diff --git a/LICENSE b/LICENSE
index a1b6b8208..e72bfddab 100644
--- a/LICENSE
+++ b/LICENSE
@@ -1,21 +1,674 @@
-MIT License
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
-Copyright (c) 2026 Aleksander Medvedev
+ Copyright (C) 2007 Free Software Foundation, Inc.
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+ 16. Limitation of Liability.
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+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
\ No newline at end of file
diff --git a/README.md b/README.md
index ec2395501..710aa2e01 100644
--- a/README.md
+++ b/README.md
@@ -4,7 +4,7 @@

[](https://discord.gg/wT8XjrjKkf)
-[](https://opensource.org/licenses/MIT)
+[](https://opensource.org/licenses/gpl-3-0)
diff --git a/pumpkin-util/src/math/block_box.rs b/pumpkin-util/src/math/block_box.rs
index 5cf7efdbb..1dc61899b 100644
--- a/pumpkin-util/src/math/block_box.rs
+++ b/pumpkin-util/src/math/block_box.rs
@@ -145,10 +145,12 @@ impl BlockBox {
#[must_use]
pub const fn intersects(&self, other: &Self) -> bool {
- self.min.x < other.max.x
- && self.max.x > other.min.x
- && self.min.y < other.max.y
- && self.max.y > other.min.y
+ self.max.x >= other.min.x
+ && self.min.x <= other.max.x
+ && self.max.z >= other.min.z
+ && self.min.z <= other.max.z
+ && self.max.y >= other.min.y
+ && self.min.y <= other.max.y
}
#[must_use]
diff --git a/pumpkin-world/src/chunk_system.rs b/pumpkin-world/src/chunk_system.rs
index ecbeab030..ae110fa6a 100644
--- a/pumpkin-world/src/chunk_system.rs
+++ b/pumpkin-world/src/chunk_system.rs
@@ -935,6 +935,20 @@ impl GenerationCache for Cache {
.then(|| self.chunks[(dx * self.size + dz) as usize].get_proto_chunk())
}
+ fn try_get_proto_chunk(&self, chunk_x: i32, chunk_z: i32) -> Option<&ProtoChunk> {
+ let dx = chunk_x - self.x;
+ let dz = chunk_z - self.z;
+
+ if dx < 0 || dx >= self.size || dz < 0 || dz >= self.size {
+ return None;
+ }
+
+ match &self.chunks[(dx * self.size + dz) as usize] {
+ Chunk::Proto(chunk) => Some(chunk),
+ Chunk::Level(_) => None,
+ }
+ }
+
fn get_center_chunk(&self) -> &ProtoChunk {
let mid = ((self.size * self.size) >> 1) as usize;
self.chunks[mid].get_proto_chunk()
diff --git a/pumpkin-world/src/generation/noise/router/chunk_noise_router.rs b/pumpkin-world/src/generation/noise/router/chunk_noise_router.rs
index 0e19c72fa..8f5d7d7cc 100644
--- a/pumpkin-world/src/generation/noise/router/chunk_noise_router.rs
+++ b/pumpkin-world/src/generation/noise/router/chunk_noise_router.rs
@@ -350,11 +350,6 @@ impl<'a> ChunkNoiseRouter<'a> {
ChunkNoiseFunctionComponent::PassThrough(pass_through.clone())
}
ProtoNoiseFunctionComponent::Wrapper(wrapper) => {
- //NOTE: Due to our previous invariant with the proto-function, it is guaranteed
- // that the wrapped function is already on the stack
-
- // NOTE: Current wrapped functions do not give different values than what they
- // wrap. If they do, maxs and mins need to be changed here
let min_value = component_stack[wrapper.input_index].min();
let max_value = component_stack[wrapper.input_index].max();
diff --git a/pumpkin-world/src/generation/proto_chunk.rs b/pumpkin-world/src/generation/proto_chunk.rs
index 0d3ebb9f9..fbded45a5 100644
--- a/pumpkin-world/src/generation/proto_chunk.rs
+++ b/pumpkin-world/src/generation/proto_chunk.rs
@@ -1,5 +1,6 @@
use std::collections::HashMap;
use std::pin::Pin;
+use std::sync::Arc;
use pumpkin_data::block_properties::is_air;
use pumpkin_data::dimension::Dimension;
@@ -53,6 +54,8 @@ pub trait GenerationCache: HeightLimitView + BlockAccessor {
fn get_chunk_mut(&mut self, chunk_x: i32, chunk_z: i32) -> Option<&mut ProtoChunk>;
fn get_chunk(&self, chunk_x: i32, chunk_z: i32) -> Option<&ProtoChunk>;
+ fn try_get_proto_chunk(&self, chunk_x: i32, chunk_z: i32) -> Option<&ProtoChunk>;
+
fn get_block_state(&self, pos: &Vector3) -> RawBlockState;
fn get_fluid_and_fluid_state(&self, position: &Vector3) -> (Fluid, FluidState);
fn set_block_state(&mut self, pos: &Vector3, block_state: &BlockState);
@@ -987,6 +990,9 @@ impl ProtoChunk {
let mut tasks = Vec::new();
{
let center_chunk = cache.get_center_chunk();
+ let center_x = center_chunk.x;
+ let center_z = center_chunk.z;
+
for (id, instance) in ¢er_chunk.structure_starts {
if let Some(s) = STRUCTURES.get(id)
&& s.step.ordinal() != step
@@ -1008,6 +1014,72 @@ impl ProtoChunk {
}
}
}
+
+ let radius = 8;
+ for dx in -radius..=radius {
+ for dz in -radius..=radius {
+ if dx == 0 && dz == 0 {
+ continue;
+ }
+
+ let neighbor_x = center_x + dx;
+ let neighbor_z = center_z + dz;
+
+ if let Some(neighbor) = cache.try_get_proto_chunk(neighbor_x, neighbor_z) {
+ for (id, instance) in &neighbor.structure_starts {
+ if let Some(s) = STRUCTURES.get(id)
+ && s.step.ordinal() != step
+ {
+ continue;
+ }
+
+ match instance {
+ StructureInstance::Start(pos) => {
+ let start_x = chunk_pos::start_block_x(center_x);
+ let start_z = chunk_pos::start_block_z(center_z);
+ let end_x = start_x + 15;
+ let end_z = start_z + 15;
+
+ if pos
+ .get_bounding_box()
+ .intersects_raw_xz(start_x, start_z, end_x, end_z)
+ {
+ let collector_arc = pos.collector.clone();
+ if !tasks.iter().any(|t| Arc::ptr_eq(t, &collector_arc)) {
+ tasks.push(collector_arc);
+ }
+ }
+ }
+ StructureInstance::Reference(origin_block_pos) => {
+ let origin_chunk_x = origin_block_pos.0.x >> 4;
+ let origin_chunk_z = origin_block_pos.0.z >> 4;
+ if let Some(origin_neighbor) =
+ cache.try_get_proto_chunk(origin_chunk_x, origin_chunk_z)
+ && let Some(StructureInstance::Start(pos)) =
+ origin_neighbor.structure_starts.get(id)
+ {
+ let start_x = chunk_pos::start_block_x(center_x);
+ let start_z = chunk_pos::start_block_z(center_z);
+ let end_x = start_x + 15;
+ let end_z = start_z + 15;
+
+ if pos
+ .get_bounding_box()
+ .intersects_raw_xz(start_x, start_z, end_x, end_z)
+ {
+ let collector_arc = pos.collector.clone();
+ if !tasks.iter().any(|t| Arc::ptr_eq(t, &collector_arc))
+ {
+ tasks.push(collector_arc);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
}
let decorator_seed = get_decorator_seed(population_seed, 0, step as u64);
diff --git a/pumpkin-world/src/generation/structure/placement.rs b/pumpkin-world/src/generation/structure/placement.rs
index 5f0e37f4a..793da5d3b 100644
--- a/pumpkin-world/src/generation/structure/placement.rs
+++ b/pumpkin-world/src/generation/structure/placement.rs
@@ -170,7 +170,7 @@ impl ConcentricRingsStructurePlacement {
// ^ (salt as i64);
// (seed.abs() % 400) == 0
- rand::random_bool(1.0 / 1000.0)
+ rand::random_bool(1.0 / 100.0)
}
}
diff --git a/pumpkin-world/src/generation/structure/structures/mod.rs b/pumpkin-world/src/generation/structure/structures/mod.rs
index ac8625997..d87406f49 100644
--- a/pumpkin-world/src/generation/structure/structures/mod.rs
+++ b/pumpkin-world/src/generation/structure/structures/mod.rs
@@ -9,6 +9,8 @@ use pumpkin_util::{
random::{RandomGenerator, RandomImpl, get_carver_seed, xoroshiro128::Xoroshiro},
};
+use crate::generation::structure::structures::stronghold::PieceWeight;
+use crate::generation::structure::structures::stronghold::StrongholdPieceType;
use crate::{
ProtoChunk,
generation::{
@@ -46,10 +48,16 @@ pub trait StructurePieceBase: Send + Sync {
/// Places the blocks for this piece into the chunk.
