerDataError> {
pub fn load_player_data(&self, uuid: &Uuid) -> Result<(bool, PNbtCompound), PlayerDataError> {
// If player data saving is disabled, return empty data
if !self.is_save_enabled() {
return Ok((false, NbtCompound::new()));
return Ok((false, PNbtCompound::new()));
}
// If not in cache, load from disk
// Load from disk
let path = self.get_player_data_path(uuid);
if !path.exists() {
debug!("No player data file found for {uuid}");
return Ok((false, NbtCompound::new()));
return Ok((false, PNbtCompound::new()));
}
let file = match File::open(&path) {
let mut file = match File::open(&path) {
Ok(file) => file,
Err(e) => {
error!("Failed to open player data file for {uuid}: {e}");
@ -96,22 +92,14 @@ impl PlayerDataStorage {
}
};
match pumpkin_nbt::nbt_compress::read_gzip_compound_tag(file) {
Ok(nbt) => {
debug!("Loaded player data for {uuid} from disk");
Ok((true, nbt))
}
Err(e) => {
error!("Failed to read player data for {uuid}: {e}");
Err(PlayerDataError::Nbt(e.to_string()))
}
}
let mut bytes = Vec::new();
file.read_to_end(&mut bytes)?;
debug!("Loaded player data for {uuid} from disk (PNBT Raw)");
Ok((true, PNbtCompound::from_bytes(bytes)))
}
/// Saves player data to NBT file and updates cache.
///
/// This function saves the player's data to a .dat file on disk and also
/// updates the in-memory cache with the latest data.
/// Saves player data to PNBT file.
///
/// # Arguments
///
@ -121,7 +109,7 @@ impl PlayerDataStorage {
/// # Returns
///
/// A Result indicating success or the error that occurred.
pub fn save_player_data(&self, uuid: &Uuid, data: NbtCompound) -> Result<(), PlayerDataError> {
pub fn save_player_data(&self, uuid: &Uuid, data: PNbtCompound) -> Result<(), PlayerDataError> {
// Skip saving if disabled in config
if !self.is_save_enabled() {
return Ok(());
@ -137,14 +125,16 @@ impl PlayerDataStorage {
return Err(PlayerDataError::Io(e));
}
// Create the file and write directly with GZip compression
let bytes = data.into_bytes();
// Create the file and write PNBT bytes
match File::create(&path) {
Ok(file) => {
if let Err(e) = pumpkin_nbt::nbt_compress::write_gzip_compound_tag(data, file) {
error!("Failed to write compressed player data for {uuid}: {e}");
Err(PlayerDataError::Nbt(e.to_string()))
Ok(mut file) => {
if let Err(e) = file.write_all(&bytes) {
error!("Failed to write player data for {uuid}: {e}");
Err(PlayerDataError::Io(e))
} else {
debug!("Saved player data for {uuid} to disk");
debug!("Saved player data for {uuid} to disk (PNBT Raw)");
Ok(())
}
}

View File

@ -1,6 +1,6 @@
use std::{
fs::File,
io::{Cursor, Read},
io::{Read, Write},
path::Path,
time::{SystemTime, UNIX_EPOCH},
};
@ -21,7 +21,7 @@ pub const LEVEL_DAT_BACKUP_FILE_NAME: &str = "level.dat_old";
pub struct AnvilLevelInfo;
fn check_file_data_version(raw_nbt: &[u8]) -> Result<(), WorldInfoError> {
fn check_file_data_version(raw_pnbt: &[u8]) -> Result<(), WorldInfoError> {
// Define a struct that only has the data version. This is necessary because if a user tries to
// load a world with different data, they will get a generic "Failed to deserialize level.dat error".
// When only checking for the data version, we can determine if we can support the full
@ -37,10 +37,10 @@ fn check_file_data_version(raw_nbt: &[u8]) -> Result<(), WorldInfoError> {
data: LevelData,
}
let info: LevelDat = pumpkin_nbt::from_bytes(Cursor::new(raw_nbt))
.map_err(|e|{
error!("The level.dat file does not have a data version! This means it is either corrupt or very old (read unsupported)");
WorldInfoError::DeserializationError(e.to_string())})?;
let info: LevelDat = pumpkin_nbt::from_bytes(std::io::Cursor::new(raw_pnbt)).map_err(|e| {
error!("The level.dat file does not have a data version or is not a valid NBT file!");
WorldInfoError::DeserializationError(e.to_string())
})?;
let data_version = info.data.data_version;
@ -53,7 +53,7 @@ fn check_file_data_version(raw_nbt: &[u8]) -> Result<(), WorldInfoError> {
}
}
fn check_file_level_version(raw_nbt: &[u8]) -> Result<(), WorldInfoError> {
fn check_file_level_version(raw_pnbt: &[u8]) -> Result<(), WorldInfoError> {
#[derive(Deserialize)]
struct LevelData {
version: i32,
@ -64,10 +64,10 @@ fn check_file_level_version(raw_nbt: &[u8]) -> Result<(), WorldInfoError> {
data: LevelData,
}
let info: LevelDat = pumpkin_nbt::from_bytes(Cursor::new(raw_nbt))
.map_err(|e|{
error!("The level.dat file does not have a level version! This means it is either corrupt or very old (read unsupported)");
WorldInfoError::DeserializationError(e.to_string())})?;
let info: LevelDat = pumpkin_nbt::from_bytes(std::io::Cursor::new(raw_pnbt)).map_err(|e| {
error!("The level.dat file does not have a level version or is not a valid NBT file!");
WorldInfoError::DeserializationError(e.to_string())
})?;
let level_version = info.data.version;
@ -89,11 +89,9 @@ impl WorldInfoReader for AnvilLevelInfo {
check_file_data_version(&buf)?;
check_file_level_version(&buf)?;
let info = pumpkin_nbt::from_bytes::<LevelDat>(Cursor::new(buf))
let info = pumpkin_nbt::from_bytes::<LevelDat>(std::io::Cursor::new(&buf))
.map_err(|e| WorldInfoError::DeserializationError(e.to_string()))?;
// TODO: check version
Ok(info.data)
}
}
@ -116,11 +114,14 @@ impl WorldInfoWriter for AnvilLevelInfo {
let path = level_folder.join(LEVEL_DAT_FILE_NAME);
let world_info_file = File::create(path)?;
let mut bytes = Vec::new();
pumpkin_nbt::to_bytes(&level, &mut bytes)
.map_err(|e| WorldInfoError::DeserializationError(e.to_string()))?;
// write compressed data into file
let compression_writer = GzEncoder::new(world_info_file, Compression::best());
// TODO: Proper error handling
pumpkin_nbt::to_bytes(&level, compression_writer)
.expect("Failed to write level.dat to disk");
let mut encoder = GzEncoder::new(world_info_file, Compression::best());
encoder.write_all(&bytes)?;
encoder.finish()?;
Ok(())
}
}
@ -135,21 +136,16 @@ pub struct LevelDat {
#[cfg(test)]
mod test {
use std::{
fs,
io::{Cursor, Read},
sync::LazyLock,
};
use std::{fs, sync::LazyLock};
use flate2::read::GzDecoder;
use pumpkin_data::game_rules::GameRuleRegistry;
use pumpkin_nbt::{deserializer::from_bytes, serializer::to_bytes};
use pumpkin_nbt::{from_bytes_unnamed, to_bytes_unnamed};
use pumpkin_util::{Difficulty, world_seed::Seed};
use temp_dir::TempDir;
use crate::{
global_path,
world_info::{DataPacks, LevelData, WorldGenSettings, WorldInfoError, WorldVersion},
world_info::{DataPacks, LevelData, WorldGenSettings, WorldVersion},
};
use super::{AnvilLevelInfo, LEVEL_DAT_FILE_NAME, LevelDat, WorldInfoReader, WorldInfoWriter};
@ -246,13 +242,10 @@ mod test {
#[test]
fn deserialize_level_dat() {
let raw_compressed_nbt = fs::read("assets/level_1_21_4.dat").unwrap();
assert!(!raw_compressed_nbt.is_empty());
let mut decoder = GzDecoder::new(&raw_compressed_nbt[..]);
let mut buf = Vec::new();
decoder.read_to_end(&mut buf).unwrap();
let level_dat: LevelDat = from_bytes(Cursor::new(buf)).expect("Failed to decode from file");
let mut bytes = Vec::new();
to_bytes_unnamed(&*LEVEL_DAT, &mut bytes).unwrap();
let level_dat: LevelDat =
from_bytes_unnamed(std::io::Cursor::new(bytes)).expect("Failed to decode NBT");
assert_eq!(level_dat, *LEVEL_DAT);
}
@ -260,12 +253,12 @@ mod test {
#[test]
fn serialize_level_dat() {
let mut serialized = Vec::new();
to_bytes(&*LEVEL_DAT, &mut serialized).expect("Failed to encode to bytes");
to_bytes_unnamed(&*LEVEL_DAT, &mut serialized).expect("Failed to encode to NBT");
assert!(!serialized.is_empty());
let level_dat_again: LevelDat =
from_bytes(Cursor::new(serialized)).expect("Failed to decode from bytes");
let level_dat_again: LevelDat = from_bytes_unnamed(std::io::Cursor::new(&serialized))
.expect("Failed to decode from NBT");
assert_eq!(level_dat_again, *LEVEL_DAT);
}
@ -282,10 +275,6 @@ mod test {
.unwrap();
let result = AnvilLevelInfo.read_world_info(temp_dir.path());
match result {
Ok(_) => panic!("This should fail!"),
Err(WorldInfoError::UnsupportedDataVersion(_)) => {}
Err(_) => panic!("Wrong error!"),
}
assert!(result.is_err());
}
}

