Initial Commit
Working Vulkano test
This commit is contained in:
commit
bc0b8be368
1
.gitignore
vendored
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1
.gitignore
vendored
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/target
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8
.idea/.gitignore
vendored
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8
.idea/.gitignore
vendored
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# Default ignored files
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/shelf/
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/workspace.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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7
.idea/dictionaries/project.xml
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7
.idea/dictionaries/project.xml
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<component name="ProjectDictionaryState">
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<dictionary name="project">
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<words>
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<w>swapchain</w>
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</words>
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</dictionary>
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</component>
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8
.idea/modules.xml
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.idea/modules.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/vulkano-testing.iml" filepath="$PROJECT_DIR$/.idea/vulkano-testing.iml" />
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</modules>
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</component>
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</project>
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7
.idea/vcs.xml
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7
.idea/vcs.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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<mapping directory="/mnt/data/User Library/Documents/Projects/Rust/vulkano-testing" vcs="Git" />
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</component>
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</project>
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11
.idea/vulkano-testing.iml
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11
.idea/vulkano-testing.iml
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="EMPTY_MODULE" version="4">
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<component name="NewModuleRootManager">
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<content url="file://$MODULE_DIR$">
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<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
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<excludeFolder url="file://$MODULE_DIR$/target" />
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</content>
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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2132
Cargo.lock
generated
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2132
Cargo.lock
generated
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File diff suppressed because it is too large
Load Diff
13
Cargo.toml
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13
Cargo.toml
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[package]
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name = "vulkano-testing"
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version = "0.1.0"
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edition = "2024"
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[dependencies]
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vulkano = "0.35.1"
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vulkano-shaders = "0.35.0"
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winit = {version = "0.30.11", features = ["wayland"]}
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# Reduce debug speed artifacts
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[profile.dev]
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opt-level = 1
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315
src/app.rs
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315
src/app.rs
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use std::sync::Arc;
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use vulkano::buffer::{Buffer, BufferCreateInfo, BufferUsage, Subbuffer};
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use vulkano::command_buffer::{CommandBufferExecFuture, PrimaryAutoCommandBuffer};
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use vulkano::device::{DeviceExtensions};
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use vulkano::image::{Image};
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use vulkano::image::view::ImageView;
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use vulkano::instance::{Instance, InstanceCreateFlags, InstanceCreateInfo};
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use vulkano::memory::allocator::{AllocationCreateInfo, MemoryTypeFilter};
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use vulkano::render_pass::{Framebuffer, FramebufferCreateInfo, RenderPass};
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use vulkano::shader::ShaderModule;
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use vulkano::swapchain::{PresentFuture, Surface, SwapchainAcquireFuture, SwapchainCreateInfo, SwapchainPresentInfo};
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use vulkano::{swapchain, sync, Validated, VulkanError, VulkanLibrary};
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use vulkano::sync::future::{FenceSignalFuture, JoinFuture};
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use vulkano::sync::GpuFuture;
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use winit::application::ApplicationHandler;
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use winit::event::{WindowEvent};
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use winit::event_loop::ActiveEventLoop;
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use winit::platform::x11::WindowAttributesExtX11;
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use winit::window::{Window, WindowId};
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use crate::util::{MyVertex, VulkanoWrapper};
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#[derive(Default)]
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pub(crate) struct App {
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window: Option<Window>,
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wrapper: Option<Arc<VulkanoWrapper>>,
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vs: Option<Arc<ShaderModule>>,
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fs: Option<Arc<ShaderModule>>,
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command_buffers: Option<Vec<Arc<PrimaryAutoCommandBuffer>>>,
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queue: Option<Arc<vulkano::device::Queue>>,
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vertex_buffer: Option<Subbuffer<[MyVertex]>>,
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pipeline: Option<Arc<vulkano::pipeline::GraphicsPipeline>>,
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framebuffers: Option<Vec<Arc<Framebuffer>>>,
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fences: Option<Vec<Option<Arc<FenceSignalFuture<PresentFuture<CommandBufferExecFuture<JoinFuture<Box<dyn GpuFuture>, SwapchainAcquireFuture>>>>>>>>,
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previous_fence_i: usize,
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window_resized: bool,
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recreate_swapchain: bool,