fn place(&mut self, chunk: &mut ProtoChunk, random: &mut RandomGenerator, seed: i64);
+ #[expect(clippy::too_many_arguments)]
fn fill_openings(
&self,
_start: &StructurePiece,
_random: &mut RandomGenerator,
+ // TODO: this is only for Stronghold and should not be here
+ _weights: &mut Vec,
+ _last_piece_type: &mut Option,
+ _has_portal_room: &mut bool,
+
_collector: &mut StructurePiecesCollector,
_pieces_to_process: &mut Vec>,
) {
@@ -361,9 +369,9 @@ impl StructurePiece {
pub fn get_random_horizontal_direction(random: &mut impl RandomImpl) -> BlockDirection {
match random.next_bounded_i32(4) {
0 => BlockDirection::North,
- 1 => BlockDirection::South,
- 2 => BlockDirection::West,
- _ => BlockDirection::East,
+ 1 => BlockDirection::East,
+ 2 => BlockDirection::South,
+ _ => BlockDirection::West,
}
}
}
@@ -409,21 +417,17 @@ impl StructurePiecesCollector {
self.cached_box = None;
}
- #[expect(clippy::borrowed_box)]
#[must_use]
- pub fn get_intersecting(
- &self,
- box_to_check: &BlockBox,
- ) -> Option<&Box> {
+ pub fn get_intersecting(&self, box_to_check: &BlockBox) -> Option<&dyn StructurePieceBase> {
self.pieces
.iter()
- .find(|&piece| {
+ .find(|piece| {
piece
.get_structure_piece()
.bounding_box
.intersects(box_to_check)
})
- .map(|v| v as _)
+ .map(|v| v.as_ref() as &dyn StructurePieceBase)
}
/// Iterates over all pieces and generates them if they intersect the current chunk.
diff --git a/pumpkin-world/src/generation/structure/structures/stronghold/chest_corridor.rs b/pumpkin-world/src/generation/structure/structures/stronghold/chest_corridor.rs
index 8cd98c58a..3be76510f 100644
--- a/pumpkin-world/src/generation/structure/structures/stronghold/chest_corridor.rs
+++ b/pumpkin-world/src/generation/structure/structures/stronghold/chest_corridor.rs
@@ -11,7 +11,10 @@ use crate::{
piece::StructurePieceType,
structures::{
StructurePiece, StructurePieceBase, StructurePiecesCollector,
- stronghold::{EntranceType, StoneBrickRandomizer, StrongholdPiece},
+ stronghold::{
+ EntranceType, PieceWeight, StoneBrickRandomizer, StrongholdPiece,
+ StrongholdPieceType,
+ },
},
},
};
@@ -68,11 +71,24 @@ impl StructurePieceBase for ChestCorridorPiece {
&self,
start: &StructurePiece,
random: &mut RandomGenerator,
+ weights: &mut Vec,
+ last_piece_type: &mut Option,
+ _has_portal_room: &mut bool,
+
collector: &mut StructurePiecesCollector,
pieces_to_process: &mut Vec>,
) {
- self.piece
- .fill_forward_opening(start, collector, random, 1, 1, pieces_to_process, None);
+ self.piece.fill_forward_opening(
+ start,
+ collector,
+ random,
+ weights,
+ last_piece_type,
+ 1,
+ 1,
+ pieces_to_process,
+ None,
+ );
}
fn place(&mut self, chunk: &mut ProtoChunk, random: &mut RandomGenerator, _seed: i64) {
@@ -133,7 +149,6 @@ impl StructurePieceBase for ChestCorridorPiece {
// // Note: In a full implementation, you would use a helper to set the LootTable NBT here
// inner.add_block(chunk, &chest_state, 3, 2, 3, &box_limit);
- // // If Pumpkin has a loot provider, you'd hook into it here:
// // chunk.set_loot_table(chest_pos, "minecraft:chests/stronghold_corridor");
// }
// }
diff --git a/pumpkin-world/src/generation/structure/structures/stronghold/corridor.rs b/pumpkin-world/src/generation/structure/structures/stronghold/corridor.rs
index 241f072b4..4af8a4d80 100644
--- a/pumpkin-world/src/generation/structure/structures/stronghold/corridor.rs
+++ b/pumpkin-world/src/generation/structure/structures/stronghold/corridor.rs
@@ -11,7 +11,10 @@ use crate::{
piece::StructurePieceType,
structures::{
StructurePiece, StructurePieceBase, StructurePiecesCollector,
- stronghold::{EntranceType, StoneBrickRandomizer, StrongholdPiece},
+ stronghold::{
+ EntranceType, PieceWeight, StoneBrickRandomizer, StrongholdPiece,
+ StrongholdPieceType,
+ },
},
},
};
@@ -70,20 +73,49 @@ impl StructurePieceBase for CorridorPiece {
&self,
start: &StructurePiece,
random: &mut RandomGenerator,
+ weights: &mut Vec,
+ last_piece_type: &mut Option,
+ _has_portal_room: &mut bool,
+
collector: &mut StructurePiecesCollector,
pieces_to_process: &mut Vec>,
) {
- self.piece
- .fill_forward_opening(start, collector, random, 1, 1, pieces_to_process, None);
+ self.piece.fill_forward_opening(
+ start,
+ collector,
+ random,
+ weights,
+ last_piece_type,
+ 1,
+ 1,
+ pieces_to_process,
+ None,
+ );
if self.left_exit {
- self.piece
- .fill_nw_opening(start, collector, random, 1, 2, pieces_to_process);
+ self.piece.fill_nw_opening(
+ start,
+ collector,
+ random,
+ weights,
+ last_piece_type,
+ 1,
+ 2,
+ pieces_to_process,
+ );
}
if self.right_exit {
- self.piece
- .fill_se_opening(start, collector, random, 1, 2, pieces_to_process);
+ self.piece.fill_se_opening(
+ start,
+ collector,
+ random,
+ weights,
+ last_piece_type,
+ 1,
+ 2,
+ pieces_to_process,
+ );
}
}
@@ -174,7 +206,6 @@ impl SmallCorridorPiece {
// so it perfectly abuts the intersecting piece.