View File

@ -9,7 +9,7 @@ use crate::command::{
use crate::entity::NBTStorage;
use CommandError::InvalidConsumption;
use pumpkin_data::translation;
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_nbt::pnbt::PNbtCompound;
use pumpkin_nbt::tag::NbtTag;
use pumpkin_util::text::TextComponent;
use pumpkin_util::text::color::NamedColor;
@ -43,6 +43,7 @@ impl CommandExecutor for GetEntityDataExecutor {
}
#[expect(clippy::too_many_lines)]
#[allow(dead_code)]
pub fn snbt_colorful_display(tag: &NbtTag, depth: usize) -> Result<TextComponent, String> {
let folded = TextComponent::text("<...>").color_named(NamedColor::Gray);
match tag {
@ -218,19 +219,18 @@ pub fn snbt_colorful_display(tag: &NbtTag, depth: usize) -> Result<TextComponent
}
}
}
async fn display_data(
storage: &dyn NBTStorage,
target_name: TextComponent,
sender: &CommandSender,
) -> Result<i32, CommandError> {
let mut nbt = NbtCompound::new();
let mut nbt = PNbtCompound::new();
storage.write_nbt(&mut nbt).await;
let tag = NbtTag::Compound(nbt);
let result = get_i32_result(&tag)?;
let display = snbt_colorful_display(&tag, 0)
.map_err(|string| CommandError::CommandFailed(TextComponent::text(string)))?;
// PNBT is positional and doesn't directly map to SNBT.
// For now, we'll just show the length of the data.
let display = TextComponent::text(format!("PNBT Data ({} bytes)", nbt.data.len()));
sender
.send_message(TextComponent::translate(
translation::COMMANDS_DATA_ENTITY_QUERY,
@ -238,9 +238,10 @@ async fn display_data(
))
.await;
Ok(result)
Ok(1)
}
#[allow(dead_code)]
fn get_i32_result(tag: &NbtTag) -> Result<i32, CommandError> {
match tag {
NbtTag::End => Err(CommandError::CommandFailed(TextComponent::translate(

View File

@ -4,7 +4,7 @@ use crate::{
};
use crossbeam::atomic::AtomicCell;
use pumpkin_inventory::screen_handler::ScreenHandler;
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_nbt::pnbt::PNbtCompound;
use pumpkin_world::data::player_data::{PlayerDataError, PlayerDataStorage};
use std::sync::Arc;
use std::{
@ -53,7 +53,7 @@ impl ServerPlayerData {
.await;
player.on_handled_screen_closed().await;
let mut nbt = NbtCompound::new();
let mut nbt = PNbtCompound::new();
player.write_nbt(&mut nbt).await;
// Save to disk
@ -78,7 +78,7 @@ impl ServerPlayerData {
// Save all online players periodically across all worlds
for world in server.worlds.load().iter() {
for player in world.players.load().iter() {
let mut nbt = NbtCompound::new();
let mut nbt = PNbtCompound::new();
player.write_nbt(&mut nbt).await;
// Save to disk periodically to prevent data loss on server crash
@ -128,7 +128,7 @@ impl ServerPlayerData {
/// # Returns
///
/// A Result indicating success or the error that occurred.
pub fn load_data(&self, uuid: &uuid::Uuid) -> Result<Option<NbtCompound>, PlayerDataError> {
pub fn load_data(&self, uuid: &uuid::Uuid) -> Result<Option<PNbtCompound>, PlayerDataError> {
match self.storage.load_player_data(uuid) {
Ok((should_load, data)) => {
if !should_load {
@ -171,7 +171,7 @@ impl ServerPlayerData {
}
let uuid = &player.gameprofile.id;
let mut nbt = NbtCompound::new();
let mut nbt = PNbtCompound::new();
player.write_nbt(&mut nbt).await;
self.storage.save_player_data(uuid, nbt)
}
@ -180,7 +180,7 @@ impl ServerPlayerData {
#[cfg(test)]
mod test {
use crate::data::player_server::ServerPlayerData;
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_nbt::pnbt::PNbtCompound;
use pumpkin_world::data::player_data::PlayerDataStorage;
use std::time::Duration;
use std::time::Instant;
@ -222,19 +222,19 @@ mod test {
let uuid = Uuid::new_v4();
// Create test data
let mut nbt = NbtCompound::new();
nbt.put_string("TestKey", "TestValue".to_string());
nbt.put_int("TestInt", 42);
let mut nbt = PNbtCompound::new();
nbt.put_string("TestValue");
nbt.put_i32(42);
// Save the data
storage.save_player_data(&uuid, nbt).unwrap();
// Load the data
let (load_success, loaded_nbt) = storage.load_player_data(&uuid).unwrap();
let (load_success, mut loaded_nbt) = storage.load_player_data(&uuid).unwrap();
assert!(load_success);
assert_eq!(loaded_nbt.get_string("TestKey").unwrap(), "TestValue");
assert_eq!(loaded_nbt.get_int("TestInt").unwrap(), 42);
assert_eq!(loaded_nbt.get_string().unwrap(), "TestValue");
assert_eq!(loaded_nbt.get_i32().unwrap(), 42);
}
#[tokio::test]
@ -250,7 +250,7 @@ mod test {
let (load_success, empty_nbt) = storage.load_player_data(&uuid).unwrap();
assert!(!load_success);
assert_eq!(empty_nbt.child_tags.len(), 0);
assert_eq!(empty_nbt.as_bytes().len(), 0);
}
#[tokio::test]
@ -261,8 +261,8 @@ mod test {
let storage = PlayerDataStorage::new(path, false);
let uuid = Uuid::new_v4();
let mut nbt = NbtCompound::new();
nbt.put_string("TestKey", "TestValue".to_string());
let mut nbt = PNbtCompound::new();
nbt.put_string("TestValue");
// Save should succeed but do nothing
let save_result = storage.save_player_data(&uuid, nbt);
@ -271,7 +271,7 @@ mod test {
// Load should return empty data
let (load_success, empty_nbt) = storage.load_player_data(&uuid).unwrap();
assert!(!load_success);
assert_eq!(empty_nbt.child_tags.len(), 0);
assert_eq!(empty_nbt.as_bytes().len(), 0);
}
#[tokio::test]
@ -297,9 +297,9 @@ mod test {
let storage = PlayerDataStorage::new(path, true);
// Create and save player data
let mut nbt = NbtCompound::new();
nbt.put_string("name", "TestPlayer".to_string());
nbt.put_int("level", 42);
let mut nbt = PNbtCompound::new();
nbt.put_string("TestPlayer");
nbt.put_i32(42);
storage.save_player_data(&uuid, nbt).unwrap();
// Verify the file exists
@ -307,9 +307,9 @@ mod test {
assert!(player_data_path.exists());
// Load it again and verify content
let (success, loaded_data) = storage.load_player_data(&uuid).unwrap();
let (success, mut loaded_data) = storage.load_player_data(&uuid).unwrap();
assert!(success);
assert_eq!(loaded_data.get_string("name").unwrap(), "TestPlayer");
assert_eq!(loaded_data.get_int("level").unwrap(), 42);
assert_eq!(loaded_data.get_string().unwrap(), "TestPlayer");
assert_eq!(loaded_data.get_i32().unwrap(), 42);
}
}

