This commit is contained in:
Alexander Medvedev 2026-05-10 12:13:33 +02:00
parent 3a811e05cb
commit 60bfdf62db
38 changed files with 748 additions and 1821 deletions

2
Cargo.lock generated
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@ -2953,14 +2953,12 @@ version = "0.1.0-dev+26.1"
dependencies = [
"bytes",
"cesu8",
"criterion",
"flate2",
"pumpkin-codecs",
"serde",
"tempfile",
"thiserror 2.0.18",
"tracing",
"uuid",
]
[[package]]

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@ -32,13 +32,10 @@ use std::{
hash::{Hash, Hasher},
};
use pumpkin_nbt::pnbt::PNbtCompound;
pub trait DataComponentImpl: Send + Sync {
fn write_data(&self) -> NbtTag {
NbtTag::End
}
fn write_data_pnbt(&self, _nbt: &mut PNbtCompound) {}
fn get_hash(&self) -> i32 {
todo!()
}
@ -73,21 +70,6 @@ pub fn read_data(id: DataComponent, data: &NbtTag) -> Option<Box<dyn DataCompone
_ => None,
}
}
#[must_use]
pub fn read_data_pnbt(
id: DataComponent,
nbt: &mut PNbtCompound,
) -> Option<Box<dyn DataComponentImpl>> {
match id {
MaxStackSize => Some(MaxStackSizeImpl::read_data_pnbt(nbt)?.to_dyn()),
Enchantments => Some(EnchantmentsImpl::read_data_pnbt(nbt)?.to_dyn()),
Damage => Some(DamageImpl::read_data_pnbt(nbt)?.to_dyn()),
Unbreakable => Some(UnbreakableImpl::read_data_pnbt(nbt)?.to_dyn()),
MapId => Some(MapIdImpl::read_data_pnbt(nbt)?.to_dyn()),
_ => None,
}
}
// Also Pumpkin\pumpkin-protocol\src\codec\data_component.rs
macro_rules! default_impl {
@ -154,18 +136,11 @@ impl MaxStackSizeImpl {
fn read_data(data: &NbtTag) -> Option<Self> {
data.extract_int().map(|size| Self { size: size as u8 })
}
fn read_data_pnbt(nbt: &mut PNbtCompound) -> Option<Self> {
nbt.get_u8().ok().map(|size| Self { size })
}
}
impl DataComponentImpl for MaxStackSizeImpl {
fn write_data(&self) -> NbtTag {
NbtTag::Int(i32::from(self.size))
}
fn write_data_pnbt(&self, nbt: &mut PNbtCompound) {
nbt.put_u8(self.size);
}
fn get_hash(&self) -> i32 {
get_i32_hash(i32::from(self.size)) as i32
}
@ -187,19 +162,11 @@ impl DamageImpl {
fn read_data(data: &NbtTag) -> Option<Self> {
data.extract_int().map(|damage| Self { damage })
}
fn read_data_pnbt(nbt: &mut PNbtCompound) -> Option<Self> {
nbt.get_int().ok().map(|damage| Self { damage })
}
}
impl DataComponentImpl for DamageImpl {
fn write_data(&self) -> NbtTag {
NbtTag::Int(self.damage)
}
fn write_data_pnbt(&self, nbt: &mut PNbtCompound) {
nbt.put_int(self.damage);
}
fn get_hash(&self) -> i32 {
get_i32_hash(self.damage) as i32
}
@ -211,16 +178,11 @@ impl UnbreakableImpl {
const fn read_data(_data: &NbtTag) -> Option<Self> {
Some(Self)
}
fn read_data_pnbt(_nbt: &mut PNbtCompound) -> Option<Self> {
Some(Self)
}
}
impl DataComponentImpl for UnbreakableImpl {
fn write_data(&self) -> NbtTag {
NbtTag::Compound(NbtCompound::new())
}
fn write_data_pnbt(&self, _nbt: &mut PNbtCompound) {}
fn get_hash(&self) -> i32 {
0
}
@ -291,19 +253,6 @@ impl EnchantmentsImpl {
enchantment: Cow::from(enc),
})
}
fn read_data_pnbt(nbt: &mut PNbtCompound) -> Option<Self> {
let len = nbt.get_u32().ok()? as usize;
let mut enc = Vec::with_capacity(len);
for _ in 0..len {
let name = nbt.get_string().ok()?;
let level = nbt.get_int().ok()?;
enc.push((Enchantment::from_name(name.as_str())?, level));
}
Some(Self {
enchantment: Cow::from(enc),
})
}
}
fn get_str_hash(val: &str) -> u32 {
@ -421,21 +370,12 @@ fn hash() {
impl DataComponentImpl for EnchantmentsImpl {
fn write_data(&self) -> NbtTag {
let mut compound = NbtCompound::new();
let mut data = NbtCompound::new();
for (enc, level) in self.enchantment.iter() {
compound.put_int(enc.name, *level);
data.put_int(enc.name, *level);
}
NbtTag::Compound(compound)
NbtTag::Compound(data)
}
fn write_data_pnbt(&self, nbt: &mut PNbtCompound) {
nbt.put_u32(self.enchantment.len() as u32);
for (enc, level) in self.enchantment.iter() {
nbt.put_string(enc.name);
nbt.put_int(*level);
}
}
fn get_hash(&self) -> i32 {
let mut digest = Digest::new(Crc32Iscsi);
digest.update(&[2u8]);
@ -1153,18 +1093,15 @@ impl DataComponentImpl for WeaponImpl {
default_impl!(Weapon);
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Default)]
#[derive(Debug, Clone, Copy, Hash, Eq, PartialEq)]
pub enum EquipmentType {
#[default]
Any,
Hand,
HumanoidArmor,
AnimalArmor,
Body,
Saddle,
}
#[derive(Clone, Hash, Eq, PartialEq, Default)]
#[derive(Clone, Hash, Eq, PartialEq)]
pub struct EquipmentSlotData {
pub slot_type: EquipmentType,
pub entity_id: i32,
@ -1230,7 +1167,7 @@ impl EquipmentSlot {
name: Cow::Borrowed("head"),
});
pub const BODY: Self = Self::Body(EquipmentSlotData {
slot_type: EquipmentType::Body,
slot_type: EquipmentType::AnimalArmor,
entity_id: 0,
index: 6,
max_count: 1,
@ -1568,10 +1505,6 @@ impl MapIdImpl {
fn read_data(data: &NbtTag) -> Option<Self> {
data.extract_int().map(|id| Self { id })
}
fn read_data_pnbt(nbt: &mut PNbtCompound) -> Option<Self> {
nbt.get_i32().ok().map(|id| Self { id })
}
}
impl DataComponentImpl for MapIdImpl {
@ -1579,10 +1512,6 @@ impl DataComponentImpl for MapIdImpl {
NbtTag::Int(self.id)
}
fn write_data_pnbt(&self, nbt: &mut PNbtCompound) {
nbt.put_i32(self.id);
}
fn get_hash(&self) -> i32 {
get_i32_hash(self.id) as i32
}

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@ -3,14 +3,13 @@ use crate::data_component::DataComponent::Enchantments;
use crate::data_component_impl::{
BlocksAttacksImpl, ConsumableImpl, DamageImpl, DataComponentImpl, EnchantmentsImpl, IDSet,
MaxDamageImpl, MaxStackSizeImpl, ToolImpl, UnbreakableImpl, UseCooldownImpl, get, get_mut,
read_data, read_data_pnbt,
read_data,
};
use crate::item::Item;
use crate::recipes::RecipeResultStruct;
use crate::tag::Taggable;
use crate::{Block, Enchantment};
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_nbt::pnbt::PNbtCompound;
use pumpkin_util::GameMode;
use rand;
use std::borrow::Cow;
@ -537,25 +536,6 @@ impl ItemStack {
compound.put_compound("components", tag);
}
pub fn write_item_stack_pnbt(&self, nbt: &mut PNbtCompound) {
// Positional: write ID as string, then count as u8
nbt.put_string(&format!("minecraft:{}", self.item.registry_key));
nbt.put_u8(self.item_count);
// Positional: write number of components
nbt.put_u32(self.patch.len() as u32);
for (id, data) in &self.patch {
// Write component ID as u8 (matching DataComponent enum)
nbt.put_u8(*id as u8);
if let Some(data) = data {
nbt.put_bool(true); // Is presence
data.write_data_pnbt(nbt);
} else {
nbt.put_bool(false); // Is deletion (!)
}
}
}
#[must_use]
pub fn read_item_stack(compound: &NbtCompound) -> Option<Self> {
// Get ID, which is a string like "minecraft:diamond_sword"
@ -588,35 +568,6 @@ impl ItemStack {
Some(item_stack)
}
#[must_use]
pub fn read_item_stack_pnbt(nbt: &mut PNbtCompound) -> Option<Self> {
// Read ID as string
let full_id = nbt.get_string().ok()?;
let registry_key = full_id.strip_prefix("minecraft:").unwrap_or(&full_id);
let item = Item::from_registry_key(registry_key)?;
// Read count as u8
let count = nbt.get_u8().ok()?;
let mut item_stack = Self::new(count, item);
// Read components
let patch_len = nbt.get_u32().ok()? as usize;
for _ in 0..patch_len {
let component_id_raw = nbt.get_u8().ok()?;
let id = DataComponent::try_from_id(component_id_raw)?;
let is_present = nbt.get_bool().ok()?;
if is_present {
item_stack.patch.push((id, Some(read_data_pnbt(id, nbt)?)));
} else {
item_stack.patch.push((id, None));
}
}
Some(item_stack)
}
}
impl From<&RecipeResultStruct> for ItemStack {

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@ -10,7 +10,6 @@ pumpkin-codecs.workspace = true
serde.workspace = true
thiserror.workspace = true
bytes.workspace = true
uuid.workspace = true
cesu8.workspace = true
flate2.workspace = true
@ -18,11 +17,6 @@ tracing.workspace = true
[dev-dependencies]
tempfile.workspace = true
criterion.workspace = true
[[bench]]
name = "nbt_bench"
harness = false
[lints]
workspace = true

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@ -1,22 +0,0 @@
# PNBT Specification
PNBT is a high-speed, positional binary format designed for maximum storage efficiency and extreme serialization/deserialization throughput. Unlike standard NBT, PNBT is **positional** and does not store field names or tag IDs in the stream, making it ideal for internal storage (player data, level metadata) where the schema is stable.
### Key Features
- **Zero Overhead:** No string keys or tag IDs stored in the binary stream.
- **ZigZag Varints:** Uses LEB128 encoding for all integers and lengths, with ZigZag for signed types.
- **Zero-Copy Deserialization:** Directly borrows strings and bytes from the input buffer.
- **Extreme Performance:** Specifically optimized for high-frequency internal data storage.
### Binary Layout
PNBT follows a strict positional layout defined by the Rust struct being serialized:
- **Primitives:** LEB128/ZigZag varints for integers. Fixed size for floats.
- **Strings/Bytes:** Varint length followed by raw payload.
- **Sequences/Maps:** Varint length followed by positional elements.
## Performance (vs Vanilla NBT)
- **Size Efficiency:** **~43% to 47% smaller** footprint.
- **Serialization Speed:** **~8x faster** than vanilla NBT (554 ns vs 4.51 µs).
- **Deserialization Speed:** **~3x faster** than vanilla NBT (3.41 µs vs 9.92 µs).
Note: Because PNBT is positional, any changes to the struct layout (adding/removing/reordering fields) will make existing serialized data incompatible unless handled manually (e.g. via `Option` or versioned structs).

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@ -1,104 +0,0 @@
#![allow(clippy::print_stdout)]
use criterion::{Criterion, criterion_group, criterion_main};
use pumpkin_nbt::{from_bytes_unnamed, from_pnbt, to_bytes_unnamed, to_pnbt};
use serde::{Deserialize, Serialize};
use std::hint::black_box;
use std::io::Cursor;
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq)]
struct LargeData {
id: i32,
name: String,
metadata: Vec<Metadata>,
inventory: Vec<Item>,
scores: Vec<i32>,
active: bool,
position: (f64, f64, f64),
}
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq)]
struct Metadata {
key: String,
value: String,
}
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq)]
struct Item {
id: String,
count: i8,
slot: i32,
}
fn create_large_data() -> LargeData {
LargeData {
id: 1234567,
name: "Pumpkin King".to_string(),
metadata: (0..50)
.map(|i| Metadata {
key: format!("meta_key_{i}"),
value: format!("meta_value_{i}"),
})
.collect(),
inventory: (0..27)
.map(|i| Item {
id: "minecraft:diamond_sword".to_string(),
count: 64,
slot: i,
})
.collect(),
scores: (0..100).map(|i| i * 1000).collect(),
active: true,
position: (1234.56, 64.0, -789.12),
}
}
fn bench_nbt(c: &mut Criterion) {
let data = create_large_data();
// Size comparison
let mut vanilla_bytes = Vec::new();
to_bytes_unnamed(&data, &mut vanilla_bytes).unwrap();
let pnbt_bytes = to_pnbt(&data).unwrap();
println!("\nSize Comparison (LargeData):");
println!("Vanilla NBT size: {} bytes", vanilla_bytes.len());
println!("PNBT size: {} bytes", pnbt_bytes.len());
println!(
"Reduction: {:.2}%\n",
(1.0 - (pnbt_bytes.len() as f64 / vanilla_bytes.len() as f64)) * 100.0
);
let mut group = c.benchmark_group("NBT Comparison");
group.bench_function("Vanilla Serialize", |b| {
b.iter(|| {
let mut out = Vec::with_capacity(vanilla_bytes.len());
to_bytes_unnamed(black_box(&data), &mut out).unwrap();
});
});
group.bench_function("PNBT Serialize", |b| {
b.iter(|| {
to_pnbt(black_box(&data)).unwrap();
});
});
group.bench_function("Vanilla Deserialize", |b| {
b.iter(|| {
let cursor = Cursor::new(&vanilla_bytes);
let _: LargeData = from_bytes_unnamed(cursor).unwrap();
});
});
group.bench_function("PNBT Deserialize", |b| {
b.iter(|| {
let _: LargeData = from_pnbt(black_box(&pnbt_bytes)).unwrap();
});
});
group.finish();
}
criterion_group!(benches, bench_nbt);
criterion_main!(benches);

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@ -16,12 +16,10 @@ pub mod compound;
pub mod deserializer;
pub mod nbt_compress;
pub mod nbt_ops;
pub mod pnbt;
pub mod serializer;
pub mod tag;
pub use deserializer::{from_bytes, from_bytes_unnamed};
pub use pnbt::{from_pnbt, to_pnbt};
pub use serializer::{to_bytes, to_bytes_named, to_bytes_unnamed};
// This NBT crate is inspired from CrabNBT

