add error handling to Click functions

This commit is contained in:
Edvin Bryntesson 2024-09-07 16:31:24 +02:00
parent 814b48a485
commit 3b6fc48a0f
No known key found for this signature in database
2 changed files with 37 additions and 45 deletions

View File

@ -1,3 +1,4 @@
use crate::InventoryError;
use pumpkin_world::item::ItemStack;
pub struct Click {
@ -6,104 +7,95 @@ pub struct Click {
}
impl Click {
pub fn new(mode: u8, button: i8, slot: i16) -> Self {
pub fn new(mode: u8, button: i8, slot: i16) -> Result<Self, InventoryError> {
match mode {
0 => Self::new_normal_click(button, slot),
// Both buttons do the same here, so we omit it
1 => Self::new_shift_click(slot),
2 => Self::new_key_click(button, slot),
3 => Self {
3 => Ok(Self {
click_type: ClickType::CreativePickItem,
slot: Slot::Normal(slot.try_into().unwrap()),
},
slot: Slot::Normal(slot.try_into().or(Err(InventoryError::InvalidSlot))?),
}),
4 => Self::new_drop_item(button),
5 => Self::new_drag_item(button, slot),
6 => Self {
6 => Ok(Self {
click_type: ClickType::DoubleClick,
slot: Slot::Normal(slot.try_into().unwrap()),
},
// TODO: Error handling
_ => unreachable!(),
slot: Slot::Normal(slot.try_into().or(Err(InventoryError::InvalidSlot))?),
}),
_ => Err(InventoryError::InvalidPacket),
}
}
fn new_normal_click(button: i8, slot: i16) -> Self {
fn new_normal_click(button: i8, slot: i16) -> Result<Self, InventoryError> {
let slot = match slot {
-999 => Slot::OutsideInventory,
_ => {
// TODO: Error here
let slot = slot.try_into();
if let Ok(slot) = slot {
let slot = slot.try_into().or(Err(InventoryError::InvalidSlot))?;
Slot::Normal(slot)
} else {
Slot::OutsideInventory
}
}
};
let button = match button {
0 => MouseClick::Left,
1 => MouseClick::Right,
// TODO: Error here
_ => unreachable!(),
_ => Err(InventoryError::InvalidPacket)?,
};
Self {
Ok(Self {
click_type: ClickType::MouseClick(button),
slot,
}
})
}
fn new_shift_click(slot: i16) -> Self {
Self {
// TODO: Error handle this
slot: Slot::Normal(slot.try_into().unwrap()),
fn new_shift_click(slot: i16) -> Result<Self, InventoryError> {
Ok(Self {
slot: Slot::Normal(slot.try_into().or(Err(InventoryError::InvalidSlot))?),
click_type: ClickType::ShiftClick,
}
})
}
fn new_key_click(button: i8, slot: i16) -> Self {
fn new_key_click(button: i8, slot: i16) -> Result<Self, InventoryError> {
let key = match button {
0..9 => KeyClick::Slot(button.try_into().unwrap()),
0..9 => KeyClick::Slot(button.try_into().or(Err(InventoryError::InvalidSlot))?),
40 => KeyClick::Offhand,
// TODO: Error handling here
_ => unreachable!(),
_ => Err(InventoryError::InvalidSlot)?,
};
Self {
Ok(Self {
click_type: ClickType::KeyClick(key),
slot: Slot::Normal(slot.try_into().unwrap()),
}
slot: Slot::Normal(slot.try_into().or(Err(InventoryError::InvalidSlot))?),
})
}
fn new_drop_item(button: i8) -> Self {
fn new_drop_item(button: i8) -> Result<Self, InventoryError> {
let drop_type = match button {
0 => DropType::SingleItem,
1 => DropType::FullStack,
// TODO: Error handling
_ => unreachable!(),
_ => Err(InventoryError::InvalidPacket)?,
};
Self {
Ok(Self {
click_type: ClickType::DropType(drop_type),
slot: Slot::OutsideInventory,
}
})
}
fn new_drag_item(button: i8, slot: i16) -> Self {
fn new_drag_item(button: i8, slot: i16) -> Result<Self, InventoryError> {
let state = match button {
0 => MouseDragState::Start(MouseDragType::Left),
4 => MouseDragState::Start(MouseDragType::Right),
8 => MouseDragState::Start(MouseDragType::Middle),
1 | 5 | 9 => MouseDragState::AddSlot(slot.try_into().unwrap()),
1 | 5 | 9 => {
MouseDragState::AddSlot(slot.try_into().or(Err(InventoryError::InvalidSlot))?)
}
2 | 6 | 10 => MouseDragState::End,
// TODO: Error handling
_ => unreachable!(),
_ => Err(InventoryError::InvalidPacket)?,
};
Self {
Ok(Self {
slot: match &state {
MouseDragState::AddSlot(slot) => Slot::Normal(*slot),
_ => Slot::OutsideInventory,
},
click_type: ClickType::MouseDrag { drag_state: state },
}
})
}
}

View File

@ -134,7 +134,7 @@ impl Player {
.expect("Mode can only be between 0-6"),
packet.button,
packet.slot,
);
)?;
let mut update_whole_container = false;
match click.click_type {