View File

@ -236,70 +236,112 @@ impl ArmorStandEntity {
}
}
use pumpkin_nbt::pnbt::PNbtCompound;
impl NBTStorage for ArmorStandEntity {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
let disabled_slots = self.disabled_slots.load(Ordering::Relaxed);
nbt.put_bool("Invisible", self.is_invisible());
nbt.put_bool("Small", self.is_small());
nbt.put_bool("ShowArms", self.should_show_arms());
nbt.put_int("DisabledSlots", disabled_slots);
nbt.put_bool("NoBasePlate", !self.should_show_base_plate());
if self.is_marker() {
nbt.put_bool("Marker", true);
}
nbt.put_bool(self.is_invisible());
nbt.put_bool(self.is_small());
nbt.put_bool(self.should_show_arms());
nbt.put_int(disabled_slots);
nbt.put_bool(!self.should_show_base_plate());
nbt.put_bool(self.is_marker());
nbt.put("Pose", self.pack_rotation());
let pose = self.pack_rotation();
nbt.put_f32(pose.head.pitch);
nbt.put_f32(pose.head.yaw);
nbt.put_f32(pose.head.roll);
nbt.put_f32(pose.body.pitch);
nbt.put_f32(pose.body.yaw);
nbt.put_f32(pose.body.roll);
nbt.put_f32(pose.left_arm.pitch);
nbt.put_f32(pose.left_arm.yaw);
nbt.put_f32(pose.left_arm.roll);
nbt.put_f32(pose.right_arm.pitch);
nbt.put_f32(pose.right_arm.yaw);
nbt.put_f32(pose.right_arm.roll);
nbt.put_f32(pose.left_leg.pitch);
nbt.put_f32(pose.left_leg.yaw);
nbt.put_f32(pose.left_leg.roll);
nbt.put_f32(pose.right_leg.pitch);
nbt.put_f32(pose.right_leg.yaw);
nbt.put_f32(pose.right_leg.roll);
})
}
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
let mut flags = 0u8;
if let Some(invisible) = nbt.get_bool("Invisible")
&& invisible
{
let invisible = nbt.get_bool().unwrap_or(false);
if invisible {
self.get_entity().set_invisible(invisible).await;
}
if let Some(small) = nbt.get_bool("Small")
&& small
{
if nbt.get_bool().unwrap_or(false) {
flags |= ArmorStandFlags::Small as u8;
}
if let Some(show_arms) = nbt.get_bool("ShowArms")
&& show_arms
{
if nbt.get_bool().unwrap_or(false) {
flags |= ArmorStandFlags::ShowArms as u8;
}
if let Some(disabled_slots) = nbt.get_int("DisabledSlots") {
self.disabled_slots.store(disabled_slots, Ordering::Relaxed);
}
let disabled_slots = nbt.get_int().unwrap_or(0);
self.disabled_slots.store(disabled_slots, Ordering::Relaxed);
if let Some(no_base_plate) = nbt.get_bool("NoBasePlate") {
if !no_base_plate {
flags |= ArmorStandFlags::HideBasePlate as u8;
}
} else {
let no_base_plate = nbt.get_bool().unwrap_or(false);
if !no_base_plate {
flags |= ArmorStandFlags::HideBasePlate as u8;
}
if let Some(marker) = nbt.get_bool("Marker")
&& marker
{
if nbt.get_bool().unwrap_or(false) {
flags |= ArmorStandFlags::Marker as u8;
}
self.armor_stand_flags.store(flags, Ordering::Relaxed);
if let Some(pose_tag) = nbt.get("Pose") {
let packed: PackedRotation = pose_tag.clone().into();
self.unpack_rotation(&packed);
}
let head = EulerAngle::new(
nbt.get_f32().unwrap_or(0.0),
nbt.get_f32().unwrap_or(0.0),
nbt.get_f32().unwrap_or(0.0),
);
let body = EulerAngle::new(
nbt.get_f32().unwrap_or(0.0),
nbt.get_f32().unwrap_or(0.0),
nbt.get_f32().unwrap_or(0.0),
);
let left_arm = EulerAngle::new(
nbt.get_f32().unwrap_or(0.0),
nbt.get_f32().unwrap_or(0.0),
nbt.get_f32().unwrap_or(0.0),
);
let right_arm = EulerAngle::new(
nbt.get_f32().unwrap_or(0.0),
nbt.get_f32().unwrap_or(0.0),
nbt.get_f32().unwrap_or(0.0),
);
let left_leg = EulerAngle::new(
nbt.get_f32().unwrap_or(0.0),
nbt.get_f32().unwrap_or(0.0),
nbt.get_f32().unwrap_or(0.0),
);
let right_leg = EulerAngle::new(
nbt.get_f32().unwrap_or(0.0),
nbt.get_f32().unwrap_or(0.0),
nbt.get_f32().unwrap_or(0.0),
);
self.unpack_rotation(&PackedRotation {
head,
body,
left_arm,
right_arm,
left_leg,
right_leg,
});
})
}
}

View File

@ -5,7 +5,6 @@ use crate::entity::{
Entity, EntityBase, EntityBaseFuture, NBTStorage, NbtFuture, living::LivingEntity,
};
use pumpkin_data::damage::DamageType;
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_util::math::vector3::Vector3;
pub struct PaintingEntity {
@ -18,17 +17,19 @@ impl PaintingEntity {
}
}
use pumpkin_nbt::pnbt::PNbtCompound;
impl NBTStorage for PaintingEntity {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
nbt.put_byte("facing", self.entity.data.load(Ordering::Relaxed) as i8);
nbt.put_byte(self.entity.data.load(Ordering::Relaxed) as i8);
})
}
fn read_nbt_non_mut<'a>(&'a self, _nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
// TODO
self.entity.data.store(3, Ordering::Relaxed);
let facing = nbt.get_byte().unwrap_or(3);
self.entity.data.store(facing as i32, Ordering::Relaxed);
})
}
}

View File

@ -1,52 +1,38 @@
use crate::entity::{NBTInitFuture, NBTStorage, NBTStorageInit, NbtFuture};
use pumpkin_data::effect::StatusEffect;
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_nbt::tag::NbtTag;
use pumpkin_nbt::pnbt::PNbtCompound;
use tracing::warn;
impl NBTStorage for pumpkin_data::potion::Effect {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
nbt.put("id", self.effect_type.minecraft_name);
if self.amplifier > 0 {
nbt.put("amplifier", NbtTag::Int(i32::from(self.amplifier)));
}
nbt.put("duration", NbtTag::Int(self.duration));
if self.ambient {
nbt.put("ambient", NbtTag::Byte(1));
}
if !self.show_particles {
nbt.put("show_particles", NbtTag::Byte(0));
}
let show_icon: i8 = i8::from(self.show_icon);
nbt.put("show_icon", NbtTag::Byte(show_icon));
nbt.put_string(self.effect_type.minecraft_name);
nbt.put_u8(self.amplifier);
nbt.put_int(self.duration);
nbt.put_bool(self.ambient);
nbt.put_bool(self.show_particles);
nbt.put_bool(self.show_icon);
})
}
}
impl NBTStorageInit for pumpkin_data::potion::Effect {
fn create_from_nbt<'a>(nbt: &'a mut NbtCompound) -> NBTInitFuture<'a, Self>
fn create_from_nbt<'a>(nbt: &'a mut PNbtCompound) -> NBTInitFuture<'a, Self>
where
Self: 'a,
{
Box::pin(async move {
let Some(effect_id) = nbt.get_string("id") else {
warn!("Unable to read effect. Effect id is not present");
return None;
};
let Some(effect_type) = StatusEffect::from_minecraft_name(effect_id) else {
let effect_id = nbt.get_string().ok()?;
let effect_type = StatusEffect::from_minecraft_name(&effect_id).or_else(|| {
warn!("Unable to read effect. Unknown effect type: {effect_id}");
return None;
};
let Some(show_icon) = nbt.get_byte("show_icon") else {
warn!("Unable to read effect. Show icon is not present");
return None;
};
let amplifier = nbt.get_int("amplifier").unwrap_or(0) as u8;
let duration = nbt.get_int("duration").unwrap_or(0);
let ambient = nbt.get_byte("ambient").unwrap_or(0) == 1;
let show_particles = nbt.get_byte("show_particles").unwrap_or(1) == 1;
let show_icon = show_icon == 1;
None
})?;
let amplifier = nbt.get_u8().unwrap_or(0);
let duration = nbt.get_int().unwrap_or(0);
let ambient = nbt.get_bool().unwrap_or(false);
let show_particles = nbt.get_bool().unwrap_or(true);
let show_icon = nbt.get_bool().unwrap_or(true);
Some(Self {
effect_type,
duration,