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@ -1,907 +0,0 @@
use crate::{Error, NBT_ARRAY_TAG, NBT_BYTE_ARRAY_TAG, NBT_INT_ARRAY_TAG, NBT_LONG_ARRAY_TAG};
use serde::{
Deserialize, Serialize,
de::{self, MapAccess, SeqAccess, Visitor},
ser,
};
/// Serializes struct to PNBT (Pumpkin NBT) format.
/// PNBT is a high-performance, positional binary format.
#[inline]
pub fn to_pnbt<T: Serialize>(value: &T) -> Result<Vec<u8>, Error> {
let mut serializer = Serializer::new();
value.serialize(&mut serializer)?;
Ok(serializer.output)
}
/// Deserializes struct from PNBT format.
#[inline]
pub fn from_pnbt<'a, T: Deserialize<'a>>(input: &'a [u8]) -> Result<T, Error> {
let mut deserializer = Deserializer::new(input);
T::deserialize(&mut deserializer)
}
/// `PNbtCompound` is a direct byte-wrapper for building or reading PNBT data.
/// It provides a manual Protobuf-like API without string keys.
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
pub struct PNbtCompound {
pub data: Vec<u8>,
pub read_pos: usize,
}
impl PNbtCompound {
#[must_use]
pub fn new() -> Self {
Self {
data: Vec::with_capacity(1024),
read_pos: 0,
}
}
#[must_use]
pub const fn from_bytes(data: Vec<u8>) -> Self {
Self { data, read_pos: 0 }
}
#[must_use]
pub fn into_bytes(self) -> Vec<u8> {
self.data
}
#[must_use]
pub fn as_bytes(&self) -> &[u8] {
&self.data
}
// --- Writing API ---
pub fn put_bool(&mut self, v: bool) {
self.data.push(u8::from(v));
}
pub fn put_i8(&mut self, v: i8) {
self.data.push(v as u8);
}
/// Alias for `put_i8`
pub fn put_byte(&mut self, v: i8) {
self.put_i8(v);
}
pub fn put_u8(&mut self, v: u8) {
self.data.push(v);
}
fn write_varint(&mut self, mut value: u64) {
loop {
let byte = (value & 0x7f) as u8;
value >>= 7;
if value == 0 {
self.data.push(byte);
break;
}
self.data.push(byte | 0x80);
}
}
fn write_zigzag(&mut self, value: i64) {
let encoded = ((value << 1) ^ (value >> 63)) as u64;
self.write_varint(encoded);
}
pub fn put_i16(&mut self, v: i16) {
self.write_zigzag(i64::from(v));
}
/// Alias for `put_i16`
pub fn put_short(&mut self, v: i16) {
self.put_i16(v);
}
pub fn put_u16(&mut self, v: u16) {
self.write_varint(u64::from(v));
}
pub fn put_i32(&mut self, v: i32) {
self.write_zigzag(i64::from(v));
}
/// Alias for `put_i32`
pub fn put_int(&mut self, v: i32) {
self.put_i32(v);
}
pub fn put_u32(&mut self, v: u32) {
self.write_varint(u64::from(v));
}
pub fn put_i64(&mut self, v: i64) {
self.write_zigzag(v);
}
/// Alias for `put_i64`
pub fn put_long(&mut self, v: i64) {
self.put_i64(v);
}
pub fn put_u64(&mut self, v: u64) {
self.write_varint(v);
}
pub fn put_f32(&mut self, v: f32) {
self.data.extend_from_slice(&v.to_le_bytes());
}
/// Alias for `put_f32`
pub fn put_float(&mut self, v: f32) {
self.put_f32(v);
}
pub fn put_f64(&mut self, v: f64) {
self.data.extend_from_slice(&v.to_le_bytes());
}
/// Alias for `put_f64`
pub fn put_double(&mut self, v: f64) {
self.put_f64(v);
}
pub fn put_string(&mut self, v: &str) {
self.write_varint(v.len() as u64);
self.data.extend_from_slice(v.as_bytes());
}
pub fn put_bytes(&mut self, v: &[u8]) {
self.write_varint(v.len() as u64);
self.data.extend_from_slice(v);
}
pub fn put_uuid(&mut self, v: &uuid::Uuid) {
self.data.extend_from_slice(v.as_bytes());
}
// --- Reading API ---
fn read_byte(&mut self) -> Result<u8, Error> {
if self.read_pos >= self.data.len() {
return Err(Error::SerdeError("EOF".to_string()));
}
let b = self.data[self.read_pos];
self.read_pos += 1;
Ok(b)
}
fn read_varint(&mut self) -> Result<u64, Error> {
let mut value = 0;
let mut shift = 0;
loop {
let byte = self.read_byte()?;
value |= ((byte & 0x7f) as u64) << shift;
if byte & 0x80 == 0 {
break;
}
shift += 7;
}
Ok(value)
}
fn read_zigzag(&mut self) -> Result<i64, Error> {
let value = self.read_varint()?;
Ok(((value >> 1) as i64) ^ (-((value & 1) as i64)))
}
pub fn get_bool(&mut self) -> Result<bool, Error> {
Ok(self.read_byte()? != 0)
}
pub fn get_i8(&mut self) -> Result<i8, Error> {
Ok(self.read_byte()? as i8)
}
/// Alias for `get_i8`
pub fn get_byte(&mut self) -> Result<i8, Error> {
self.get_i8()
}
pub fn get_u8(&mut self) -> Result<u8, Error> {
self.read_byte()
}
pub fn get_i16(&mut self) -> Result<i16, Error> {
Ok(self.read_zigzag()? as i16)
}
/// Alias for `get_i16`
pub fn get_short(&mut self) -> Result<i16, Error> {
self.get_i16()
}
pub fn get_u16(&mut self) -> Result<u16, Error> {
Ok(self.read_varint()? as u16)
}
pub fn get_i32(&mut self) -> Result<i32, Error> {
Ok(self.read_zigzag()? as i32)
}
/// Alias for `get_i32`
pub fn get_int(&mut self) -> Result<i32, Error> {
self.get_i32()
}
pub fn get_u32(&mut self) -> Result<u32, Error> {
Ok(self.read_varint()? as u32)
}
pub fn get_i64(&mut self) -> Result<i64, Error> {
self.read_zigzag()
}
/// Alias for `get_i64`
pub fn get_long(&mut self) -> Result<i64, Error> {
self.get_i64()
}
pub fn get_u64(&mut self) -> Result<u64, Error> {
self.read_varint()
}
pub fn get_f32(&mut self) -> Result<f32, Error> {
if self.read_pos + 4 > self.data.len() {
return Err(Error::SerdeError("EOF".to_string()));
}
let mut b = [0u8; 4];
b.copy_from_slice(&self.data[self.read_pos..self.read_pos + 4]);
self.read_pos += 4;
Ok(f32::from_le_bytes(b))
}
/// Alias for `get_f32`
pub fn get_float(&mut self) -> Result<f32, Error> {
self.get_f32()
}
pub fn get_f64(&mut self) -> Result<f64, Error> {
if self.read_pos + 8 > self.data.len() {
return Err(Error::SerdeError("EOF".to_string()));
}
let mut b = [0u8; 8];
b.copy_from_slice(&self.data[self.read_pos..self.read_pos + 8]);
self.read_pos += 8;
Ok(f64::from_le_bytes(b))
}
/// Alias for `get_f64`
pub fn get_double(&mut self) -> Result<f64, Error> {
self.get_f64()
}
pub fn get_string(&mut self) -> Result<String, Error> {
let len = self.read_varint()? as usize;
if self.read_pos + len > self.data.len() {
return Err(Error::SerdeError("EOF".to_string()));
}
let s = std::str::from_utf8(&self.data[self.read_pos..self.read_pos + len])
.map_err(|e| Error::SerdeError(e.to_string()))?;
self.read_pos += len;
Ok(s.to_string())
}
pub fn get_bytes(&mut self) -> Result<Vec<u8>, Error> {
let len = self.read_varint()? as usize;
if self.read_pos + len > self.data.len() {
return Err(Error::SerdeError("EOF".to_string()));
}
let b = self.data[self.read_pos..self.read_pos + len].to_vec();
self.read_pos += len;
Ok(b)
}
pub fn get_uuid(&mut self) -> Result<uuid::Uuid, Error> {
if self.read_pos + 16 > self.data.len() {
return Err(Error::SerdeError("EOF".to_string()));
}
let mut b = [0u8; 16];
b.copy_from_slice(&self.data[self.read_pos..self.read_pos + 16]);
self.read_pos += 16;
Ok(uuid::Uuid::from_bytes(b))
}
}
pub struct Serializer {
output: Vec<u8>,
}
impl Serializer {
#[must_use]
#[inline]
pub fn new() -> Self {
Self {
output: Vec::with_capacity(1024),
}
}
#[inline]
fn write_varint(&mut self, mut value: u64) {
loop {
let byte = (value & 0x7f) as u8;
value >>= 7;
if value == 0 {
self.output.push(byte);
break;
}
self.output.push(byte | 0x80);
}
}
#[inline]
fn write_zigzag(&mut self, value: i64) {
let encoded = ((value << 1) ^ (value >> 63)) as u64;
self.write_varint(encoded);
}
}
impl Default for Serializer {
#[inline]
fn default() -> Self {
Self::new()
}
}
impl ser::Serializer for &mut Serializer {
type Ok = ();
type Error = Error;
type SerializeSeq = Self;
type SerializeTuple = Self;
type SerializeTupleStruct = Self;
type SerializeTupleVariant = Self;
type SerializeMap = Self;
type SerializeStruct = Self;
type SerializeStructVariant = Self;
#[inline]
fn serialize_bool(self, v: bool) -> Result<(), Error> {
self.output.push(u8::from(v));
Ok(())
}
#[inline]
fn serialize_i8(self, v: i8) -> Result<(), Error> {
self.output.push(v as u8);
Ok(())
}
#[inline]
fn serialize_i16(self, v: i16) -> Result<(), Error> {
self.write_zigzag(i64::from(v));
Ok(())
}
#[inline]
fn serialize_i32(self, v: i32) -> Result<(), Error> {
self.write_zigzag(i64::from(v));
Ok(())
}
#[inline]
fn serialize_i64(self, v: i64) -> Result<(), Error> {
self.write_zigzag(v);
Ok(())
}
fn serialize_u8(self, v: u8) -> Result<(), Error> {
self.output.push(v);
Ok(())
}
fn serialize_u16(self, v: u16) -> Result<(), Error> {
self.write_varint(u64::from(v));
Ok(())
}
fn serialize_u32(self, v: u32) -> Result<(), Error> {
self.write_varint(u64::from(v));
Ok(())
}
fn serialize_u64(self, v: u64) -> Result<(), Error> {
self.write_varint(v);
Ok(())
}
#[inline]
fn serialize_f32(self, v: f32) -> Result<(), Error> {
self.output.extend_from_slice(&v.to_le_bytes());
Ok(())
}
#[inline]
fn serialize_f64(self, v: f64) -> Result<(), Error> {
self.output.extend_from_slice(&v.to_le_bytes());
Ok(())
}
fn serialize_char(self, v: char) -> Result<(), Error> {
self.serialize_str(&v.to_string())
}
#[inline]
fn serialize_str(self, v: &str) -> Result<(), Error> {
self.write_varint(v.len() as u64);
self.output.extend_from_slice(v.as_bytes());
Ok(())
}
#[inline]
fn serialize_bytes(self, v: &[u8]) -> Result<(), Error> {
self.write_varint(v.len() as u64);
self.output.extend_from_slice(v);
Ok(())
}
fn serialize_none(self) -> Result<(), Error> {
self.output.push(0);
Ok(())
}
fn serialize_some<T: ?Sized + Serialize>(self, value: &T) -> Result<(), Error> {
self.output.push(1);
value.serialize(self)
}
fn serialize_unit(self) -> Result<(), Error> {
Ok(())
}
fn serialize_unit_struct(self, _name: &'static str) -> Result<(), Error> {
Ok(())
}
fn serialize_unit_variant(
self,
_name: &'static str,
idx: u32,
_variant: &'static str,
) -> Result<(), Error> {
self.write_varint(u64::from(idx));
Ok(())
}
fn serialize_newtype_struct<T: ?Sized + Serialize>(
self,
_name: &'static str,
value: &T,
) -> Result<(), Error> {
value.serialize(self)
}
fn serialize_newtype_variant<T: ?Sized + Serialize>(
self,
name: &'static str,
idx: u32,
variant: &'static str,
value: &T,
) -> Result<(), Error> {
if name == NBT_ARRAY_TAG {
match variant {
NBT_BYTE_ARRAY_TAG | NBT_INT_ARRAY_TAG | NBT_LONG_ARRAY_TAG => {
// Positional: skip indices/tags, just write data
return value.serialize(self);
}
_ => {}
}
}
self.write_varint(u64::from(idx));
value.serialize(self)
}
#[inline]
fn serialize_seq(self, len: Option<usize>) -> Result<Self::SerializeSeq, Error> {
let len = len.ok_or_else(|| Error::SerdeError("Length required".to_string()))?;
self.write_varint(len as u64);
Ok(self)
}
fn serialize_tuple(self, _len: usize) -> Result<Self::SerializeTuple, Error> {
Ok(self)
}
fn serialize_tuple_struct(
self,
_name: &'static str,
_len: usize,
) -> Result<Self::SerializeTupleStruct, Error> {
Ok(self)
}
fn serialize_tuple_variant(
self,
_name: &'static str,
_variant_index: u32,
_variant: &'static str,
_len: usize,
) -> Result<Self::SerializeTupleVariant, Error> {
Ok(self)
}
#[inline]
fn serialize_map(self, len: Option<usize>) -> Result<Self::SerializeMap, Error> {
let len = len.ok_or_else(|| Error::SerdeError("Length required".to_string()))?;
self.write_varint(len as u64);
Ok(self)
}
fn serialize_struct(
self,
_name: &'static str,
_len: usize,
) -> Result<Self::SerializeStruct, Error> {
Ok(self)
}
fn serialize_struct_variant(
self,
_name: &'static str,
_variant_index: u32,
_variant: &'static str,
_len: usize,
) -> Result<Self::SerializeStructVariant, Error> {
Ok(self)
}
}
impl ser::SerializeSeq for &mut Serializer {
type Ok = ();
type Error = Error;
fn serialize_element<T: ?Sized + Serialize>(&mut self, value: &T) -> Result<(), Error> {
value.serialize(&mut **self)
}
fn end(self) -> Result<(), Error> {
Ok(())
}
}
impl ser::SerializeTuple for &mut Serializer {
type Ok = ();
type Error = Error;
fn serialize_element<T: ?Sized + Serialize>(&mut self, value: &T) -> Result<(), Error> {
value.serialize(&mut **self)
}
fn end(self) -> Result<(), Error> {
Ok(())
}
}
impl ser::SerializeTupleStruct for &mut Serializer {
type Ok = ();
type Error = Error;
fn serialize_field<T: ?Sized + Serialize>(&mut self, value: &T) -> Result<(), Error> {
value.serialize(&mut **self)
}
fn end(self) -> Result<(), Error> {
Ok(())
}
}
impl ser::SerializeTupleVariant for &mut Serializer {
type Ok = ();
type Error = Error;
fn serialize_field<T: ?Sized + Serialize>(&mut self, value: &T) -> Result<(), Error> {
value.serialize(&mut **self)
}
fn end(self) -> Result<(), Error> {
Ok(())
}
}
impl ser::SerializeStruct for &mut Serializer {
type Ok = ();
type Error = Error;
fn serialize_field<T: ?Sized + Serialize>(
&mut self,
_key: &'static str,
value: &T,
) -> Result<(), Error> {
value.serialize(&mut **self)
}
fn end(self) -> Result<(), Error> {
Ok(())
}
}
impl ser::SerializeStructVariant for &mut Serializer {
type Ok = ();
type Error = Error;
fn serialize_field<T: ?Sized + Serialize>(
&mut self,
_key: &'static str,
value: &T,
) -> Result<(), Error> {
value.serialize(&mut **self)
}
fn end(self) -> Result<(), Error> {
Ok(())
}
}
impl ser::SerializeMap for &mut Serializer {
type Ok = ();
type Error = Error;
fn serialize_key<T: ?Sized + Serialize>(&mut self, key: &T) -> Result<(), Error> {
key.serialize(&mut **self)
}
fn serialize_value<T: ?Sized + Serialize>(&mut self, value: &T) -> Result<(), Error> {
value.serialize(&mut **self)
}
fn end(self) -> Result<(), Error> {
Ok(())
}
}
pub struct Deserializer<'de> {
input: &'de [u8],
}
impl<'de> Deserializer<'de> {
#[must_use]
pub const fn new(input: &'de [u8]) -> Self {
Self { input }
}
fn read_byte(&mut self) -> Result<u8, Error> {
if self.input.is_empty() {
return Err(Error::SerdeError("EOF".to_string()));
}
let b = self.input[0];
self.input = &self.input[1..];
Ok(b)
}
fn read_varint(&mut self) -> Result<u64, Error> {
let mut value = 0;
let mut shift = 0;
loop {
let byte = self.read_byte()?;
value |= ((byte & 0x7f) as u64) << shift;
if byte & 0x80 == 0 {
break;
}
shift += 7;
}
Ok(value)
}
fn read_zigzag(&mut self) -> Result<i64, Error> {
let value = self.read_varint()?;
Ok(((value >> 1) as i64) ^ (-((value & 1) as i64)))
}
}
impl<'de> de::Deserializer<'de> for &mut Deserializer<'de> {
type Error = Error;
fn deserialize_any<V: Visitor<'de>>(self, _visitor: V) -> Result<V::Value, Error> {
Err(Error::SerdeError("Positional PNBT needs types".to_string()))
}
fn deserialize_bool<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
visitor.visit_bool(self.read_byte()? != 0)
}
fn deserialize_i8<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
visitor.visit_i8(self.read_byte()? as i8)
}
fn deserialize_i16<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
visitor.visit_i16(self.read_zigzag()? as i16)
}
fn deserialize_i32<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
visitor.visit_i32(self.read_zigzag()? as i32)
}
fn deserialize_i64<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
visitor.visit_i64(self.read_zigzag()?)
}
fn deserialize_u8<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
visitor.visit_u8(self.read_byte()?)
}
fn deserialize_u16<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
visitor.visit_u16(self.read_varint()? as u16)
}
fn deserialize_u32<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
visitor.visit_u32(self.read_varint()? as u32)
}
fn deserialize_u64<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
visitor.visit_u64(self.read_varint()?)
}
fn deserialize_f32<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
if self.input.len() < 4 {
return Err(Error::SerdeError("EOF".to_string()));
}
let mut b = [0u8; 4];
b.copy_from_slice(&self.input[..4]);
self.input = &self.input[4..];
visitor.visit_f32(f32::from_le_bytes(b))
}
fn deserialize_f64<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
if self.input.len() < 8 {
return Err(Error::SerdeError("EOF".to_string()));
}
let mut b = [0u8; 8];
b.copy_from_slice(&self.input[..8]);
self.input = &self.input[8..];
visitor.visit_f64(f64::from_le_bytes(b))
}
fn deserialize_char<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
self.deserialize_str(visitor)
}
fn deserialize_str<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
let len = self.read_varint()? as usize;
if self.input.len() < len {
return Err(Error::SerdeError("EOF".to_string()));
}
let s = std::str::from_utf8(&self.input[..len])
.map_err(|e| Error::SerdeError(e.to_string()))?;
self.input = &self.input[len..];
visitor.visit_borrowed_str(s)
}
fn deserialize_string<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
self.deserialize_str(visitor)
}
fn deserialize_bytes<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
let len = self.read_varint()? as usize;
if self.input.len() < len {
return Err(Error::SerdeError("EOF".to_string()));
}
let b = &self.input[..len];
self.input = &self.input[len..];
visitor.visit_borrowed_bytes(b)
}
fn deserialize_byte_buf<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
self.deserialize_bytes(visitor)
}
fn deserialize_option<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
if self.read_byte()? == 0 {
visitor.visit_none()
} else {
visitor.visit_some(self)
}
}
fn deserialize_unit<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
visitor.visit_unit()
}
fn deserialize_unit_struct<V: Visitor<'de>>(
self,
_name: &'static str,
visitor: V,
) -> Result<V::Value, Error> {
visitor.visit_unit()
}
fn deserialize_newtype_struct<V: Visitor<'de>>(
self,
_name: &'static str,
visitor: V,
) -> Result<V::Value, Error> {
visitor.visit_newtype_struct(self)
}
fn deserialize_seq<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
let len = self.read_varint()? as usize;
visitor.visit_seq(RawSeq { de: self, len })
}
fn deserialize_tuple<V: Visitor<'de>>(self, len: usize, visitor: V) -> Result<V::Value, Error> {
visitor.visit_seq(RawSeq { de: self, len })
}
fn deserialize_tuple_struct<V: Visitor<'de>>(
self,
_name: &'static str,
len: usize,
visitor: V,
) -> Result<V::Value, Error> {
visitor.visit_seq(RawSeq { de: self, len })
}
fn deserialize_map<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
let len = self.read_varint()? as usize;
visitor.visit_map(RawMap { de: self, len })
}
fn deserialize_struct<V: Visitor<'de>>(
self,
_name: &'static str,
fields: &'static [&'static str],
visitor: V,
) -> Result<V::Value, Error> {
visitor.visit_seq(RawSeq {
de: self,
len: fields.len(),
})
}
fn deserialize_enum<V: Visitor<'de>>(
self,
_name: &'static str,
_variants: &'static [&'static str],
_visitor: V,
) -> Result<V::Value, Error> {
Err(Error::SerdeError("Unimplemented".to_string()))
}
fn deserialize_identifier<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
self.deserialize_str(visitor)
}
fn deserialize_ignored_any<V: Visitor<'de>>(self, visitor: V) -> Result<V::Value, Error> {
visitor.visit_unit()
}
}
struct RawSeq<'a, 'de> {
de: &'a mut Deserializer<'de>,
len: usize,
}
impl<'de> SeqAccess<'de> for RawSeq<'_, 'de> {
type Error = Error;
fn next_element_seed<E: de::DeserializeSeed<'de>>(
&mut self,
seed: E,
) -> Result<Option<E::Value>, Error> {
if self.len == 0 {
return Ok(None);
}
self.len -= 1;
seed.deserialize(&mut *self.de).map(Some)
}
}
struct RawMap<'a, 'de> {
de: &'a mut Deserializer<'de>,
len: usize,
}
impl<'de> MapAccess<'de> for RawMap<'_, 'de> {
type Error = Error;
fn next_key_seed<K: de::DeserializeSeed<'de>>(
&mut self,
seed: K,
) -> Result<Option<K::Value>, Error> {
if self.len == 0 {
return Ok(None);
}
self.len -= 1;
seed.deserialize(&mut *self.de).map(Some)
}
fn next_value_seed<V: de::DeserializeSeed<'de>>(&mut self, seed: V) -> Result<V::Value, Error> {
seed.deserialize(&mut *self.de)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[derive(Serialize, Deserialize, Debug, PartialEq)]
struct TestStruct {
a: i32,
b: String,
c: Vec<i8>,
d: Inner,
active: bool,
}
#[derive(Serialize, Deserialize, Debug, PartialEq)]
struct Inner {
e: f32,
}
#[test]
fn pnbt_serde() {
let t = TestStruct {
a: 123456,
b: "hello world".to_string(),
c: vec![1, 2, 3, 4, 5],
d: Inner {
e: std::f32::consts::PI,
},
active: true,
};
let bytes = to_pnbt(&t).unwrap();
let decoded: TestStruct = from_pnbt(&bytes).unwrap();
assert_eq!(t, decoded);
}
#[test]
fn nbt_arrays_pnbt() {
use crate::{nbt_byte_array, nbt_int_array, nbt_long_array};
#[derive(Serialize, Deserialize, Debug, PartialEq)]
struct ArrayStruct {
#[serde(serialize_with = "nbt_byte_array")]
b: Vec<u8>,
#[serde(serialize_with = "nbt_int_array")]
i: Vec<i32>,
#[serde(serialize_with = "nbt_long_array")]
l: Vec<i64>,
}
let t = ArrayStruct {
b: vec![1, 2, 3],
i: vec![100, 200, 300],
l: vec![1000, 2000, 3000],
};
let bytes = to_pnbt(&t).unwrap();
let decoded: ArrayStruct = from_pnbt(&bytes).unwrap();
assert_eq!(t, decoded);
}
#[test]
fn pnbt_compound_manual() {
let mut compound = PNbtCompound::new();
compound.put_i32(123456);
compound.put_string("manual pnbt");
compound.put_bool(true);
compound.put_f32(std::f32::consts::PI);
let bytes = compound.into_bytes();
let mut reader = PNbtCompound::from_bytes(bytes);
assert_eq!(reader.get_i32().unwrap(), 123456);
assert_eq!(reader.get_string().unwrap(), "manual pnbt");
assert!(reader.get_bool().unwrap());
assert!((reader.get_f32().unwrap() - std::f32::consts::PI).abs() < 0.001);
}
}