if intersecting.bounding_box().min.y == block_box.min.y {
for j in (1..=2).rev() {
- // Corresponds to for (int j = 2; j >= 1; --j)
block_box = BlockBox::rotated(x, y, z, -1, -1, 0, 5, 5, j, orientation);
if !intersecting.bounding_box().intersects(&block_box) {
diff --git a/pumpkin-world/src/generation/structure/structures/stronghold/five_way_crossing.rs b/pumpkin-world/src/generation/structure/structures/stronghold/five_way_crossing.rs
index 136cfd5e5..7ab7b1bd9 100644
--- a/pumpkin-world/src/generation/structure/structures/stronghold/five_way_crossing.rs
+++ b/pumpkin-world/src/generation/structure/structures/stronghold/five_way_crossing.rs
@@ -1,4 +1,7 @@
-use pumpkin_data::Block;
+use pumpkin_data::{
+ Block, BlockState,
+ block_properties::{BlockProperties, ResinBrickSlabLikeProperties, SlabType},
+};
use pumpkin_util::{
BlockDirection,
math::block_box::BlockBox,
@@ -11,7 +14,10 @@ use crate::{
piece::StructurePieceType,
structures::{
StructurePiece, StructurePieceBase, StructurePiecesCollector,
- stronghold::{EntranceType, StoneBrickRandomizer, StrongholdPiece},
+ stronghold::{
+ EntranceType, PieceWeight, StoneBrickRandomizer, StrongholdPiece,
+ StrongholdPieceType,
+ },
},
},
};
@@ -74,6 +80,10 @@ impl StructurePieceBase for FiveWayCrossingPiece {
&self,
start: &StructurePiece,
random: &mut RandomGenerator,
+ weights: &mut Vec,
+ last_piece_type: &mut Option,
+ _has_portal_room: &mut bool,
+
collector: &mut StructurePiecesCollector,
pieces_to_process: &mut Vec>,
) {
@@ -86,25 +96,66 @@ impl StructurePieceBase for FiveWayCrossingPiece {
j = 8 - j;
}
- self.piece
- .fill_forward_opening(start, collector, random, 5, 1, pieces_to_process, None);
+ self.piece.fill_forward_opening(
+ start,
+ collector,
+ random,
+ weights,
+ last_piece_type,
+ 5,
+ 1,
+ pieces_to_process,
+ None,
+ );
if self.lower_left_exists {
- self.piece
- .fill_nw_opening(start, collector, random, i, 1, pieces_to_process);
+ self.piece.fill_nw_opening(
+ start,
+ collector,
+ random,
+ weights,
+ last_piece_type,
+ i,
+ 1,
+ pieces_to_process,
+ );
}
if self.upper_left_exists {
- self.piece
- .fill_nw_opening(start, collector, random, j, 7, pieces_to_process);
+ self.piece.fill_nw_opening(
+ start,
+ collector,
+ random,
+ weights,
+ last_piece_type,
+ j,
+ 7,
+ pieces_to_process,
+ );
}
if self.lower_right_exists {
- self.piece
- .fill_se_opening(start, collector, random, i, 1, pieces_to_process);
+ self.piece.fill_se_opening(
+ start,
+ collector,
+ random,
+ weights,
+ last_piece_type,
+ i,
+ 1,
+ pieces_to_process,
+ );
}
if self.upper_right_exists {
- self.piece
- .fill_se_opening(start, collector, random, j, 7, pieces_to_process);
+ self.piece.fill_se_opening(
+ start,
+ collector,
+ random,
+ weights,
+ last_piece_type,
+ j,
+ 7,
+ pieces_to_process,
+ );
}
}
@@ -236,8 +287,22 @@ impl StructurePieceBase for FiveWayCrossingPiece {
inner.fill_with_outline(chunk, &box_limit, false, 4, 5, 7, 4, 5, 9, slab, slab);
inner.fill_with_outline(chunk, &box_limit, false, 8, 5, 7, 8, 5, 9, slab, slab);
- // let double_slab = Block::SMOOTH_STONE_SLAB.default_state.with("type", "double");
- // inner.fill_with_outline(chunk, &box_limit, false, 5, 5, 7, 7, 5, 9, &double_slab, &double_slab);
+ let mut props = ResinBrickSlabLikeProperties::default(&Block::SMOOTH_STONE_SLAB);
+ props.r#type = SlabType::Double;
+ let double_slab = BlockState::from_id(props.to_state_id(&Block::SMOOTH_STONE_SLAB));
+ inner.fill_with_outline(
+ chunk,
+ &box_limit,
+ false,
+ 5,
+ 5,
+ 7,
+ 7,
+ 5,
+ 9,
+ double_slab,
+ double_slab,
+ );
// let torch = Block::WALL_TORCH.default_state.with("facing", "south");
// inner.add_block(chunk, &torch, 6, 5, 6, &box_limit);
diff --git a/pumpkin-world/src/generation/structure/structures/stronghold/left_turn.rs b/pumpkin-world/src/generation/structure/structures/stronghold/left_turn.rs
index 2d6abc009..a4ba3db44 100644
--- a/pumpkin-world/src/generation/structure/structures/stronghold/left_turn.rs
+++ b/pumpkin-world/src/generation/structure/structures/stronghold/left_turn.rs
@@ -11,7 +11,10 @@ use crate::{
piece::StructurePieceType,
structures::{
StructurePiece, StructurePieceBase, StructurePiecesCollector,
- stronghold::{EntranceType, StoneBrickRandomizer, StrongholdPiece},
+ stronghold::{
+ EntranceType, PieceWeight, StoneBrickRandomizer, StrongholdPiece,
+ StrongholdPieceType,
+ },
},
},
};
@@ -64,17 +67,37 @@ impl StructurePieceBase for LeftTurnPiece {
&self,
start: &StructurePiece,
random: &mut RandomGenerator,
+ weights: &mut Vec,
+ last_piece_type: &mut Option,
+ _has_portal_room: &mut bool,
+
collector: &mut StructurePiecesCollector,
pieces_to_process: &mut Vec>,
) {
let facing = self.piece.piece.facing.unwrap_or(BlockDirection::North);
if facing == BlockDirection::North || facing == BlockDirection::East {
- self.piece
- .fill_nw_opening(start, collector, random, 1, 1, pieces_to_process);
+ self.piece.fill_nw_opening(
+ start,
+ collector,
+ random,
+ weights,
+ last_piece_type,
+ 1,
+ 1,
+ pieces_to_process,
+ );
} else {
- self.piece
- .fill_se_opening(start, collector, random, 1, 1, pieces_to_process);
+ self.piece.fill_se_opening(
+ start,
+ collector,
+ random,
+ weights,
+ last_piece_type,
+ 1,
+ 1,
+ pieces_to_process,
+ );
}
}
diff --git a/pumpkin-world/src/generation/structure/structures/stronghold/library.rs b/pumpkin-world/src/generation/structure/structures/stronghold/library.rs
index fbfd63ce3..b7c61dc26 100644
--- a/pumpkin-world/src/generation/structure/structures/stronghold/library.rs
+++ b/pumpkin-world/src/generation/structure/structures/stronghold/library.rs
@@ -1,4 +1,7 @@
-use pumpkin_data::Block;
+use pumpkin_data::{
+ Block, BlockState,
+ block_properties::{BlockProperties, HorizontalFacing, LadderLikeProperties},
+};
use pumpkin_util::{
BlockDirection,
math::block_box::BlockBox,
@@ -194,10 +197,12 @@ impl StructurePieceBase for LibraryPiece {
// }
// // Ladder
- // let ladder = Block::LADDER.default_state.with("facing", "south");
- // for y in 1..=7 {
- // inner.add_block(chunk, &ladder, 10, y, 13, &box_limit);
- // }
+ let mut props = LadderLikeProperties::default(&Block::LADDER);
+ props.facing = HorizontalFacing::South;
+ let ladder = BlockState::from_id(props.to_state_id(&Block::LADDER));
+ for y in 1..=7 {
+ inner.add_block(chunk, ladder, 10, y, 13, &box_limit);
+ }
// // Chandelier (The central structure)
// let f_e = Block::OAK_FENCE.default_state.with("east", "true");
diff --git a/pumpkin-world/src/generation/structure/structures/stronghold/mod.rs b/pumpkin-world/src/generation/structure/structures/stronghold/mod.rs
index f8d87976f..f3332bf93 100644
--- a/pumpkin-world/src/generation/structure/structures/stronghold/mod.rs
+++ b/pumpkin-world/src/generation/structure/structures/stronghold/mod.rs
@@ -1,12 +1,17 @@
use std::sync::{Arc, Mutex};
-use pumpkin_data::{Block, BlockState};
+use pumpkin_data::{
+ Block, BlockState,
+ block_properties::{
+ BlockProperties, DoubleBlockHalf, HorizontalFacing, LeverLikeProperties,
+ OakDoorLikeProperties, OakFenceLikeProperties,
+ },
+};
use pumpkin_util::{
BlockDirection,
math::{block_box::BlockBox, position::BlockPos},
random::{RandomGenerator, RandomImpl},
};
-// Removed unused rand imports to avoid confusion with Pumpkin's random
use serde::Deserialize;
use crate::{
@@ -36,7 +41,6 @@ use crate::{
},
};
-// Assuming these modules exist as per your import
pub mod chest_corridor;
pub mod corridor;
pub mod five_way_crossing;
@@ -49,6 +53,7 @@ pub mod spiral_staircase;
pub mod square_room;
pub mod stairs;
+/// Great reference: https://minecraft.wiki/w/Stronghold
#[derive(Deserialize)]
pub struct StrongholdGenerator;
@@ -57,12 +62,14 @@ impl StructureGenerator for StrongholdGenerator {
&self,
context: StructureGeneratorContext,
) -> Option {
- let mut retry_count: i32 = 0;
let mut collector = StructurePiecesCollector::default();
let mut random = context.random;
loop {
collector.clear();
+ let mut weights = get_initial_weights();
+ let mut last_piece_type: Option = None;
+ let mut has_portal_room = false;
// let attempt_seed = get_carver_seed(
// &mut context.random,
@@ -86,6 +93,9 @@ impl StructureGenerator for StrongholdGenerator {
start_piece.fill_openings(
&start_piece.piece.piece,
&mut random,
+ &mut weights,
+ &mut last_piece_type,
+ &mut has_portal_room,
&mut collector,
&mut pieces_to_process,
);
@@ -97,6 +107,9 @@ impl StructureGenerator for StrongholdGenerator {
piece.fill_openings(
&start_piece.piece.piece,
&mut random,
+ &mut weights,
+ &mut last_piece_type,
+ &mut has_portal_room,
&mut collector,
