implemented persistent block breaking

This commit is contained in:
Edvin Bryntesson 2024-10-20 16:15:34 +02:00
parent 60f1bb6195
commit 1e15f8b3ba
No known key found for this signature in database
6 changed files with 148 additions and 98 deletions

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@ -6,9 +6,9 @@ use pumpkin_macros::packet;
use pumpkin_world::{chunk::ChunkData, DIRECT_PALETTE_BITS};
#[packet(0x27)]
pub struct CChunkData<'a>(pub &'a ChunkData);
pub struct CChunkData(pub ChunkData);
impl<'a> ClientPacket for CChunkData<'a> {
impl ClientPacket for CChunkData {
fn write(&self, buf: &mut crate::bytebuf::ByteBuffer) {
// Chunk X
buf.put_i32(self.0.position.x);

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@ -10,6 +10,7 @@ use crate::level::SaveFile;
use super::{ChunkData, ChunkReader, ChunkReadingError, CompressionError};
#[derive(Clone)]
pub struct AnvilChunkReader {}
impl Default for AnvilChunkReader {

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@ -54,11 +54,12 @@ pub enum CompressionError {
LZ4Error(std::io::Error),
}
#[derive(Clone)]
pub struct ChunkData {
pub blocks: ChunkBlocks,
pub position: Vector2<i32>,
}
#[derive(Clone)]
pub struct ChunkBlocks {
// TODO make this a Vec that doesn't store the upper layers that only contain air