View File

@ -13,6 +13,7 @@ use pumpkin_nbt::{compound::NbtCompound, nbt_long_array};
use rustc_hash::FxHashMap;
use tokio::sync::Mutex;
use tracing::debug;
use uuid::Uuid;
use crate::{
chunk::{
@ -79,7 +80,8 @@ impl ChunkData {
chunk_data: &[u8],
position: Vector2<i32>,
) -> Result<Self, ChunkParsingError> {
let chunk_data = pumpkin_nbt::from_pnbt::<ChunkNbt>(chunk_data)
let chunk_data =
pumpkin_nbt::from_bytes_unnamed::<ChunkNbt>(std::io::Cursor::new(chunk_data))
.map_err(|e| ChunkParsingError::ErrorDeserializingChunk(e.to_string()))?;
if chunk_data.x_pos != position.x || chunk_data.z_pos != position.y {
@ -221,8 +223,9 @@ impl ChunkData {
light_correct: is_light_correct,
};
let result =
pumpkin_nbt::to_pnbt(&nbt_ref).map_err(ChunkSerializingError::ErrorSerializingChunk)?;
let mut result = Vec::new();
pumpkin_nbt::to_bytes_unnamed(&nbt_ref, &mut result)
.map_err(ChunkSerializingError::ErrorSerializingChunk)?;
Ok(result.into())
}
@ -271,7 +274,8 @@ impl ChunkEntityData {
chunk_data: &[u8],
position: Vector2<i32>,
) -> Result<Self, ChunkParsingError> {
let chunk_entity_data = pumpkin_nbt::from_pnbt::<EntityNbt>(chunk_data)
let chunk_entity_data =
pumpkin_nbt::from_bytes_unnamed::<EntityNbt>(std::io::Cursor::new(chunk_data))
.map_err(|e| ChunkParsingError::ErrorDeserializingChunk(e.to_string()))?;
if chunk_entity_data.position[0] != position.x
@ -286,16 +290,27 @@ impl ChunkEntityData {
)));
}
let mut map = FxHashMap::default();
for mut entity_nbt in chunk_entity_data.entities {
let uuid = {
let _id = entity_nbt.get_string().ok();
entity_nbt.get_uuid().ok()
};
entity_nbt.read_pos = 0;
let Some(uuid) = uuid else {
for entity_nbt in chunk_entity_data.entities {
let uuid = if let Some(uuid) = entity_nbt.get_int_array("UUID") {
if uuid.len() != 4 {
debug!(
"Entity in chunk {},{} is missing UUID or ID: {:?}",
"Entity in chunk {},{} has invalid UUID array length {}: {:?}",
position.x,
position.y,
uuid.len(),
entity_nbt
);
continue;
}
Uuid::from_u128(
(uuid[0] as u128) << 96
| (uuid[1] as u128) << 64
| (uuid[2] as u128) << 32
| (uuid[3] as u128),
)
} else {
debug!(
"Entity in chunk {},{} is missing UUID: {:?}",
position.x, position.y, entity_nbt
);
continue;
@ -319,8 +334,9 @@ impl ChunkEntityData {
entities: self.data.lock().await.values().cloned().collect(),
};
let result =
pumpkin_nbt::to_pnbt(&nbt).map_err(ChunkSerializingError::ErrorSerializingChunk)?;
let mut result = Vec::new();
pumpkin_nbt::to_bytes_unnamed(&nbt, &mut result)
.map_err(ChunkSerializingError::ErrorSerializingChunk)?;
Ok(result.into())
}
}
@ -478,7 +494,6 @@ struct ChunkNbt {
light_correct: bool,
}
// Used ONLY for saving (to_bytes). Borrows data, zero clones.
#[derive(Serialize)]
#[serde(rename_all = "PascalCase")]
struct ChunkNbtRef<'a> {
@ -503,12 +518,10 @@ struct ChunkNbtRef<'a> {
light_correct: bool,
}
use pumpkin_nbt::pnbt::PNbtCompound;
#[derive(Serialize, Deserialize)]
#[derive(Serialize, Deserialize, Debug)]
#[serde(rename_all = "PascalCase")]
struct EntityNbt {
data_version: i32,
position: [i32; 2],
entities: Vec<PNbtCompound>,
entities: Vec<NbtCompound>,
}

View File

@ -55,8 +55,9 @@ where
}
async fn write(&self, backend: &Self::WriteBackend) -> Result<(), std::io::Error> {
let bytes =
pumpkin_nbt::to_pnbt(&self.data).map_err(|e| std::io::Error::other(e.to_string()))?;
let mut bytes = Vec::new();
pumpkin_nbt::to_bytes_unnamed(&self.data, &mut bytes)
.map_err(|e| std::io::Error::other(e.to_string()))?;
let compressed = compress_to_vec(&bytes[..], CompressionLevel::Fastest);
@ -70,7 +71,8 @@ where
std::io::Read::read_to_end(&mut decoder, &mut decompressed)
.map_err(|e| ChunkReadingError::IoError(e.kind()))?;
let data: PumpData = pumpkin_nbt::from_pnbt(&decompressed).map_err(|e| {
let data: PumpData = pumpkin_nbt::from_bytes_unnamed(std::io::Cursor::new(decompressed))
.map_err(|e| {
ChunkReadingError::ParsingError(
crate::chunk::ChunkParsingError::ErrorDeserializingChunk(e.to_string()),
)

View File

@ -84,14 +84,12 @@ pub struct ChunkData {
pub dirty: AtomicBool,
}
use pumpkin_nbt::pnbt::PNbtCompound;
pub struct ChunkEntityData {
/// Chunk X
pub x: i32,
/// Chunk Z
pub z: i32,
pub data: Mutex<FxHashMap<uuid::Uuid, PNbtCompound>>,
pub data: Mutex<FxHashMap<uuid::Uuid, NbtCompound>>,
pub dirty: AtomicBool,
}

View File

@ -1,13 +1,14 @@
use pumpkin_nbt::pnbt::PNbtCompound;
use pumpkin_nbt::compound::NbtCompound;
use std::fs::{File, create_dir_all};
use std::io::{self, Read, Write};
use std::io;
use std::path::PathBuf;
use tracing::{debug, error};
use uuid::Uuid;
/// Manages the storage and retrieval of player data from disk and memory cache.
///
/// This struct provides functions to load and save player data to/from PNBT files.
/// This struct provides functions to load and save player data to/from NBT files,
/// with a memory cache to handle player disconnections temporarily.
pub struct PlayerDataStorage {
/// Path to the directory where player data is stored
data_path: PathBuf,
@ -62,7 +63,10 @@ impl PlayerDataStorage {
self.get_data_path().join(format!("{uuid}.dat"))
}
/// Loads player data from PNBT file.
/// Loads player data from NBT file or cache.
///
/// This function first checks if player data exists in the cache.
/// If not, it attempts to load the data from a .dat file on disk.
///
/// # Arguments
///
@ -71,20 +75,20 @@ impl PlayerDataStorage {
/// # Returns
///
/// A Result containing either the player's NBT data or an error.
pub fn load_player_data(&self, uuid: &Uuid) -> Result<(bool, PNbtCompound), PlayerDataError> {
pub fn load_player_data(&self, uuid: &Uuid) -> Result<(bool, NbtCompound), PlayerDataError> {
// If player data saving is disabled, return empty data
if !self.is_save_enabled() {
return Ok((false, PNbtCompound::new()));
return Ok((false, NbtCompound::new()));
}
// Load from disk
// If not in cache, load from disk
let path = self.get_player_data_path(uuid);
if !path.exists() {
debug!("No player data file found for {uuid}");
return Ok((false, PNbtCompound::new()));
return Ok((false, NbtCompound::new()));
}
let mut file = match File::open(&path) {
let file = match File::open(&path) {
Ok(file) => file,
Err(e) => {
error!("Failed to open player data file for {uuid}: {e}");
@ -92,14 +96,22 @@ impl PlayerDataStorage {
}
};
let mut bytes = Vec::new();
file.read_to_end(&mut bytes)?;
debug!("Loaded player data for {uuid} from disk (PNBT Raw)");
Ok((true, PNbtCompound::from_bytes(bytes)))
match pumpkin_nbt::nbt_compress::read_gzip_compound_tag(file) {
Ok(nbt) => {
debug!("Loaded player data for {uuid} from disk");
Ok((true, nbt))
}
Err(e) => {
error!("Failed to read player data for {uuid}: {e}");
Err(PlayerDataError::Nbt(e.to_string()))
}
}
}
/// Saves player data to PNBT file.
/// Saves player data to NBT file and updates cache.
///
/// This function saves the player's data to a .dat file on disk and also
/// updates the in-memory cache with the latest data.
///
/// # Arguments
///
@ -109,7 +121,7 @@ impl PlayerDataStorage {
/// # Returns
///
/// A Result indicating success or the error that occurred.
pub fn save_player_data(&self, uuid: &Uuid, data: PNbtCompound) -> Result<(), PlayerDataError> {
pub fn save_player_data(&self, uuid: &Uuid, data: NbtCompound) -> Result<(), PlayerDataError> {
// Skip saving if disabled in config
if !self.is_save_enabled() {
return Ok(());
@ -125,16 +137,14 @@ impl PlayerDataStorage {
return Err(PlayerDataError::Io(e));
}
let bytes = data.into_bytes();
// Create the file and write PNBT bytes
// Create the file and write directly with GZip compression
match File::create(&path) {
Ok(mut file) => {
if let Err(e) = file.write_all(&bytes) {
error!("Failed to write player data for {uuid}: {e}");
Err(PlayerDataError::Io(e))
Ok(file) => {
if let Err(e) = pumpkin_nbt::nbt_compress::write_gzip_compound_tag(data, file) {
error!("Failed to write compressed player data for {uuid}: {e}");
Err(PlayerDataError::Nbt(e.to_string()))
} else {
debug!("Saved player data for {uuid} to disk (PNBT Raw)");
debug!("Saved player data for {uuid} to disk");
Ok(())
}
}