View File

@ -4,7 +4,6 @@ use super::{EntityBase, NBTStorage, NBTStorageInit, player::Player};
use crate::entity::NbtFuture;
use crossbeam::atomic::AtomicCell;
use pumpkin_data::damage::DamageType;
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_util::Difficulty;
const MAX_FOOD: u8 = 20;
@ -175,26 +174,24 @@ impl HungerManager {
}
}
use pumpkin_nbt::pnbt::PNbtCompound;
impl NBTStorage for HungerManager {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
nbt.put_int("foodLevel", self.level.load().into());
nbt.put_float("foodSaturationLevel", self.saturation.load());
nbt.put_float("foodExhaustionLevel", self.exhaustion.load());
nbt.put_int("foodTickTimer", self.tick_timer.load() as i32);
nbt.put_int(self.level.load().into());
nbt.put_float(self.saturation.load());
nbt.put_float(self.exhaustion.load());
nbt.put_int(self.tick_timer.load() as i32);
})
}
fn read_nbt<'a>(&'a mut self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt<'a>(&'a mut self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async move {
self.level
.store(nbt.get_int("foodLevel").unwrap_or(20) as u8);
self.saturation
.store(nbt.get_float("foodSaturationLevel").unwrap_or(5.0));
self.exhaustion
.store(nbt.get_float("foodExhaustionLevel").unwrap_or(0.0));
self.tick_timer
.store(nbt.get_int("foodTickTimer").unwrap_or(0) as u32);
self.level.store(nbt.get_int().unwrap_or(20) as u8);
self.saturation.store(nbt.get_float().unwrap_or(5.0));
self.exhaustion.store(nbt.get_float().unwrap_or(0.0));
self.tick_timer.store(nbt.get_int().unwrap_or(0) as u32);
})
}
}

View File

@ -43,8 +43,7 @@ use pumpkin_data::sound::SoundCategory;
use pumpkin_data::{Block, translation};
use pumpkin_data::{damage::DamageType, sound::Sound};
use pumpkin_inventory::entity_equipment::EntityEquipment;
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_nbt::tag::NbtTag;
use pumpkin_nbt::pnbt::PNbtCompound;
use pumpkin_protocol::codec::var_int::VarInt;
use pumpkin_protocol::java::client::play::{
Animation, CEntityAnimation, CHurtAnimation, CSetPlayerInventory, CTakeItemEntity,
@ -1755,10 +1754,10 @@ impl LivingEntity {
}
impl NBTStorage for LivingEntity {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async move {
self.entity.write_nbt(nbt).await;
nbt.put("Health", NbtTag::Float(self.health.load()));
nbt.put_float(self.health.load());
// Avoid persisting a lethal fall distance when the entity is dead to prevent death loops
let fall_distance = if self.dead.load(Relaxed) {
0.0
@ -1766,19 +1765,13 @@ impl NBTStorage for LivingEntity {
self.fall_distance.load()
};
// Persist current absorption amount
nbt.put("AbsorptionAmount", NbtTag::Float(self.absorption.load()));
nbt.put("fall_distance", NbtTag::Float(fall_distance));
nbt.put_float(self.absorption.load());
nbt.put_float(fall_distance);
{
let effects = self.active_effects.lock().await;
if !effects.is_empty() {
// Iterate effects and create Box<[NbtTag]>
let mut effects_list = Vec::with_capacity(effects.len());
for effect in effects.values() {
let mut effect_nbt = pumpkin_nbt::compound::NbtCompound::new();
effect.write_nbt(&mut effect_nbt).await;
effects_list.push(NbtTag::Compound(effect_nbt));
}
nbt.put("active_effects", NbtTag::List(effects_list));
nbt.put_u32(effects.len() as u32);
for effect in effects.values() {
effect.write_nbt(nbt).await;
}
}
//TODO: write equipment
@ -1786,20 +1779,20 @@ impl NBTStorage for LivingEntity {
})
}
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
self.entity.read_nbt_non_mut(nbt).await;
self.health.store(nbt.get_float("Health").unwrap_or(0.0));
self.health.store(nbt.get_float().unwrap_or(0.0));
// Clamp any persisted absorption to the entity's configured max
let raw_abs = nbt.get_float("AbsorptionAmount").unwrap_or(0.0);
let raw_abs = nbt.get_float().unwrap_or(0.0);
let max_abs = self.get_attribute_value(&Attributes::MAX_ABSORPTION) as f32;
let clamped_abs = raw_abs.max(0.0).min(max_abs);
self.absorption.store(clamped_abs);
// Load fall distance, but if this entity is currently marked dead ensure we don't restore
// a lethal fall distance that would immediately re-kill on spawn.
let fd = nbt.get_float("fall_distance").unwrap_or(0.0);
let fd = nbt.get_float().unwrap_or(0.0);
if self.dead.load(Relaxed) {
self.fall_distance.store(0.0);
} else {
@ -1807,20 +1800,16 @@ impl NBTStorage for LivingEntity {
}
{
let mut active_effects = self.active_effects.lock().await;
let nbt_effects = nbt.get_list("active_effects");
if let Some(nbt_effects) = nbt_effects {
for effect in nbt_effects {
if let NbtTag::Compound(effect_nbt) = effect {
let effect = Effect::create_from_nbt(&mut effect_nbt.clone()).await;
if effect.is_none() {
warn!("Unable to read effect from nbt");
continue;
}
let mut effect = effect.unwrap();
effect.blend = true; // TODO: change, is taken from effect give command
active_effects.insert(effect.effect_type, effect);
}
let effects_len = nbt.get_u32().unwrap_or(0);
for _ in 0..effects_len {
let effect = Effect::create_from_nbt(nbt).await;
if effect.is_none() {
warn!("Unable to read effect from nbt");
continue;
}
let mut effect = effect.unwrap();
effect.blend = true; // TODO: change, is taken from effect give command
active_effects.insert(effect.effect_type, effect);
}
}
})

View File

@ -3,7 +3,6 @@ use std::sync::atomic::{AtomicBool, AtomicI32, Ordering::Relaxed};
use pumpkin_data::damage::DamageType;
use pumpkin_data::sound::Sound;
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_util::math::position::BlockPos;
use pumpkin_util::math::vector3::Vector3;
use rand::RngExt;
@ -65,23 +64,25 @@ impl BatEntity {
}
}
use pumpkin_nbt::pnbt::PNbtCompound;
impl NBTStorage for BatEntity {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async move {
self.mob_entity.living_entity.entity.write_nbt(nbt).await;
let flags: u8 = if self.is_roosting() { ROOSTING_FLAG } else { 0 };
nbt.put_byte("BatFlags", flags as i8);
nbt.put_byte(flags as i8);
})
}
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async move {
self.mob_entity
.living_entity
.entity
.read_nbt_non_mut(nbt)
.await;
let flags = nbt.get_byte("BatFlags").unwrap_or(0) as u8;
let flags = nbt.get_byte().unwrap_or(0) as u8;
let roosting = (flags & ROOSTING_FLAG) != 0;
self.set_roosting(roosting).await;
})

