Expand TextComponent
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@ -1,13 +1,47 @@
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use core::str;
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use fastnbt::SerOpts;
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use serde::Deserialize;
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use serde::{Deserialize, Serialize};
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#[derive(Clone, Default, Debug, Serialize, Deserialize)]
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#[serde(transparent)]
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pub struct Text(Box<TextComponent>);
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// Fepresents a Text component
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// Reference: https://wiki.vg/Text_formatting#Text_components
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#[derive(Clone, PartialEq, Default, Debug, Deserialize)]
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#[derive(Clone, Default, Debug, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct TextComponent {
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pub text: String,
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/// The actual text
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#[serde(flatten)]
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pub content: TextContent,
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#[serde(default, skip_serializing_if = "Option::is_none")]
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#[serde(flatten)]
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/// Changes the color to render the content
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pub color: Option<Color>,
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/// Whether to render the content in bold.
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/// Keep in mind that booleans are representet as bytes in nbt
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#[serde(default, skip_serializing_if = "Option::is_none")]
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pub bold: Option<u8>,
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/// Whether to render the content in italic.
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/// Keep in mind that booleans are representet as bytes in nbt
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#[serde(default, skip_serializing_if = "Option::is_none")]
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pub italic: Option<u8>,
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/// Whether to render the content in underlined.
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/// Keep in mind that booleans are representet as bytes in nbt
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#[serde(default, skip_serializing_if = "Option::is_none")]
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pub underlined: Option<u8>,
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/// Whether to render the content in strikethrough.
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/// Keep in mind that booleans are representet as bytes in nbt
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#[serde(default, skip_serializing_if = "Option::is_none")]
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pub strikethrough: Option<u8>,
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/// Whether to render the content in obfuscated.
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/// Keep in mind that booleans are representet as bytes in nbt
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#[serde(default, skip_serializing_if = "Option::is_none")]
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pub obfuscated: Option<u8>,
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/// When the text is shift-clicked by a player, this string is inserted in their chat input. It does not overwrite any existing text the player was writing. This only works in chat messages
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#[serde(default, skip_serializing_if = "Option::is_none")]
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pub insertion: Option<String>,
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}
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impl serde::Serialize for TextComponent {
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@ -20,33 +54,152 @@ impl serde::Serialize for TextComponent {
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}
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impl TextComponent {
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pub fn encode(&self) -> Vec<u8> {
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#[derive(serde::Serialize)]
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struct TempStruct<'a> {
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text: &'a String,
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pub fn color(mut self, color: Color) -> Self {
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self.color = Some(color);
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self
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}
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fastnbt::to_bytes_with_opts(&TempStruct { text: &self.text }, SerOpts::network_nbt())
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.unwrap()
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pub fn color_named(mut self, color: NamedColor) -> Self {
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self.color = Some(Color::Named(color));
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self
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}
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/// Makes the text bold
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pub fn bold(mut self) -> Self {
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self.bold = Some(1);
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self
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}
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/// Makes the text italic
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pub fn italic(mut self) -> Self {
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self.italic = Some(1);
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self
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}
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/// Makes the text underlined
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pub fn underlined(mut self) -> Self {
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self.underlined = Some(1);
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self
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}
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/// Makes the text strikethrough
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pub fn strikethrough(mut self) -> Self {
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self.strikethrough = Some(1);
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self
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}
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/// Makes the text obfuscated
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pub fn obfuscated(mut self) -> Self {
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self.obfuscated = Some(1);
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self
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}
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/// When the text is shift-clicked by a player, this string is inserted in their chat input. It does not overwrite any existing text the player was writing. This only works in chat messages
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pub fn insertion(mut self, text: String) -> Self {
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self.insertion = Some(text);
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self
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}
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pub fn encode(&self) -> Vec<u8> {
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// TODO: Somehow fix this ugly mess
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#[derive(serde::Serialize, Debug)]
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#[serde(rename_all = "camelCase")]
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struct TempStruct<'a> {
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#[serde(flatten)]
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text: &'a TextContent,
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#[serde(default, skip_serializing_if = "Option::is_none")]
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pub color: &'a Option<Color>,
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#[serde(default, skip_serializing_if = "Option::is_none")]
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pub bold: &'a Option<u8>,