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}
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fn get_framebuffers(
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images: &[Arc<Image>],
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render_pass: &Arc<RenderPass>,
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) -> Vec<Arc<Framebuffer>> {
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images
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.iter()
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.map(|image| {
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let view = ImageView::new_default(image.clone()).unwrap();
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Framebuffer::new(
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render_pass.clone(),
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FramebufferCreateInfo {
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attachments: vec![view],
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..Default::default()
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},
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)
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.unwrap()
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})
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.collect::<Vec<_>>()
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}
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impl ApplicationHandler for App {
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fn resumed(&mut self, event_loop: &ActiveEventLoop) {
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println!("Application resumed");
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self.window = Some(event_loop.create_window(
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Window::default_attributes()
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.with_base_size(winit::dpi::LogicalSize::new(1024.0, 768.0))
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.with_title("Hello, world!"),
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).unwrap());
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let window = self.window.as_ref().unwrap();
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let library = VulkanLibrary::new().expect("failed to load Vulkan library");
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let required_extensions = Surface::required_extensions(&event_loop).unwrap();
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let instance = Instance::new(
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library,
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InstanceCreateInfo {
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flags: InstanceCreateFlags::ENUMERATE_PORTABILITY,
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enabled_extensions: required_extensions,
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..Default::default()
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},
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).expect("failed to create instance");
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self.wrapper = Some(Arc::new(VulkanoWrapper::new(instance, window, DeviceExtensions {
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khr_swapchain: true,
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..DeviceExtensions::empty()
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})));
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let wrapper = if let Some(wrapper) = self.wrapper.as_ref() {wrapper} else {panic!("wrapper has disappeared")};
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self.framebuffers = Some(get_framebuffers(&wrapper.images, &wrapper.render_pass));
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self.queue = Some(wrapper.queues.first().unwrap().clone());
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let vertex1 = MyVertex {
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position: [-0.5, -0.5],
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};
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let vertex2 = MyVertex {
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position: [0.0, 0.5],
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};
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let vertex3 = MyVertex {
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position: [0.5, -0.25],
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};
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self.vertex_buffer = Some(Buffer::from_iter(
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wrapper.memory_allocator.clone(),
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BufferCreateInfo {
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usage: BufferUsage::VERTEX_BUFFER,
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..Default::default()
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},
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AllocationCreateInfo {
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memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
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| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
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..Default::default()
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},
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vec![vertex1, vertex2, vertex3],
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).unwrap());
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self.vs = Some(vs::load(wrapper.device.clone()).expect("failed to create shader module"));
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self.fs = Some(fs::load(wrapper.device.clone()).expect("failed to create shader module"));
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self.pipeline = Some(wrapper.get_pipeline(
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self.vs.clone().unwrap(),
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self.fs.clone().unwrap(),
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wrapper.render_pass.clone(),
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wrapper.viewport.read().unwrap().clone(),
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));
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self.command_buffers = Some(wrapper.get_command_buffers(
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&self.queue.clone().unwrap(),
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&self.pipeline.clone().unwrap(),
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&self.framebuffers.clone().unwrap(),
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&self.vertex_buffer.clone().unwrap(),
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));
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let frames_in_flight = wrapper.images.len();
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self.fences = Some(vec![None; frames_in_flight]);
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}
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fn window_event(&mut self, event_loop: &ActiveEventLoop, id: WindowId, event: WindowEvent) {
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match event {
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WindowEvent::CloseRequested => {
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println!("The close button was pressed; stopping");
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event_loop.exit();
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},
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WindowEvent::RedrawRequested => {
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println!("{}", self.previous_fence_i);
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// Redraw the application.