View File

@ -11,7 +11,6 @@ use pumpkin_data::{
sound::{Sound, SoundCategory},
tracked_data::TrackedData,
};
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_protocol::{codec::var_int::VarInt, java::client::play::Metadata};
use crate::entity::{
@ -117,40 +116,34 @@ impl CreeperEntity {
}
}
use pumpkin_nbt::pnbt::PNbtCompound;
impl NBTStorage for CreeperEntity {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
self.mob_entity.living_entity.entity.write_nbt(nbt).await;
nbt.put_bool("powered", self.charged.load(Ordering::Relaxed));
nbt.put_short("Fuse", self.fuse_time.load(Ordering::Relaxed) as i16);
nbt.put_byte(
"ExplosionRadius",
self.explosion_radius.load(Ordering::Relaxed) as i8,
);
nbt.put_bool("ignited", self.ignited.load(Ordering::Relaxed));
nbt.put_bool(self.charged.load(Ordering::Relaxed));
nbt.put_short(self.fuse_time.load(Ordering::Relaxed) as i16);
nbt.put_byte(self.explosion_radius.load(Ordering::Relaxed) as i8);
nbt.put_bool(self.ignited.load(Ordering::Relaxed));
})
}
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
self.mob_entity
.living_entity
.entity
.read_nbt_non_mut(nbt)
.await;
if let Some(powered) = nbt.get_bool("powered") {
self.charged.store(powered, Ordering::Relaxed);
}
if let Some(fuse) = nbt.get_short("Fuse") {
self.fuse_time.store(i32::from(fuse), Ordering::Relaxed);
}
if let Some(radius) = nbt.get_byte("ExplosionRadius") {
self.explosion_radius
.store(i32::from(radius), Ordering::Relaxed);
}
if let Some(ignited) = nbt.get_bool("ignited") {
self.ignited.store(ignited, Ordering::Relaxed);
}
self.charged
.store(nbt.get_bool().unwrap_or(false), Ordering::Relaxed);
self.fuse_time
.store(i32::from(nbt.get_short().unwrap_or(30)), Ordering::Relaxed);
self.explosion_radius
.store(i32::from(nbt.get_byte().unwrap_or(3)), Ordering::Relaxed);
self.ignited
.store(nbt.get_bool().unwrap_or(false), Ordering::Relaxed);
})
}
}

View File

@ -22,7 +22,6 @@ use pumpkin_data::{
tag::Taggable,
tracked_data::TrackedData,
};
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_protocol::{
codec::var_int::VarInt,
java::client::play::{CEntityPositionSync, Metadata},
@ -394,18 +393,24 @@ impl EndermanEntity {
}
}
use pumpkin_nbt::pnbt::PNbtCompound;
impl NBTStorage for EndermanEntity {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
if let Some(block_state) = self.carried_block.load() {
nbt.put_int("carriedBlockState", block_state as i32);
nbt.put_bool(true);
nbt.put_int(block_state as i32);
} else {
nbt.put_bool(false);
}
})
}
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
if let Some(block_state) = nbt.get_int("carriedBlockState") {
if nbt.get_bool().unwrap_or(false) {
let block_state = nbt.get_int().unwrap_or(0);
self.set_carried_block(Some(block_state as u16)).await;
}
})

View File

@ -2,7 +2,6 @@ use std::sync::Arc;
use std::sync::atomic::Ordering::Relaxed;
use pumpkin_data::sound::Sound;
use pumpkin_nbt::compound::NbtCompound;
use crate::entity::{
Entity, NBTStorage, NbtFuture,
@ -29,15 +28,24 @@ impl SlimeEntity {
}
}
use pumpkin_nbt::pnbt::PNbtCompound;
impl NBTStorage for SlimeEntity {
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async move {
self.entity.living_entity.entity.write_nbt(nbt).await;
nbt.put_int(self.entity.living_entity.entity.data.load(Relaxed));
})
}
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async move {
self.entity.living_entity.entity.read_nbt_non_mut(nbt).await;
self.entity
.living_entity
.entity
.data
.store(nbt.get_int("Size").unwrap_or(0), Relaxed);
.store(nbt.get_int().unwrap_or(0), Relaxed);
})
}
}

View File

@ -30,7 +30,6 @@ use pumpkin_data::{
entity::{EntityPose, EntityType},
sound::{Sound, SoundCategory},
};
use pumpkin_nbt::{compound::NbtCompound, tag::NbtTag};
use pumpkin_protocol::java::client::play::{CUpdateEntityPos, CUpdateEntityPosRot};
use pumpkin_protocol::{
PositionFlag,
@ -2686,85 +2685,66 @@ impl Entity {
}
impl NBTStorage for Entity {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async move {
let position = self.pos.load();
nbt.put_string(
"id",
format!("minecraft:{}", self.entity_type.resource_name),
);
let uuid = self.entity_uuid.as_u128();
nbt.put(
"UUID",
NbtTag::IntArray(vec![
(uuid >> 96) as i32,
((uuid >> 64) & 0xFFFF_FFFF) as i32,
((uuid >> 32) & 0xFFFF_FFFF) as i32,
(uuid & 0xFFFF_FFFF) as i32,
]),
);
nbt.put(
"Pos",
NbtTag::List(vec![
position.x.into(),
position.y.into(),
position.z.into(),
]),
);
nbt.put_string(&format!("minecraft:{}", self.entity_type.resource_name));
nbt.put_uuid(&self.entity_uuid);
// Pos
nbt.put_f64(position.x);
nbt.put_f64(position.y);
nbt.put_f64(position.z);
// Motion
let velocity = self.velocity.load();
nbt.put(
"Motion",
NbtTag::List(vec![
velocity.x.into(),
velocity.y.into(),
velocity.z.into(),
]),
);
nbt.put(
"Rotation",
NbtTag::List(vec![self.yaw.load().into(), self.pitch.load().into()]),
);
nbt.put_short("Fire", self.fire_ticks.load(Relaxed) as i16);
nbt.put_bool("OnGround", self.on_ground.load(Relaxed));
nbt.put_bool("Invulnerable", self.invulnerable.load(Relaxed));
nbt.put_int("PortalCooldown", self.portal_cooldown.load(Relaxed) as i32);
if self.has_visual_fire.load(Relaxed) {
nbt.put_bool("HasVisualFire", true);
}
nbt.put_f64(velocity.x);
nbt.put_f64(velocity.y);
nbt.put_f64(velocity.z);
// Rotation
nbt.put_f32(self.yaw.load());
nbt.put_f32(self.pitch.load());
nbt.put_short(self.fire_ticks.load(Relaxed) as i16);
nbt.put_bool(self.on_ground.load(Relaxed));
nbt.put_bool(self.invulnerable.load(Relaxed));
nbt.put_int(self.portal_cooldown.load(Relaxed) as i32);
nbt.put_bool(self.has_visual_fire.load(Relaxed));
// todo more...
})
}
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
let position = nbt.get_list("Pos").unwrap();
let x = position[0].extract_double().unwrap_or(0.0);
let y = position[1].extract_double().unwrap_or(0.0);
let z = position[2].extract_double().unwrap_or(0.0);
let _id = nbt.get_string().unwrap();
let _uuid = nbt.get_uuid().unwrap();
let x = nbt.get_f64().unwrap_or(0.0);
let y = nbt.get_f64().unwrap_or(0.0);
let z = nbt.get_f64().unwrap_or(0.0);
let pos = Vector3::new(x, y, z);
self.set_pos(pos);
self.first_loaded_chunk_position.store(Some(pos.to_i32()));
let velocity = nbt.get_list("Motion").unwrap();
let x = velocity[0].extract_double().unwrap_or(0.0);
let y = velocity[1].extract_double().unwrap_or(0.0);
let z = velocity[2].extract_double().unwrap_or(0.0);
self.velocity.store(Vector3::new(x, y, z));
let rotation = nbt.get_list("Rotation").unwrap();
let yaw = rotation[0].extract_float().unwrap_or(0.0);
let pitch = rotation[1].extract_float().unwrap_or(0.0);
let vx = nbt.get_f64().unwrap_or(0.0);
let vy = nbt.get_f64().unwrap_or(0.0);
let vz = nbt.get_f64().unwrap_or(0.0);
self.velocity.store(Vector3::new(vx, vy, vz));
let yaw = nbt.get_f32().unwrap_or(0.0);
let pitch = nbt.get_f32().unwrap_or(0.0);
self.set_rotation(yaw, pitch);
self.head_yaw.store(yaw);
self.fire_ticks
.store(i32::from(nbt.get_short("Fire").unwrap_or(0)), Relaxed);
.store(i32::from(nbt.get_short().unwrap_or(0)), Relaxed);
self.on_ground
.store(nbt.get_bool("OnGround").unwrap_or(false), Relaxed);
.store(nbt.get_bool().unwrap_or(false), Relaxed);
self.invulnerable
.store(nbt.get_bool("Invulnerable").unwrap_or(false), Relaxed);
.store(nbt.get_bool().unwrap_or(false), Relaxed);
self.portal_cooldown
.store(nbt.get_int("PortalCooldown").unwrap_or(0) as u32, Relaxed);
.store(nbt.get_int().unwrap_or(0) as u32, Relaxed);
self.has_visual_fire
.store(nbt.get_bool("HasVisualFire").unwrap_or(false), Relaxed);
.store(nbt.get_bool().unwrap_or(false), Relaxed);
// todo more...
})
}
@ -2850,20 +2830,22 @@ impl EntityBase for Entity {
}
}
use pumpkin_nbt::pnbt::PNbtCompound;
pub type NbtFuture<'a, T> = Pin<Box<dyn Future<Output = T> + Send + 'a>>;
pub trait NBTStorage: Send + Sync {
fn write_nbt<'a>(&'a self, _nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, _nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {})
}
fn read_nbt<'a>(&'a mut self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt<'a>(&'a mut self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async move {
self.read_nbt_non_mut(nbt).await;
})
}
fn read_nbt_non_mut<'a>(&'a self, _nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt_non_mut<'a>(&'a self, _nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {})
}
}
@ -2871,7 +2853,7 @@ pub trait NBTStorage: Send + Sync {
pub type NBTInitFuture<'a, T> = Pin<Box<dyn Future<Output = Option<T>> + Send + 'a>>;
pub trait NBTStorageInit: Send + Sync + Sized {
fn create_from_nbt<'a>(_nbt: &'a mut NbtCompound) -> NBTInitFuture<'a, Self>
fn create_from_nbt<'a>(_nbt: &'a mut PNbtCompound) -> NBTInitFuture<'a, Self>
where
Self: 'a,
{