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@ -1,16 +1,16 @@
use std::{collections::HashMap, path::PathBuf, sync::Arc};
use parking_lot::{Mutex, RwLock};
use pumpkin_core::math::vector2::Vector2;
use rayon::prelude::*;
use tokio::sync::mpsc;
use crate::{
chunk::{
anvil::AnvilChunkReader, ChunkData, ChunkParsingError, ChunkReader, ChunkReadingError,
},
world_gen::{get_world_gen, Seed, WorldGenerator},
};
use pumpkin_core::math::vector2::Vector2;
use tokio::sync::mpsc;
use tokio::sync::{Mutex, RwLock};
type RAMChunkStorage = Arc<RwLock<HashMap<Vector2<i32>, Arc<RwLock<ChunkData>>>>>;
/// The `Level` module provides functionality for working with chunks within or outside a Minecraft world.
///
@ -23,12 +23,12 @@ use crate::{
/// For more details on world generation, refer to the `WorldGenerator` module.
pub struct Level {
save_file: Option<SaveFile>,
loaded_chunks: Arc<RwLock<HashMap<Vector2<i32>, Arc<ChunkData>>>>,
loaded_chunks: RAMChunkStorage,
chunk_watchers: Arc<Mutex<HashMap<Vector2<i32>, usize>>>,
chunk_reader: Box<dyn ChunkReader>,
world_gen: Box<dyn WorldGenerator>,
chunk_reader: Arc<Box<dyn ChunkReader>>,
world_gen: Arc<Box<dyn WorldGenerator>>,
}
#[derive(Clone)]
pub struct SaveFile {
#[expect(dead_code)]
root_folder: PathBuf,
@ -37,7 +37,7 @@ pub struct SaveFile {
impl Level {
pub fn from_root_folder(root_folder: PathBuf) -> Self {
let world_gen = get_world_gen(Seed(0)); // TODO Read Seed from config.
let world_gen = get_world_gen(Seed(0)).into(); // TODO Read Seed from config.
if root_folder.exists() {
let region_folder = root_folder.join("region");
@ -52,7 +52,7 @@ impl Level {
root_folder,
region_folder,
}),
chunk_reader: Box::new(AnvilChunkReader::new()),
chunk_reader: Arc::new(Box::new(AnvilChunkReader::new())),
loaded_chunks: Arc::new(RwLock::new(HashMap::new())),
chunk_watchers: Arc::new(Mutex::new(HashMap::new())),
}
@ -64,7 +64,7 @@ impl Level {
Self {
world_gen,
save_file: None,
chunk_reader: Box::new(AnvilChunkReader::new()),
chunk_reader: Arc::new(Box::new(AnvilChunkReader::new())),
loaded_chunks: Arc::new(RwLock::new(HashMap::new())),
chunk_watchers: Arc::new(Mutex::new(HashMap::new())),
}
@ -76,8 +76,8 @@ impl Level {
/// Marks chunks as "watched" by a unique player. When no players are watching a chunk,
/// it is removed from memory. Should only be called on chunks the player was not watching
/// before
pub fn mark_chunk_as_newly_watched(&self, chunks: &[Vector2<i32>]) {
let mut watchers = self.chunk_watchers.lock();
pub async fn mark_chunk_as_newly_watched(&self, chunks: &[Vector2<i32>]) {
let mut watchers = self.chunk_watchers.lock().await;
for chunk in chunks {
match watchers.entry(*chunk) {
std::collections::hash_map::Entry::Occupied(mut occupied) => {
@ -93,9 +93,9 @@ impl Level {
/// Marks chunks no longer "watched" by a unique player. When no players are watching a chunk,
/// it is removed from memory. Should only be called on chunks the player was watching before
pub fn mark_chunk_as_not_watched_and_clean(&self, chunks: &[Vector2<i32>]) {
pub async fn mark_chunk_as_not_watched_and_clean(&self, chunks: &[Vector2<i32>]) {
let dropped_chunks = {
let mut watchers = self.chunk_watchers.lock();
let mut watchers = self.chunk_watchers.lock().await;
chunks
.iter()
.filter(|chunk| match watchers.entry(**chunk) {
@ -119,7 +119,7 @@ impl Level {
})
.collect::<Vec<_>>()
};
let mut loaded_chunks = self.loaded_chunks.write();
let mut loaded_chunks = self.loaded_chunks.write().await;
let dropped_chunk_data = dropped_chunks
.iter()
.filter_map(|chunk| {
@ -130,7 +130,7 @@ impl Level {
self.write_chunks(dropped_chunk_data);
}
pub fn write_chunks(&self, _chunks_to_write: Vec<(Vector2<i32>, Arc<ChunkData>)>) {
pub fn write_chunks(&self, _chunks_to_write: Vec<(Vector2<i32>, Arc<RwLock<ChunkData>>)>) {
//TODO
}
@ -138,58 +138,76 @@ impl Level {
/// MUST be called from a tokio runtime thread
///
/// Note: The order of the output chunks will almost never be in the same order as the order of input chunks
pub fn fetch_chunks(
&self,
chunks: &[Vector2<i32>],
channel: mpsc::Sender<Arc<RwLock<ChunkData>>>,
) {
for chunk in chunks {
{
let chunk_location = *chunk;
let channel = channel.clone();
let loaded_chunks = self.loaded_chunks.clone();
let chunk_reader = self.chunk_reader.clone();
let save_file = self.save_file.clone();
let world_gen = self.world_gen.clone();
tokio::spawn(async move {
let loaded_chunks_read = loaded_chunks.read().await;
let possibly_loaded_chunk = loaded_chunks_read.get(&chunk_location).cloned();
drop(loaded_chunks_read);
match possibly_loaded_chunk {
Some(chunk) => {
let chunk = chunk.clone();
channel.send(chunk).await.unwrap();
}
None => {
let chunk_data = match save_file {
Some(save_file) => {
match chunk_reader.read_chunk(&save_file, &chunk_location) {
Ok(data) => Ok(Arc::new(RwLock::new(data))),
Err(
ChunkReadingError::ChunkNotExist
| ChunkReadingError::ParsingError(
ChunkParsingError::ChunkNotGenerated,
),
) => {
// This chunk was not generated yet.
let chunk = Arc::new(RwLock::new(
world_gen.generate_chunk(chunk_location),
));
let mut loaded_chunks = loaded_chunks.write().await;
loaded_chunks.insert(chunk_location, chunk.clone());
drop(loaded_chunks);
Ok(chunk)
}
Err(err) => Err(err),
}
}
None => {
// There is no savefile yet -> generate the chunks
let chunk = Arc::new(RwLock::new(
world_gen.generate_chunk(chunk_location),
));
pub fn fetch_chunks(&self, chunks: &[Vector2<i32>], channel: mpsc::Sender<Arc<ChunkData>>) {
chunks.into_par_iter().for_each(|at| {
let channel = channel.clone();
let maybe_chunk = {
let loaded_chunks = self.loaded_chunks.read();
loaded_chunks.get(at).cloned()
}
.or_else(|| {
let chunk_data = match &self.save_file {
Some(save_file) => {
match self.chunk_reader.read_chunk(save_file, at) {
Ok(data) => Ok(Arc::new(data)),
Err(
ChunkReadingError::ChunkNotExist
| ChunkReadingError::ParsingError(
ChunkParsingError::ChunkNotGenerated,
),
) => {
// This chunk was not generated yet.
let chunk = Arc::new(self.world_gen.generate_chunk(*at));
Ok(chunk)
let mut loaded_chunks = loaded_chunks.write().await;
loaded_chunks.insert(chunk_location, chunk.clone());
Ok(chunk)
}
};
match chunk_data {
Ok(data) => channel.send(data).await.unwrap(),
Err(err) => {
log::warn!(
"Failed to read chunk {:?}: {:?}",
chunk_location,
err
);
}
}
Err(err) => Err(err),
}
}
None => {
// There is no savefile yet -> generate the chunks
let chunk = Arc::new(self.world_gen.generate_chunk(*at));
Ok(chunk)
}
};
match chunk_data {
Ok(data) => Some(data),
Err(err) => {
// TODO: Panic here?
log::warn!("Failed to read chunk {:?}: {:?}", at, err);
None
}
}
});
match maybe_chunk {
Some(chunk) => {
channel
.blocking_send(chunk.clone())
.expect("Failed sending ChunkData.");
}
None => {
log::error!("Unable to send chunk {:?}!", at);
}
};
})
});
}
}
}
}