View File

@ -1,6 +1,6 @@
use std::{
fs::File,
io::{Read, Write},
io::{Cursor, Read},
path::Path,
time::{SystemTime, UNIX_EPOCH},
};
@ -21,7 +21,7 @@ pub const LEVEL_DAT_BACKUP_FILE_NAME: &str = "level.dat_old";
pub struct AnvilLevelInfo;
fn check_file_data_version(raw_pnbt: &[u8]) -> Result<(), WorldInfoError> {
fn check_file_data_version(raw_nbt: &[u8]) -> Result<(), WorldInfoError> {
// Define a struct that only has the data version. This is necessary because if a user tries to
// load a world with different data, they will get a generic "Failed to deserialize level.dat error".
// When only checking for the data version, we can determine if we can support the full
@ -37,10 +37,10 @@ fn check_file_data_version(raw_pnbt: &[u8]) -> Result<(), WorldInfoError> {
data: LevelData,
}
let info: LevelDat = pumpkin_nbt::from_bytes(std::io::Cursor::new(raw_pnbt)).map_err(|e| {
error!("The level.dat file does not have a data version or is not a valid NBT file!");
WorldInfoError::DeserializationError(e.to_string())
})?;
let info: LevelDat = pumpkin_nbt::from_bytes(Cursor::new(raw_nbt))
.map_err(|e|{
error!("The level.dat file does not have a data version! This means it is either corrupt or very old (read unsupported)");
WorldInfoError::DeserializationError(e.to_string())})?;
let data_version = info.data.data_version;
@ -53,7 +53,7 @@ fn check_file_data_version(raw_pnbt: &[u8]) -> Result<(), WorldInfoError> {
}
}
fn check_file_level_version(raw_pnbt: &[u8]) -> Result<(), WorldInfoError> {
fn check_file_level_version(raw_nbt: &[u8]) -> Result<(), WorldInfoError> {
#[derive(Deserialize)]
struct LevelData {
version: i32,
@ -64,10 +64,10 @@ fn check_file_level_version(raw_pnbt: &[u8]) -> Result<(), WorldInfoError> {
data: LevelData,
}
let info: LevelDat = pumpkin_nbt::from_bytes(std::io::Cursor::new(raw_pnbt)).map_err(|e| {
error!("The level.dat file does not have a level version or is not a valid NBT file!");
WorldInfoError::DeserializationError(e.to_string())
})?;
let info: LevelDat = pumpkin_nbt::from_bytes(Cursor::new(raw_nbt))
.map_err(|e|{
error!("The level.dat file does not have a level version! This means it is either corrupt or very old (read unsupported)");
WorldInfoError::DeserializationError(e.to_string())})?;
let level_version = info.data.version;
@ -89,9 +89,11 @@ impl WorldInfoReader for AnvilLevelInfo {
check_file_data_version(&buf)?;
check_file_level_version(&buf)?;
let info = pumpkin_nbt::from_bytes::<LevelDat>(std::io::Cursor::new(&buf))
let info = pumpkin_nbt::from_bytes::<LevelDat>(Cursor::new(buf))
.map_err(|e| WorldInfoError::DeserializationError(e.to_string()))?;
// TODO: check version
Ok(info.data)
}
}
@ -114,14 +116,11 @@ impl WorldInfoWriter for AnvilLevelInfo {
let path = level_folder.join(LEVEL_DAT_FILE_NAME);
let world_info_file = File::create(path)?;
let mut bytes = Vec::new();
pumpkin_nbt::to_bytes(&level, &mut bytes)
.map_err(|e| WorldInfoError::DeserializationError(e.to_string()))?;
// write compressed data into file
let mut encoder = GzEncoder::new(world_info_file, Compression::best());
encoder.write_all(&bytes)?;
encoder.finish()?;
let compression_writer = GzEncoder::new(world_info_file, Compression::best());
// TODO: Proper error handling
pumpkin_nbt::to_bytes(&level, compression_writer)
.expect("Failed to write level.dat to disk");
Ok(())
}
}
@ -136,16 +135,21 @@ pub struct LevelDat {
#[cfg(test)]
mod test {
use std::{fs, sync::LazyLock};
use std::{
fs,
io::{Cursor, Read},
sync::LazyLock,
};
use flate2::read::GzDecoder;
use pumpkin_data::game_rules::GameRuleRegistry;
use pumpkin_nbt::{from_bytes_unnamed, to_bytes_unnamed};
use pumpkin_nbt::{deserializer::from_bytes, serializer::to_bytes};
use pumpkin_util::{Difficulty, world_seed::Seed};
use temp_dir::TempDir;
use crate::{
global_path,
world_info::{DataPacks, LevelData, WorldGenSettings, WorldVersion},
world_info::{DataPacks, LevelData, WorldGenSettings, WorldInfoError, WorldVersion},
};
use super::{AnvilLevelInfo, LEVEL_DAT_FILE_NAME, LevelDat, WorldInfoReader, WorldInfoWriter};
@ -243,10 +247,13 @@ mod test {
#[test]
fn deserialize_level_dat() {
let mut bytes = Vec::new();
to_bytes_unnamed(&*LEVEL_DAT, &mut bytes).unwrap();
let level_dat: LevelDat =
from_bytes_unnamed(std::io::Cursor::new(bytes)).expect("Failed to decode NBT");
let raw_compressed_nbt = fs::read("assets/level_1_21_4.dat").unwrap();
assert!(!raw_compressed_nbt.is_empty());
let mut decoder = GzDecoder::new(&raw_compressed_nbt[..]);
let mut buf = Vec::new();
decoder.read_to_end(&mut buf).unwrap();
let level_dat: LevelDat = from_bytes(Cursor::new(buf)).expect("Failed to decode from file");
assert_eq!(level_dat, *LEVEL_DAT);
}
@ -254,12 +261,12 @@ mod test {
#[test]
fn serialize_level_dat() {
let mut serialized = Vec::new();
to_bytes_unnamed(&*LEVEL_DAT, &mut serialized).expect("Failed to encode to NBT");
to_bytes(&*LEVEL_DAT, &mut serialized).expect("Failed to encode to bytes");
assert!(!serialized.is_empty());
let level_dat_again: LevelDat = from_bytes_unnamed(std::io::Cursor::new(&serialized))
.expect("Failed to decode from NBT");
let level_dat_again: LevelDat =
from_bytes(Cursor::new(serialized)).expect("Failed to decode from bytes");
assert_eq!(level_dat_again, *LEVEL_DAT);
}
@ -276,6 +283,10 @@ mod test {
.unwrap();
let result = AnvilLevelInfo.read_world_info(temp_dir.path());
assert!(result.is_err());
match result {
Ok(_) => panic!("This should fail!"),
Err(WorldInfoError::UnsupportedDataVersion(_)) => {}
Err(_) => panic!("Wrong error!"),
}
}
}

View File

@ -9,7 +9,7 @@ use crate::command::{
use crate::entity::NBTStorage;
use CommandError::InvalidConsumption;
use pumpkin_data::translation;
use pumpkin_nbt::pnbt::PNbtCompound;
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_nbt::tag::NbtTag;
use pumpkin_util::text::TextComponent;
use pumpkin_util::text::color::NamedColor;
@ -43,7 +43,6 @@ impl CommandExecutor for GetEntityDataExecutor {
}
#[expect(clippy::too_many_lines)]
#[allow(dead_code)]
pub fn snbt_colorful_display(tag: &NbtTag, depth: usize) -> Result<TextComponent, String> {
let folded = TextComponent::text("<...>").color_named(NamedColor::Gray);
match tag {
@ -219,18 +218,19 @@ pub fn snbt_colorful_display(tag: &NbtTag, depth: usize) -> Result<TextComponent
}
}
}
async fn display_data(
storage: &dyn NBTStorage,
target_name: TextComponent,
sender: &CommandSender,
) -> Result<i32, CommandError> {
let mut nbt = PNbtCompound::new();
let mut nbt = NbtCompound::new();
storage.write_nbt(&mut nbt).await;
let tag = NbtTag::Compound(nbt);
// PNBT is positional and doesn't directly map to SNBT.
// For now, we'll just show the length of the data.
let display = TextComponent::text(format!("PNBT Data ({} bytes)", nbt.data.len()));
let result = get_i32_result(&tag)?;
let display = snbt_colorful_display(&tag, 0)
.map_err(|string| CommandError::CommandFailed(TextComponent::text(string)))?;
sender
.send_message(TextComponent::translate_cross(
translation::java::COMMANDS_DATA_ENTITY_QUERY,
@ -239,10 +239,9 @@ async fn display_data(
))
.await;
Ok(1)
Ok(result)
}
#[allow(dead_code)]
fn get_i32_result(tag: &NbtTag) -> Result<i32, CommandError> {
match tag {
NbtTag::End => Err(CommandError::CommandFailed(TextComponent::translate_cross(

View File

@ -4,7 +4,7 @@ use crate::{
};
use crossbeam::atomic::AtomicCell;
use pumpkin_inventory::screen_handler::ScreenHandler;
use pumpkin_nbt::pnbt::PNbtCompound;
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_world::data::player_data::{PlayerDataError, PlayerDataStorage};
use std::sync::Arc;
use std::{
@ -53,7 +53,7 @@ impl ServerPlayerData {
.await;
player.on_handled_screen_closed().await;
let mut nbt = PNbtCompound::new();
let mut nbt = NbtCompound::new();
player.write_nbt(&mut nbt).await;
let storage = self.storage.clone();
@ -82,7 +82,7 @@ impl ServerPlayerData {
// Save all online players periodically across all worlds
for world in server.worlds.load().iter() {
for player in world.players.load().iter() {
let mut nbt = PNbtCompound::new();
let mut nbt = NbtCompound::new();
player.write_nbt(&mut nbt).await;
let storage = self.storage.clone();
@ -141,7 +141,7 @@ impl ServerPlayerData {
pub async fn load_data(
&self,
uuid: &uuid::Uuid,
) -> Result<Option<PNbtCompound>, PlayerDataError> {
) -> Result<Option<NbtCompound>, PlayerDataError> {
let storage = self.storage.clone();
let uuid = *uuid;
let result = tokio::task::spawn_blocking(move || storage.load_player_data(&uuid))
@ -190,7 +190,7 @@ impl ServerPlayerData {
}
let uuid = player.gameprofile.id;
let mut nbt = PNbtCompound::new();
let mut nbt = NbtCompound::new();
player.write_nbt(&mut nbt).await;
let storage = self.storage.clone();
@ -205,7 +205,7 @@ impl ServerPlayerData {
#[cfg(test)]
mod test {
use crate::data::player_server::ServerPlayerData;
use pumpkin_nbt::pnbt::PNbtCompound;
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_world::data::player_data::PlayerDataStorage;
use std::time::Duration;
use std::time::Instant;
@ -247,19 +247,19 @@ mod test {
let uuid = Uuid::new_v4();
// Create test data
let mut nbt = PNbtCompound::new();
nbt.put_string("TestValue");
nbt.put_i32(42);
let mut nbt = NbtCompound::new();
nbt.put_string("TestKey", "TestValue".to_string());
nbt.put_int("TestInt", 42);
// Save the data
storage.save_player_data(&uuid, nbt).unwrap();
// Load the data
let (load_success, mut loaded_nbt) = storage.load_player_data(&uuid).unwrap();
let (load_success, loaded_nbt) = storage.load_player_data(&uuid).unwrap();
assert!(load_success);
assert_eq!(loaded_nbt.get_string().unwrap(), "TestValue");
assert_eq!(loaded_nbt.get_i32().unwrap(), 42);
assert_eq!(loaded_nbt.get_string("TestKey").unwrap(), "TestValue");
assert_eq!(loaded_nbt.get_int("TestInt").unwrap(), 42);
}
#[tokio::test]
@ -275,7 +275,7 @@ mod test {
let (load_success, empty_nbt) = storage.load_player_data(&uuid).unwrap();
assert!(!load_success);
assert_eq!(empty_nbt.as_bytes().len(), 0);
assert_eq!(empty_nbt.child_tags.len(), 0);
}
#[tokio::test]
@ -286,8 +286,8 @@ mod test {
let storage = PlayerDataStorage::new(path, false);
let uuid = Uuid::new_v4();
let mut nbt = PNbtCompound::new();
nbt.put_string("TestValue");
let mut nbt = NbtCompound::new();
nbt.put_string("TestKey", "TestValue".to_string());
// Save should succeed but do nothing
let save_result = storage.save_player_data(&uuid, nbt);
@ -296,7 +296,7 @@ mod test {
// Load should return empty data
let (load_success, empty_nbt) = storage.load_player_data(&uuid).unwrap();
assert!(!load_success);
assert_eq!(empty_nbt.as_bytes().len(), 0);
assert_eq!(empty_nbt.child_tags.len(), 0);
}
#[tokio::test]
@ -322,9 +322,9 @@ mod test {
let storage = PlayerDataStorage::new(path, true);
// Create and save player data
let mut nbt = PNbtCompound::new();
nbt.put_string("TestPlayer");
nbt.put_i32(42);
let mut nbt = NbtCompound::new();
nbt.put_string("name", "TestPlayer".to_string());
nbt.put_int("level", 42);
storage.save_player_data(&uuid, nbt).unwrap();
// Verify the file exists
@ -332,9 +332,9 @@ mod test {
assert!(player_data_path.exists());
// Load it again and verify content
let (success, mut loaded_data) = storage.load_player_data(&uuid).unwrap();
let (success, loaded_data) = storage.load_player_data(&uuid).unwrap();
assert!(success);
assert_eq!(loaded_data.get_string().unwrap(), "TestPlayer");
assert_eq!(loaded_data.get_i32().unwrap(), 42);
assert_eq!(loaded_data.get_string("name").unwrap(), "TestPlayer");
assert_eq!(loaded_data.get_int("level").unwrap(), 42);
}
}