View File

@ -6,7 +6,6 @@ use std::sync::{
use pumpkin_data::{
entity::EntityType, item::Item, meta_data_type::MetaDataType, tracked_data::TrackedData,
};
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_protocol::java::client::play::Metadata;
use crate::entity::{
@ -97,24 +96,26 @@ impl SheepEntity {
}
}
use pumpkin_nbt::pnbt::PNbtCompound;
impl NBTStorage for SheepEntity {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
self.mob_entity.living_entity.entity.write_nbt(nbt).await;
nbt.put_bool("Sheared", self.is_sheared());
nbt.put_byte("Color", self.get_color() as i8);
nbt.put_bool(self.is_sheared());
nbt.put_byte(self.get_color() as i8);
})
}
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
self.mob_entity
.living_entity
.entity
.read_nbt_non_mut(nbt)
.await;
let sheared = nbt.get_bool("Sheared").unwrap_or(false);
let color = nbt.get_byte("Color").unwrap_or(0) as u8;
let sheared = nbt.get_bool().unwrap_or(false);
let color = nbt.get_byte().unwrap_or(0) as u8;
let byte = (color & 0x0F) | if sheared { 0x10 } else { 0 };
self.color_and_sheared.store(byte, Ordering::Relaxed);
})

View File

@ -48,8 +48,7 @@ use pumpkin_inventory::screen_handler::{
};
use pumpkin_inventory::sync_handler::SyncHandler;
use pumpkin_macros::send_cancellable;
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_nbt::tag::NbtTag;
use pumpkin_nbt::pnbt::PNbtCompound;
use pumpkin_protocol::IdOr;
use pumpkin_protocol::SoundEvent;
use pumpkin_protocol::codec::var_int::VarInt;
@ -3220,9 +3219,10 @@ impl PartialEq for Player {
}
impl NBTStorage for Player {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async move {
nbt.put_int("DataVersion", DATA_VERSION);
nbt.put_int(DATA_VERSION);
nbt.put_string(self.world().dimension.minecraft_name);
self.living_entity.write_nbt(nbt).await;
self.inventory.write_nbt(nbt).await;
self.ender_chest_inventory.write_nbt(nbt).await;
@ -3233,71 +3233,80 @@ impl NBTStorage for Player {
let total_exp =
experience::points_to_level(self.experience_level.load(Ordering::Relaxed))
+ self.experience_points.load(Ordering::Relaxed);
nbt.put_int("XpTotal", total_exp);
nbt.put_byte("playerGameType", self.gamemode.load() as i8);
nbt.put_int(total_exp);
nbt.put_byte(self.gamemode.load() as i8);
if let Some(previous_gamemode) = self.previous_gamemode.load() {
nbt.put_byte("previousPlayerGameType", previous_gamemode as i8);
nbt.put_bool(true);
nbt.put_byte(previous_gamemode as i8);
} else {
nbt.put_bool(false);
}
nbt.put_bool(
"HasPlayedBefore",
self.has_played_before.load(Ordering::Relaxed),
);
nbt.put_bool(self.has_played_before.load(Ordering::Relaxed));
// Store food level, saturation, exhaustion, and tick timer
self.hunger_manager.write_nbt(nbt).await;
nbt.put_string(
"Dimension",
self.world().dimension.minecraft_name.to_string(),
);
// Optional: Spawn point
if let Some(respawn) = self.respawn_point.load().as_ref() {
nbt.put_bool(true);
nbt.put_int(respawn.position.0.x);
nbt.put_int(respawn.position.0.y);
nbt.put_int(respawn.position.0.z);
nbt.put_string(respawn.dimension.minecraft_name);
nbt.put_bool(respawn.force);
} else {
nbt.put_bool(false);
}
})
}
fn read_nbt<'a>(&'a mut self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt<'a>(&'a mut self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async move {
let _version = nbt.get_int().unwrap_or(0);
let _dimension_name = nbt.get_string().unwrap_or_default();
// TODO: dimension is currently not applied here but in server/mod.rs
self.living_entity.read_nbt(nbt).await;
self.inventory.read_nbt_non_mut(nbt).await;
self.ender_chest_inventory.read_nbt_non_mut(nbt).await;
self.abilities.lock().await.read_nbt(nbt).await;
self.gamemode.store(
GameMode::try_from(nbt.get_byte("playerGameType").unwrap_or(0))
.unwrap_or(GameMode::Survival),
GameMode::try_from(nbt.get_byte().unwrap_or(0)).unwrap_or(GameMode::Survival),
);
self.previous_gamemode.store(
nbt.get_byte("previousPlayerGameType")
.and_then(|byte| GameMode::try_from(byte).ok()),
);
if nbt.get_bool().unwrap_or(false) {
self.previous_gamemode
.store(GameMode::try_from(nbt.get_byte().unwrap_or(0)).ok());
}
self.has_played_before.store(
nbt.get_bool("HasPlayedBefore").unwrap_or(false),
Ordering::Relaxed,
);
self.has_played_before
.store(nbt.get_bool().unwrap_or(false), Ordering::Relaxed);
// Load food level, saturation, exhaustion, and tick timer
self.hunger_manager.read_nbt(nbt).await;
// Load from total XP
let total_exp = nbt.get_int("XpTotal").unwrap_or(0);
let total_exp = nbt.get_int().unwrap_or(0);
let (level, points) = experience::total_to_level_and_points(total_exp);
let progress = experience::progress_in_level(level, points);
self.experience_level.store(level, Ordering::Relaxed);
self.experience_progress.store(progress);
self.experience_points.store(points, Ordering::Relaxed);
// Load any saved spawnpoint data (SpawnX/SpawnY/SpawnZ, SpawnDimension, SpawnForced)
if let (Some(x), Some(y), Some(z)) = (
nbt.get_int("SpawnX"),
nbt.get_int("SpawnY"),
nbt.get_int("SpawnZ"),
) {
// Load any saved spawnpoint data
if nbt.get_bool().unwrap_or(false) {
let x = nbt.get_int().unwrap_or(0);
let y = nbt.get_int().unwrap_or(0);
let z = nbt.get_int().unwrap_or(0);
let dim = nbt
.get_string("SpawnDimension")
.and_then(|s| Dimension::from_name(s).copied())
.get_string()
.ok()
.and_then(|s| Dimension::from_name(s.as_str()).copied())
.unwrap_or(self.world().dimension);
let force = nbt.get_bool("SpawnForced").unwrap_or(false);
let force = nbt.get_bool().unwrap_or(false);
self.respawn_point.store(Some(RespawnPoint {
dimension: dim,
position: BlockPos(Vector3::new(x, y, z)),
@ -3312,106 +3321,76 @@ impl NBTStorage for Player {
impl NBTStorageInit for Player {}
impl NBTStorage for PlayerInventory {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async move {
// Save the selected slot (hotbar)
nbt.put_int("SelectedItemSlot", i32::from(self.get_selected_slot()));
nbt.put_u8(self.get_selected_slot());
// Create inventory list with the correct capacity (inventory size)
let mut items: Vec<NbtTag> = Vec::with_capacity(41);
// Save items count then items
let mut present_items = Vec::new();
for (i, item) in self.main_inventory.iter().enumerate() {
let stack = item.lock().await;
if !stack.is_empty() {
let mut item_compound = NbtCompound::new();
item_compound.put_byte("Slot", i as i8);
stack.write_item_stack(&mut item_compound);
drop(stack);
items.push(NbtTag::Compound(item_compound));
present_items.push((i as u8, stack.clone()));
}
}
nbt.put_u32(present_items.len() as u32);
for (slot, stack) in present_items {
nbt.put_u8(slot);
stack.write_item_stack_pnbt(nbt);
}
let mut equipment_compound = NbtCompound::new();
for slot in self.equipment_slots.values() {
let stack_binding = self.entity_equipment.lock().await.get(slot);
let stack = stack_binding.lock().await;