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@ -20,7 +20,7 @@ use pumpkin_protocol::{
client::play::{
Animation, CAcknowledgeBlockChange, CBlockUpdate, CEntityAnimation, CEntityVelocity,
CHeadRot, CHurtAnimation, CPingResponse, CPlayerChatMessage, CUpdateEntityPos,
CUpdateEntityPosRot, CUpdateEntityRot, CWorldEvent, FilterType,
CUpdateEntityPosRot, CUpdateEntityRot, FilterType,
},
server::play::{
Action, ActionType, SChatCommand, SChatMessage, SClientInformationPlay, SConfirmTeleport,
@ -486,13 +486,7 @@ impl Player {
// TODO: currently this is always dirt replace it
let entity = &self.living_entity.entity;
let world = &entity.world;
world
.broadcast_packet_all(&CWorldEvent::new(2001, &location, 11, false))
.await;
// AIR
world
.broadcast_packet_all(&CBlockUpdate::new(&location, 0.into()))
.await;
world.break_block(location).await;
}
}
Status::CancelledDigging => {
@ -522,13 +516,7 @@ impl Player {
// TODO: currently this is always dirt replace it
let entity = &self.living_entity.entity;
let world = &entity.world;
world
.broadcast_packet_all(&CWorldEvent::new(2001, &location, 11, false))
.await;
// AIR
world
.broadcast_packet_all(&CBlockUpdate::new(&location, 0.into()))
.await;
world.break_block(location).await;
// TODO: Send this every tick
self.client
.send_packet(&CAcknowledgeBlockChange::new(player_action.sequence))

