PatchBukkit/proto/patchbukkit/world.proto
Alexander Medvedev 1e8e203281 port to 26.3
2026-09-17 19:11:17 +02:00

229 lines
4.4 KiB
Protocol Buffer

syntax = "proto3";
package patchbukkit.world;
import "google/protobuf/empty.proto";
import "patchbukkit/common/types.proto";
option java_multiple_files = true;
option java_package = "patchbukkit.world";
message GetBlockDataRequest {
patchbukkit.common.UUID world_uuid = 1;
int32 x = 2;
int32 y = 3;
int32 z = 4;
}
message GetBlockDataResponse {
string block_state = 1;
}
message SetBlockDataRequest {
patchbukkit.common.UUID world_uuid = 1;
int32 x = 2;
int32 y = 3;
int32 z = 4;
string block_state = 5;
bool apply_physics = 6;
}
message SpawnParticleRequest {
patchbukkit.common.UUID world_uuid = 1;
string particle = 2;
double x = 3;
double y = 4;
double z = 5;
int32 count = 6;
double offset_x = 7;
double offset_y = 8;
double offset_z = 9;
double extra = 10;
bool force = 11;
}
message GetWorldsResponse {
repeated patchbukkit.common.UUID world_uuids = 1;
}
message WorldBorderData {
double center_x = 1;
double center_z = 2;
double size = 3;
double target_size = 4;
int64 speed = 5;
int32 warning_time = 6;
int32 warning_blocks = 7;
double damage_per_block = 8;
double damage_buffer = 9;
int32 max_center_coordinate = 10;
}
message GetWorldBorderRequest {
patchbukkit.common.UUID world_uuid = 1;
}
message SetWorldBorderRequest {
patchbukkit.common.UUID world_uuid = 1;
WorldBorderData border = 2;
}
message GetWorldInfoRequest {
patchbukkit.common.UUID world_uuid = 1;
}
message GetWorldInfoResponse {
int32 min_height = 1;
int32 max_height = 2;
int32 height = 3;
int64 seed = 4;
string name = 5;
string dimension = 6;
int32 sea_level = 7;
int32 logical_height = 8;
string difficulty = 9;
bool hardcore = 10;
bool pvp = 11;
int32 spawn_x = 12;
int32 spawn_y = 13;
int32 spawn_z = 14;
float spawn_angle = 15;
int64 time = 16;
int64 full_time = 17;
bool is_storm = 18;
bool is_thundering = 19;
int32 weather_duration = 20;
int32 thunder_duration = 21;
int32 clear_weather_duration = 22;
}
message SetWorldTimeRequest {
patchbukkit.common.UUID world_uuid = 1;
int64 time = 2;
int64 full_time = 3;
}
message SetWorldWeatherRequest {
patchbukkit.common.UUID world_uuid = 1;
bool storm = 2;
bool thundering = 3;
int32 weather_duration = 4;
int32 thunder_duration = 5;
int32 clear_weather_duration = 6;
}
message SetWorldSpawnRequest {
patchbukkit.common.UUID world_uuid = 1;
int32 x = 2;
int32 y = 3;
int32 z = 4;
float angle = 5;
}
message SetWorldDifficultyRequest {
patchbukkit.common.UUID world_uuid = 1;
string difficulty = 2;
}
message SetWorldPvpRequest {
patchbukkit.common.UUID world_uuid = 1;
bool pvp = 2;
}
message SetWorldGameruleRequest {
patchbukkit.common.UUID world_uuid = 1;
string rule = 2;
string value = 3;
}
message GetWorldGamerulesRequest {
patchbukkit.common.UUID world_uuid = 1;
}
message GetWorldGamerulesResponse {
map<string, string> gamerules = 1;
}
message EntitySummaryProto {
patchbukkit.common.UUID uuid = 1;
string entity_type = 2;
double x = 3;
double y = 4;
double z = 5;
float yaw = 6;
float pitch = 7;
bool is_player = 8;
string custom_name = 9;
int32 entity_id = 10;
}
message GetWorldEntitiesRequest {
patchbukkit.common.UUID world_uuid = 1;
}
message GetWorldEntitiesResponse {
repeated EntitySummaryProto entities = 1;
}
message SpawnWorldEntityRequest {
patchbukkit.common.UUID world_uuid = 1;
string entity_type = 2;
double x = 3;
double y = 4;
double z = 5;
float yaw = 6;
float pitch = 7;
}
message SpawnWorldEntityResponse {
patchbukkit.common.UUID entity_uuid = 1;
bool success = 2;
int32 entity_id = 3;
}
message CreateWorldExplosionRequest {
patchbukkit.common.UUID world_uuid = 1;
double x = 2;
double y = 3;
double z = 4;
float power = 5;
bool set_fire = 6;
bool break_blocks = 7;
}
message PlayWorldSoundRequest {
patchbukkit.common.UUID world_uuid = 1;
string sound = 2;
string category = 3;
double x = 4;
double y = 5;
double z = 6;
float volume = 7;
float pitch = 8;
int64 seed = 9;
}
message ChunkCoordProto {
int32 x = 1;
int32 z = 2;
}
message SetChunkForceLoadedRequest {
patchbukkit.common.UUID world_uuid = 1;
int32 x = 2;
int32 z = 3;
bool forced = 4;
}
message GetForceLoadedChunksRequest {
patchbukkit.common.UUID world_uuid = 1;
}
message GetForceLoadedChunksResponse {
repeated ChunkCoordProto chunks = 1;
}
message SaveWorldRequest {
patchbukkit.common.UUID world_uuid = 1;
}