Fixed an upsi

This commit is contained in:
Snowiiii 2024-08-25 00:17:53 +02:00
parent d8fd1dd00b
commit 024789dfbb

View File

@ -266,7 +266,7 @@ impl Server {
let entity = &existing_player.entity;
let gameprofile = existing_player.client.gameprofile.as_ref().unwrap();
player.client.send_packet(&CSpawnEntity::new(
player.entity_id().into(),
existing_player.entity_id().into(),
UUID(gameprofile.id),
EntityType::Player.to_i32().unwrap().into(),
entity.x,
@ -303,7 +303,6 @@ impl Server {
.iter()
.filter(|c| c.0 != &from.client.token)
{
// Check if client is a player
let player = player.borrow_mut();
if player.entity_id() == id {
return Some(player);
@ -324,7 +323,6 @@ impl Server {
.iter()
.filter(|c| c.0 != &from.client.token)
{
// Check if client is a player
let mut player = player.borrow_mut();
player.client.send_packet(packet);
}
@ -340,7 +338,6 @@ impl Server {
.iter()
.filter(|c| !from.contains(&c.0.as_ref()))
{
// Check if client is a player
let mut player = player.borrow_mut();
player.client.send_packet(packet);
}