&mut pieces_to_process,
);
@@ -105,18 +118,9 @@ impl StructureGenerator for StrongholdGenerator {
// Shift height
collector.shift_into(context.sea_level, context.min_y, &mut random, 10);
- let has_portal_room = collector.pieces.iter().any(|p| {
- p.get_structure_piece().r#type == StructurePieceType::StrongholdPortalRoom
- });
-
if !collector.is_empty() && has_portal_room {
break;
}
-
- retry_count += 1;
- if retry_count > 1000 {
- return None;
- }
}
Some(StructurePosition {
@@ -205,91 +209,48 @@ impl StrongholdPieceType {
pub struct PieceWeight {
pub piece_type: StrongholdPieceType,
pub weight: i32,
- pub limit: i32,
+ pub limit: u32,
+ pub generated_count: u32, // Added to track per-generation counts
}
impl PieceWeight {
- const fn new(piece_type: StrongholdPieceType, weight: i32, limit: i32) -> Self {
+ const fn new(piece_type: StrongholdPieceType, weight: i32, limit: u32) -> Self {
Self {
piece_type,
weight,
limit,
+ generated_count: 0,
}
}
- const fn can_generate(&self, _chain_length: u32) -> bool {
- self.limit == 0 //|| self.generated_count < self.limit
+ fn can_generate_chained(&self, chain_length: u32) -> bool {
+ match self.piece_type {
+ StrongholdPieceType::Library => self.can_generate() && chain_length > 4,
+ StrongholdPieceType::PortalRoom => self.can_generate() && chain_length > 5,
+ _ => self.can_generate(),
+ }
+ }
+
+ fn can_generate(&self) -> bool {
+ self.limit == 0 || self.generated_count < self.limit
}
}
-const POSSIBLE_PIECES: &[PieceWeight] = &[
- PieceWeight {
- piece_type: StrongholdPieceType::Corridor,
- weight: 40,
- limit: 0,
- },
- PieceWeight {
- piece_type: StrongholdPieceType::PrisonHall,
- weight: 5,
- limit: 5,
- },
- PieceWeight {
- piece_type: StrongholdPieceType::LeftTurn,
- weight: 20,
- limit: 0,
- },
- PieceWeight {
- piece_type: StrongholdPieceType::RightTurn,
- weight: 20,
- limit: 0,
- },
- PieceWeight {
- piece_type: StrongholdPieceType::SquareRoom,
- weight: 10,
- limit: 6,
- },
- PieceWeight {
- piece_type: StrongholdPieceType::Stairs,
- weight: 5,
- limit: 5,
- },
- PieceWeight {
- piece_type: StrongholdPieceType::SpiralStaircase,
- weight: 5,
- limit: 5,
- },
- PieceWeight {
- piece_type: StrongholdPieceType::FiveWayCrossing,
- weight: 5,
- limit: 4,
- },
- PieceWeight {
- piece_type: StrongholdPieceType::ChestCorridor,
- weight: 5,
- limit: 4,
- },
- PieceWeight {
- piece_type: StrongholdPieceType::Library,
- weight: 10,
- limit: 2,
- },
- PieceWeight {
- piece_type: StrongholdPieceType::PortalRoom,
- weight: 20,
- limit: 1,
- },
-];
-
-// Pre-calculate total weight (const loop because iter().sum() isn't always const yet)
-const TOTAL_WEIGHT: i32 = {
- let mut sum = 0;
- let mut i = 0;
- while i < POSSIBLE_PIECES.len() {
- sum += POSSIBLE_PIECES[i].weight;
- i += 1;
- }
- sum
-};
+fn get_initial_weights() -> Vec {
+ vec![
+ PieceWeight::new(StrongholdPieceType::Corridor, 40, 0),
+ PieceWeight::new(StrongholdPieceType::PrisonHall, 5, 5),
+ PieceWeight::new(StrongholdPieceType::LeftTurn, 20, 0),
+ PieceWeight::new(StrongholdPieceType::RightTurn, 20, 0),
+ PieceWeight::new(StrongholdPieceType::SquareRoom, 10, 6),
+ PieceWeight::new(StrongholdPieceType::Stairs, 5, 5),
+ PieceWeight::new(StrongholdPieceType::SpiralStaircase, 5, 5),
+ PieceWeight::new(StrongholdPieceType::FiveWayCrossing, 5, 4),
+ PieceWeight::new(StrongholdPieceType::ChestCorridor, 5, 4),
+ PieceWeight::new(StrongholdPieceType::Library, 10, 2),
+ PieceWeight::new(StrongholdPieceType::PortalRoom, 20, 1),
+ ]
+}
#[derive(Clone)]
pub struct StrongholdPiece {
@@ -337,8 +298,10 @@ impl StrongholdPiece {
}
EntranceType::WoodDoor => {
let stone = Block::STONE_BRICKS.default_state;
- let _door_lower = Block::OAK_DOOR.default_state;
- //let door_upper = Block::OAK_DOOR.default_state.with("half", "upper");
+ let door_lower = Block::OAK_DOOR.default_state;
+ let mut door_upper = OakDoorLikeProperties::default(&Block::OAK_DOOR);
+ door_upper.half = DoubleBlockHalf::Upper;
+ let door_upper = BlockState::from_id(door_upper.to_state_id(&Block::OAK_DOOR));
// Frame
self.piece.add_block(chunk, stone, x, y, z, box_limit);
@@ -353,37 +316,54 @@ impl StrongholdPiece {
self.piece.add_block(chunk, stone, x + 2, y, z, box_limit);
// Door
- // self.piece.add_block(chunk, &door_lower, x + 1, y, z, box_limit);
- // self.piece.add_block(chunk, &door_upper, x + 1, y + 1, z, box_limit);
+ self.piece
+ .add_block(chunk, door_lower, x + 1, y, z, box_limit);
+ self.piece
+ .add_block(chunk, door_upper, x + 1, y + 1, z, box_limit);
}
EntranceType::Grates => {
let air = Block::CAVE_AIR.default_state;
- // let bar_w = Block::IRON_BARS.default_state.with("west", "true");
- // let bar_e = Block::IRON_BARS.default_state.with("east", "true");
- // let bar_ew = Block::IRON_BARS.default_state.with("east", "true").with("west", "true");
+ let mut props = OakFenceLikeProperties::default(&Block::IRON_BARS);
+
+ // North-South facing bars
+ props.west = true;
+ let bar_w = BlockState::from_id(props.to_state_id(&Block::IRON_BARS));
+ props.west = false;
+ props.east = true;
+ let bar_e = BlockState::from_id(props.to_state_id(&Block::IRON_BARS));
+ props.west = true;
+ let bar_ew = BlockState::from_id(props.to_state_id(&Block::IRON_BARS));
self.piece.add_block(chunk, air, x + 1, y, z, box_limit);
self.piece.add_block(chunk, air, x + 1, y + 1, z, box_limit);
// Left side (West connection)
- // self.piece.add_block(chunk, &bar_w, x, y, z, box_limit);
- // self.piece.add_block(chunk, &bar_w, x, y + 1, z, box_limit);
+ self.piece.add_block(chunk, bar_w, x, y, z, box_limit);
+ self.piece.add_block(chunk, bar_w, x, y + 1, z, box_limit);
// // Top beam (Connected East-West)
- // self.piece.add_block(chunk, &bar_ew, x, y + 2, z, box_limit);
- // self.piece.add_block(chunk, &bar_ew, x + 1, y + 2, z, box_limit);
- // self.piece.add_block(chunk, &bar_ew, x + 2, y + 2, z, box_limit);
+ self.piece.add_block(chunk, bar_ew, x, y + 2, z, box_limit);
+ self.piece
+ .add_block(chunk, bar_ew, x + 1, y + 2, z, box_limit);
+ self.piece
+ .add_block(chunk, bar_ew, x + 2, y + 2, z, box_limit);
// // Right side (East connection)
- // self.piece.add_block(chunk, &bar_e, x + 2, y + 1, z, box_limit);
- // self.piece.add_block(chunk, &bar_e, x + 2, y, z, box_limit);
+ self.piece
+ .add_block(chunk, bar_e, x + 2, y + 1, z, box_limit);
+ self.piece.add_block(chunk, bar_e, x + 2, y, z, box_limit);
}
EntranceType::IronDoor => {
let stone = Block::STONE_BRICKS.default_state;
- // let door_lower = Block::IRON_DOOR.default_state;
- // let door_upper = Block::IRON_DOOR.default_state.with("half", "upper");
- // let button_n = Block::STONE_BUTTON.default_state.with("facing", "north");
- // let button_s = Block::STONE_BUTTON.default_state.with("facing", "south");
+ let door_lower = Block::IRON_DOOR.default_state;
+ let mut door_upper = OakDoorLikeProperties::default(&Block::IRON_DOOR);
+ door_upper.half = DoubleBlockHalf::Upper;
+ let door_upper = BlockState::from_id(door_upper.to_state_id(&Block::IRON_DOOR));
+ let mut props = LeverLikeProperties::default(&Block::STONE_BUTTON);
+ props.facing = HorizontalFacing::North;
+ let button_n = BlockState::from_id(props.to_state_id(&Block::STONE_BUTTON));
+ props.facing = HorizontalFacing::South;
+ let button_s = BlockState::from_id(props.to_state_id(&Block::STONE_BUTTON));
// Frame
self.piece.fill_with_outline(
@@ -416,12 +396,16 @@ impl StrongholdPiece {
);
// Door
- // self.piece.add_block(chunk, &door_lower, x + 1, y, z, box_limit);
- // self.piece.add_block(chunk, &door_upper, x + 1, y + 1, z, box_limit);
+ self.piece
+ .add_block(chunk, door_lower, x + 1, y, z, box_limit);
+ self.piece
+ .add_block(chunk, door_upper, x + 1, y + 1, z, box_limit);
- // // Buttons
- // self.piece.add_block(chunk, &button_n, x + 2, y + 1, z + 1, box_limit);
- // self.piece.add_block(chunk, &button_s, x + 2, y + 1, z - 1, box_limit);
+ // Buttons
+ self.piece
+ .add_block(chunk, button_n, x + 2, y + 1, z + 1, box_limit);
+ self.piece
+ .add_block(chunk, button_s, x + 2, y + 1, z - 1, box_limit);
}
}
}
@@ -432,6 +416,8 @@ impl StrongholdPiece {
start: &StructurePiece,
collector: &mut StructurePiecesCollector,
random: &mut impl RandomImpl,
+ weights: &mut Vec,
+ last_piece_type: &mut Option,
left_right_offset: i32,
height_offset: i32,
pieces_to_process: &mut Vec>,
@@ -467,6 +453,8 @@ impl StrongholdPiece {
start,
collector,
random,
+ weights,
+ last_piece_type,
nx,
ny,
nz,
@@ -474,17 +462,19 @@ impl StrongholdPiece {
self.piece.chain_length,
piece,
) {
- // IMPORTANT: The generator already adds it to the collector if successful.