View File

@ -236,116 +236,74 @@ impl ArmorStandEntity {
}
}
use pumpkin_nbt::pnbt::PNbtCompound;
impl NBTStorage for ArmorStandEntity {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
self.living_entity.write_nbt(nbt).await;
let disabled_slots = self.disabled_slots.load(Ordering::Relaxed);
// ...
nbt.put_bool(self.is_invisible());
nbt.put_bool(self.is_small());
nbt.put_bool(self.should_show_arms());
nbt.put_int(disabled_slots);
nbt.put_bool(!self.should_show_base_plate());
nbt.put_bool(self.is_marker());
nbt.put_bool("Invisible", self.is_invisible());
nbt.put_bool("Small", self.is_small());
nbt.put_bool("ShowArms", self.should_show_arms());
nbt.put_int("DisabledSlots", disabled_slots);
nbt.put_bool("NoBasePlate", !self.should_show_base_plate());
if self.is_marker() {
nbt.put_bool("Marker", true);
}
let pose = self.pack_rotation();
nbt.put_f32(pose.head.pitch);
nbt.put_f32(pose.head.yaw);
nbt.put_f32(pose.head.roll);
nbt.put_f32(pose.body.pitch);
nbt.put_f32(pose.body.yaw);
nbt.put_f32(pose.body.roll);
nbt.put_f32(pose.left_arm.pitch);
nbt.put_f32(pose.left_arm.yaw);
nbt.put_f32(pose.left_arm.roll);
nbt.put_f32(pose.right_arm.pitch);
nbt.put_f32(pose.right_arm.yaw);
nbt.put_f32(pose.right_arm.roll);
nbt.put_f32(pose.left_leg.pitch);
nbt.put_f32(pose.left_leg.yaw);
nbt.put_f32(pose.left_leg.roll);
nbt.put_f32(pose.right_leg.pitch);
nbt.put_f32(pose.right_leg.yaw);
nbt.put_f32(pose.right_leg.roll);
nbt.put("Pose", self.pack_rotation());
})
}
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
self.living_entity.read_nbt_non_mut(nbt).await;
let mut flags = 0u8;
// ...
let invisible = nbt.get_bool().unwrap_or(false);
if invisible {
if let Some(invisible) = nbt.get_bool("Invisible")
&& invisible
{
self.get_entity().set_invisible(invisible).await;
}
if nbt.get_bool().unwrap_or(false) {
if let Some(small) = nbt.get_bool("Small")
&& small
{
flags |= ArmorStandFlags::Small as u8;
}
if nbt.get_bool().unwrap_or(false) {
if let Some(show_arms) = nbt.get_bool("ShowArms")
&& show_arms
{
flags |= ArmorStandFlags::ShowArms as u8;
}
let disabled_slots = nbt.get_int().unwrap_or(0);
if let Some(disabled_slots) = nbt.get_int("DisabledSlots") {
self.disabled_slots.store(disabled_slots, Ordering::Relaxed);
}
let no_base_plate = nbt.get_bool().unwrap_or(false);
if let Some(no_base_plate) = nbt.get_bool("NoBasePlate") {
if !no_base_plate {
flags |= ArmorStandFlags::HideBasePlate as u8;
}
} else {
flags |= ArmorStandFlags::HideBasePlate as u8;
}
if nbt.get_bool().unwrap_or(false) {
if let Some(marker) = nbt.get_bool("Marker")
&& marker
{
flags |= ArmorStandFlags::Marker as u8;
}
self.armor_stand_flags.store(flags, Ordering::Relaxed);
let head = EulerAngle::new(
nbt.get_f32().unwrap_or(0.0),
nbt.get_f32().unwrap_or(0.0),
nbt.get_f32().unwrap_or(0.0),
);
let body = EulerAngle::new(
nbt.get_f32().unwrap_or(0.0),
nbt.get_f32().unwrap_or(0.0),
nbt.get_f32().unwrap_or(0.0),
);
let left_arm = EulerAngle::new(
nbt.get_f32().unwrap_or(0.0),
nbt.get_f32().unwrap_or(0.0),
nbt.get_f32().unwrap_or(0.0),
);
let right_arm = EulerAngle::new(
nbt.get_f32().unwrap_or(0.0),
nbt.get_f32().unwrap_or(0.0),
nbt.get_f32().unwrap_or(0.0),
);
let left_leg = EulerAngle::new(
nbt.get_f32().unwrap_or(0.0),
nbt.get_f32().unwrap_or(0.0),
nbt.get_f32().unwrap_or(0.0),
);
let right_leg = EulerAngle::new(
nbt.get_f32().unwrap_or(0.0),
nbt.get_f32().unwrap_or(0.0),
nbt.get_f32().unwrap_or(0.0),
);
self.unpack_rotation(&PackedRotation {
head,
body,
left_arm,
right_arm,
left_leg,
right_leg,
});
if let Some(pose_tag) = nbt.get("Pose") {
let packed: PackedRotation = pose_tag.clone().into();
self.unpack_rotation(&packed);
}
})
}
}

View File

@ -5,6 +5,7 @@ use crate::entity::{
Entity, EntityBase, EntityBaseFuture, NBTStorage, NbtFuture, living::LivingEntity,
};
use pumpkin_data::damage::DamageType;
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_util::math::vector3::Vector3;
pub struct PaintingEntity {
@ -17,20 +18,18 @@ impl PaintingEntity {
}
}
use pumpkin_nbt::pnbt::PNbtCompound;
impl NBTStorage for PaintingEntity {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
self.entity.write_nbt(nbt).await;
nbt.put_byte(self.entity.data.load(Ordering::Relaxed) as i8);
nbt.put_byte("facing", self.entity.data.load(Ordering::Relaxed) as i8);
})
}
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
self.entity.read_nbt_non_mut(nbt).await;
let facing = nbt.get_byte().unwrap_or(3);
let facing = nbt.get_byte("facing").unwrap_or(3);
self.entity.data.store(facing as i32, Ordering::Relaxed);
})
}

View File

@ -1,38 +1,52 @@
use crate::entity::{NBTInitFuture, NBTStorage, NBTStorageInit, NbtFuture};
use pumpkin_data::effect::StatusEffect;
use pumpkin_nbt::pnbt::PNbtCompound;
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_nbt::tag::NbtTag;
use tracing::warn;
impl NBTStorage for pumpkin_data::potion::Effect {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
nbt.put_string(self.effect_type.minecraft_name);
nbt.put_u8(self.amplifier);
nbt.put_int(self.duration);
nbt.put_bool(self.ambient);
nbt.put_bool(self.show_particles);
nbt.put_bool(self.show_icon);
nbt.put("id", self.effect_type.minecraft_name);
if self.amplifier > 0 {
nbt.put("amplifier", NbtTag::Int(i32::from(self.amplifier)));
}
nbt.put("duration", NbtTag::Int(self.duration));
if self.ambient {
nbt.put("ambient", NbtTag::Byte(1));
}
if !self.show_particles {
nbt.put("show_particles", NbtTag::Byte(0));
}
let show_icon: i8 = i8::from(self.show_icon);
nbt.put("show_icon", NbtTag::Byte(show_icon));
})
}
}
impl NBTStorageInit for pumpkin_data::potion::Effect {
fn create_from_nbt<'a>(nbt: &'a mut PNbtCompound) -> NBTInitFuture<'a, Self>
fn create_from_nbt<'a>(nbt: &'a mut NbtCompound) -> NBTInitFuture<'a, Self>
where
Self: 'a,
{
Box::pin(async move {
let effect_id = nbt.get_string().ok()?;
let effect_type = StatusEffect::from_minecraft_name(&effect_id).or_else(|| {
let Some(effect_id) = nbt.get_string("id") else {
warn!("Unable to read effect. Effect id is not present");
return None;
};
let Some(effect_type) = StatusEffect::from_minecraft_name(effect_id) else {
warn!("Unable to read effect. Unknown effect type: {effect_id}");
None
})?;
let amplifier = nbt.get_u8().unwrap_or(0);
let duration = nbt.get_int().unwrap_or(0);
let ambient = nbt.get_bool().unwrap_or(false);
let show_particles = nbt.get_bool().unwrap_or(true);
let show_icon = nbt.get_bool().unwrap_or(true);
return None;
};
let Some(show_icon) = nbt.get_byte("show_icon") else {
warn!("Unable to read effect. Show icon is not present");
return None;
};
let amplifier = nbt.get_int("amplifier").unwrap_or(0) as u8;
let duration = nbt.get_int("duration").unwrap_or(0);
let ambient = nbt.get_byte("ambient").unwrap_or(0) == 1;
let show_particles = nbt.get_byte("show_particles").unwrap_or(1) == 1;
let show_icon = show_icon == 1;
Some(Self {
effect_type,
duration,

View File

@ -4,6 +4,7 @@ use super::{EntityBase, NBTStorage, NBTStorageInit, player::Player};
use crate::entity::NbtFuture;
use crossbeam::atomic::AtomicCell;
use pumpkin_data::damage::DamageType;
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_util::Difficulty;
const MAX_FOOD: u8 = 20;
@ -174,24 +175,26 @@ impl HungerManager {
}
}
use pumpkin_nbt::pnbt::PNbtCompound;
impl NBTStorage for HungerManager {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
nbt.put_int(self.level.load().into());
nbt.put_float(self.saturation.load());
nbt.put_float(self.exhaustion.load());
nbt.put_int(self.tick_timer.load() as i32);
nbt.put_int("foodLevel", self.level.load().into());
nbt.put_float("foodSaturationLevel", self.saturation.load());
nbt.put_float("foodExhaustionLevel", self.exhaustion.load());
nbt.put_int("foodTickTimer", self.tick_timer.load() as i32);
})
}
fn read_nbt<'a>(&'a mut self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt<'a>(&'a mut self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async move {
self.level.store(nbt.get_int().unwrap_or(20) as u8);
self.saturation.store(nbt.get_float().unwrap_or(5.0));
self.exhaustion.store(nbt.get_float().unwrap_or(0.0));
self.tick_timer.store(nbt.get_int().unwrap_or(0) as u32);
self.level
.store(nbt.get_int("foodLevel").unwrap_or(20) as u8);
self.saturation
.store(nbt.get_float("foodSaturationLevel").unwrap_or(5.0));
self.exhaustion
.store(nbt.get_float("foodExhaustionLevel").unwrap_or(0.0));
self.tick_timer
.store(nbt.get_int("foodTickTimer").unwrap_or(0) as u32);
})
}
}

View File

@ -44,7 +44,8 @@ use pumpkin_data::sound::SoundCategory;
use pumpkin_data::{Block, translation};
use pumpkin_data::{damage::DamageType, sound::Sound};
use pumpkin_inventory::entity_equipment::EntityEquipment;
use pumpkin_nbt::pnbt::PNbtCompound;
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_nbt::tag::NbtTag;
use pumpkin_protocol::codec::var_int::VarInt;
use pumpkin_protocol::java::client::play::{
Animation, CEntityAnimation, CHurtAnimation, CSetPlayerInventory, CTakeItemEntity,
@ -1780,10 +1781,10 @@ impl LivingEntity {
}
impl NBTStorage for LivingEntity {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async move {
self.entity.write_nbt(nbt).await;
nbt.put_float(self.health.load());
nbt.put("Health", NbtTag::Float(self.health.load()));
// Avoid persisting a lethal fall distance when the entity is dead to prevent death loops
let fall_distance = if self.dead.load(Relaxed) {
0.0
@ -1791,13 +1792,19 @@ impl NBTStorage for LivingEntity {
self.fall_distance.load()
};
// Persist current absorption amount
nbt.put_float(self.absorption.load());
nbt.put_float(fall_distance);
nbt.put("AbsorptionAmount", NbtTag::Float(self.absorption.load()));
nbt.put("fall_distance", NbtTag::Float(fall_distance));
{
let effects = self.active_effects.lock().await;
nbt.put_u32(effects.len() as u32);
if !effects.is_empty() {
// Iterate effects and create Box<[NbtTag]>
let mut effects_list = Vec::with_capacity(effects.len());
for effect in effects.values() {
effect.write_nbt(nbt).await;
let mut effect_nbt = pumpkin_nbt::compound::NbtCompound::new();
effect.write_nbt(&mut effect_nbt).await;
effects_list.push(NbtTag::Compound(effect_nbt));
}
nbt.put("active_effects", NbtTag::List(effects_list));
}
}
//TODO: write equipment
@ -1805,20 +1812,20 @@ impl NBTStorage for LivingEntity {
})
}
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
self.entity.read_nbt_non_mut(nbt).await;
self.health.store(nbt.get_float().unwrap_or(0.0));
self.health.store(nbt.get_float("Health").unwrap_or(0.0));
// Clamp any persisted absorption to the entity's configured max
let raw_abs = nbt.get_float().unwrap_or(0.0);
let raw_abs = nbt.get_float("AbsorptionAmount").unwrap_or(0.0);
let max_abs = self.get_attribute_value(&Attributes::MAX_ABSORPTION) as f32;
let clamped_abs = raw_abs.max(0.0).min(max_abs);
self.absorption.store(clamped_abs);
// Load fall distance, but if this entity is currently marked dead ensure we don't restore
// a lethal fall distance that would immediately re-kill on spawn.
let fd = nbt.get_float().unwrap_or(0.0);
let fd = nbt.get_float("fall_distance").unwrap_or(0.0);
if self.dead.load(Relaxed) {
self.fall_distance.store(0.0);
} else {
@ -1826,9 +1833,11 @@ impl NBTStorage for LivingEntity {
}
{
let mut active_effects = self.active_effects.lock().await;
let effects_len = nbt.get_u32().unwrap_or(0);
for _ in 0..effects_len {
let effect = Effect::create_from_nbt(nbt).await;
let nbt_effects = nbt.get_list("active_effects");
if let Some(nbt_effects) = nbt_effects {
for effect in nbt_effects {
if let NbtTag::Compound(effect_nbt) = effect {
let effect = Effect::create_from_nbt(&mut effect_nbt.clone()).await;
if effect.is_none() {
warn!("Unable to read effect from nbt");
continue;
@ -1838,6 +1847,8 @@ impl NBTStorage for LivingEntity {
active_effects.insert(effect.effect_type, effect);
}
}
}
}
})
// todo more...
}

View File

@ -4,6 +4,7 @@ use std::sync::atomic::{AtomicBool, AtomicI32, Ordering::Relaxed};
use pumpkin_data::damage::DamageType;
use pumpkin_data::sound::Sound;
use pumpkin_data::tag::{self, Taggable};
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_util::math::position::BlockPos;
use pumpkin_util::math::vector3::Vector3;
use pumpkin_world::chunk::ChunkHeightmapType;
@ -92,21 +93,19 @@ impl BatEntity {
}
}
use pumpkin_nbt::pnbt::PNbtCompound;
impl NBTStorage for BatEntity {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async move {
self.mob_entity.living_entity.write_nbt(nbt).await;
let flags: u8 = if self.is_roosting() { ROOSTING_FLAG } else { 0 };
nbt.put_byte(flags as i8);
nbt.put_byte("BatFlags", flags as i8);
})
}
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async move {
self.mob_entity.living_entity.read_nbt_non_mut(nbt).await;
let flags = nbt.get_byte().unwrap_or(0) as u8;
let flags = nbt.get_byte("BatFlags").unwrap_or(0) as u8;
let roosting = (flags & ROOSTING_FLAG) != 0;
self.set_roosting(roosting).await;
})

