fix: thanks typos
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@ -406,7 +406,7 @@ impl Entity {
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}
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/// Sets a custom name for the entity, typically used with nametags
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pub async fn set_custon_name(&self, name: TextComponent) {
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pub async fn set_custom_name(&self, name: TextComponent) {
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self.send_meta_data(&[Metadata::new(
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2,
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MetaDataType::OptionalTextComponent,
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@ -30,7 +30,7 @@ impl ItemBehaviour for NameTagItem {
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&& let Some(name) = item.get_data_component::<CustomNameImpl>()
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{
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// TODO
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entity.set_custon_name(TextComponent::text(name.name)).await;
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entity.set_custom_name(TextComponent::text(name.name)).await;
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item.decrement_unless_creative(player.gamemode.load(), 1);
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}
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}
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