- // We just need to add it to the processing queue.
pieces_to_process.push(next);
}
}
}
+
+ #[expect(clippy::too_many_arguments)]
pub fn fill_nw_opening(
&self,
start: &StructurePiece,
collector: &mut StructurePiecesCollector,
random: &mut impl RandomImpl,
+ weights: &mut Vec,
+ last_piece_type: &mut Option,
height_offset: i32,
left_right_offset: i32,
pieces_to_process: &mut Vec>,
@@ -513,23 +503,28 @@ impl StrongholdPiece {
start,
collector,
random,
+ weights,
+ last_piece_type,
nx,
ny,
nz,
next_facing,
self.piece.chain_length,
- None, // Dynamic piece selection
+ None,
) {
pieces_to_process.push(next);
}
}
}
+ #[expect(clippy::too_many_arguments)]
pub fn fill_se_opening(
&self,
start: &StructurePiece,
collector: &mut StructurePiecesCollector,
random: &mut impl RandomImpl,
+ weights: &mut Vec,
+ last_piece_type: &mut Option,
height_offset: i32,
left_right_offset: i32,
pieces_to_process: &mut Vec>,
@@ -557,6 +552,8 @@ impl StrongholdPiece {
start,
collector,
random,
+ weights,
+ last_piece_type,
nx,
ny,
nz,
@@ -574,6 +571,8 @@ impl StrongholdPiece {
start: &StructurePiece,
collector: &mut StructurePiecesCollector,
random: &mut impl RandomImpl,
+ weights: &mut Vec,
+ last_piece_type: &mut Option,
x: i32,
y: i32,
z: i32,
@@ -601,10 +600,20 @@ impl StrongholdPiece {
y,
z,
orientation,
- chain_length,
+ chain_length + 1,
)
} else {
- Self::pick_piece(collector, random, x, y, z, orientation, chain_length)
+ Self::pick_piece(
+ collector,
+ random,
+ weights,
+ last_piece_type,
+ x,
+ y,
+ z,
+ orientation,
+ chain_length + 1,
+ )
};
if let Some(p) = next_piece {
@@ -615,59 +624,81 @@ impl StrongholdPiece {
None
}
+ fn check_remaining_pieces(weights: &Vec, total_weight: &mut i32) -> bool {
+ let mut can_generate = false;
+ *total_weight = 0;
+
+ for piece_data in weights {
+ // If at least one piece with a limit hasn't reached it, we can keep going
+ if piece_data.limit > 0 && piece_data.generated_count < piece_data.limit {
+ can_generate = true;
+ }
+ *total_weight += piece_data.weight;
+ }
+
+ can_generate
+ }
+
+ #[expect(clippy::too_many_arguments)]
fn pick_piece(
collector: &mut StructurePiecesCollector,
random: &mut impl RandomImpl,
+ weights: &mut Vec,
+ last_piece_type: &mut Option,
x: i32,
y: i32,
z: i32,
orientation: BlockDirection,
chain_length: u32,
) -> Option> {
+ let mut total_weight = 0;
+
+ if !Self::check_remaining_pieces(weights, &mut total_weight) {
+ return None;
+ }
+
let mut attempt = 0;
while attempt < 5 {
attempt += 1;
- let mut j = random.next_bounded_i32(TOTAL_WEIGHT);
+ let mut j = random.next_bounded_i32(total_weight);
- for piece_data in POSSIBLE_PIECES {
- j -= piece_data.weight;
- if j >= 0 {
- continue;
- }
-
- if piece_data.limit > 0 {
- let type_to_check = piece_data.piece_type.as_structure_type();
-
- let current_count = collector
- .pieces
- .iter()
- .filter(|p| p.get_structure_piece().r#type == type_to_check)
- .count();
-
- if current_count >= piece_data.limit as usize {
- continue;
+ for i in 0..weights.len() {
+ j -= weights[i].weight;
+ if j < 0 {
+ // Check if this piece can generate at this chain_length
+ if !weights[i].can_generate_chained(chain_length)
+ || Some(weights[i].piece_type) == *last_piece_type
+ {
+ break;
}
- }
- let piece = Self::create_piece(
- piece_data.piece_type,
- collector,
- random,
- x,
- y,
- z,
- orientation,
- chain_length,
- );
+ if let Some(p) = Self::create_piece(
+ weights[i].piece_type,
+ collector,
+ random,
+ x,
+ y,
+ z,
+ orientation,
+ chain_length,
+ ) {
+ weights[i].generated_count += 1;
+ *last_piece_type = Some(weights[i].piece_type);
- if let Some(p) = piece {
- return Some(p);
+ if !weights[i].can_generate() {
+ weights.remove(i);
+ }
+
+ return Some(p);
+ }
}
}
}
// Fallback: Small Corridor
- if let Some(bbox) = SmallCorridorPiece::create_box(collector, x, y, z, &orientation) {
+ if let Some(bbox) = SmallCorridorPiece::create_box(collector, x, y, z, &orientation)
+ && bbox.min.y > 1
+ {
return Some(Box::new(SmallCorridorPiece::new(
chain_length,
bbox,
diff --git a/pumpkin-world/src/generation/structure/structures/stronghold/portal_room.rs b/pumpkin-world/src/generation/structure/structures/stronghold/portal_room.rs
index da46a34ee..c978740ef 100644
--- a/pumpkin-world/src/generation/structure/structures/stronghold/portal_room.rs
+++ b/pumpkin-world/src/generation/structure/structures/stronghold/portal_room.rs
@@ -1,4 +1,10 @@
-use pumpkin_data::Block;
+use pumpkin_data::{
+ Block, BlockState,
+ block_properties::{
+ BlockProperties, EndPortalFrameLikeProperties, HorizontalFacing, OakFenceLikeProperties,
+ OakStairsLikeProperties,
+ },
+};
use pumpkin_util::{
BlockDirection,
math::block_box::BlockBox,
@@ -11,7 +17,10 @@ use crate::{
piece::StructurePieceType,
structures::{
StructurePiece, StructurePieceBase, StructurePiecesCollector,
- stronghold::{EntranceType, StoneBrickRandomizer, StrongholdPiece},
+ stronghold::{
+ EntranceType, PieceWeight, StoneBrickRandomizer, StrongholdPiece,
+ StrongholdPieceType,
+ },
},
},
};
@@ -63,13 +72,28 @@ impl StructurePieceBase for PortalRoomPiece {
&mut self.piece.piece
}
+ fn fill_openings(
+ &self,
+ _start: &StructurePiece,
+ _random: &mut RandomGenerator,
+ // TODO: this is only for Stronghold and should not be here
+ _weights: &mut Vec,
+ _last_piece_type: &mut Option,
+ has_portal_room: &mut bool,
+
+ _collector: &mut StructurePiecesCollector,
+ _pieces_to_process: &mut Vec>,
+ ) {
+ *has_portal_room = true
+ }
+
fn place(&mut self, chunk: &mut ProtoChunk, random: &mut RandomGenerator, _seed: i64) {
let randomizer = StoneBrickRandomizer;
let box_limit = self.piece.piece.bounding_box;
let p = &self.piece;
let inner = &p.piece;
- // 1. Main Shell (11x8x16)
+ // 1. Main Shell
inner.fill_outline_random(
0,
0,
@@ -84,7 +108,7 @@ impl StructurePieceBase for PortalRoomPiece {
&box_limit,
);
- // 2. Entrance (Grates)
+ // 2. Entrance
p.generate_entrance(chunk, &box_limit, EntranceType::Grates, 4, 1, 0);
// 3. Upper Walkways
@@ -141,8 +165,8 @@ impl StructurePieceBase for PortalRoomPiece {
&box_limit,
);
- // 4. Lava Pools (Side pools and central pool)
- let lava = Block::LAVA.default_state;
+ // 4. Lava Pools
+ // Side Stone Brick borders
inner.fill_outline_random(
1,
1,
@@ -169,9 +193,13 @@ impl StructurePieceBase for PortalRoomPiece {
random,
&box_limit,
);
+
+ // Side Lava
+ let lava = Block::LAVA.default_state;
inner.fill_with_outline(chunk, &box_limit, false, 1, 1, 1, 1, 1, 3, lava, lava);
inner.fill_with_outline(chunk, &box_limit, false, 9, 1, 1, 9, 1, 3, lava, lava);
+ // Center Stone Brick platform
inner.fill_outline_random(
3,
1,
@@ -185,60 +213,130 @@ impl StructurePieceBase for PortalRoomPiece {
random,
&box_limit,
);
+ // Center Lava
inner.fill_with_outline(chunk, &box_limit, false, 4, 1, 9, 6, 1, 11, lava, lava);