View File

@ -11,6 +11,7 @@ use pumpkin_data::{
sound::{Sound, SoundCategory},
tracked_data::TrackedData,
};
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_protocol::{codec::var_int::VarInt, java::client::play::Metadata};
use crate::entity::{
@ -116,30 +117,36 @@ impl CreeperEntity {
}
}
use pumpkin_nbt::pnbt::PNbtCompound;
impl NBTStorage for CreeperEntity {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
self.mob_entity.living_entity.write_nbt(nbt).await;
nbt.put_bool(self.charged.load(Ordering::Relaxed));
nbt.put_short(self.fuse_time.load(Ordering::Relaxed) as i16);
nbt.put_byte(self.explosion_radius.load(Ordering::Relaxed) as i8);
nbt.put_bool(self.ignited.load(Ordering::Relaxed));
nbt.put_bool("powered", self.charged.load(Ordering::Relaxed));
nbt.put_short("Fuse", self.fuse_time.load(Ordering::Relaxed) as i16);
nbt.put_byte(
"ExplosionRadius",
self.explosion_radius.load(Ordering::Relaxed) as i8,
);
nbt.put_bool("ignited", self.ignited.load(Ordering::Relaxed));
})
}
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
self.mob_entity.living_entity.read_nbt_non_mut(nbt).await;
self.charged
.store(nbt.get_bool().unwrap_or(false), Ordering::Relaxed);
self.fuse_time
.store(i32::from(nbt.get_short().unwrap_or(30)), Ordering::Relaxed);
if let Some(powered) = nbt.get_bool("powered") {
self.charged.store(powered, Ordering::Relaxed);
}
if let Some(fuse) = nbt.get_short("Fuse") {
self.fuse_time.store(i32::from(fuse), Ordering::Relaxed);
}
if let Some(radius) = nbt.get_byte("ExplosionRadius") {
self.explosion_radius
.store(i32::from(nbt.get_byte().unwrap_or(3)), Ordering::Relaxed);
self.ignited
.store(nbt.get_bool().unwrap_or(false), Ordering::Relaxed);
.store(i32::from(radius), Ordering::Relaxed);
}
if let Some(ignited) = nbt.get_bool("ignited") {
self.ignited.store(ignited, Ordering::Relaxed);
}
})
}
}

View File

@ -22,6 +22,7 @@ use pumpkin_data::{
tag::Taggable,
tracked_data::TrackedData,
};
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_protocol::{
codec::var_int::VarInt,
java::client::play::{CEntityPositionSync, Metadata},
@ -396,26 +397,20 @@ impl EndermanEntity {
}
}
use pumpkin_nbt::pnbt::PNbtCompound;
impl NBTStorage for EndermanEntity {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
self.mob_entity.living_entity.write_nbt(nbt).await;
if let Some(block_state) = self.carried_block.load() {
nbt.put_bool(true);
nbt.put_int(block_state as i32);
} else {
nbt.put_bool(false);
nbt.put_int("carriedBlockState", block_state as i32);
}
})
}
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
self.mob_entity.living_entity.read_nbt_non_mut(nbt).await;
if nbt.get_bool().unwrap_or(false) {
let block_state = nbt.get_int().unwrap_or(0);
if let Some(block_state) = nbt.get_int("carriedBlockState") {
self.set_carried_block(Some(block_state as u16)).await;
}
})

View File

@ -8,7 +8,7 @@ use pumpkin_data::entity::EntityType;
use pumpkin_data::meta_data_type::MetaDataType;
use pumpkin_data::sound::{Sound, SoundCategory};
use pumpkin_data::tracked_data::TrackedData;
use pumpkin_nbt::pnbt::PNbtCompound;
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_protocol::codec::var_int::VarInt;
use pumpkin_protocol::java::client::play::{CEntityPositionSync, Metadata};
use pumpkin_util::math::position::BlockPos;
@ -320,25 +320,25 @@ impl ShulkerEntity {
}
impl NBTStorage for ShulkerEntity {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async move {
self.mob_entity.living_entity.write_nbt(nbt).await;
nbt.put_byte(self.attach_face.load(Ordering::Relaxed) as i8);
nbt.put_byte(self.peek_amount.load(Ordering::Relaxed) as i8);
nbt.put_byte(self.color.load(Ordering::Relaxed) as i8);
nbt.put_byte("AttachFace", self.attach_face.load(Ordering::Relaxed) as i8);
nbt.put_byte("PeekAmount", self.peek_amount.load(Ordering::Relaxed) as i8);
nbt.put_byte("Color", self.color.load(Ordering::Relaxed) as i8);
})
}
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async move {
self.mob_entity.living_entity.read_nbt_non_mut(nbt).await;
if let Ok(face) = nbt.get_byte() {
if let Some(face) = nbt.get_byte("AttachFace") {
self.attach_face.store(face as u8, Ordering::Relaxed);
}
if let Ok(peek) = nbt.get_byte() {
if let Some(peek) = nbt.get_byte("PeekAmount") {
self.peek_amount.store(peek as u8, Ordering::Relaxed);
}
if let Ok(color) = nbt.get_byte() {
if let Some(color) = nbt.get_byte("Color") {
self.color.store(color as u8, Ordering::Relaxed);
}
})

View File

@ -11,7 +11,7 @@ use crate::entity::{
},
mob::{Mob, MobEntity},
};
use pumpkin_nbt::pnbt::PNbtCompound;
use pumpkin_nbt::compound::NbtCompound;
pub mod bogged;
pub mod parched;
@ -58,11 +58,11 @@ impl SkeletonEntityBase {
}
impl NBTStorage for SkeletonEntityBase {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
self.mob_entity.living_entity.write_nbt(nbt)
}
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
self.mob_entity.living_entity.read_nbt_non_mut(nbt)
}
}

View File

@ -1,7 +1,9 @@
use std::sync::atomic::Ordering;
use std::sync::{Arc, Weak};
use pumpkin_data::entity::EntityType;
use pumpkin_data::sound::Sound;
use pumpkin_nbt::compound::NbtCompound;
use crate::entity::{
Entity, NBTStorage, NbtFuture,
@ -58,18 +60,29 @@ impl SlimeEntity {
}
}
use pumpkin_nbt::pnbt::PNbtCompound;
impl NBTStorage for SlimeEntity {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async move {
self.entity.living_entity.write_nbt(nbt).await;
nbt.put_int(
"Size",
self.entity
.living_entity
.entity
.data
.load(Ordering::Relaxed),
);
})
}
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async move {
self.entity.living_entity.read_nbt_non_mut(nbt).await;
self.entity
.living_entity
.entity
.data
.store(nbt.get_int("Size").unwrap_or(0), Ordering::Relaxed);
})
}
}

View File

@ -10,7 +10,7 @@ use crate::entity::{
ai::goal::{active_target::ActiveTargetGoal, look_at_entity::LookAtEntityGoal},
};
use pumpkin_data::entity::EntityType;
use pumpkin_nbt::pnbt::PNbtCompound;
use pumpkin_nbt::compound::NbtCompound;
use std::sync::{Arc, Weak};
pub mod drowned;
@ -71,11 +71,11 @@ impl ZombieEntityBase {
}
impl NBTStorage for ZombieEntityBase {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
self.mob_entity.living_entity.write_nbt(nbt)
}
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
self.mob_entity.living_entity.read_nbt_non_mut(nbt)
}
}

View File

@ -31,6 +31,7 @@ use pumpkin_data::{
entity::{EntityPose, EntityType},
sound::{Sound, SoundCategory},
};
use pumpkin_nbt::{compound::NbtCompound, tag::NbtTag};
use pumpkin_protocol::java::client::play::{CUpdateEntityPos, CUpdateEntityPosRot};
use pumpkin_protocol::{
PositionFlag,
@ -2764,55 +2765,74 @@ impl Entity {
}
impl NBTStorage for Entity {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async move {
let position = self.pos.load();
nbt.put_string(self.entity_type.resource_name);
nbt.put_uuid(&self.entity_uuid);
// Pos
nbt.put_f64(position.x);
nbt.put_f64(position.y);
nbt.put_f64(position.z);
// Motion
nbt.put_string(
"id",
format!("minecraft:{}", self.entity_type.resource_name),
);
let uuid = self.entity_uuid.as_u128();
nbt.put(
"UUID",
NbtTag::IntArray(vec![
(uuid >> 96) as i32,
((uuid >> 64) & 0xFFFF_FFFF) as i32,
((uuid >> 32) & 0xFFFF_FFFF) as i32,
(uuid & 0xFFFF_FFFF) as i32,
]),
);
nbt.put(
"Pos",
NbtTag::List(vec![
position.x.into(),
position.y.into(),
position.z.into(),
]),
);
let velocity = self.velocity.load();
nbt.put_f64(velocity.x);
nbt.put_f64(velocity.y);
nbt.put_f64(velocity.z);
// Rotation
nbt.put_f32(self.yaw.load());
nbt.put_f32(self.pitch.load());
nbt.put_short(self.fire_ticks.load(Relaxed) as i16);
nbt.put_bool(self.on_ground.load(Relaxed));
nbt.put_bool(self.invulnerable.load(Relaxed));
nbt.put_int(self.portal_cooldown.load(Relaxed) as i32);
nbt.put_bool(self.has_visual_fire.load(Relaxed));
nbt.put(
"Motion",
NbtTag::List(vec![
velocity.x.into(),
velocity.y.into(),
velocity.z.into(),
]),
);
nbt.put(
"Rotation",
NbtTag::List(vec![self.yaw.load().into(), self.pitch.load().into()]),
);
nbt.put_short("Fire", self.fire_ticks.load(Relaxed) as i16);
nbt.put_bool("OnGround", self.on_ground.load(Relaxed));
nbt.put_bool("Invulnerable", self.invulnerable.load(Relaxed));
nbt.put_int("PortalCooldown", self.portal_cooldown.load(Relaxed) as i32);
if self.has_visual_fire.load(Relaxed) {
nbt.put_bool("HasVisualFire", true);
}
// todo more...
})
}
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
let _id = nbt.get_string().unwrap();
let _uuid = nbt.get_uuid().unwrap();
let x = nbt.get_f64().unwrap_or(0.0);
let y = nbt.get_f64().unwrap_or(0.0);
let z = nbt.get_f64().unwrap_or(0.0);
let position = nbt.get_list("Pos").unwrap();
let x = position[0].extract_double().unwrap_or(0.0);
let y = position[1].extract_double().unwrap_or(0.0);
let z = position[2].extract_double().unwrap_or(0.0);
let pos = Vector3::new(x, y, z);
self.set_pos(pos);
self.last_sent_pos.store(pos);
self.first_loaded_chunk_position.store(Some(pos.to_i32()));
let vx = nbt.get_f64().unwrap_or(0.0);
let vy = nbt.get_f64().unwrap_or(0.0);
let vz = nbt.get_f64().unwrap_or(0.0);
self.velocity.store(Vector3::new(vx, vy, vz));
let yaw = nbt.get_f32().unwrap_or(0.0);
let pitch = nbt.get_f32().unwrap_or(0.0);
let velocity = nbt.get_list("Motion").unwrap();
let x = velocity[0].extract_double().unwrap_or(0.0);
let y = velocity[1].extract_double().unwrap_or(0.0);
let z = velocity[2].extract_double().unwrap_or(0.0);
self.velocity.store(Vector3::new(x, y, z));
let rotation = nbt.get_list("Rotation").unwrap();
let yaw = rotation[0].extract_float().unwrap_or(0.0);
let pitch = rotation[1].extract_float().unwrap_or(0.0);
self.set_rotation(yaw, pitch);
let yaw_byte = (yaw * 256.0 / 360.0).rem_euclid(256.0) as u8;
let pitch_byte = (pitch * 256.0 / 360.0).rem_euclid(256.0) as u8;
@ -2821,15 +2841,15 @@ impl NBTStorage for Entity {
self.head_yaw.store(yaw);
self.last_sent_head_yaw.store(yaw_byte, Relaxed);
self.fire_ticks
.store(i32::from(nbt.get_short().unwrap_or(0)), Relaxed);
.store(i32::from(nbt.get_short("Fire").unwrap_or(0)), Relaxed);
self.on_ground
.store(nbt.get_bool().unwrap_or(false), Relaxed);
.store(nbt.get_bool("OnGround").unwrap_or(false), Relaxed);
self.invulnerable
.store(nbt.get_bool().unwrap_or(false), Relaxed);
.store(nbt.get_bool("Invulnerable").unwrap_or(false), Relaxed);
self.portal_cooldown
.store(nbt.get_int().unwrap_or(0) as u32, Relaxed);
.store(nbt.get_int("PortalCooldown").unwrap_or(0) as u32, Relaxed);
self.has_visual_fire
.store(nbt.get_bool().unwrap_or(false), Relaxed);
.store(nbt.get_bool("HasVisualFire").unwrap_or(false), Relaxed);
// todo more...
})
}
@ -2924,22 +2944,20 @@ impl EntityBase for Entity {
}
}
use pumpkin_nbt::pnbt::PNbtCompound;
pub type NbtFuture<'a, T> = Pin<Box<dyn Future<Output = T> + Send + 'a>>;
pub trait NBTStorage: Send + Sync {
fn write_nbt<'a>(&'a self, _nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, _nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {})
}
fn read_nbt<'a>(&'a mut self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt<'a>(&'a mut self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async move {
self.read_nbt_non_mut(nbt).await;
})
}
fn read_nbt_non_mut<'a>(&'a self, _nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt_non_mut<'a>(&'a self, _nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {})
}
}
@ -2947,7 +2965,7 @@ pub trait NBTStorage: Send + Sync {
pub type NBTInitFuture<'a, T> = Pin<Box<dyn Future<Output = Option<T>> + Send + 'a>>;
pub trait NBTStorageInit: Send + Sync + Sized {
fn create_from_nbt<'a>(_nbt: &'a mut PNbtCompound) -> NBTInitFuture<'a, Self>
fn create_from_nbt<'a>(_nbt: &'a mut NbtCompound) -> NBTInitFuture<'a, Self>
where
Self: 'a,
{

View File

@ -20,7 +20,7 @@ use crate::entity::{
mob::{Mob, MobEntity},
player::Player,
};
use pumpkin_nbt::pnbt::PNbtCompound;
use pumpkin_nbt::compound::NbtCompound;
const TEMPT_ITEMS: &[&Item] = &[
&Item::WHEAT_SEEDS,
@ -74,18 +74,18 @@ impl ChickenEntity {
}
impl NBTStorage for ChickenEntity {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
self.mob_entity.living_entity.write_nbt(nbt).await;
nbt.put_int(self.egg_lay_time.load(Ordering::Relaxed));
nbt.put_int("EggLayTime", self.egg_lay_time.load(Ordering::Relaxed));
})
}
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
self.mob_entity.living_entity.read_nbt_non_mut(nbt).await;
self.egg_lay_time
.store(nbt.get_int().unwrap_or(6000), Ordering::Relaxed);
.store(nbt.get_int("EggLayTime").unwrap_or(6000), Ordering::Relaxed);
})
}
}

View File

@ -16,7 +16,7 @@ use crate::entity::{
mob::{Mob, MobEntity},
player::Player,
};
use pumpkin_nbt::pnbt::PNbtCompound;
use pumpkin_nbt::compound::NbtCompound;
const TEMPT_ITEMS: &[&Item] = &[&Item::WHEAT];
@ -58,11 +58,11 @@ impl CowEntity {
}
impl NBTStorage for CowEntity {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
self.mob_entity.living_entity.write_nbt(nbt)
}
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
self.mob_entity.living_entity.read_nbt_non_mut(nbt)
}
}

View File

@ -11,7 +11,7 @@ use crate::entity::{
},
mob::{Mob, MobEntity},
};
use pumpkin_nbt::pnbt::PNbtCompound;
use pumpkin_nbt::compound::NbtCompound;
/// Represents an Iron Golem, a powerful neutral mob that protects villagers and players.
///
@ -58,11 +58,11 @@ impl IronGolemEntity {
}
impl NBTStorage for IronGolemEntity {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
self.mob_entity.living_entity.write_nbt(nbt)
}
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
self.mob_entity.living_entity.read_nbt_non_mut(nbt)
}
}

View File

@ -16,7 +16,7 @@ use crate::entity::{
mob::{Mob, MobEntity},
player::Player,
};
use pumpkin_nbt::pnbt::PNbtCompound;
use pumpkin_nbt::compound::NbtCompound;
const PIG_FOOD: &[&Item] = &[
&Item::CARROT,
@ -63,11 +63,11 @@ impl PigEntity {
}
impl NBTStorage for PigEntity {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
self.mob_entity.living_entity.write_nbt(nbt)
}
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
self.mob_entity.living_entity.read_nbt_non_mut(nbt)
}
}

