# Quick Start This guide will help you get started with writing Pumpkin server plugins using Python. ## Installation First, you need to install the `pumpkin-api-py` library: ```bash pip install pumpkin-api-py ``` ## Creating your first plugin Create a file named `main.py` and add the following content: ```python from pumpkin_api import ( Plugin, PluginMetadata, register_plugin, server, event, command, text, context ) class MyPlugin(Plugin): def metadata(self) -> PluginMetadata: return PluginMetadata( name="my-plugin", version="0.1.0", authors=["you"], description="An example plugin." ) def on_load(self, ctx: context.Context) -> None: print("Python plugin loaded!") # Register an event handler self.register_event(ctx, event.EventType.PLAYER_JOIN_EVENT, self.on_player_join) def on_player_join(self, srv: server.Server, evt: event.PlayerJoinEventData) -> event.PlayerJoinEventData: print(f"Player {evt.player.get_name()} joined!") return evt register_plugin(MyPlugin) ``` ## Building the plugin Build your plugin into a WebAssembly component using the provided build tool: ```bash pumpkin-api-build main -o my_plugin.wasm ``` This will generate a `my_plugin.wasm` file that you can place in the `plugins` folder of your Pumpkin server.