- // 5. Iron Bars (Directional panes)
- // let bar_ns = Block::IRON_BARS.default_state.with("north", "true").with("south", "true");
- // let bar_we = Block::IRON_BARS.default_state.with("west", "true").with("east", "true");
+ // 5. Iron Bars
+ let mut props = OakFenceLikeProperties::default(&Block::IRON_BARS);
- // for j in (3..14).step_by(2) {
- // inner.fill_with_outline(chunk, &box_limit, false, 0, 3, j, 0, 4, j, &bar_ns, &bar_ns);
- // inner.fill_with_outline(chunk, &box_limit, false, 10, 3, j, 10, 4, j, &bar_ns, &bar_ns);
- // }
- // for j in (2..9).step_by(2) {
- // inner.fill_with_outline(chunk, &box_limit, false, j, 3, 15, j, 4, 15, &bar_we, &bar_we);
- // }
+ // North-South facing bars
+ props.north = true;
+ props.south = true;
+ let bar_ns = BlockState::from_id(props.to_state_id(&Block::IRON_BARS));
- // // 6. Stairs leading to Portal
- // let stairs_n = Block::STONE_BRICK_STAIRS.default_state.with("facing", "north");
- // inner.fill_outline_random(4, 1, 5, 6, 1, 7, &randomizer, chunk, false, random, &box_limit);
- // inner.fill_outline_random(4, 2, 6, 6, 2, 7, &randomizer, chunk, false, random, &box_limit);
- // inner.fill_outline_random(4, 3, 7, 6, 3, 7, &randomizer, chunk, false, random, &box_limit);
+ // West-East facing bars
+ props.north = false;
+ props.south = false;
+ props.west = true;
+ props.east = true;
+ let bar_we = BlockState::from_id(props.to_state_id(&Block::IRON_BARS));
- // for k in 4..=6 {
- // inner.add_block(chunk, &stairs_n, k, 1, 4, &box_limit);
- // inner.add_block(chunk, &stairs_n, k, 2, 5, &box_limit);
- // inner.add_block(chunk, &stairs_n, k, 3, 6, &box_limit);
- // }
+ // Bars along Z axis (North/South) at X=0 and X=10
+ for j in (3..14).step_by(2) {
+ inner.fill_with_outline(chunk, &box_limit, false, 0, 3, j, 0, 4, j, bar_ns, bar_ns);
+ inner.fill_with_outline(chunk, &box_limit, false, 10, 3, j, 10, 4, j, bar_ns, bar_ns);
+ }
- // 7. End Portal Frames and Eyes
+ // Bars along X axis (West/East) at Z=15
+ for j in (2..9).step_by(2) {
+ inner.fill_with_outline(chunk, &box_limit, false, j, 3, 15, j, 4, 15, bar_we, bar_we);
+ }
+
+ // 6. Stairs Platform (Stone Brick backing)
+ inner.fill_outline_random(
+ 4,
+ 1,
+ 5,
+ 6,
+ 1,
+ 7,
+ &randomizer,
+ chunk,
+ false,
+ random,
+ &box_limit,
+ );
+ inner.fill_outline_random(
+ 4,
+ 2,
+ 6,
+ 6,
+ 2,
+ 7,
+ &randomizer,
+ chunk,
+ false,
+ random,
+ &box_limit,
+ );
+ inner.fill_outline_random(
+ 4,
+ 3,
+ 7,
+ 6,
+ 3,
+ 7,
+ &randomizer,
+ chunk,
+ false,
+ random,
+ &box_limit,
+ );
+
+ // Stairs Blocks
+ let mut props = OakStairsLikeProperties::default(&Block::STONE_BRICK_STAIRS);
+ props.facing = HorizontalFacing::North;
+ let stairs_n = BlockState::from_id(props.to_state_id(&Block::STONE_BRICK_STAIRS));
+
+ for k in 4..=6 {
+ inner.add_block(chunk, stairs_n, k, 1, 4, &box_limit);
+ inner.add_block(chunk, stairs_n, k, 2, 5, &box_limit);
+ inner.add_block(chunk, stairs_n, k, 3, 6, &box_limit);
+ }
+
+ // 7. End Portal Frames
+ // Pre-calculate properties for base directions
+ let mut props = EndPortalFrameLikeProperties::default(&Block::END_PORTAL_FRAME);
+ props.facing = HorizontalFacing::North;
+ let f_north = props;
+ props.facing = HorizontalFacing::South;
+ let f_south = props;
+ props.facing = HorizontalFacing::East;
+ let f_east = props;
+ props.facing = HorizontalFacing::West;
+ let f_west = props;
+
+ // Randomize eyes
let eyes: [bool; 12] = std::array::from_fn(|_| random.next_f32() > 0.9);
- let all_eyes = eyes.iter().all(|&eye| eye);
+ let all_eyes = eyes.iter().all(|&e| e);
- // let f_north = Block::END_PORTAL_FRAME.default_state.with("facing", "north");
- // let f_south = Block::END_PORTAL_FRAME.default_state.with("facing", "south");
- // let f_east = Block::END_PORTAL_FRAME.default_state.with("facing", "east");
- // let f_west = Block::END_PORTAL_FRAME.default_state.with("facing", "west");
+ // Helper to apply eye state
+ let with_eye = |mut p: EndPortalFrameLikeProperties, has_eye: bool| {
+ p.eye = has_eye;
+ BlockState::from_id(p.to_state_id(&Block::END_PORTAL_FRAME))
+ };
- // Helper to stringify eye boolean for state mapping
- //let eye_str = |b: bool| if b { "true" } else { "false" };
+ // North Row
+ inner.add_block(chunk, with_eye(f_north, eyes[0]), 4, 3, 8, &box_limit);
+ inner.add_block(chunk, with_eye(f_north, eyes[1]), 5, 3, 8, &box_limit);
+ inner.add_block(chunk, with_eye(f_north, eyes[2]), 6, 3, 8, &box_limit);
- // inner.add_block(chunk, &f_north.with("eye", eye_str(eyes[0])), 4, 3, 8, &box_limit);
- // inner.add_block(chunk, &f_north.with("eye", eye_str(eyes[1])), 5, 3, 8, &box_limit);
- // inner.add_block(chunk, &f_north.with("eye", eye_str(eyes[2])), 6, 3, 8, &box_limit);
+ // South Row
+ inner.add_block(chunk, with_eye(f_south, eyes[3]), 4, 3, 12, &box_limit);
+ inner.add_block(chunk, with_eye(f_south, eyes[4]), 5, 3, 12, &box_limit);
+ inner.add_block(chunk, with_eye(f_south, eyes[5]), 6, 3, 12, &box_limit);
- // inner.add_block(chunk, &f_south.with("eye", eye_str(eyes[3])), 4, 3, 12, &box_limit);
- // inner.add_block(chunk, &f_south.with("eye", eye_str(eyes[4])), 5, 3, 12, &box_limit);
- // inner.add_block(chunk, &f_south.with("eye", eye_str(eyes[5])), 6, 3, 12, &box_limit);
+ // East Row
+ inner.add_block(chunk, with_eye(f_east, eyes[6]), 3, 3, 9, &box_limit);
+ inner.add_block(chunk, with_eye(f_east, eyes[7]), 3, 3, 10, &box_limit);
+ inner.add_block(chunk, with_eye(f_east, eyes[8]), 3, 3, 11, &box_limit);
- // inner.add_block(chunk, &f_east.with("eye", eye_str(eyes[6])), 3, 3, 9, &box_limit);
- // inner.add_block(chunk, &f_east.with("eye", eye_str(eyes[7])), 3, 3, 10, &box_limit);
- // inner.add_block(chunk, &f_east.with("eye", eye_str(eyes[8])), 3, 3, 11, &box_limit);
-
- // inner.add_block(chunk, &f_west.with("eye", eye_str(eyes[9])), 7, 3, 9, &box_limit);
- // inner.add_block(chunk, &f_west.with("eye", eye_str(eyes[10])), 7, 3, 10, &box_limit);
- // inner.add_block(chunk, &f_west.with("eye", eye_str(eyes[11])), 7, 3, 11, &box_limit);
+ // West Row
+ inner.add_block(chunk, with_eye(f_west, eyes[9]), 7, 3, 9, &box_limit);
+ inner.add_block(chunk, with_eye(f_west, eyes[10]), 7, 3, 10, &box_limit);
+ inner.add_block(chunk, with_eye(f_west, eyes[11]), 7, 3, 11, &box_limit);
+ // Fill Portal Liquid
if all_eyes {
let portal = Block::END_PORTAL.default_state;
inner.fill_with_outline(chunk, &box_limit, false, 4, 3, 9, 6, 3, 11, portal, portal);
@@ -251,7 +349,8 @@ impl StructurePieceBase for PortalRoomPiece {
self.spawner_placed = true;
let spawner = Block::SPAWNER.default_state;
inner.add_block(chunk, spawner, 5, 3, 6, &box_limit);
- // In a real implementation, you'd add the TileEntityData for Silverfish here
+ // Note: You must check your engine's API to set the BlockEntity (Silverfish).