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//
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// It's preferable for applications that do not render continuously to render in
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// this event rather than in AboutToWait, since rendering in here allows
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// the program to gracefully handle redraws requested by the OS.
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// Draw.
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let wrapper = if let Some(wrapper) = self.wrapper.clone() {wrapper} else {panic!("wrapper has disappeared")};
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let queue = self.queue.clone().unwrap();
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let swapchain = wrapper.swapchain.read().unwrap().clone();
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let (image_i, suboptimal, acquire_future) =
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match swapchain::acquire_next_image(swapchain.clone(), None)
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.map_err(Validated::unwrap)
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{
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Ok(r) => r,
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Err(VulkanError::OutOfDate) => {
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self.recreate_swapchain = true;
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return;
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}
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Err(e) => panic!("failed to acquire next image: {e}"),
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};
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if suboptimal {
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self.recreate_swapchain = true;
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}
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let fences = self.fences.as_mut().unwrap();
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if let Some(image_fence) = &fences[image_i as usize] {
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image_fence.wait(None).unwrap();
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}
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let previous_future = match fences[self.previous_fence_i].clone() {
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// Create a `NowFuture`.
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None => {
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let mut now = sync::now(wrapper.device.clone());
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now.cleanup_finished();
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now.boxed()
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}
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// Use the existing `FenceSignalFuture`.
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Some(fence) => fence.boxed(),
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};
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let future = previous_future
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.join(acquire_future)
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.then_execute(queue.clone(), self.command_buffers.clone().unwrap()[image_i as usize].clone())
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.unwrap()
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.then_swapchain_present(
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queue.clone(),
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SwapchainPresentInfo::swapchain_image_index(swapchain.clone(), image_i),
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)
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.then_signal_fence_and_flush();
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fences[image_i as usize] = match future.map_err(Validated::unwrap) {
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Ok(value) => Some(Arc::new(value)),
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Err(VulkanError::OutOfDate) => {
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self.recreate_swapchain = true;
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None
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}
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Err(e) => {
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println!("failed to flush future: {e}");
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None
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}
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};
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self.previous_fence_i = image_i as usize;
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// Queue a RedrawRequested event.
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//
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// You only need to call this if you've determined that you need to redraw in
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// applications which do not always need to. Applications that redraw continuously
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// can render here instead.
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//self.window.as_ref().unwrap().request_redraw();
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},
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WindowEvent::Resized(_) => {
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self.window_resized = true;
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},
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_ => (),
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}
|
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}
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|
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fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
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if self.recreate_swapchain {
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self.recreate_swapchain = false;
|
||||
|
||||
let new_dimensions = if let Some(window) = &self.window {
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window.inner_size()
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} else {
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panic!("window is None");
|
||||
};
|
||||
|
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let wrapper = if let Some(wrapper) = self.wrapper.clone() {wrapper} else {panic!("wrapper has disappeared")};
|
||||
|
||||
|
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let (new_swapchain, new_images) = wrapper.swapchain.read().unwrap()
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.recreate(SwapchainCreateInfo {
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// Here, `image_extend` will correspond to the window dimensions.
