messge,messagee -> message
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8494388324
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7c30391e2c
@ -4,12 +4,12 @@ use serde::Serialize;
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#[derive(Serialize)]
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#[packet(0x6C)]
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pub struct CSystemChatMessge<'a> {
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pub struct CSystemChatMessage<'a> {
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content: TextComponent<'a>,
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overlay: bool,
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}
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impl<'a> CSystemChatMessge<'a> {
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impl<'a> CSystemChatMessage<'a> {
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pub fn new(content: TextComponent<'a>, overlay: bool) -> Self {
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Self { content, overlay }
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}
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@ -13,7 +13,7 @@ pub struct SChatMessage {
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pub timestamp: i64,
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pub salt: i64,
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pub signature: Option<Bytes>,
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pub messagee_count: VarInt,
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pub message_count: VarInt,
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pub acknowledged: FixedBitSet,
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}
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@ -25,7 +25,7 @@ impl ServerPacket for SChatMessage {
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timestamp: bytebuf.get_i64(),
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salt: bytebuf.get_i64(),
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signature: bytebuf.get_option(|v| v.copy_to_bytes(256)),
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messagee_count: bytebuf.get_var_int(),
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message_count: bytebuf.get_var_int(),
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acknowledged: bytebuf.get_fixed_bitset(20),
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})
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}
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@ -19,7 +19,7 @@ use pumpkin_protocol::{
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client::{
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config::CConfigDisconnect,
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login::CLoginDisconnect,
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play::{CGameEvent, CPlayDisconnect, CSyncPlayerPostion, CSystemChatMessge},
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play::{CGameEvent, CPlayDisconnect, CSetContainerContent, CSyncPlayerPosition, CSystemChatMessage},
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},
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packet_decoder::PacketDecoder,
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packet_encoder::PacketEncoder,
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@ -160,7 +160,7 @@ impl Client {
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entity.yaw = yaw;
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entity.pitch = pitch;
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player.awaiting_teleport = Some(id.into());
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self.send_packet(&CSyncPlayerPostion::new(x, y, z, yaw, pitch, 0, id.into()));
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self.send_packet(&CSyncPlayerPosition::new(x, y, z, yaw, pitch, 0, id.into()));
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}
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pub fn update_health(&mut self, health: f32, food: i32, food_saturation: f32) {
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@ -362,7 +362,7 @@ impl Client {
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}
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pub fn send_system_message(&mut self, text: TextComponent) {
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self.send_packet(&CSystemChatMessge::new(text, false));
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self.send_packet(&CSystemChatMessage::new(text, false));
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}
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/// Kicks the Client with a reason depending on the connection state
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