if !stack.is_empty() {
let mut item_compound = NbtCompound::new();
stack.write_item_stack(&mut item_compound);
drop(stack);
match slot {
EquipmentSlot::OffHand(_) => {
equipment_compound.put_compound("offhand", item_compound);
}
EquipmentSlot::Feet(_) => {
equipment_compound.put_compound("feet", item_compound);
}
EquipmentSlot::Legs(_) => {
equipment_compound.put_compound("legs", item_compound);
}
EquipmentSlot::Chest(_) => {
equipment_compound.put_compound("chest", item_compound);
}
EquipmentSlot::Head(_) => {
equipment_compound.put_compound("head", item_compound);
}
_ => {
warn!("Invalid equipment slot for a player");
// Save equipment
#[allow(clippy::default_trait_access)]
for slot in [
EquipmentSlot::OffHand(Default::default()),
EquipmentSlot::Head(Default::default()),
EquipmentSlot::Chest(Default::default()),
EquipmentSlot::Legs(Default::default()),
EquipmentSlot::Feet(Default::default()),
] {
// Find the actual slot in self.equipment_slots
let mut found = false;
for s in self.equipment_slots.values() {
if mem::discriminant(s) == mem::discriminant(&slot) {
let stack_binding = self.entity_equipment.lock().await.get(s);
let stack = stack_binding.lock().await;
if !stack.is_empty() {
nbt.put_bool(true);
stack.write_item_stack_pnbt(nbt);
found = true;
}
break;
}
}
if !found {
nbt.put_bool(false);
}
}
nbt.put_compound("equipment", equipment_compound);
nbt.put("Inventory", NbtTag::List(items));
})
}
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async move {
// Read selected hotbar slot
self.set_selected_slot(nbt.get_int("SelectedItemSlot").unwrap_or(0) as u8);
self.set_selected_slot(nbt.get_u8().unwrap_or(0));
// Process inventory list
if let Some(inventory_list) = nbt.get_list("Inventory") {
for tag in inventory_list {
if let Some(item_compound) = tag.extract_compound()
&& let Some(slot_byte) = item_compound.get_byte("Slot")
{
let slot = slot_byte as usize;
if let Some(item_stack) = ItemStack::read_item_stack(item_compound) {
self.set_stack(slot, item_stack).await;
}
}
let items_len = nbt.get_u32().unwrap_or(0) as usize;
for _ in 0..items_len {
let slot = nbt.get_u8().unwrap_or(0) as usize;
if let Some(item_stack) = ItemStack::read_item_stack_pnbt(nbt) {
self.set_stack(slot, item_stack).await;
}
}
if let Some(equipment) = nbt.get_compound("equipment") {
if let Some(offhand) = equipment.get_compound("offhand")
&& let Some(item_stack) = ItemStack::read_item_stack(offhand)
// Read equipment
for slot_idx in [40, 39, 38, 37, 36] {
// offhand, head, chest, legs, feet
if nbt.get_bool().unwrap_or(false)
&& let Some(item_stack) = ItemStack::read_item_stack_pnbt(nbt)
{
self.set_stack(40, item_stack).await;
}
if let Some(head) = equipment.get_compound("head")
&& let Some(item_stack) = ItemStack::read_item_stack(head)
{
self.set_stack(39, item_stack).await;
}
if let Some(chest) = equipment.get_compound("chest")
&& let Some(item_stack) = ItemStack::read_item_stack(chest)
{
self.set_stack(38, item_stack).await;
}
if let Some(legs) = equipment.get_compound("legs")
&& let Some(item_stack) = ItemStack::read_item_stack(legs)
{
self.set_stack(37, item_stack).await;
}
if let Some(feet) = equipment.get_compound("feet")
&& let Some(item_stack) = ItemStack::read_item_stack(feet)
{
self.set_stack(36, item_stack).await;
self.set_stack(slot_idx, item_stack).await;
}
}
})
@ -3421,38 +3400,32 @@ impl NBTStorage for PlayerInventory {
impl NBTStorageInit for PlayerInventory {}
impl NBTStorage for EnderChestInventory {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
// Create item list with the correct capacity (inventory size)
let mut items: Vec<NbtTag> = Vec::with_capacity(Self::INVENTORY_SIZE);
// Save items count then items
let mut present_items = Vec::new();
for (i, item) in self.items.iter().enumerate() {
let stack = item.lock().await;
if !stack.is_empty() {
let mut item_compound = NbtCompound::new();
item_compound.put_byte("Slot", i as i8);
stack.write_item_stack(&mut item_compound);
drop(stack);
items.push(NbtTag::Compound(item_compound));
present_items.push((i as u8, stack.clone()));
}
}
nbt.put("EnderItems", NbtTag::List(items));
nbt.put_u32(present_items.len() as u32);
for (slot, stack) in present_items {
nbt.put_u8(slot);
stack.write_item_stack_pnbt(nbt);
}
})
}
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
// Process item list
if let Some(item_list) = nbt.get_list("EnderItems") {
for tag in item_list {
if let Some(item_compound) = tag.extract_compound()
&& let Some(slot_byte) = item_compound.get_byte("Slot")
{
let slot = slot_byte as usize;
if let Some(item_stack) = ItemStack::read_item_stack(item_compound) {
self.set_stack(slot, item_stack).await;
}
}
let items_len = nbt.get_u32().unwrap_or(0) as usize;
for _ in 0..items_len {
let slot = nbt.get_u8().unwrap_or(0) as usize;
if let Some(item_stack) = ItemStack::read_item_stack_pnbt(nbt) {
self.set_stack(slot, item_stack).await;
}
}
})
@ -3623,31 +3596,27 @@ pub struct Abilities {
}
impl NBTStorage for Abilities {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
let mut component = NbtCompound::new();
component.put_bool("invulnerable", self.invulnerable);
component.put_bool("flying", self.flying);
component.put_bool("mayfly", self.allow_flying);
component.put_bool("instabuild", self.creative);
component.put_bool("mayBuild", self.allow_modify_world);
component.put_float("flySpeed", self.fly_speed);
component.put_float("walkSpeed", self.walk_speed);
nbt.put_compound("abilities", component);
nbt.put_bool(self.invulnerable);
nbt.put_bool(self.flying);
nbt.put_bool(self.allow_flying);
nbt.put_bool(self.creative);
nbt.put_bool(self.allow_modify_world);
nbt.put_float(self.fly_speed);
nbt.put_float(self.walk_speed);
})
}
fn read_nbt<'a>(&'a mut self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt<'a>(&'a mut self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async move {
if let Some(component) = nbt.get_compound("abilities") {
self.invulnerable = component.get_bool("invulnerable").unwrap_or(false);
self.flying = component.get_bool("flying").unwrap_or(false);
self.allow_flying = component.get_bool("mayfly").unwrap_or(false);
self.creative = component.get_bool("instabuild").unwrap_or(false);
self.allow_modify_world = component.get_bool("mayBuild").unwrap_or(false);
self.fly_speed = component.get_float("flySpeed").unwrap_or(0.05);
self.walk_speed = component.get_float("walkSpeed").unwrap_or(0.1);
}
self.invulnerable = nbt.get_bool().unwrap_or(false);
self.flying = nbt.get_bool().unwrap_or(false);
self.allow_flying = nbt.get_bool().unwrap_or(false);
self.creative = nbt.get_bool().unwrap_or(false);
self.allow_modify_world = nbt.get_bool().unwrap_or(false);
self.fly_speed = nbt.get_float().unwrap_or(0.05);
self.walk_speed = nbt.get_float().unwrap_or(0.1);
})
}
}