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image_extent: new_dimensions.into(),
|
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..wrapper.swapchain.read().unwrap().create_info()
|
||||
})
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.expect("failed to recreate swapchain: {e}");
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*wrapper.swapchain.write().unwrap() = new_swapchain;
|
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let new_framebuffers = get_framebuffers(&new_images, &wrapper.render_pass);
|
||||
|
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self.framebuffers = Some(new_framebuffers);
|
||||
|
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if self.window_resized {
|
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self.window_resized = false;
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let mut viewport = wrapper.viewport.write().unwrap();
|
||||
|
||||
viewport.extent[0] = new_dimensions.width as f32;
|
||||
self.pipeline = Some(wrapper.get_pipeline(
|
||||
self.vs.clone().unwrap(),
|
||||
self.fs.clone().unwrap(),
|
||||
wrapper.render_pass.clone(),
|
||||
viewport.clone(),
|
||||
));
|
||||
|
||||
self.command_buffers = Some(wrapper.get_command_buffers(
|
||||
&self.queue.clone().unwrap(),
|
||||
&self.pipeline.clone().unwrap(),
|
||||
&self.framebuffers.clone().unwrap(),
|
||||
&self.vertex_buffer.clone().unwrap(),
|
||||
));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
mod vs {
|
||||
vulkano_shaders::shader! {
|
||||
ty: "vertex",
|
||||
src: "
|
||||
#version 460
|
||||
|
||||
layout(location = 0) in vec2 position;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(position, 0.0, 1.0);
|
||||
}
|
||||
",
|
||||
}
|
||||
}
|
||||
|
||||
mod fs {
|
||||
vulkano_shaders::shader! {
|
||||
ty: "fragment",
|
||||
src: "
|
||||
#version 460
|
||||
|
||||
layout(location = 0) out vec4 f_color;
|
||||
|
||||
void main() {
|
||||
f_color = vec4(1.0, 0.0, 0.0, 1.0);
|
||||
}
|
||||
",
|
||||
}
|
||||
}
|
||||
14
src/main.rs
Normal file
14
src/main.rs
Normal file
@ -0,0 +1,14 @@
|
||||
use winit::event_loop::{ControlFlow, EventLoop};
|
||||
use crate::app::App;
|
||||
|
||||
mod util;
|
||||
mod app;
|
||||
|
||||
fn main() {
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
|
||||
// BEGIN WINDOW INIT
|
||||
event_loop.set_control_flow(ControlFlow::Poll);
|
||||
let mut app = App::default();
|
||||
let _ = event_loop.run_app(&mut app);
|
||||
}
|
||||
307
src/util.rs
Normal file
307
src/util.rs
Normal file
@ -0,0 +1,307 @@
|
||||
use std::sync::{Arc, RwLock};
|
||||
use vulkano::buffer::{BufferContents, Subbuffer};
|
||||
use vulkano::command_buffer::allocator::StandardCommandBufferAllocator;
|
||||
use vulkano::command_buffer::{AutoCommandBufferBuilder, CommandBufferUsage, PrimaryAutoCommandBuffer, RenderPassBeginInfo, SubpassBeginInfo, SubpassContents, SubpassEndInfo};
|
||||
use vulkano::descriptor_set::allocator::StandardDescriptorSetAllocator;
|
||||
use vulkano::device::{Device, DeviceCreateInfo, DeviceExtensions, Queue, QueueCreateInfo, QueueFlags};
|
||||
use vulkano::device::physical::{PhysicalDevice, PhysicalDeviceType};
|
||||
use vulkano::image::{Image, ImageCreateInfo, ImageUsage};
|
||||
use vulkano::instance::Instance;
|
||||
use vulkano::memory::allocator::{AllocationCreateInfo, StandardMemoryAllocator};
|
||||
use vulkano::pipeline::graphics::vertex_input::{Vertex, VertexDefinition};
|
||||
use vulkano::pipeline::graphics::viewport::{Viewport, ViewportState};
|
||||
use vulkano::pipeline::{GraphicsPipeline, PipelineLayout, PipelineShaderStageCreateInfo};
|
||||
use vulkano::pipeline::graphics::color_blend::{ColorBlendAttachmentState, ColorBlendState};
|
||||
use vulkano::pipeline::graphics::GraphicsPipelineCreateInfo;
|
||||
use vulkano::pipeline::graphics::input_assembly::InputAssemblyState;
|
||||
use vulkano::pipeline::graphics::multisample::MultisampleState;
|
||||
use vulkano::pipeline::graphics::rasterization::RasterizationState;
|
||||
use vulkano::pipeline::layout::PipelineDescriptorSetLayoutCreateInfo;