+ // Example: chunk.set_block_entity(pos, BlockEntity::Spawner(EntityType::Silverfish));
}
}
}
diff --git a/pumpkin-world/src/generation/structure/structures/stronghold/prison_hall.rs b/pumpkin-world/src/generation/structure/structures/stronghold/prison_hall.rs
index 03e987cd9..f8ef6e067 100644
--- a/pumpkin-world/src/generation/structure/structures/stronghold/prison_hall.rs
+++ b/pumpkin-world/src/generation/structure/structures/stronghold/prison_hall.rs
@@ -1,4 +1,7 @@
-use pumpkin_data::Block;
+use pumpkin_data::{
+ Block, BlockState,
+ block_properties::{BlockProperties, OakFenceLikeProperties},
+};
use pumpkin_util::{
BlockDirection,
math::block_box::BlockBox,
@@ -11,7 +14,10 @@ use crate::{
piece::StructurePieceType,
structures::{
StructurePiece, StructurePieceBase, StructurePiecesCollector,
- stronghold::{EntranceType, StoneBrickRandomizer, StrongholdPiece},
+ stronghold::{
+ EntranceType, PieceWeight, StoneBrickRandomizer, StrongholdPiece,
+ StrongholdPieceType,
+ },
},
},
};
@@ -65,12 +71,25 @@ impl StructurePieceBase for PrisonHallPiece {
&self,
start: &StructurePiece,
random: &mut RandomGenerator,
+ weights: &mut Vec,
+ last_piece_type: &mut Option,
+ _has_portal_room: &mut bool,
+
collector: &mut StructurePiecesCollector,
pieces_to_process: &mut Vec>,
) {
// Prison hall usually only has one forward exit
- self.piece
- .fill_forward_opening(start, collector, random, 1, 1, pieces_to_process, None);
+ self.piece.fill_forward_opening(
+ start,
+ collector,
+ random,
+ weights,
+ last_piece_type,
+ 1,
+ 1,
+ pieces_to_process,
+ None,
+ );
}
fn place(&mut self, chunk: &mut ProtoChunk, random: &mut RandomGenerator, _seed: i64) {
@@ -157,23 +176,33 @@ impl StructurePieceBase for PrisonHallPiece {
);
// 5. Iron Bars with Directional Properties
- // let bars_ns = Block::IRON_BARS.default_state.with("north", "true").with("south", "true");
- // let bars_nse = bars_ns.with("east", "true");
- // let bars_we = Block::IRON_BARS.default_state.with("west", "true").with("east", "true");
+ let mut props = OakFenceLikeProperties::default(&Block::IRON_BARS);
- // for i in 1..=3 {
- // inner.add_block(chunk, &bars_ns, 4, i, 4, &box_limit);
- // inner.add_block(chunk, &bars_nse, 4, i, 5, &box_limit);
- // inner.add_block(chunk, &bars_ns, 4, i, 6, &box_limit);
+ // North-South facing bars
+ props.north = true;
+ props.south = true;
+ let bar_ns = BlockState::from_id(props.to_state_id(&Block::IRON_BARS));
+ props.east = true;
+ let bar_nse = BlockState::from_id(props.to_state_id(&Block::IRON_BARS));
+ // West-East facing bars
+ props.north = false;
+ props.south = false;
+ props.west = true;
+ let bar_we = BlockState::from_id(props.to_state_id(&Block::IRON_BARS));
- // inner.add_block(chunk, &bars_we, 5, i, 5, &box_limit);
- // inner.add_block(chunk, &bars_we, 6, i, 5, &box_limit);
- // inner.add_block(chunk, &bars_we, 7, i, 5, &box_limit);
- // }
+ for i in 1..=3 {
+ inner.add_block(chunk, bar_ns, 4, i, 4, &box_limit);
+ inner.add_block(chunk, bar_nse, 4, i, 5, &box_limit);
+ inner.add_block(chunk, bar_ns, 4, i, 6, &box_limit);
+
+ inner.add_block(chunk, bar_we, 5, i, 5, &box_limit);
+ inner.add_block(chunk, bar_we, 6, i, 5, &box_limit);
+ inner.add_block(chunk, bar_we, 7, i, 5, &box_limit);
+ }
// // Top bars above the doors
- // inner.add_block(chunk, &bars_ns, 4, 3, 2, &box_limit);
- // inner.add_block(chunk, &bars_ns, 4, 3, 8, &box_limit);
+ inner.add_block(chunk, bar_ns, 4, 3, 2, &box_limit);
+ inner.add_block(chunk, bar_ns, 4, 3, 8, &box_limit);
// // 6. Iron Doors (2-block high structure)
// let door_bottom = Block::IRON_DOOR.default_state.with("facing", "west").with("half", "lower");
diff --git a/pumpkin-world/src/generation/structure/structures/stronghold/right_turn.rs b/pumpkin-world/src/generation/structure/structures/stronghold/right_turn.rs
index c12d43c0d..de0fa78fc 100644
--- a/pumpkin-world/src/generation/structure/structures/stronghold/right_turn.rs
+++ b/pumpkin-world/src/generation/structure/structures/stronghold/right_turn.rs
@@ -11,7 +11,10 @@ use crate::{
piece::StructurePieceType,
structures::{
StructurePiece, StructurePieceBase, StructurePiecesCollector,
- stronghold::{EntranceType, StoneBrickRandomizer, StrongholdPiece},
+ stronghold::{
+ EntranceType, PieceWeight, StoneBrickRandomizer, StrongholdPiece,
+ StrongholdPieceType,
+ },
},
},
};
@@ -65,19 +68,37 @@ impl StructurePieceBase for RightTurnPiece {
&self,
start: &StructurePiece,
random: &mut RandomGenerator,
+ weights: &mut Vec,
+ last_piece_type: &mut Option,
+ _has_portal_room: &mut bool,
+
collector: &mut StructurePiecesCollector,
pieces_to_process: &mut Vec>,
) {
let facing = self.piece.piece.facing.unwrap_or(BlockDirection::North);
- // For a Right Turn, we swap the logic from the Left Turn:
- // If facing North/East, we go "South-East", otherwise "North-West"
if facing == BlockDirection::North || facing == BlockDirection::East {
- self.piece
- .fill_se_opening(start, collector, random, 1, 1, pieces_to_process);
+ self.piece.fill_se_opening(
+ start,
+ collector,
+ random,
+ weights,
+ last_piece_type,
+ 1,
+ 1,
+ pieces_to_process,
+ );
} else {
- self.piece
- .fill_nw_opening(start, collector, random, 1, 1, pieces_to_process);
+ self.piece.fill_nw_opening(
+ start,
+ collector,
+ random,
+ weights,
+ last_piece_type,
+ 1,
+ 1,
+ pieces_to_process,
+ );
}
}
@@ -88,7 +109,6 @@ impl StructurePieceBase for RightTurnPiece {
let inner = &p.piece;
// 1. 5x5x5 Outline (Using randomizer)
- // Note: Use your existing fill_outline_random for this part
inner.fill_outline_random(
0,
0,
diff --git a/pumpkin-world/src/generation/structure/structures/stronghold/spiral_staircase.rs b/pumpkin-world/src/generation/structure/structures/stronghold/spiral_staircase.rs
index 11e560b96..7119b6a8a 100644
--- a/pumpkin-world/src/generation/structure/structures/stronghold/spiral_staircase.rs
+++ b/pumpkin-world/src/generation/structure/structures/stronghold/spiral_staircase.rs
@@ -12,7 +12,8 @@ use crate::{
structures::{
StructurePiece, StructurePieceBase, StructurePiecesCollector,
