fix: CI
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parent
e796cf8374
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3776b225e4
@ -900,7 +900,7 @@ impl Player {
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// Try positions around the bed based on facing direction
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// Try positions around the bed based on facing direction
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// Vanilla tries multiple offset patterns; we use a simplified version
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// Vanilla tries multiple offset patterns; we use a simplified version
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if let Some(spawn_pos) =
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if let Some(spawn_pos) =
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Self::find_bed_spawn_position(world, pos, facing, respawn_point.yaw).await
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Self::find_bed_spawn_position(&world, pos, facing, respawn_point.yaw).await
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{
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{
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return Some(CalculatedRespawnPoint {
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return Some(CalculatedRespawnPoint {
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position: spawn_pos,
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position: spawn_pos,
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@ -925,7 +925,7 @@ impl Player {
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}
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}
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// Try positions around the anchor
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// Try positions around the anchor
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if let Some(spawn_pos) = Self::find_anchor_spawn_position(world, pos).await {
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if let Some(spawn_pos) = Self::find_anchor_spawn_position(&world, pos).await {
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// Decrement charges after successful respawn position found
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// Decrement charges after successful respawn position found
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let new_charges = charges - 1;
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let new_charges = charges - 1;
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let mut new_props = anchor_props;
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let mut new_props = anchor_props;
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@ -1980,7 +1980,7 @@ impl World {
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.chunk_manager
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.chunk_manager
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.lock()
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.lock()
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.await
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.await
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.change_world(&self.level, &new_world.level);
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.change_world(&self.level, new_world.clone());
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// Unload watched chunks from current world
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// Unload watched chunks from current world
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player.unload_watched_chunks(self).await;
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player.unload_watched_chunks(self).await;
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