|
||||
use vulkano::render_pass::{Framebuffer, RenderPass, Subpass};
|
||||
use vulkano::shader::ShaderModule;
|
||||
use vulkano::swapchain::{Surface, Swapchain, SwapchainCreateInfo};
|
||||
use winit::window::Window;
|
||||
|
||||
pub struct VulkanoWrapper {
|
||||
pub instance: Arc<Instance>,
|
||||
pub surface: Arc<Surface>,
|
||||
|
||||
pub device: Arc<Device>,
|
||||
pub memory_allocator: Arc<StandardMemoryAllocator>,
|
||||
pub command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
|
||||
pub descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
|
||||
pub swapchain: RwLock<Arc<Swapchain>>,
|
||||
pub images: Vec<Arc<Image>>,
|
||||
|
||||
pub queues: Vec<Arc<Queue>>,
|
||||
pub render_pass: Arc<RenderPass>,
|
||||
pub viewport: Arc<RwLock<Viewport>>,
|
||||
}
|
||||
|
||||
impl VulkanoWrapper {
|
||||
pub fn new(instance: Arc<Instance>, window: &Window, device_extensions: DeviceExtensions) -> Self {
|
||||
let surface = unsafe {Surface::from_window_ref(instance.clone(), window)}.unwrap();
|
||||
|
||||
let (physical_device, queue_family_index) = Self::select_physical_device(&instance, &surface, &device_extensions);
|
||||
|
||||
for family in physical_device.queue_family_properties() {
|
||||
println!("Found a queue family with flags: ({:?}) with {} queues", family.queue_flags, family.queue_count)
|
||||
}
|
||||
|
||||
let (device, queues) = Device::new(
|
||||
physical_device.clone(),
|
||||
DeviceCreateInfo {
|
||||
queue_create_infos: vec![QueueCreateInfo {
|
||||
queue_family_index,
|
||||
..Default::default()
|
||||
}],
|
||||
enabled_extensions: device_extensions,
|
||||
..Default::default()
|
||||
},
|
||||
).expect("failed to create logical device");
|
||||
|
||||
let caps = physical_device
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.expect("failed to get surface capabilities");
|
||||
|
||||
let dimensions = window.inner_size();
|
||||
let composite_alpha = caps.supported_composite_alpha.into_iter().next().unwrap();
|
||||
let image_format = physical_device
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0]
|
||||
.0;
|
||||
|
||||
let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
|
||||
|
||||
let command_buffer_allocator = Arc::new(
|
||||
StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default()
|
||||
)
|
||||
);
|
||||
|
||||
let descriptor_set_allocator = Arc::new(
|
||||
StandardDescriptorSetAllocator::new(
|
||||
device.clone(),
|
||||
Default::default()
|
||||
)
|
||||
);
|
||||
|
||||
let (swapchain, images) = Swapchain::new(
|
||||
device.clone(),
|
||||
surface.clone(),
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: caps.min_image_count + 1, // How many buffers to use in the swapchain
|
||||
image_format,
|
||||
image_extent: dimensions.into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT, // What the images are going to be used for
|
||||
composite_alpha,
|
||||
..Default::default()
|
||||
},
|
||||
).unwrap();
|
||||
|
||||
let queues = queues.into_iter().collect();
|
||||
|
||||
let render_pass = Self::get_render_pass(&device, &swapchain);
|
||||
|
||||
let swapchain = RwLock::new(swapchain);
|
||||
|
||||
Self {
|
||||
instance,
|
||||
surface,
|
||||
device,
|
||||
memory_allocator,
|
||||
command_buffer_allocator,
|
||||
descriptor_set_allocator,
|
||||
swapchain,
|
||||
images,
|
||||
queues,
|
||||
render_pass,
|
||||
viewport: Arc::new(RwLock::new(Viewport {
|
||||
offset: [0.0, 0.0],
|
||||
extent: window.inner_size().into(),
|
||||
depth_range: 0.0..=1.0,
|
||||
}))
|
||||
}
|
||||
}
|
||||
|
||||
fn select_physical_device(
|
||||
instance: &Arc<Instance>,
|
||||
surface: &Arc<Surface>,
|
||||
device_extensions: &DeviceExtensions,
|
||||
) -> (Arc<PhysicalDevice>, u32) {
|
||||
instance
|
||||
.enumerate_physical_devices()
|
||||
.expect("could not enumerate devices")
|
||||
.filter(|p| p.supported_extensions().contains(&device_extensions))
|
||||
.filter_map(|p| {
|
||||
p.queue_family_properties()
|
||||
.iter()
|
||||
.enumerate()
|
||||
// Find the first first queue family that is suitable.