stronghold::{
- EntranceType, StoneBrickRandomizer, StrongholdPiece, StrongholdPieceType,
+ EntranceType, PieceWeight, StoneBrickRandomizer, StrongholdPiece,
+ StrongholdPieceType,
},
},
},
@@ -47,11 +48,7 @@ impl SpiralStaircasePiece {
pub fn new_start(random: &mut impl RandomImpl, x: i32, z: i32) -> Self {
let orientation = StructurePiece::get_random_horizontal_direction(random);
let bounding_box = BlockBox::create_box(x, 64, z, orientation.get_axis(), 5, 11, 5);
- let mut piece = StrongholdPiece::new(
- StructurePieceType::StrongholdSpiralStaircase,
- 0,
- bounding_box,
- );
+ let mut piece = StrongholdPiece::new(StructurePieceType::StrongholdStart, 0, bounding_box);
piece.piece.set_facing(Some(orientation));
Self {
piece,
@@ -120,6 +117,10 @@ impl StructurePieceBase for SpiralStaircasePiece {
&self,
start: &StructurePiece,
random: &mut RandomGenerator,
+ weights: &mut Vec,
+ last_piece_type: &mut Option,
+ _has_portal_room: &mut bool,
+
collector: &mut StructurePiecesCollector,
pieces_to_process: &mut Vec>,
) {
@@ -127,6 +128,8 @@ impl StructurePieceBase for SpiralStaircasePiece {
start,
collector,
random,
+ weights,
+ last_piece_type,
1,
1,
pieces_to_process,
diff --git a/pumpkin-world/src/generation/structure/structures/stronghold/square_room.rs b/pumpkin-world/src/generation/structure/structures/stronghold/square_room.rs
index 04c222c83..eb8d54ed8 100644
--- a/pumpkin-world/src/generation/structure/structures/stronghold/square_room.rs
+++ b/pumpkin-world/src/generation/structure/structures/stronghold/square_room.rs
@@ -1,4 +1,7 @@
-use pumpkin_data::Block;
+use pumpkin_data::{
+ Block, BlockState,
+ block_properties::{BlockProperties, HorizontalFacing, LadderLikeProperties},
+};
use pumpkin_util::{
BlockDirection,
math::block_box::BlockBox,
@@ -11,7 +14,10 @@ use crate::{
piece::StructurePieceType,
structures::{
StructurePiece, StructurePieceBase, StructurePiecesCollector,
- stronghold::{StoneBrickRandomizer, StrongholdPiece},
+ stronghold::{
+ EntranceType, PieceWeight, StoneBrickRandomizer, StrongholdPiece,
+ StrongholdPieceType,
+ },
},
},
};
@@ -48,6 +54,7 @@ impl SquareRoomPiece {
bounding_box,
);
piece.piece.set_facing(Some(orientation));
+ piece.entry_door = EntranceType::get_random(random);
let room_type = random.next_bounded_i32(5) as u32;
@@ -68,6 +75,10 @@ impl StructurePieceBase for SquareRoomPiece {
&self,
start: &StructurePiece,
random: &mut RandomGenerator,
+ weights: &mut Vec,
+ last_piece_type: &mut Option,
+ _has_portal_room: &mut bool,
+
collector: &mut StructurePiecesCollector,
pieces_to_process: &mut Vec>,
) {
@@ -77,6 +88,8 @@ impl StructurePieceBase for SquareRoomPiece {
start,
collector,
random,
+ weights,
+ last_piece_type,
4, // left_right_offset
1, // height_offset
pieces_to_process,
@@ -89,6 +102,8 @@ impl StructurePieceBase for SquareRoomPiece {
start,
collector,
random,
+ weights,
+ last_piece_type,
1, // height_offset
4, // left_right_offset
pieces_to_process,
@@ -100,6 +115,8 @@ impl StructurePieceBase for SquareRoomPiece {
start,
collector,
random,
+ weights,
+ last_piece_type,
1, // height_offset
4, // left_right_offset
pieces_to_process,
@@ -236,13 +253,14 @@ impl StructurePieceBase for SquareRoomPiece {
}
// Ladder
- // let ladder = Block::LADDER.default_state.with("facing", "west");
- // inner.add_block(chunk, &ladder, 9, 1, 3, &box_limit);
- // inner.add_block(chunk, &ladder, 9, 2, 3, &box_limit);
- // inner.add_block(chunk, &ladder, 9, 3, 3, &box_limit);
+ let mut props = LadderLikeProperties::default(&Block::LADDER);
+ props.facing = HorizontalFacing::West;
+ let ladder = BlockState::from_id(props.to_state_id(&Block::LADDER));
+ inner.add_block(chunk, ladder, 9, 1, 3, &box_limit);
+ inner.add_block(chunk, ladder, 9, 2, 3, &box_limit);
+ inner.add_block(chunk, ladder, 9, 3, 3, &box_limit);
// Chest
- // Note: Ensure you have `LootTables` defined or use a string ID
// p.add_chest(chunk, &box_limit, random, 3, 4, 8, LootTables::StrongholdCrossingChest);
inner.add_block(chunk, Block::CHEST.default_state, 3, 4, 8, &box_limit);
}
diff --git a/pumpkin-world/src/generation/structure/structures/stronghold/stairs.rs b/pumpkin-world/src/generation/structure/structures/stronghold/stairs.rs
index ec6f8327d..6c05e8672 100644
--- a/pumpkin-world/src/generation/structure/structures/stronghold/stairs.rs
+++ b/pumpkin-world/src/generation/structure/structures/stronghold/stairs.rs
@@ -1,4 +1,7 @@
-use pumpkin_data::Block;
+use pumpkin_data::{
+ Block, BlockState,
+ block_properties::{BlockProperties, HorizontalFacing, OakStairsLikeProperties},
+};
use pumpkin_util::{
BlockDirection,
math::block_box::BlockBox,
@@ -11,7 +14,10 @@ use crate::{
piece::StructurePieceType,
structures::{
StructurePiece, StructurePieceBase, StructurePiecesCollector,
- stronghold::{EntranceType, StoneBrickRandomizer, StrongholdPiece},
+ stronghold::{
+ EntranceType, PieceWeight, StoneBrickRandomizer, StrongholdPiece,
+ StrongholdPieceType,
+ },
},
},
};
@@ -64,11 +70,24 @@ impl StructurePieceBase for StairsPiece {
&self,
start: &StructurePiece,
random: &mut RandomGenerator,
+ weights: &mut Vec,
+ last_piece_type: &mut Option,
+ _has_portal_room: &mut bool,
+
collector: &mut StructurePiecesCollector,
pieces_to_process: &mut Vec>,
) {
- self.piece
- .fill_forward_opening(start, collector, random, 1, 1, pieces_to_process, None);
+ self.piece.fill_forward_opening(
+ start,
+ collector,
+ random,
+ weights,
+ last_piece_type,
+ 1,
+ 1,
+ pieces_to_process,
+ None,
+ );
}
fn place(&mut self, chunk: &mut ProtoChunk, random: &mut RandomGenerator, _seed: i64) {
@@ -99,7 +118,9 @@ impl StructurePieceBase for StairsPiece {
p.generate_entrance(chunk, &box_limit, EntranceType::Opening, 1, 1, 7);
// 4. Stairs Generation
- let stair_state = Block::COBBLESTONE_STAIRS.default_state;
+ let mut props = OakStairsLikeProperties::default(&Block::COBBLESTONE_STAIRS);
+ props.facing = HorizontalFacing::South;
+ let stair_state = BlockState::from_id(props.to_state_id(&Block::COBBLESTONE_STAIRS));
let stone_bricks = Block::STONE_BRICKS.default_state;