PatchBukkit/proto/patchbukkit/events/entity_events.proto
Alexander Medvedev a7303b7ed5 sync all events
2026-08-24 22:30:52 +02:00

483 lines
8.4 KiB
Protocol Buffer

syntax = "proto3";
package patchbukkit.events;
import "patchbukkit/common/types.proto";
option java_multiple_files = true;
option java_package = "patchbukkit.events";
message AreaEffectCloudApplyEvent {
int32 entity_id = 1;
repeated int32 affected_entities = 2;
}
message ArrowBodyCountChangeEvent {
int32 entity_id = 1;
uint32 old_amount = 2;
uint32 new_amount = 3;
}
message BatToggleSleepEvent {
int32 entity_id = 1;
bool is_awake = 2;
}
message CreatureSpawnEvent {
int32 entity_id = 1;
string entity_type = 2;
double pos_x = 3;
double pos_y = 4;
double pos_z = 5;
patchbukkit.common.UUID world_uuid = 6;
string spawn_reason = 7;
}
message CreeperPowerEvent {
int32 entity_id = 1;
string cause = 2;
}
message EnderDragonChangePhaseEvent {
int32 entity_id = 1;
string current_phase = 2;
string new_phase = 3;
}
message EntityAirChangeEvent {
int32 entity_id = 1;
int32 amount = 2;
}
message EntityBreakDoorEvent {
int32 entity_id = 1;
int32 block_x = 2;
int32 block_y = 3;
int32 block_z = 4;
}
message EntityBreedEvent {
int32 father_id = 1;
int32 mother_id = 2;
int32 child_id = 3;
}
message EntityChangeBlockEvent {
int32 entity_id = 1;
int32 block_x = 2;
int32 block_y = 3;
int32 block_z = 4;
string new_block = 5;
}
message EntityCombustEvent {
int32 entity_id = 1;
float duration_secs = 2;
}
message EntityCombustByBlockEvent {
int32 entity_id = 1;
int32 combuster_x = 2;
int32 combuster_y = 3;
int32 combuster_z = 4;
float duration = 5;
}
message EntityCombustByEntityEvent {
int32 entity_id = 1;
int32 combuster_id = 2;
float duration = 3;
}
message EntityDamageEvent {
int32 entity_id = 1;
float damage = 2;
string damage_type = 3;
}
message EntityDamageByBlockEvent {
int32 entity_id = 1;
int32 damager_pos_x = 2;
int32 damager_pos_y = 3;
int32 damager_pos_z = 4;
float damage = 5;
string cause = 6;
}
message EntityDamageByEntityEvent {
int32 entity_id = 1;
int32 damager_id = 2;
float damage = 3;
string cause = 4;
}
message EntityDeathEvent {
int32 entity_id = 1;
int32 dropped_exp = 2;
}
message PlayerDeathEvent {
patchbukkit.common.UUID player_uuid = 1;
string death_message = 2;
int32 dropped_exp = 3;
bool keep_inventory = 4;
}
message EntityDismountEvent {
int32 entity_id = 1;
int32 dismounted_id = 2;
}
message EntityDropItemEvent {
int32 entity_id = 1;
string item_name = 2;
uint32 count = 3;
}
message EntityDyeEvent {
int32 entity_id = 1;
string color = 2;
patchbukkit.common.UUID player_uuid = 3;
}
message EntityEnterBlockEvent {
int32 entity_id = 1;
int32 block_x = 2;
int32 block_y = 3;
int32 block_z = 4;
}
message EntityEnterLoveModeEvent {
int32 entity_id = 1;
int32 ticks_in_love = 2;
}
message EntityExhaustionEvent {
int32 entity_id = 1;
float exhaustion = 2;
}
message EntityExplodeEvent {
int32 entity_id = 1;
double pos_x = 2;
double pos_y = 3;
double pos_z = 4;
float yield_rate = 5;
}
message EntityInteractEvent {
int32 entity_id = 1;
int32 block_x = 2;
int32 block_y = 3;
int32 block_z = 4;
}
message EntityKnockbackEvent {
int32 entity_id = 1;
double knockback_x = 2;
double knockback_y = 3;
double knockback_z = 4;
}
message EntityKnockbackByEntityEvent {
int32 entity_id = 1;
int32 hit_by_id = 2;
double force = 3;
double x = 4;
double z = 5;
}
message EntityMountEvent {
int32 entity_id = 1;
int32 mount_id = 2;
}
message EntityPickupItemEvent {
int32 entity_id = 1;
string item_name = 2;
uint32 count = 3;
}
message EntityPlaceEvent {
int32 entity_id = 1;
int32 block_x = 2;
int32 block_y = 3;
int32 block_z = 4;
string block_name = 5;
}
message EntityPortalEvent {
int32 entity_id = 1;
int32 portal_pos_x = 2;
int32 portal_pos_y = 3;
int32 portal_pos_z = 4;
}
message EntityPortalEnterEvent {
int32 entity_id = 1;
int32 location_x = 2;
int32 location_y = 3;
int32 location_z = 4;
}
message EntityPortalExitEvent {
int32 entity_id = 1;
int32 from_pos_x = 2;
int32 from_pos_y = 3;
int32 from_pos_z = 4;
int32 to_pos_x = 5;
int32 to_pos_y = 6;
int32 to_pos_z = 7;
}
message EntityPoseChangeEvent {