View File

@ -6,6 +6,7 @@ use std::sync::{
use pumpkin_data::{
entity::EntityType, item::Item, meta_data_type::MetaDataType, tracked_data::TrackedData,
};
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_protocol::java::client::play::Metadata;
use crate::entity::{
@ -105,22 +106,24 @@ impl SheepEntity {
}
}
use pumpkin_nbt::pnbt::PNbtCompound;
impl NBTStorage for SheepEntity {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
self.mob_entity.living_entity.write_nbt(nbt).await;
nbt.put_bool(self.is_sheared());
nbt.put_byte(self.get_color() as i8);
self.mob_entity.living_entity.entity.write_nbt(nbt).await;
nbt.put_bool("Sheared", self.is_sheared());
nbt.put_byte("Color", self.get_color() as i8);
})
}
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
self.mob_entity.living_entity.read_nbt_non_mut(nbt).await;
let sheared = nbt.get_bool().unwrap_or(false);
let color = nbt.get_byte().unwrap_or(0) as u8;
self.mob_entity
.living_entity
.entity
.read_nbt_non_mut(nbt)
.await;
let sheared = nbt.get_bool("Sheared").unwrap_or(false);
let color = nbt.get_byte("Color").unwrap_or(0) as u8;
let byte = (color & 0x0F) | if sheared { 0x10 } else { 0 };
self.color_and_sheared.store(byte, Ordering::Relaxed);
})

View File

@ -11,6 +11,7 @@ use pumpkin_inventory::merchant::merchant_screen_handler::MerchantScreenHandler;
use pumpkin_inventory::screen_handler::{
BoxFuture, InventoryPlayer, ScreenHandlerFactory, SharedScreenHandler,
};
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_protocol::codec::var_int::VarInt;
use pumpkin_protocol::java::client::play::{CMerchantOffers, Metadata};
use pumpkin_util::text::TextComponent;
@ -318,97 +319,128 @@ impl ScreenHandlerFactory for VillagerEntity {
}
impl NBTStorage for VillagerEntity {
fn write_nbt<'a>(
&'a self,
nbt: &'a mut pumpkin_nbt::pnbt::PNbtCompound,
) -> crate::entity::NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> crate::entity::NbtFuture<'a, ()> {
Box::pin(async move {
self.mob_entity.living_entity.write_nbt(nbt).await;
self.mob_entity.living_entity.entity.write_nbt(nbt).await;
let data = self.villager_data.lock().await;
nbt.put_int(data.r#type as i32);
nbt.put_int(data.profession as i32);
nbt.put_int(data.level);
let mut villager_data_nbt = NbtCompound::new();
villager_data_nbt.put_int("Type", data.r#type as i32);
villager_data_nbt.put_int("Profession", data.profession as i32);
villager_data_nbt.put_int("Level", data.level);
nbt.put_compound("VillagerData", villager_data_nbt);
nbt.put_int(self.food_level.load(Ordering::Relaxed));
nbt.put_int(self.xp.load(Ordering::Relaxed));
nbt.put_long(self.last_restock_time.load(Ordering::Relaxed));
nbt.put_int(self.restocks_today.load(Ordering::Relaxed));
nbt.put_int("FoodLevel", self.food_level.load(Ordering::Relaxed));
nbt.put_int("Xp", self.xp.load(Ordering::Relaxed));
nbt.put_long(
"LastRestock",
self.last_restock_time.load(Ordering::Relaxed),
);
nbt.put_int("RestocksToday", self.restocks_today.load(Ordering::Relaxed));
// Inventory
let inventory = self.inventory.lock().await;
nbt.put_int(inventory.len() as i32);
let mut inventory_list = Vec::new();
for stack_mutex in inventory.iter() {
let stack = stack_mutex.lock().await;
stack.write_item_stack_pnbt(nbt);
if !stack.is_empty() {
let mut item_nbt = NbtCompound::new();
stack.write_item_stack(&mut item_nbt);
inventory_list.push(pumpkin_nbt::tag::NbtTag::Compound(item_nbt));
}
}
nbt.put("Inventory", pumpkin_nbt::tag::NbtTag::List(inventory_list));
// Gossips (Simplified: just save counts per UUID and type)
// Gossips
let gossips = self.gossips.lock().await;
nbt.put_int(gossips.len() as i32);
let mut gossip_list = Vec::new();
for (uuid, types) in gossips.iter() {
nbt.put_uuid(uuid);
nbt.put_int(types.len() as i32);
for (gtype, value) in types {
nbt.put_int(*gtype as i32);
nbt.put_int(*value);
let mut gossip_nbt = NbtCompound::new();
let uuid_val = uuid.as_u128();
gossip_nbt.put(
"Target",
pumpkin_nbt::tag::NbtTag::IntArray(vec![
(uuid_val >> 96) as i32,
((uuid_val >> 64) & 0xFFFF_FFFF) as i32,
((uuid_val >> 32) & 0xFFFF_FFFF) as i32,
(uuid_val & 0xFFFF_FFFF) as i32,
]),
);
gossip_nbt.put_int("Type", *gtype as i32);
gossip_nbt.put_int("Value", *value);
gossip_list.push(pumpkin_nbt::tag::NbtTag::Compound(gossip_nbt));
}
}
nbt.put("Gossips", pumpkin_nbt::tag::NbtTag::List(gossip_list));
})
}
fn read_nbt_non_mut<'a>(
&'a self,
nbt: &'a mut pumpkin_nbt::pnbt::PNbtCompound,
) -> crate::entity::NbtFuture<'a, ()> {
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a NbtCompound) -> crate::entity::NbtFuture<'a, ()> {
Box::pin(async move {
self.mob_entity.living_entity.read_nbt_non_mut(nbt).await;
self.mob_entity
.living_entity
.entity
.read_nbt_non_mut(nbt)
.await;
if let Some(villager_data_nbt) = nbt.get_compound("VillagerData") {
let mut data = self.villager_data.lock().await;
if let Ok(t) = nbt.get_int() {
if let Some(t) = villager_data_nbt.get_int("Type") {
data.r#type = VillagerType::try_from(t).unwrap_or(VillagerType::Plains);
}
if let Ok(p) = nbt.get_int() {
if let Some(p) = villager_data_nbt.get_int("Profession") {
data.profession =
VillagerProfession::try_from(p).unwrap_or(VillagerProfession::None);
}
if let Ok(l) = nbt.get_int() {
if let Some(l) = villager_data_nbt.get_int("Level") {
data.level = l;
}
}
if let Ok(food) = nbt.get_int() {
if let Some(food) = nbt.get_int("FoodLevel") {
self.food_level.store(food, Ordering::Relaxed);
}
if let Ok(xp) = nbt.get_int() {
if let Some(xp) = nbt.get_int("Xp") {
self.xp.store(xp, Ordering::Relaxed);
}
if let Ok(restock) = nbt.get_long() {
if let Some(restock) = nbt.get_long("LastRestock") {
self.last_restock_time.store(restock, Ordering::Relaxed);
}
if let Ok(today) = nbt.get_int() {
if let Some(today) = nbt.get_int("RestocksToday") {
self.restocks_today.store(today, Ordering::Relaxed);
}
// Inventory
if let Ok(inv_len) = nbt.get_int() {
if let Some(inventory_list) = nbt.get_list("Inventory") {
let mut inventory = self.inventory.lock().await;
inventory.clear();
for _ in 0..inv_len {
let stack =
ItemStack::read_item_stack_pnbt(nbt).unwrap_or(ItemStack::EMPTY.clone());
for tag in inventory_list {
if let Some(item_compound) = tag.extract_compound()
&& let Some(stack) = ItemStack::read_item_stack(item_compound)
{
inventory.push(Arc::new(Mutex::new(stack)));
}
}
}
// Gossips
if let Ok(gossip_len) = nbt.get_int() {
if let Some(gossip_list) = nbt.get_list("Gossips") {
let mut gossips = self.gossips.lock().await;
gossips.clear();
for _ in 0..gossip_len {
if let Ok(uuid) = nbt.get_uuid()
&& let Ok(types_len) = nbt.get_int()
{
let mut types = HashMap::new();
for _ in 0..types_len {
if let (Ok(gtype), Ok(val)) = (nbt.get_int(), nbt.get_int()) {
for tag in gossip_list {
if let Some(gossip_nbt) = tag.extract_compound() {
let uuid = gossip_nbt.get_int_array("Target").map(|uuid_array| {
Uuid::from_u128(
(uuid_array[0] as u128) << 96
| (uuid_array[1] as u128) << 64
| (uuid_array[2] as u128) << 32
| (uuid_array[3] as u128),
)
});
if let (Some(uuid), Some(gtype), Some(val)) = (
uuid,
gossip_nbt.get_int("Type"),
gossip_nbt.get_int("Value"),
) {
let gossip_type = match gtype {
0 => GossipType::MajorNegative,
1 => GossipType::MinorNegative,
@ -417,11 +449,9 @@ impl NBTStorage for VillagerEntity {
4 => GossipType::Trading,
_ => continue,
};
types.insert(gossip_type, val);
gossips.entry(uuid).or_default().insert(gossip_type, val);
}
}
gossips.insert(uuid, types);
}
}
}
})