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#[serde(default, skip_serializing_if = "Option::is_none")]
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pub italic: &'a Option<u8>,
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#[serde(default, skip_serializing_if = "Option::is_none")]
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pub underlined: &'a Option<u8>,
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#[serde(default, skip_serializing_if = "Option::is_none")]
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pub strikethrough: &'a Option<u8>,
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#[serde(default, skip_serializing_if = "Option::is_none")]
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pub obfuscated: &'a Option<u8>,
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#[serde(default, skip_serializing_if = "Option::is_none")]
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pub insertion: &'a Option<String>,
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}
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let astruct = TempStruct {
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text: &self.content,
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color: &self.color,
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bold: &self.bold,
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italic: &self.italic,
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underlined: &self.underlined,
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strikethrough: &self.strikethrough,
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obfuscated: &self.obfuscated,
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insertion: &self.insertion,
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};
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let nbt = fastnbt::to_bytes_with_opts(&astruct, SerOpts::network_nbt()).unwrap();
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nbt
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}
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}
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impl From<String> for TextComponent {
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fn from(value: String) -> Self {
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Self { text: value }
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Self {
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content: TextContent::Text { text: value },
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color: None,
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bold: None,
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italic: None,
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underlined: None,
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strikethrough: None,
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obfuscated: None,
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insertion: None,
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}
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}
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}
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impl From<&str> for TextComponent {
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fn from(value: &str) -> Self {
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Self {
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content: TextContent::Text {
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text: value.to_string(),
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},
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color: None,
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bold: None,
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italic: None,
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underlined: None,
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strikethrough: None,
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obfuscated: None,
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insertion: None,
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}
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}
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}
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#[derive(Clone, Debug, Serialize, Deserialize)]
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#[serde(untagged)]
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pub enum TextContent {
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/// Raw Text
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Text { text: String },
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/// Translated text
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Translate {
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translate: String,
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#[serde(default, skip_serializing_if = "Vec::is_empty")]
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with: Vec<Text>,
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},
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/// Displays the name of one or more entities found by a selector.
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EntityNames {
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selector: String,
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#[serde(default, skip_serializing_if = "Option::is_none")]
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separator: Option<Text>,
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},
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/// A keybind identifier
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/// https://minecraft.fandom.com/wiki/Controls#Configurable_controls
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Keybind { keybind: String },
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}
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impl Default for TextContent {
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fn default() -> Self {
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Self::Text { text: "".into() }
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}
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}
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/// Text color
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#[derive(Default, Debug, Clone, Copy)]
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#[derive(Default, Debug, Clone, Copy, Serialize, Deserialize)]
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#[serde(untagged)]
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pub enum Color {
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/// The default color for the text will be used, which varies by context
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/// (in some cases, it's white; in others, it's black; in still others, it
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@ -58,22 +211,23 @@ pub enum Color {
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}
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/// Named Minecraft color
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#[derive(Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash, Debug)]
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#[derive(Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash, Debug, Serialize, Deserialize)]
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#[serde(rename_all = "snake_case")]
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pub enum NamedColor {
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Black = 0,
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DarkBlue,
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DarkGreen,
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DarkCyan,
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DarkAqua,
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DarkRed,
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Purple,
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DarkPurple,
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Gold,
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Gray,
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DarkGray,
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Blue,
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BrightGreen,
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Cyan,
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Green,
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Aqua,
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Red,
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Pink,
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LightPurple,
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Yellow,
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White,
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}
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@ -343,9 +343,7 @@ impl Client {
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.unwrap_or_else(|_| self.close());
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}