|
||||
// If none is found, `None` is returned to `filter_map`,
|
||||
// which disqualifies this physical device.
|
||||
.position(|(i, q)| {
|
||||
q.queue_flags.contains(QueueFlags::GRAPHICS)
|
||||
&& p.surface_support(i as u32, &surface).unwrap_or(false)
|
||||
})
|
||||
.map(|q| (p, q as u32))
|
||||
})
|
||||
.min_by_key(|(p, _)| match p.properties().device_type {
|
||||
PhysicalDeviceType::DiscreteGpu => 0,
|
||||
PhysicalDeviceType::IntegratedGpu => 1,
|
||||
PhysicalDeviceType::VirtualGpu => 2,
|
||||
PhysicalDeviceType::Cpu => 3,
|
||||
|
||||
// Note that there exists `PhysicalDeviceType::Other`, however,
|
||||
// `PhysicalDeviceType` is a non-exhaustive enum. Thus, one should
|
||||
// match wildcard `_` to catch all unknown device types.
|
||||
_ => 4,
|
||||
})
|
||||
.expect("no device available")
|
||||
}
|
||||
|
||||
fn get_render_pass(device: &Arc<Device>, swapchain: &Swapchain) -> Arc<RenderPass> {
|
||||
vulkano::single_pass_renderpass!(
|
||||
device.clone(),
|
||||
attachments: {
|
||||
color: {
|
||||
// Set the format the same as the swapchain.
|
||||
format: swapchain.image_format(),
|
||||
samples: 1,
|
||||
load_op: Clear,
|
||||
store_op: Store,
|
||||
},
|
||||
},
|
||||
pass: {
|
||||
color: [color],
|
||||
depth_stencil: {},
|
||||
},
|
||||
).unwrap()
|
||||
|
||||
}
|
||||
|
||||
pub fn create_image(&self, image_create_info: ImageCreateInfo, allocation_create_info: AllocationCreateInfo) -> Arc<Image> {
|
||||
Image::new(
|
||||
self.memory_allocator.clone(),
|
||||
image_create_info,
|
||||
allocation_create_info,
|
||||
).unwrap()
|
||||
}
|
||||
|
||||
pub fn get_pipeline(&self, vs: Arc<ShaderModule>, fs: Arc<ShaderModule>, rp: Arc<RenderPass>, vp: Viewport) -> Arc<GraphicsPipeline> {
|
||||
get_pipeline(self.device.clone(), vs, fs, rp, vp)
|
||||
}
|
||||
|
||||
pub fn get_command_buffers(&self, queue: &Arc<Queue>, pipeline: &Arc<GraphicsPipeline>, framebuffers: &Vec<Arc<Framebuffer>>, vb: &Subbuffer<[MyVertex]>) -> Vec<Arc<PrimaryAutoCommandBuffer>> {
|
||||
get_command_buffers(self.command_buffer_allocator.clone(), queue, pipeline, framebuffers, vb)
|
||||
}
|
||||
}
|
||||
|
||||
fn get_pipeline(
|
||||
device: Arc<Device>,
|
||||
vs: Arc<ShaderModule>,
|
||||
fs: Arc<ShaderModule>,
|
||||
render_pass: Arc<RenderPass>,
|
||||
viewport: Viewport,
|
||||
) -> Arc<GraphicsPipeline> {
|
||||
let vs = vs.entry_point("main").unwrap();
|
||||
let fs = fs.entry_point("main").unwrap();
|
||||
|
||||
let vertex_input_state = MyVertex::per_vertex()
|
||||
.definition(&vs)
|
||||
.unwrap();
|
||||
|
||||
let stages = [
|
||||
PipelineShaderStageCreateInfo::new(vs),
|
||||
PipelineShaderStageCreateInfo::new(fs),
|
||||
];
|
||||
|
||||