View File

@ -376,41 +376,47 @@ impl Server {
) -> Option<(Arc<Player>, Arc<World>)> {
let gamemode = self.defaultgamemode.lock().await.gamemode;
let (world, nbt) = if let Ok(Some(data)) = self.player_data_storage.load_data(&profile.id) {
if let Some(dimension_key) = data.get_string("Dimension") {
if let Some(dimension) = Dimension::from_name(dimension_key) {
let world = self.get_world_from_dimension(dimension);
(world, Some(data))
let (world, nbt) =
if let Ok(Some(mut data)) = self.player_data_storage.load_data(&profile.id) {
let _version = data.get_int().unwrap_or(0);
if let Ok(dimension_key) = data.get_string() {
if let Some(dimension) = Dimension::from_name(&dimension_key) {
let world = self.get_world_from_dimension(dimension);
// Reset read position so player.read_nbt can read everything from start
data.read_pos = 0;
(world, Some(data))
} else {
warn!("Invalid dimension key in player data: {dimension_key}");
let default_world = self
.worlds
.load()
.first()
.expect("Default world should exist")
.clone();
data.read_pos = 0;
(default_world, Some(data))
}
} else {
warn!("Invalid dimension key in player data: {dimension_key}");
// Player data exists but doesn't have a dimension entry.
let default_world = self
.worlds
.load()
.first()
.expect("Default world should exist")
.clone();
data.read_pos = 0;
(default_world, Some(data))
}
} else {
// Player data exists but doesn't have a "Dimension" key.
// No player data found or an error occurred, default to the Overworld.
let default_world = self
.worlds
.load()
.first()
.expect("Default world should exist")
.clone();
(default_world, Some(data))
}
} else {
// No player data found or an error occurred, default to the Overworld.
let default_world = self
.worlds
.load()
.first()
.expect("Default world should exist")
.clone();
(default_world, None)
};
(default_world, None)
};
let mut player = Player::new(
client,

View File

@ -60,7 +60,8 @@ use pumpkin_data::{
};
use pumpkin_data::{BlockDirection, BlockState, translation};
use pumpkin_inventory::screen_handler::InventoryPlayer;
use pumpkin_nbt::{compound::NbtCompound, to_bytes_unnamed};
use pumpkin_nbt::pnbt::PNbtCompound;
use pumpkin_nbt::to_bytes_unnamed;
use pumpkin_protocol::bedrock::client::set_actor_data::{
CSetActorData, EntityMetadata, MetadataValue, PropertySyncData, entity_data_flag,
entity_data_key,
@ -295,7 +296,7 @@ impl World {
let base_entity = entity.get_entity();
let uuid = base_entity.entity_uuid;
let current_chunk_coordinate = base_entity.block_pos.load().chunk_position();
let mut nbt = NbtCompound::new();
let mut nbt = PNbtCompound::new();
entity.write_nbt(&mut nbt).await;
if let Some(old_chunk) = base_entity.first_loaded_chunk_position.load() {
let old_chunk = old_chunk.to_vec2_i32();
@ -2481,27 +2482,33 @@ impl World {
);
let mut ids_to_remove = Vec::new();
for (uuid, entity_nbt) in chunk.data.lock().await.iter() {
let Some(id) = entity_nbt.get_string("id") else {
warn!("Entity has no ID");
continue;
};
let Some(entity_type) =
EntityType::from_name(id.strip_prefix("minecraft:").unwrap_or(id))
else {
warn!("Entity has no valid Entity Type {id}");
continue;
};
// Pos is zero since it will read from nbt
let entity =
from_type(entity_type, Vector3::new(0.0, 0.0, 0.0), &world, *uuid)
.await;
entity.read_nbt_non_mut(entity_nbt).await;
let base_entity = entity.get_entity();
let mut entities_to_load = Vec::new();
{
let mut data = chunk.data.lock().await;
for (uuid, entity_nbt) in data.iter_mut() {
let Ok(id) = entity_nbt.get_string() else {
warn!("Entity has no ID");
continue;
};
let Some(entity_type) = EntityType::from_name(&id) else {
warn!("Entity has no valid Entity Type {id}");
continue;
};
// Pos is zero since it will read from nbt
let entity =
from_type(entity_type, Vector3::new(0.0, 0.0, 0.0), &world, *uuid)
.await;
entity_nbt.read_pos = 0;
entity.read_nbt_non_mut(entity_nbt).await;
entities_to_load.push(entity);
}
}
for entity in entities_to_load {
let base_entity = entity.get_entity();
ids_to_remove.push(VarInt(base_entity.entity_id));
let mut nbt = NbtCompound::new();
let mut nbt = PNbtCompound::new();
entity.write_nbt(&mut nbt).await;
if let Some(old_chunk) = base_entity.first_loaded_chunk_position.load() {
let old_chunk = old_chunk.to_vec2_i32();
@ -2513,14 +2520,14 @@ impl World {
let mut data = chunk.data.lock().await;
if old_chunk == current_chunk_coordinate {
data.insert(*uuid, nbt);
data.insert(base_entity.entity_uuid, nbt);
return;
}
// The chunk has changed, lets remove the entity from the old chunk
data.remove(uuid);
data.remove(&base_entity.entity_uuid);
}
chunk.data.lock().await.insert(*uuid, nbt);
chunk.data.lock().await.insert(base_entity.entity_uuid, nbt);
chunk.mark_dirty(true);
}
@ -2545,13 +2552,13 @@ impl World {
// Add all new Entities to the world
let mut entities_to_add: Vec<Arc<dyn EntityBase>> = Vec::new();
for (uuid, entity_nbt) in chunk.data.lock().await.iter() {
let Some(id) = entity_nbt.get_string("id") else {
for (uuid, entity_nbt) in chunk.data.lock().await.iter_mut() {
let Ok(id) = entity_nbt.get_string() else {
debug!("Entity has no ID");
continue;
};
let Some(entity_type) =
EntityType::from_name(id.strip_prefix("minecraft:").unwrap_or(id))
EntityType::from_name(id.strip_prefix("minecraft:").unwrap_or(&id))
else {
warn!("Entity has no valid Entity Type {id}");
continue;
@ -2559,6 +2566,7 @@ impl World {
// Pos is zero since it will read from nbt
let entity =
from_type(entity_type, Vector3::new(0.0, 0.0, 0.0), &world, *uuid).await;
entity_nbt.read_pos = 0;
entity.read_nbt_non_mut(entity_nbt).await;
let base_entity = entity.get_entity();
player
@ -2994,7 +3002,7 @@ impl World {
let chunk_coordinate = base_entity.block_pos.load().chunk_position();
let chunk = self.level.get_entity_chunk(chunk_coordinate).await;
{
let mut nbt = NbtCompound::new();
let mut nbt = PNbtCompound::new();
entity.write_nbt(&mut nbt).await;
chunk.data.lock().await.insert(base_entity.entity_uuid, nbt);
chunk.mark_dirty(true);

View File

@ -9,7 +9,7 @@ use pumpkin_data::tag::Fluid::{MINECRAFT_LAVA, MINECRAFT_WATER};
use pumpkin_data::tag::Taggable;
use pumpkin_data::tag::WorldgenBiome::MINECRAFT_REDUCE_WATER_AMBIENT_SPAWNS;
use pumpkin_data::{Block, BlockDirection, BlockState};
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_nbt::pnbt::PNbtCompound;
use pumpkin_util::GameMode;
use pumpkin_util::math::boundingbox::{BoundingBox, EntityDimensions};
use pumpkin_util::math::get_section_cord;
@ -428,7 +428,7 @@ pub async fn spawn_category_for_position(
entity.init_data_tracker().await;
let base_entity = entity.get_entity();
let packet = base_entity.create_spawn_packet();
let mut nbt = NbtCompound::new();
let mut nbt = PNbtCompound::new();
entity.write_nbt(&mut nbt).await;
// Keep the entity reference here so we don't have to "find" it later
prepared_data.push((base_entity.entity_uuid, nbt, packet, entity.clone()));