syntax = "proto3"; package patchbukkit.sound; import "patchbukkit/common/types.proto"; option java_multiple_files = true; option java_package = "patchbukkit.sound"; message Sound { string name = 1; string category = 2; } message PlayerEntityPlaySoundRequest { patchbukkit.common.UUID player_uuid = 1; Sound sound = 2; patchbukkit.common.UUID entity_uuid = 3; float volume = 4; float pitch = 5; optional int64 seed = 6; } message PlayerPlaySoundRequest { patchbukkit.common.UUID player_uuid = 1; Sound sound = 2; patchbukkit.common.Location location = 3; float volume = 4; float pitch = 5; optional int64 seed = 6; }