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@ -1,3 +1,4 @@
use std::ops::Deref;
use std::{collections::HashMap, sync::Arc};
pub mod player_chunker;
@ -6,10 +7,12 @@ use crate::{
client::Client,
entity::{player::Player, Entity},
};
use num_traits::ToPrimitive;
use num_traits::{Euclid, ToPrimitive};
use pumpkin_config::BasicConfiguration;
use pumpkin_core::math::position::WorldPosition;
use pumpkin_core::math::vector2::Vector2;
use pumpkin_entity::{entity_type::EntityType, EntityId};
use pumpkin_protocol::client::play::{CBlockUpdate, CWorldEvent};
use pumpkin_protocol::{
client::play::{
CChunkData, CGameEvent, CLogin, CPlayerAbilities, CPlayerInfoUpdate, CRemoveEntities,
@ -17,6 +20,8 @@ use pumpkin_protocol::{
},
ClientPacket, VarInt,
};
use pumpkin_world::block::BlockId;
use pumpkin_world::coordinates::ChunkRelativeBlockCoordinates;
use pumpkin_world::level::Level;
use scoreboard::Scoreboard;
use tokio::sync::mpsc;
@ -273,12 +278,12 @@ impl World {
pub async fn mark_chunks_as_not_watched(&self, chunks: &[Vector2<i32>]) {
let level = self.level.lock().await;
level.mark_chunk_as_not_watched_and_clean(chunks);
level.mark_chunk_as_not_watched_and_clean(chunks).await;
}
pub async fn mark_chunks_as_watched(&self, chunks: &[Vector2<i32>]) {
let level = self.level.lock().await;
level.mark_chunk_as_newly_watched(chunks);
level.mark_chunk_as_newly_watched(chunks).await;
}
fn spawn_world_chunks(&self, client: Arc<Client>, chunks: Vec<Vector2<i32>>, distance: i32) {
@ -293,23 +298,24 @@ impl World {
let (sender, mut chunk_receiver) = mpsc::channel(distance as usize);
let client_id = client.id;
let level = self.level.clone();
let chunks = Arc::new(chunks);
tokio::spawn(async move {
log::debug!("Spawned chunk fetcher for {}", client_id);
let level = level.lock().await;
level.fetch_chunks(&chunks, sender);
});
{
let level = self.level.clone();
tokio::spawn(async move {
log::debug!("Spawned chunk fetcher for {}", client_id);
let level = level.lock().await;
level.fetch_chunks(&chunks, sender);
});
}
tokio::spawn(async move {
log::debug!("Spawned chunk sender for {}", client_id);
while let Some(chunk_data) = chunk_receiver.recv().await {
// dbg!(chunk_pos);
let chunk_data = chunk_data.read().await.deref().clone();
#[cfg(debug_assertions)]
if chunk_data.position == (0, 0).into() {
use pumpkin_protocol::bytebuf::ByteBuffer;
let mut test = ByteBuffer::empty();
CChunkData(&chunk_data).write(&mut test);
CChunkData(chunk_data.clone()).write(&mut test);
let len = test.buf().len();
log::debug!(
"Chunk packet size: {}B {}KB {}MB",
@ -318,11 +324,12 @@ impl World {
len / (1024 * 1024)
);
}
let packet = CChunkData(chunk_data);
// TODO: Queue player packs in a queue so we don't need to check if its closed before
// sending
if !client.closed.load(std::sync::atomic::Ordering::Relaxed) {
client.send_packet(&CChunkData(&chunk_data)).await;
client.send_packet(&packet).await;
}
}
@ -374,4 +381,39 @@ impl World {
self.broadcast_packet_all(&CRemoveEntities::new(&[entity.entity_id.into()]))
.await;
}
pub async fn set_block(&self, position: WorldPosition, block_id: BlockId) {
let (z_chunk, z_rem) = position.0.z.div_rem_euclid(&16);
let (x_chunk, x_rem) = position.0.x.div_rem_euclid(&16);
let chunk_coordinate = Vector2 {
x: x_chunk,
z: z_chunk,
};
// Since we divide by 16 remnant can never exceed u8
let relative = ChunkRelativeBlockCoordinates {
x: (x_rem as u8).into(),
z: (z_rem as u8).into(),
y: position.0.y.into(),
};
let (sender, mut receive) = mpsc::channel(1024);
{
let level = self.level.clone();
tokio::spawn(
async move { level.lock().await.fetch_chunks(&[chunk_coordinate], sender) },
);
}
if let Some(data) = receive.recv().await {
data.write().await.blocks.set_block(relative, block_id);
self.broadcast_packet_all(&CBlockUpdate::new(&position, (block_id.data as i32).into()))
.await;
}
}
pub async fn break_block(&self, position: WorldPosition) {
self.set_block(position, BlockId { data: 0 }).await;
self.broadcast_packet_all(&CWorldEvent::new(2001, &position, 11, false))
.await;
}
}