# Migrating Inventories & GUIs from Bukkit Creating inventory GUIs (like chest menus, shop interfaces, or custom player windows) is a common task in Minecraft plugin development. In Bukkit, custom GUIs are created using `Bukkit.createInventory()` and handled via `InventoryClickEvent`. In Pumpkin, inventory windows are managed through **Window APIs** and container click packets. --- ## Key Differences | Feature | Bukkit / Spigot | Pumpkin | | :--- | :--- | :--- | | **Inventory Creation** | `Bukkit.createInventory(owner, size, title)` | Window container definitions (`WindowType`) | | **Opening Windows** | `player.openInventory(inv)` | `player.open_window(window)` | | **Click Interception** | `InventoryClickEvent` handling | Window click callback handlers | | **Item Stacking** | `ItemStack` with `ItemMeta` | `ItemStack` with components / NBT | --- ## Code Comparison: Opening a Custom Menu GUI ### 1. Bukkit Implementation (Java) ```java [MenuGUI.java] public class MenuGUI implements Listener { public void openMenu(Player player) { Inventory inv = Bukkit.createInventory(null, 9, Component.text("Custom Menu")); ItemStack item = new ItemStack(Material.DIAMOND); ItemMeta meta = item.getItemMeta(); meta.displayName(Component.text("Click Me!")); item.setItemMeta(meta); inv.setItem(4, item); player.openInventory(inv); } @EventHandler public void onInventoryClick(InventoryClickEvent event) { if (event.getView().getTitle().equals("Custom Menu")) { event.setCancelled(true); if (event.getSlot() == 4) { event.getWhoClicked().sendMessage("Diamond clicked!"); } } } } ``` ### 2. Pumpkin Implementation (Rust) ```rust [gui.rs] use pumpkin_plugin_api::{ player::Player, item::ItemStack, window::{Window, WindowType}, text::TextComponent, }; pub fn open_custom_menu(player: &Player) { // 1. Create a 9-slot chest window let mut window = Window::new(WindowType::Generic9x1, TextComponent::text("Custom Menu")); // 2. Set item in slot 4 let item = ItemStack::new("minecraft:diamond", 1); window.set_item(4, Some(item)); // 3. Open window for player player.open_window(window); } ```