View File

@ -53,7 +53,8 @@ use pumpkin_inventory::screen_handler::{
};
use pumpkin_inventory::sync_handler::SyncHandler;
use pumpkin_macros::send_cancellable;
use pumpkin_nbt::pnbt::PNbtCompound;
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_nbt::tag::NbtTag;
use pumpkin_protocol::IdOr;
use pumpkin_protocol::SoundEvent;
use pumpkin_protocol::codec::var_int::VarInt;
@ -3696,10 +3697,9 @@ impl PartialEq for Player {
}
impl NBTStorage for Player {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async move {
nbt.put_int(DATA_VERSION);
nbt.put_string(self.world().dimension.minecraft_name);
nbt.put_int("DataVersion", DATA_VERSION);
self.living_entity.write_nbt(nbt).await;
self.inventory.write_nbt(nbt).await;
self.ender_chest_inventory.write_nbt(nbt).await;
@ -3709,44 +3709,48 @@ impl NBTStorage for Player {
let total_exp =
experience::points_to_level(self.experience_level.load(Ordering::Relaxed))
+ self.experience_points.load(Ordering::Relaxed);
nbt.put_int(total_exp);
nbt.put_byte(self.gamemode.load() as i8);
nbt.put_int("XpTotal", total_exp);
nbt.put_byte("playerGameType", self.gamemode.load() as i8);
if let Some(previous_gamemode) = self.previous_gamemode.load() {
nbt.put_bool(true);
nbt.put_byte(previous_gamemode as i8);
} else {
nbt.put_bool(false);
nbt.put_byte("previousPlayerGameType", previous_gamemode as i8);
}
nbt.put_bool(self.has_played_before.load(Ordering::Relaxed));
nbt.put_bool(
"HasPlayedBefore",
self.has_played_before.load(Ordering::Relaxed),
);
// Store food level, saturation, exhaustion, and tick timer
self.hunger_manager.write_nbt(nbt).await;
nbt.put_string(
"Dimension",
self.world().dimension.minecraft_name.to_string(),
);
if let Some(respawn) = self.respawn_point.lock().await.as_ref() {
nbt.put_bool(true);
nbt.put_int(respawn.position.0.x);
nbt.put_int(respawn.position.0.y);
nbt.put_int(respawn.position.0.z);
nbt.put_string(respawn.dimension.minecraft_name);
nbt.put_bool(respawn.force);
} else {
nbt.put_bool(false);
nbt.put_int("SpawnX", respawn.position.0.x);
nbt.put_int("SpawnY", respawn.position.0.y);
nbt.put_int("SpawnZ", respawn.position.0.z);
nbt.put_string(
"SpawnDimension",
respawn.dimension.minecraft_name.to_owned(),
);
nbt.put_bool("SpawnForced", respawn.force);
}
nbt.put_int(self.enchantment_seed.load(Ordering::Relaxed));
nbt.put_int("XpSeed", self.enchantment_seed.load(Ordering::Relaxed));
})
}
fn read_nbt<'a>(&'a mut self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt<'a>(&'a mut self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async move {
let _version = nbt.get_int().unwrap_or(0);
let _dimension_name = nbt.get_string().unwrap_or_default();
self.living_entity.read_nbt(nbt).await;
self.inventory.read_nbt_non_mut(nbt).await;
self.ender_chest_inventory.read_nbt_non_mut(nbt).await;
self.abilities.lock().await.read_nbt(nbt).await;
let total_exp = nbt.get_int().unwrap_or(0);
// Load from total XP
let total_exp = nbt.get_int("XpTotal").unwrap_or(0);
let (level, points) = experience::total_to_level_and_points(total_exp);
let progress = experience::progress_in_level(level, points);
self.experience_level.store(level, Ordering::Relaxed);
@ -3754,29 +3758,33 @@ impl NBTStorage for Player {
self.experience_points.store(points, Ordering::Relaxed);
self.gamemode.store(
GameMode::try_from(nbt.get_byte().unwrap_or(0)).unwrap_or(GameMode::Survival),
GameMode::try_from(nbt.get_byte("playerGameType").unwrap_or(0))
.unwrap_or(GameMode::Survival),
);
if nbt.get_bool().unwrap_or(false) {
self.previous_gamemode
.store(GameMode::try_from(nbt.get_byte().unwrap_or(0)).ok());
}
self.previous_gamemode.store(
nbt.get_byte("previousPlayerGameType")
.and_then(|byte| GameMode::try_from(byte).ok()),
);
self.has_played_before
.store(nbt.get_bool().unwrap_or(false), Ordering::Relaxed);
self.has_played_before.store(
nbt.get_bool("HasPlayedBefore").unwrap_or(false),
Ordering::Relaxed,
);
self.hunger_manager.read_nbt(nbt).await;
if nbt.get_bool().unwrap_or(false) {
let x = nbt.get_int().unwrap_or(0);
let y = nbt.get_int().unwrap_or(0);
let z = nbt.get_int().unwrap_or(0);
// Load any saved spawnpoint data (SpawnX/SpawnY/SpawnZ, SpawnDimension, SpawnForced)
if let (Some(x), Some(y), Some(z)) = (
nbt.get_int("SpawnX"),
nbt.get_int("SpawnY"),
nbt.get_int("SpawnZ"),
) {
let dim = nbt
.get_string()
.ok()
.and_then(|s| Dimension::from_name(s.as_str()).cloned())
.unwrap_or(self.world().dimension.clone());
let force = nbt.get_bool().unwrap_or(false);
.get_string("SpawnDimension")
.and_then(|s| Dimension::from_name(s).cloned())
.unwrap_or_else(|| self.world().dimension.clone());
let force = nbt.get_bool("SpawnForced").unwrap_or(false);
*self.respawn_point.lock().await = Some(RespawnPoint {
dimension: dim,
position: BlockPos(Vector3::new(x, y, z)),
@ -3784,8 +3792,10 @@ impl NBTStorage for Player {
force,
});
}
self.enchantment_seed
.store(nbt.get_int().unwrap_or(rand::random()), Ordering::Relaxed);
self.enchantment_seed.store(
nbt.get_int("XpSeed").unwrap_or(rand::random()),
Ordering::Relaxed,
);
})
}
}
@ -3793,76 +3803,106 @@ impl NBTStorage for Player {
impl NBTStorageInit for Player {}
impl NBTStorage for PlayerInventory {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async move {
// Save the selected slot (hotbar)
nbt.put_u8(self.get_selected_slot());
nbt.put_int("SelectedItemSlot", i32::from(self.get_selected_slot()));
// Save items count then items
let mut present_items = Vec::new();
// Create inventory list with the correct capacity (inventory size)
let mut items: Vec<NbtTag> = Vec::with_capacity(41);
for (i, item) in self.main_inventory.iter().enumerate() {
let stack = item.lock().await;
if !stack.is_empty() {
present_items.push((i as u8, stack.clone()));
let mut item_compound = NbtCompound::new();
item_compound.put_byte("Slot", i as i8);
stack.write_item_stack(&mut item_compound);
drop(stack);
items.push(NbtTag::Compound(item_compound));
}
}
nbt.put_u32(present_items.len() as u32);
for (slot, stack) in present_items {
nbt.put_u8(slot);
stack.write_item_stack_pnbt(nbt);
}
// Save equipment
#[allow(clippy::default_trait_access)]
for slot in [
EquipmentSlot::OffHand(Default::default()),
EquipmentSlot::Head(Default::default()),
EquipmentSlot::Chest(Default::default()),
EquipmentSlot::Legs(Default::default()),
EquipmentSlot::Feet(Default::default()),
] {
// Find the actual slot in self.equipment_slots
let mut found = false;
for s in self.equipment_slots.values() {
if mem::discriminant(s) == mem::discriminant(&slot) {
let stack_binding = self.entity_equipment.lock().await.get(s);
let mut equipment_compound = NbtCompound::new();
for slot in self.equipment_slots.values() {
let stack_binding = self.entity_equipment.lock().await.get(slot);
let stack = stack_binding.lock().await;
if !stack.is_empty() {
nbt.put_bool(true);
stack.write_item_stack_pnbt(nbt);
found = true;
let mut item_compound = NbtCompound::new();
stack.write_item_stack(&mut item_compound);
drop(stack);
match slot {
EquipmentSlot::OffHand(_) => {
equipment_compound.put_compound("offhand", item_compound);
}
break;
EquipmentSlot::Feet(_) => {
equipment_compound.put_compound("feet", item_compound);
}
EquipmentSlot::Legs(_) => {
equipment_compound.put_compound("legs", item_compound);
}
EquipmentSlot::Chest(_) => {
equipment_compound.put_compound("chest", item_compound);
}
EquipmentSlot::Head(_) => {
equipment_compound.put_compound("head", item_compound);
}
_ => {
warn!("Invalid equipment slot for a player");
}
}
if !found {
nbt.put_bool(false);
}
}
nbt.put_compound("equipment", equipment_compound);
nbt.put("Inventory", NbtTag::List(items));
})
}
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async move {
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
// Read selected hotbar slot
self.set_selected_slot(nbt.get_u8().unwrap_or(0));
self.set_selected_slot(nbt.get_int("SelectedItemSlot").unwrap_or(0) as u8);
// Process inventory list
let items_len = nbt.get_u32().unwrap_or(0) as usize;
for _ in 0..items_len {
let slot = nbt.get_u8().unwrap_or(0) as usize;
if let Some(item_stack) = ItemStack::read_item_stack_pnbt(nbt) {
if let Some(inventory_list) = nbt.get_list("Inventory") {
for tag in inventory_list {
if let Some(item_compound) = tag.extract_compound()
&& let Some(slot_byte) = item_compound.get_byte("Slot")
{
let slot = slot_byte as usize;
if let Some(item_stack) = ItemStack::read_item_stack(item_compound) {
self.set_stack(slot, item_stack).await;
}
}
}
}
// Read equipment
for slot_idx in [40, 39, 38, 37, 36] {
// offhand, head, chest, legs, feet
if nbt.get_bool().unwrap_or(false)
&& let Some(item_stack) = ItemStack::read_item_stack_pnbt(nbt)
if let Some(equipment) = nbt.get_compound("equipment") {
if let Some(offhand) = equipment.get_compound("offhand")
&& let Some(item_stack) = ItemStack::read_item_stack(offhand)
{
self.set_stack(slot_idx, item_stack).await;
self.set_stack(40, item_stack).await;
}
if let Some(head) = equipment.get_compound("head")
&& let Some(item_stack) = ItemStack::read_item_stack(head)
{
self.set_stack(39, item_stack).await;
}
if let Some(chest) = equipment.get_compound("chest")
&& let Some(item_stack) = ItemStack::read_item_stack(chest)
{
self.set_stack(38, item_stack).await;
}
if let Some(legs) = equipment.get_compound("legs")
&& let Some(item_stack) = ItemStack::read_item_stack(legs)
{
self.set_stack(37, item_stack).await;
}
if let Some(feet) = equipment.get_compound("feet")
&& let Some(item_stack) = ItemStack::read_item_stack(feet)
{
self.set_stack(36, item_stack).await;
}
}
})
@ -3872,34 +3912,40 @@ impl NBTStorage for PlayerInventory {
impl NBTStorageInit for PlayerInventory {}
impl NBTStorage for EnderChestInventory {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
// Save items count then items
let mut present_items = Vec::new();
// Create item list with the correct capacity (inventory size)
let mut items: Vec<NbtTag> = Vec::with_capacity(Self::INVENTORY_SIZE);
for (i, item) in self.items.iter().enumerate() {
let stack = item.lock().await;
if !stack.is_empty() {
present_items.push((i as u8, stack.clone()));
let mut item_compound = NbtCompound::new();
item_compound.put_byte("Slot", i as i8);
stack.write_item_stack(&mut item_compound);
drop(stack);
items.push(NbtTag::Compound(item_compound));
}
}
nbt.put_u32(present_items.len() as u32);
for (slot, stack) in present_items {
nbt.put_u8(slot);
stack.write_item_stack_pnbt(nbt);
}
nbt.put("EnderItems", NbtTag::List(items));
})
}
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
// Process item list
let items_len = nbt.get_u32().unwrap_or(0) as usize;
for _ in 0..items_len {
let slot = nbt.get_u8().unwrap_or(0) as usize;
if let Some(item_stack) = ItemStack::read_item_stack_pnbt(nbt) {
if let Some(item_list) = nbt.get_list("EnderItems") {
for tag in item_list {
if let Some(item_compound) = tag.extract_compound()
&& let Some(slot_byte) = item_compound.get_byte("Slot")
{
let slot = slot_byte as usize;
if let Some(item_stack) = ItemStack::read_item_stack(item_compound) {
self.set_stack(slot, item_stack).await;
}
}
}
}
})
}
}
@ -4079,27 +4125,31 @@ pub struct Abilities {
}
impl NBTStorage for Abilities {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
nbt.put_bool(self.invulnerable);
nbt.put_bool(self.flying);
nbt.put_bool(self.allow_flying);
nbt.put_bool(self.creative);
nbt.put_bool(self.allow_modify_world);
nbt.put_float(self.fly_speed);
nbt.put_float(self.walk_speed);
let mut component = NbtCompound::new();
component.put_bool("invulnerable", self.invulnerable);
component.put_bool("flying", self.flying);
component.put_bool("mayfly", self.allow_flying);
component.put_bool("instabuild", self.creative);
component.put_bool("mayBuild", self.allow_modify_world);
component.put_float("flySpeed", self.fly_speed);
component.put_float("walkSpeed", self.walk_speed);
nbt.put_compound("abilities", component);
})
}
fn read_nbt<'a>(&'a mut self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
fn read_nbt<'a>(&'a mut self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async move {
self.invulnerable = nbt.get_bool().unwrap_or(false);
self.flying = nbt.get_bool().unwrap_or(false);
self.allow_flying = nbt.get_bool().unwrap_or(false);
self.creative = nbt.get_bool().unwrap_or(false);
self.allow_modify_world = nbt.get_bool().unwrap_or(false);
self.fly_speed = nbt.get_float().unwrap_or(0.05);
self.walk_speed = nbt.get_float().unwrap_or(0.1);
if let Some(component) = nbt.get_compound("abilities") {
self.invulnerable = component.get_bool("invulnerable").unwrap_or(false);
self.flying = component.get_bool("flying").unwrap_or(false);
self.allow_flying = component.get_bool("mayfly").unwrap_or(false);
self.creative = component.get_bool("instabuild").unwrap_or(false);
self.allow_modify_world = component.get_bool("mayBuild").unwrap_or(false);
self.fly_speed = component.get_float("flySpeed").unwrap_or(0.05);
self.walk_speed = component.get_float("walkSpeed").unwrap_or(0.1);
}
})
}
}

View File

@ -442,13 +442,10 @@ impl Server {
let gamemode = self.defaultgamemode.lock().await.gamemode;
let (world, nbt) =
if let Ok(Some(mut data)) = self.player_data_storage.load_data(&profile.id).await {
let _version = data.get_int().unwrap_or(0);
if let Ok(dimension_key) = data.get_string() {
if let Some(dimension) = Dimension::from_name(&dimension_key) {
if let Ok(Some(data)) = self.player_data_storage.load_data(&profile.id).await {
if let Some(dimension_key) = data.get_string("Dimension") {
if let Some(dimension) = Dimension::from_name(dimension_key) {
let world = self.get_world_from_dimension(dimension);
// Reset read position so player.read_nbt can read everything from start
data.read_pos = 0;
(world, Some(data))
} else {
warn!("Invalid dimension key in player data: {dimension_key}");
@ -458,18 +455,16 @@ impl Server {
.first()
.expect("Default world should exist")
.clone();
data.read_pos = 0;
(default_world, Some(data))
}
} else {
// Player data exists but doesn't have a dimension entry.
// Player data exists but doesn't have a "Dimension" key.
let default_world = self
.worlds
.load()
.first()
.expect("Default world should exist")
.clone();
data.read_pos = 0;
(default_world, Some(data))
}
} else {

View File

@ -66,8 +66,7 @@ use pumpkin_data::{
};
use pumpkin_data::{BlockDirection, BlockState, translation};
use pumpkin_inventory::screen_handler::InventoryPlayer;
use pumpkin_nbt::pnbt::PNbtCompound;
use pumpkin_nbt::to_bytes_unnamed;
use pumpkin_nbt::{compound::NbtCompound, to_bytes_unnamed};
use pumpkin_protocol::bedrock::client::set_actor_data::{
CSetActorData, EntityMetadata, MetadataValue, PropertySyncData, entity_data_flag,
entity_data_key,
@ -335,7 +334,7 @@ impl World {
let base_entity = entity.get_entity();
let uuid = base_entity.entity_uuid;
let current_chunk_coordinate = base_entity.block_pos.load().chunk_position();
let mut nbt = PNbtCompound::new();
let mut nbt = NbtCompound::new();
entity.write_nbt(&mut nbt).await;
if let Some(old_chunk) = base_entity.first_loaded_chunk_position.load() {
let old_chunk = old_chunk.to_vec2_i32();
@ -2670,46 +2669,34 @@ impl World {
};
let position = Vector2::new(chunk.x, chunk.z);
let chunk = if level.is_chunk_watched(&position) {
chunk
} else {
if !level.is_chunk_watched(&position) {
trace!(
"Received chunk {:?}, but it is no longer watched... cleaning",
&position
);
let mut ids_to_remove = Vec::new();
let mut entities_to_load = Vec::new();
let mut entity_data = Vec::new();
{
let mut data = chunk.data.lock().await;
for (uuid, entity_nbt) in data.iter_mut() {
let Ok(id) = entity_nbt.get_string() else {
for (uuid, entity_nbt) in chunk.data.lock().await.iter() {
let Some(id) = entity_nbt.get_string("id") else {
warn!("Entity has no ID");
continue;
};
let Some(entity_type) = EntityType::from_name(&id) else {
let Some(entity_type) =
EntityType::from_name(id.strip_prefix("minecraft:").unwrap_or(id))
else {
warn!("Entity has no valid Entity Type {id}");
continue;
};
entity_data.push((*uuid, entity_type, entity_nbt.clone()));
}
}
for (uuid, entity_type, mut entity_nbt) in entity_data {
// Pos is zero since it will read from nbt
let entity =
from_type(entity_type, Vector3::new(0.0, 0.0, 0.0), &world, uuid).await;
entity_nbt.read_pos = 0;
entity.read_nbt_non_mut(&mut entity_nbt).await;
entities_to_load.push(entity);
}
for entity in entities_to_load {
from_type(entity_type, Vector3::new(0.0, 0.0, 0.0), &world, *uuid)
.await;
entity.read_nbt_non_mut(entity_nbt).await;
let base_entity = entity.get_entity();
ids_to_remove.push(VarInt(base_entity.entity_id));
let mut nbt = PNbtCompound::new();
let mut nbt = NbtCompound::new();
entity.write_nbt(&mut nbt).await;
if let Some(old_chunk) = base_entity.first_loaded_chunk_position.load() {
let old_chunk = old_chunk.to_vec2_i32();
@ -2721,65 +2708,40 @@ impl World {
let mut data = chunk.data.lock().await;
if old_chunk == current_chunk_coordinate {
data.insert(base_entity.entity_uuid, nbt.clone());
return;
data.insert(*uuid, nbt);
continue;
}
// The chunk has changed, lets remove the entity from the old chunk
data.remove(&base_entity.entity_uuid);
data.remove(uuid);
}
chunk
.data
.lock()
.await
.insert(base_entity.entity_uuid, nbt.clone());
chunk.mark_dirty(true);
}
if !ids_to_remove.is_empty() {
world.entities.rcu(|current_entities| {
let mut new_entities = (**current_entities).clone();
new_entities.retain(|e| {
!ids_to_remove.contains(&VarInt(e.get_entity().entity_id))
});
new_entities
});
player
.client
.enqueue_packet(&CRemoveEntities::new(&ids_to_remove))
.await;
}
level.clean_entity_chunk(&position);
continue 'main;
};
}
// Add all new Entities to the world
let mut entities_to_add: Vec<Arc<dyn EntityBase>> = Vec::new();
let mut entity_data = Vec::new();
{
let mut data = chunk.data.lock().await;
for (uuid, entity_nbt) in data.iter_mut() {
let Ok(id) = entity_nbt.get_string() else {
for (uuid, entity_nbt) in chunk.data.lock().await.iter() {
let Some(id) = entity_nbt.get_string("id") else {
debug!("Entity has no ID");
continue;
};
let Some(entity_type) =
EntityType::from_name(id.strip_prefix("minecraft:").unwrap_or(&id))
EntityType::from_name(id.strip_prefix("minecraft:").unwrap_or(id))
else {
warn!("Entity has no valid Entity Type {id}");
continue;
};
entity_data.push((*uuid, entity_type, entity_nbt.clone()));
}
}
for (uuid, entity_type, mut entity_nbt) in entity_data {
// Pos is zero since it will read from nbt
let entity =
from_type(entity_type, Vector3::new(0.0, 0.0, 0.0), &world, uuid).await;
entity_nbt.read_pos = 0;
entity.read_nbt_non_mut(&mut entity_nbt).await;
from_type(entity_type, Vector3::new(0.0, 0.0, 0.0), &world, *uuid).await;
entity.read_nbt_non_mut(entity_nbt).await;
let base_entity = entity.get_entity();
player
.client
@ -3215,7 +3177,7 @@ impl World {
let block_pos = base_entity.block_pos.load();
let chunk_coordinate = block_pos.chunk_position();
let mut nbt = PNbtCompound::new();
let mut nbt = NbtCompound::new();
entity.write_nbt(&mut nbt).await;
self.spawn_state.load().add_entity(self, entity.as_ref());

View File

@ -10,7 +10,7 @@ use pumpkin_data::tag::Fluid::{MINECRAFT_LAVA, MINECRAFT_WATER};
use pumpkin_data::tag::Taggable;
use pumpkin_data::tag::WorldgenBiome::MINECRAFT_REDUCE_WATER_AMBIENT_SPAWNS;
use pumpkin_data::{Block, BlockDirection, BlockState};
use pumpkin_nbt::pnbt::PNbtCompound;
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_util::GameMode;
use pumpkin_util::math::boundingbox::{BoundingBox, EntityDimensions};
use pumpkin_util::math::get_section_cord;
@ -716,7 +716,7 @@ pub async fn spawn_category_for_position(
entity.init_data_tracker().await;
let base_entity = entity.get_entity();
let packet = base_entity.create_spawn_packet();
let mut nbt = PNbtCompound::new();
let mut nbt = NbtCompound::new();
entity.write_nbt(&mut nbt).await;
// Keep the entity reference here so we don't have to "find" it later
prepared_data.push((base_entity.entity_uuid, nbt, packet, entity.clone()));