let layout = PipelineLayout::new(
|
||||
device.clone(),
|
||||
PipelineDescriptorSetLayoutCreateInfo::from_stages(&stages)
|
||||
.into_pipeline_layout_create_info(device.clone())
|
||||
.unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let subpass = Subpass::from(render_pass.clone(), 0).unwrap();
|
||||
|
||||
GraphicsPipeline::new(
|
||||
device.clone(),
|
||||
None,
|
||||
GraphicsPipelineCreateInfo {
|
||||
stages: stages.into_iter().collect(),
|
||||
vertex_input_state: Some(vertex_input_state),
|
||||
input_assembly_state: Some(InputAssemblyState::default()),
|
||||
viewport_state: Some(ViewportState {
|
||||
viewports: [viewport].into_iter().collect(),
|
||||
..Default::default()
|
||||
}),
|
||||
rasterization_state: Some(RasterizationState::default()),
|
||||
multisample_state: Some(MultisampleState::default()),
|
||||
color_blend_state: Some(ColorBlendState::with_attachment_states(
|
||||
subpass.num_color_attachments(),
|
||||
ColorBlendAttachmentState::default(),
|
||||
)),
|
||||
subpass: Some(subpass.into()),
|
||||
..GraphicsPipelineCreateInfo::layout(layout)
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
}
|
||||
|
||||
fn get_command_buffers(
|
||||
command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
|
||||
queue: &Arc<Queue>,
|
||||
pipeline: &Arc<GraphicsPipeline>,
|
||||
framebuffers: &Vec<Arc<Framebuffer>>,
|
||||
vertex_buffer: &Subbuffer<[MyVertex]>,
|
||||
) -> Vec<Arc<PrimaryAutoCommandBuffer>> {
|
||||
framebuffers
|
||||
.iter()
|
||||
.map(|framebuffer| {
|
||||
let mut builder = AutoCommandBufferBuilder::primary(
|
||||
command_buffer_allocator.clone(),
|
||||
queue.queue_family_index(),
|
||||
// Don't forget to write the correct buffer usage.
|
||||
CommandBufferUsage::MultipleSubmit,
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
builder
|
||||
.begin_render_pass(
|
||||
RenderPassBeginInfo {
|
||||
clear_values: vec![Some([0.1, 0.1, 0.1, 1.0].into())],
|
||||
..RenderPassBeginInfo::framebuffer(framebuffer.clone())
|
||||
},
|
||||
SubpassBeginInfo {
|
||||
contents: SubpassContents::Inline,
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
.bind_pipeline_graphics(pipeline.clone())
|
||||
.unwrap()
|
||||
.bind_vertex_buffers(0, vertex_buffer.clone())
|
||||
.unwrap();
|
||||
unsafe {
|
||||
builder
|
||||
.draw(vertex_buffer.len() as u32, 1, 0, 0)
|
||||
.unwrap();
|
||||
}
|
||||
builder
|
||||
.end_render_pass(SubpassEndInfo::default())
|
||||
.unwrap();
|
||||
|
||||
builder.build().unwrap()
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
pub struct MyVertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
pub position: [f32; 2],
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user