int32 entity_id = 1;
string pose = 2;
}
message EntityPotionEffectEvent {
int32 entity_id = 1;
string effect_name = 2;
int32 duration = 3;
uint32 amplifier = 4;
}
message EntityRegainHealthEvent {
int32 entity_id = 1;
float amount = 2;
}
message EntityRemoveEvent {
int32 entity_id = 1;
string cause = 2;
}
message EntityResurrectEvent {
int32 entity_id = 1;
}
message EntityShootBowEvent {
int32 entity_id = 1;
string weapon_name = 2;
float force = 3;
}
message EntitySpawnEvent {
int32 entity_id = 1;
string entity_type = 2;
double pos_x = 3;
double pos_y = 4;
double pos_z = 5;
patchbukkit.common.UUID world_uuid = 6;
}
message EntitySpellCastEvent {
int32 entity_id = 1;
string spell = 2;
}
message EntityTameEvent {
int32 entity_id = 1;
patchbukkit.common.UUID owner_uuid = 2;
}
message EntityTargetEvent {
int32 entity_id = 1;
}
message EntityTargetBlockEvent {
int32 entity_id = 1;
int32 block_x = 2;
int32 block_y = 3;
int32 block_z = 4;
}
message EntityTargetLivingEntityEvent {
int32 entity_id = 1;
string reason = 2;
}
message EntityTeleportEvent {
int32 entity_id = 1;
double from_position_x = 2;
double from_position_y = 3;
double from_position_z = 4;
double to_position_x = 5;
double to_position_y = 6;
double to_position_z = 7;
}
message EntityToggleGlideEvent {
int32 entity_id = 1;
bool is_gliding = 2;
}
message EntityToggleSwimEvent {
int32 entity_id = 1;
bool is_swimming = 2;
}
message EntityTransformEvent {
int32 entity_id = 1;
int32 new_entity_id = 2;
string transform_reason = 3;
}
message EntityUnleashEvent {
int32 entity_id = 1;
string reason = 2;
}
message ExpBottleEvent {
int32 entity_id = 1;
int32 experience = 2;
int32 location_x = 3;
int32 location_y = 4;
int32 location_z = 5;
bool show_effect = 6;
}
message ExplosionPrimeEvent {
int32 entity_id = 1;
float radius = 2;
bool fire = 3;
}
message FireworkExplodeEvent {
int32 entity_id = 1;
}
message FoodLevelChangeEvent {
int32 entity_id = 1;
uint32 food_level = 2;
}
message HorseJumpEvent {
int32 entity_id = 1;
float power = 2;
}
message ItemDespawnEvent {
int32 entity_id = 1;
}
message ItemMergeEvent {
int32 entity_id = 1;
int32 target_id = 2;
}
message ItemSpawnEvent {
int32 entity_id = 1;
double pos_x = 2;
double pos_y = 3;
double pos_z = 4;
string item_name = 5;
}
message LingeringPotionSplashEvent {
int32 entity_id = 1;
int32 location_x = 2;
int32 location_y = 3;
int32 location_z = 4;
string potion_item = 5;
}
message PigZapEvent {
int32 entity_id = 1;
int32 lightning_id = 2;
int32 pig_zombie_id = 3;
}
message PigZombieAngerEvent {
int32 entity_id = 1;
int32 new_anger = 2;
}
message PiglinBarterEvent {
int32 entity_id = 1;
string input_item_name = 2;
int32 input_item_count = 3;
repeated string outcome_names = 4;
}
message PotionSplashEvent {
int32 entity_id = 1;
int32 location_x = 2;
int32 location_y = 3;
int32 location_z = 4;
string potion_item = 5;
repeated int32 affected_entities = 6;
}
message ProjectileHitEvent {
int32 entity_id = 1;
double hit_position_x = 2;
double hit_position_y = 3;
double hit_position_z = 4;
}
message ProjectileLaunchEvent {
int32 entity_id = 1;
}
message SheepDyeWoolEvent {
int32 entity_id = 1;
uint32 dye_color = 2;
}
message SheepRegrowWoolEvent {
int32 entity_id = 1;
}
message SlimeSplitEvent {
int32 entity_id = 1;
int32 count = 2;
}
message SpawnerSpawnEvent {
int32 entity_id = 1;
int32 spawner_pos_x = 2;
int32 spawner_pos_y = 3;
int32 spawner_pos_z = 4;
}
message StriderTemperatureChangeEvent {
int32 entity_id = 1;
bool is_shivering = 2;
}
message TrialSpawnerSpawnEvent {
int32 entity_id = 1;
int32 spawner_pos_x = 2;
int32 spawner_pos_y = 3;
int32 spawner_pos_z = 4;
}
message VillagerAcquireTradeEvent {
int32 entity_id = 1;
int32 recipe_index = 2;
}
message VillagerCareerChangeEvent {
int32 entity_id = 1;
string profession = 2;
string reason = 3;
}
message VillagerReplenishTradeEvent {
int32 entity_id = 1;
int32 restock_quantity = 2;
}
message VillagerReputationChangeEvent {
int32 entity_id = 1;
int32 target_id = 2;
int32 reputation_change = 3;
}
message WardenAngerChangeEvent {
int32 entity_id = 1;
int32 target_id = 2;
int32 old_anger = 3;
int32 new_anger = 4;
}