fix: test
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d3d13323b2
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@ -515,11 +515,6 @@ impl ChunkSections {
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}
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self.randomly_ticking_mask
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.store(mask, std::sync::atomic::Ordering::Relaxed);
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// If no more ticking sections, we could potentially deallocate, but that might be overkill and cause jitter.
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if mask == 0 {
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*random_tick_sections_guard = None;
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}
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}
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return replaced_block_state_id;
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