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ConnectionState::Play => {
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self.try_send_packet(CPlayDisconnect::new(TextComponent {
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text: reason.to_string(),
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}))
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self.try_send_packet(CPlayDisconnect::new(TextComponent::from(reason)))
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.unwrap_or_else(|_| self.close());
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}
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_ => {
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@ -31,7 +31,7 @@ impl<'a> CommandSender<'a> {
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pub fn send_message(&mut self, text: TextComponent) {
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match self {
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// TODO: add color and stuff to console
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CommandSender::Console => log::info!("{}", text.text),
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CommandSender::Console => log::info!("{:?}", text.content),
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CommandSender::Player(c) => c.send_system_message(text),
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}
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}
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@ -20,6 +20,92 @@ impl<'a> Command<'a> for PumpkinCommand {
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fn on_execute(sender: &mut super::CommandSender<'a>, _command: String) {
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let version = env!("CARGO_PKG_VERSION");
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let description = env!("CARGO_PKG_DESCRIPTION");
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sender.send_message(TextComponent::from(format!("Pumpkin {version}, {description} (Minecraft {CURRENT_MC_VERSION}, Protocol {CURRENT_MC_PROTOCOL})")))
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// sender.send_message(TextComponent::from(format!("Pumpkin {version}, {description} (Minecraft {CURRENT_MC_VERSION}, Protocol {CURRENT_MC_PROTOCOL})")).color_named(pumpkin_protocol::text::NamedColor::Green))
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// test
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sender.send_message(
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TextComponent::from("Pumpkin")
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.color_named(pumpkin_protocol::text::NamedColor::Black)
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.bold(),
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);
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sender.send_message(
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TextComponent::from("is")
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.color_named(pumpkin_protocol::text::NamedColor::DarkBlue)
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.italic(),
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);
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sender.send_message(
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TextComponent::from("such")
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.color_named(pumpkin_protocol::text::NamedColor::DarkGreen)
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.underlined(),
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);
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sender.send_message(
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TextComponent::from("a")
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.color_named(pumpkin_protocol::text::NamedColor::DarkAqua)
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.strikethrough(),
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);
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sender.send_message(
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TextComponent::from("super")
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.color_named(pumpkin_protocol::text::NamedColor::DarkRed)
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.obfuscated(),
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);
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sender.send_message(
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TextComponent::from("mega")
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.color_named(pumpkin_protocol::text::NamedColor::DarkPurple)
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.bold(),
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);
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sender.send_message(
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TextComponent::from("great")
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.color_named(pumpkin_protocol::text::NamedColor::Gold)
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.italic(),
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);
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sender.send_message(
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TextComponent::from("project")
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.color_named(pumpkin_protocol::text::NamedColor::Gray)
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.underlined(),
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);
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sender.send_message(TextComponent::from(""));
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sender.send_message(
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TextComponent::from("no")
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.color_named(pumpkin_protocol::text::NamedColor::DarkGray)
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.bold(),
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);
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sender.send_message(
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TextComponent::from("worries")
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.color_named(pumpkin_protocol::text::NamedColor::Blue)
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.bold(),
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);
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sender.send_message(
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TextComponent::from("there")
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.color_named(pumpkin_protocol::text::NamedColor::Green)
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.underlined(),
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);
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sender.send_message(
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TextComponent::from("will")
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.color_named(pumpkin_protocol::text::NamedColor::Aqua)
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.italic(),
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);
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sender.send_message(
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TextComponent::from("be")
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.color_named(pumpkin_protocol::text::NamedColor::Red)
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.obfuscated(),
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);
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sender.send_message(
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TextComponent::from("chunk")
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.color_named(pumpkin_protocol::text::NamedColor::LightPurple)
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.bold(),
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);
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sender.send_message(
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TextComponent::from("loading")
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.color_named(pumpkin_protocol::text::NamedColor::Yellow)
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.strikethrough(),
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);
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sender.send_message(
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TextComponent::from("soon")
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.color_named(pumpkin_protocol::text::NamedColor::White)
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.bold(),
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);
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sender.send_message(
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TextComponent::from("soon").color_named(pumpkin_protocol::text::NamedColor::White),
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);
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}
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}
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